Nanako Posted October 8, 2016 Posted October 8, 2016 Today ive started on a side project, Random Cargo Stock The essence is, at roundstart, the cargo warehouse will be pre-filled with assorted randomly generated junk, which you, as cargo staff, get to inspect, sort through, and ideally, distribute to people on the station who can make the most use of this stuff. I have a very, very long list of ideas for things i plan to add there already, but I'm welcome to additional ideas for things that can spawn through this system The stock in the cargo represents a combination of surplus equipment and supplies from various departments, old/obsolete/rarely seen content, knicknacks, oddities, and a few powerful treasures hidden in there. The main purpose of this system is to add some fun - unpredictable fun - and thus replayability to the cargo jobs. To make them more interesting and encourage more cargo players with a higher engagement level. Values subject to change, but i'm currently planning on spawning roughly 40 spawns per round in cargo - 75% common stuff, 20% uncommon, which is a mix of curios, toys, and enhanced equipment, and 5% rare items, which is stuff that could have a significant effect on the round and might be dangerous if stolen by an antag. Each spawn isn't limited to a single item, but a small group of similar items. For example, among the common spawns so far, i've got a lightreplacer plus two boxes of spare lights. One of the uncommon spawns is three packets of glowshroom seeds, which are fun to spread around maintenance and light up your area. Spawns are not limited to small items, i will be allocating a few spaces for spawning larger items that take up a whole tile - possibly things like empty cyborg chassis, broken exosuits, and suspension field generators. I'm interested in any ideas from the community to add into this system. Ideas should generally focus on being interesting and fun, overt weapons are unlikely to pass approval, there will be no laser rifles or shotguns. but gadgets, uncommonly seen tools, interesting curios, materials, and useful tidbits are all good candidates. Broken equipment and machines are also interesting if there is some fun to be had in repairing them. And lastly, don't suggest new items. This isn't a project for creating new content, but for making more use of existing content. Only suggest things which already exist in the game files.
Damarik Posted October 9, 2016 Posted October 9, 2016 Spare wheelchairs, a crate of fire extinguishers, may a box with some of the toys from the machines in them? Either the mechs or the station action figures. Maybe the occasional hoverpod spawn. Personally, I'd combine the arrivals locker room, Primary, Secondary and Tool storage with Cargo too, as the QM would be in charge of that too. Distributing stock station jumpsuits, tools and generally accessible components like what's in the tool rooms still counts under Cargo's purview.... but that's another suggestion, another thread. Not sure what else to put in here as I'm not very familiar with the entire item list... but there's my two cents if it's worth anything.
incognitojesus Posted October 9, 2016 Posted October 9, 2016 Damaged or not assembled RIPLEY parts, definitely. Maybe a spare drill or two. Also, make it dirtier. A little more cluttered, and give it the whole neglected feel. Uh, maybe a pair of overalls, or a workingman's jumpsuit (if we still have one of those). Spare pair of working boots, rack parts, maybe a damaged solar panel. Candy bar wrappers, dead space carp. Small chance of spiderlings or just full grown spiders. Discarded MMIs, bent syringes, bibles, fireaxe, gun parts, hats, maybe even a few jackets that are rarer. Voidsuit helmet, damaged modules, etc.
Nanako Posted October 9, 2016 Author Posted October 9, 2016 Spare wheelchairs, a crate of fire extinguishers, may a box with some of the toys from the machines in them? Either the mechs or the station action figures. Maybe the occasional hoverpod spawn. All of these are in Damaged or not assembled RIPLEY parts, definitely. Maybe a spare drill or two. Also, make it dirtier. A little more cluttered, and give it the whole neglected feel. Uh, maybe a pair of overalls, or a workingman's jumpsuit (if we still have one of those). Spare pair of working boots, rack parts, maybe a damaged solar panel. Candy bar wrappers, dead space carp. Small chance of spiderlings or just full grown spiders. Discarded MMIs, bent syringes, bibles, fireaxe, gun parts, hats, maybe even a few jackets that are rarer. Voidsuit helmet, damaged modules, etc. The place already has a neglected feel, i'm kind of working away from that. The warehouse will remain dark and dingy, but it's going to be filled with (somewhat) useful things that someone might actually want, not just trash Ill look into a few of these, several are already planned.
