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Remove forced OH&S for IPCs


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Repairing your own prosthetics as a human is okay.

I tried repairing myself as an IPC,

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Maybe there's an issue with pointing a welder, and rewiring yourself, but it should be an IC, security/IA problem, not a forced restriction.

(I'm not sure if this is an issue because of the shells coming up)

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Guest Complete Garbage

This honestly does need to be a thing, it's so annoying when all the engineers have gone to cryo and everyone else is just like, 'idfk hao do fix ipcs.'

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Provided that IPC repairing is a repair-over-time while sitting still sort of deal, then I'd be fine with this. It needs to be much slower than that of someone else doing the repairs for them. A rate of 2-5 brute per second of standing still while welding/coiling their limbs would do fine.


In addition, IPCs repairing themselves should be a roleplay anomaly unless they have the skills for it.

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Provided that IPC repairing is a repair-over-time while sitting still sort of deal, then I'd be fine with this. It needs to be much slower than that of someone else doing the repairs for them. A rate of 2-5 brute per second of standing still while welding/coiling their limbs would do fine.


In addition, IPCs repairing themselves should be a roleplay anomaly unless they have the skills for it.

Yeah this would probably balance them considering everyone else just regenerates their lost health once bandaged over a period of 10-20 seconds.

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Guest Marlon Phoenix

The arguments for it tend to be: IPC's have pain resistance, which makes them incredibly powerful in melee in most circumstances since the majority of combat revolves around making the other person get KO/d or fall into pain crit to let you have your way with them. This incredible buff is countered incredibly easy with ion weapons, but even leaving out their combat effectiveness in normal circumstances IPC's are still immune to the majority of viruses, toxins, O2 loss, have no need to pain-rp or fear, etc etc.


The loss of an ability to repair themselves can be said to be a counter to all of these things. If you are able to repair yourself and you know there are engineers available you'll be more willing to potentially put yourself in harms way - or at least not flee as much. IPC's are still expected to value the existence of their chasis but this is probably the only debuff we can feasibly give IPC's without being intrusive or weird.


However it is an interesting mechanic. I've been talking with admins and staff, and it's a mechanic centered in a project I am developing, with its existence to be determined by the playerbase.

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Pain resistance doesn't particularly matter considering noone actively heals in combat unless they want to get killed or bwoinked. Combined with their need for terrible suit coolers, incredibly frailty, LACK OF INNATE REGENERATION, and the inability to build a new body should they die for some reason or another, they're already /incredibly/ underpowered as a balancing point. Giving them the ability to heal themselves like literally everyone else is only fair.

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To be honest, I don't want to see it removed. It's annoying, yes, but it adds quite some flavorful arpee on the whole IPC experience. We have IPCs always looking out for each other - it creates a tight knitted community of synthetics watching each other's backs.


I've always played it off as, "This is due to the fear that IPCs will modify their own chassis". And that...technically fits in the lore. It's not official, I know. It was just the first thing I could come up with to explain to an IPC when they asked my roboticist why they couldn't repair themselves. It was a bit on the spot.


With the right circumstances, IPCs are very nice tanks. They are not as overly combat-robust as Unathi and Vaurca though, as Unathi have claws and Vaurca are immune to space. (Truuuuust me, Play an IPC engineer, you will feel the pain of lugging around a hardsuit everywhere. You either wear all the gear or nothing at all). They still get nice perks of never needing to eat, and being immune to diseases and impure atmos - but that's not combat related.


I fear that if we get self repair, we will lose our tankiness; and IPCs really need the tankiness. The last time IPC brute damage were modified, I can distinctly remember walking around with no hands because they got blown off since the AI electrocuted all the doors. That...was not fun. It made it worse that there was no roboticist that shift.


My only complaint for IPCs is entirely ion related, which is off-topic here. But as for self repair, I'm against it, since that will likely mean modifying IPC damage modifiers as well.

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-snip-

 

Zuberi only befriended DragonSnap due the RP Repair I did with her.


Anyway, I was thinking something like this, Give Roboticist a Repair Nanobot injecter/Infuser/(Insert Robotic Thingy here) that has to be researched and costs a decent amount of metal. A Roboticist can add this to the IPC, so when the IPC is Resting, they repair brute at 1 a tick and burn at 0.5 a tick.

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I love the points raised.

We should have an expensive, weak self-repair device that has a repair cap (somewhere along just enough to function, but not enough to feel safe) to keep the idea of IPCs being tightly knit, and the idea of pointing a welder at yourself should raise concerns.

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We have nanopaste already which shouldn't fall under the limitation. I'm still completely for the removal of the "no tool self-heal", people can still opt not to for IC reasons for such, but another good example for it synthetic nuke ops are at a massive disadvantage compared to their teammates who can pack a load of combat meds to patch themselves up under cover. Nuke ops do not have access to the /single/ item in the game that enables it despite being the most technologically advanced antag there is.

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the limitation doesn't make sense, and IPCs are already weak enough as is


However, i'd also like to see welder/wire repairing redesigned a little. Instead of repairing X damage per click, it'd be something like "You start repairing the dents on " and it'd take time, periodically repairing a little bit, and removing some welder fuel. interrupted if you move, get stunned, etc

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the limitation doesn't make sense, and IPCs are already weak enough as is


However, i'd also like to see welder/wire repairing redesigned a little. Instead of repairing X damage per click, it'd be something like "You start repairing the dents on " and it'd take time, periodically repairing a little bit, and removing some welder fuel. interrupted if you move, get stunned, etc

This is still one of the better suggestions, have it a heal-over-time and reserve the insta-heal for nanopaste.

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the limitation doesn't make sense, and IPCs are already weak enough as is


However, i'd also like to see welder/wire repairing redesigned a little. Instead of repairing X damage per click, it'd be something like "You start repairing the dents on " and it'd take time, periodically repairing a little bit, and removing some welder fuel. interrupted if you move, get stunned, etc

This is still one of the better suggestions, have it a heal-over-time and reserve the insta-heal for nanopaste.

I think the welders should be slow, but the cable coil should be a bit slower due to only being needed in the limbs.

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