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The ability to remove tags made by hand-laberers.


Dude4Life

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A.name = "[A.name] ([label])"

 

This is how the labeler sets labels. IT literally just edits the name of the object.


I could add a remove labels verb that does a text search and removes (text) from the end of the names, although there are hundreds of items which have names in that format naturally


There's also the question of how this would be done. a new rightclick option on every object in existence? Something involving the labeller?


Maybe i could make the labeller have a label-removing mode that you could switch it to, and then click on something to remove label?


any other ideas for implementation?

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A.name = "[A.name] ([label])"

 

This is how the labeler sets labels. IT literally just edits the name of the object.


I could add a remove labels verb that does a text search and removes (text) from the end of the names, although there are hundreds of items which have names in that format naturally


There's also the question of how this would be done. a new rightclick option on every object in existence? Something involving the labeller?


Maybe i could make the labeller have a label-removing mode that you could switch it to, and then click on something to remove label?


any other ideas for implementation?

 

Maybe there could be like a "remove label" in the object tab, when used, it shows the textbox list of nearby labeled items where from we could choose the exact labeled item to remove labels?

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I think it would be better if the hand labeler simply renamed the item entirely, rather than affixing a tag in parenthesis to it. Further, it would be great if it also let you edit the description of the item through some other setting. This would solve a lot of problems that currently exist with adding fluff to to items. This would:


1) Allow you to make your own simple custom items for the purposes of the individual round itself rather than needing to request what amounts to a normal, renamed item that you spawn in with, reserving spawn-in custom items for things that are actually unique and have a recolor/new sprite.

2) Allow a chef to rename and redescribe foods, bringing a bit more life to the position

3) Cut down on whining to admins to change the names of objects to fit with a player's roleplaying situation (I do this a lot, and get mixed results)

4) Be a lot easier to CODE


Now, the downside I'm sure you can see for this is that someone could go around renaming everything to 'Hitler" or something. But, I ask you, is it any different from how it is now, when they can already add around five (hitler) tags to nearly anything they want by relabeling it over and over? This way, it's simpler, easy to fix abuse IN GAME, without resorting to pleading to admins, and looks a lot less clumsy.

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As i discussed with kaed earlier, i don't think allowing it to totally rename items would be a good idea.


The name of an item is used to tell you what you're seeing, at times when you can't actually see it. Quite notably when examining what people are wearing, but also in admin logs.


I think you'd get people renaming guns to 'sheet of paper' and then standing at an angle so the sprite can't be seen, to sneak things through public areas unrealistically. It'd be open to abuse


plus, i think it's unimmersive. Sticking a label on something doesn't magically transform its appearance, so there's no reason your eyes should tell you an armour vest is a business suit

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As i discussed with kaed earlier, i don't think allowing it to totally rename items would be a good idea.


The name of an item is used to tell you what you're seeing, at times when you can't actually see it. Quite notably when examining what people are wearing, but also in admin logs.


I think you'd get people renaming guns to 'sheet of paper' and then standing at an angle so the sprite can't be seen, to sneak things through public areas unrealistically. It'd be open to abuse


plus, i think it's unimmersive. Sticking a label on something doesn't magically transform its appearance, so there's no reason your eyes should tell you an armour vest is a business suit

 

And, as I said in response, basing an idea's merit on its abuse potential is a poor way to judge the benefits of a mechanics. The admins exist to monitor things like that, and can deal with it if people start 'standing at an angle so people can't see the gun you renamed'. Such behavior is very strange and attracts attention, and people will report it if it happens.


On the other hand, it will allow many legitimate things, such as the stated food renaming, and being able to label closets as Urist's Closet, rather than the much more clumsy "personal closet (Urist)", or chair's as "CMO's Chair rather than cyan chair (CMO)"


Additionally, there is already a mechanic in game that lets detectives rename their guns, and I have never once seen a detective relabel their gun as 'Piece of Paper' in an attempt to cheat the system. People are much more likely to use it to add flavor to their interactions.

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This thread is derailing a bit into a completely different suggestion.

The original suggestion was to add the ability to remove tags from items.


This could be solved by adding a additional variable that holds the tag (and is separate from the name)

And then the tag labeler/remover just changes that variable instead of the complete name.



To come back to the suggestion from Kaed about allowing users to completely rename items:

If you really want this to happen, please make a separate suggestion thread.

But I also do not like the idea of allowing users to rename or change the description of every item in game.

I could see this happen for a few select things (such as food, chairs, beds, lockers, ...) but not every item ingame.


About custom items:

It should be easy enough to add a system that allows users to choose a existing item and change the name/description.

If thats stored in a database, it could easily be expanded into a web based system, where the users can request their item via the webinterface, and if approved by a item moderator, it will be added to the users inventory with the click of a button. (And available to the user the next time he spawns)

Also, if thats something you want --> Different thread

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