VileFault Posted October 9, 2016 Posted October 9, 2016 (edited) I would really like to see this room expanded, with kind of an Indiana Jone warehouse feel. Do we have shelving? If so, that would be good. We have racks I guess. I think a hodgepodge of disorderly racks, crates, lockers, and other things. On to actual item suggestions, though. I am mostly focusing on rare and semi-useful knickknacks that make a guy wonder "how the hell did that get there?" I think it could kind of be a running joke in cargo that all sorts of shit just sort of sits deep in the warehouse. Maybe it has something to do with them sifting through disposals, eh? Canisters of every gas except Phoron should be able to spawn. That includes N2O. Or just extended tanks, if canisters are too extreme. Robotics parts that very rarely include a discarded Posibrain. Other more common parts could be proximity sensors, robotic arms, and buckets that could be used by intrepid tinkerers to build basic robots. Water tanks. Fuel tanks too, if the grief/accident danger isn't too high. Random printed medical, security, and employment records of a specific crew member. Should we really report these? Extra materials like metal, glass, and plasteel. Occasional slime cores. Are they used? What do they do? Should I put them in water? Cargo sure doesn't know. A few choice items from the science list, rarely. Experimental welders, for example, or basic laser scalpels? Extra seeds, mostly traditional but occasionally xenobotanical. Partially insulated gloves. Also insulated gloves. Toolboxes. A crate of basic medical supplies, partial mislabeled but generally helpful. Think dex, tricord, and derm. Also a few bandages and a splint. An entire rack full of different color ties. Who bought this? An entire rack full of suits. Looking good, cargo boys! A random head of staff uniform (or dress). A security hailer. Extra holobadges. General maintenance nonsense. Airlock boards, APC boards, wires, pipes. Maybe a rare pipe layer? Bit much, that. A cute slimeling pet, contained with a small note that explains that it bears no relation to the dangerous xenobiological "Slime." (http://forums.aurorastation.org/viewtopic.php?f=95&t=2981&p=41196&hilit=pet#p41196) Also, I like the idea of having bad crates. Everyone needs a little danger in their lives. I was inspired by IJ's suggestion of spiders (that presumably are let loose when you open their crate.) Here are a few more bad crate ideas, that only pop out if you open them. All the adventure of mining, without any of the productivity! These would obviously super rare. It would be stupid if security had to disarm the rogue securitron in cargo literally every round. An emagged securitron. HALT, CRIMINAL! BEES! OH GOD, NOT THE BEES! Some crate of medicine that looks similar to the legit medicine, but is actually all toxin. Nar'sie. Obviously all of this kinda has to be toned down. It can't be a literal treasure trove of weird and amazing shit. Most of it has to be mundane. But thinking of the spectacular is so much more fun at three in the morning! Edited October 9, 2016 by Guest
Fire and Glory Posted October 9, 2016 Posted October 9, 2016 Megaphones, atmospheric-technician's firesuits, regular firesuits, electropacks(?), EOD suits, thermal imaging glasses(?), binoculars, soap, canes, the occasional sword cane for fun. I like the idea of this general concept, as well. SWAT/Nukeops gasmask as well, because it looks cool.
Guest Posted October 9, 2016 Posted October 9, 2016 (edited) I don't remember if I posted that I wanted plush toy/action figure assortments but I do want them for the sake of blowing points on them Please don't price it at 150 like the costumes are duh Edited October 9, 2016 by Guest
Fire and Glory Posted October 9, 2016 Posted October 9, 2016 I don't remember if I posted that I wanted plush toy/action figure assortments but I do want them for the sake of blowing points on them Please don't price it at 150 like the costumes are The suggestion is for random shit you can find in cargo's warehouse, not new things to order from cargo.
Guest Posted October 9, 2016 Posted October 9, 2016 Plushies exist in our code. So do the action figures.
Arrow768 Posted October 9, 2016 Posted October 9, 2016 Broken Rig-Suits that need to be repaired before they can be used ?
Nanako Posted October 9, 2016 Author Posted October 9, 2016 Broken Rig-Suits that need to be repaired before they can be used ? I was planning to ptu some hardsuits into the rare section. Making them broken in some manner is quite possible, i can just mess around with the wires a bit
Nanako Posted October 9, 2016 Author Posted October 9, 2016 Plushies exist in our code. So do the action figures. plushies and action figures are both in
DatBerry Posted October 9, 2016 Posted October 9, 2016 I have a few ideas, vending machines, some unavailable jumpsuits you dont usually find elsewhere(maybe even a dirty CC officer one you could wash), old IDs for non existant crewmembers, something that was reported lost but never found, if possible has access to an account on the ATMs or just random access. Machinery boards, maybe a rare emitter once in a blue moon, not that its hard for cargo to get one though, laptops with different kinds of access, might end up a shitty assistant laptpp or a captain clearance laptop with comms console access, some rare improvised weapons, like butterfly knives, spears and maybe a rare crossbow/flamethrower(none of that ghetto guns stuff), syndicakes, syndi playing cards if we have them, syndi balloons, a rare but a curse of a finding, a wizard horse mask, a living and hungry space bear, spooders, strange rocks to take to science, disabled securitons, empty chem/booze/soda dispensers, civilian and department voidsuits, glashoes and other janitorial supplies, a random animal, maybe random refined materials? Science could use em if there's no miners, just a little like 3sheets of gold, 1 uranium etc. Department package bags, some criminal was in a hurry, and dropped off his whole bag. These would be rare: Civilian bag: a knife, some space drugs, 50-200 credits Medical/chemister bag: syringes full of random chemicals, pills of space drugs, synaptizine and hyperzine, and some first aid kits and a random medical record Engineering: insulated shocked gloves, RCD, plasteel sheets, random high tech board, engineering pda cartidge Security: handcuffs, a flash, 100-300 credit stack, possibly a taser or pepper spray, a electropack and a random security record of someone Science bag: random set of materials, 500-700 credits, force gloves, night vision goggles or some other gadgets from science The bags would be randomized, and sometimes find empty ones or just internal boxes. That's all i can think of on the spot.
The Stryker Posted October 9, 2016 Posted October 9, 2016 A HAND. I'm not even joking, but make it extremely rare, and alternate which hand (and whether it's synthetic), just so that it doesn't get normal. Might add flavor to the round. Also, maybe some phoron, and the very rare diamond. Also an incomplete improvised gun.
Nanako Posted October 9, 2016 Author Posted October 9, 2016 fine, monsters infesting the crates is in. very low chance though I don't think a severed hand is a good idea though
Damarik Posted October 10, 2016 Posted October 10, 2016 Cratey? YES. As a QM player, finding Cratey by total chance would be an amazing way to start out the round! XD
Nanako Posted October 10, 2016 Author Posted October 10, 2016 Cratey was vetoed before. I'll ask skull if it'd be acceptable for this project, but don't get your hopes up. we will likely not be having cratey
Nanako Posted October 10, 2016 Author Posted October 10, 2016 Cratey has been surprisingly approved, in a limited implementation. He's there but only very rarely, don't expect to see him more than one round a week, probably less This project is nearing completion, and there are now over 150 sets of stuff that can spawn. I'll probably be wrapping it up in the next day or two, if there's any more suggestions to get in, post them soon!
SomeoneOutTher3 Posted October 18, 2016 Posted October 18, 2016 I could be a bit too late, but: Random mech circuit boards Random mech customization kits (If we have those on Aurora) Maybe a random security item like a stunbaton or a pair of handcuffs. Bottles of alcoholic drinks Random chemical cartridges Some random resources like metal, glass, maybe even plasteel. Maybe a rare space suit. An occasional virus dish(!!!) Possible surgery kit. Absolutely random number of credits. Any medical item, such as a stasis bag. Bottles of chemicals (Or pill bottles) labelled as medicine that actually contain something horrible like acid, zombie powder, or maybe even cyanide. A gardening crate. A cryostasis beaker, either empty or containing a mixture of something that will react should it leave the beaker. A combat drone circuit board. Various paint and crayons. Emagged Arcade Cabinet Some low-end traitor item. Random food, may or may not come with chemicals. Beanbag rounds. A RIG suit module. Force Gloves. PDA cartridges. Random computer boards. Maybe a mech module. R&D disks with a random level for a random tech (Can even be illegal tech). Random machine parts with random reliability and advancement (Such as micro-lasers or high-powered lasers. Maybe even stuff like advanced matter bins). A power-cell of random capacity. A robot scanner. Low-end laser scalpel. Advanced mining equipment. A paper with random Telescience coordinates written on it. An empty (Or full) lethal injection syringe. If full, could contain sixty units of chloral hydrate or any other chemical. Blood bags Parapen A neutered facehugger (Like Lamarr) A corgi A cat Drug syringes containing mindbreaker toxin, space drugs, and cryptobiolin.
Nanako Posted October 18, 2016 Author Posted October 18, 2016 it is a bit late. but about half of those items are in
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