Frances Posted December 11, 2014 Posted December 11, 2014 Dunno how hard new gamemodes are to code and how much of a priority it is, but Scopes said it was doable. Anyway, proof of concept for now. Assassination. Super simple. Basically, a person is selected to be a VIP at the start of the round. They get a little area with costumes and a bunch of equipment, pick a name, some sort of background, and get to make a command report announcing their arrival on the station. At the same time, several people are chosen from the crew, and given the objective to assassinate the VIP. VIP creates roleplay, acts interesting, and the antags are antags. Crew wins if they secure the VIP, antags win if they kill it. Or everyone wins either way because RP is created and we're all having fun. Woo.
Guest Posted December 11, 2014 Posted December 11, 2014 Just for fun, I'm going to say that the assassins won't know who they are until the VIP arrives on the station
Jakers457 Posted December 11, 2014 Posted December 11, 2014 Can they suddenly have a hood appear in their inventory and a sudden urge to parkour off walls.
Guest Posted December 11, 2014 Posted December 11, 2014 Hidden blades, bolas, readily available ballistic crossbows. Man, the possibilities are endless.
Guest Posted December 11, 2014 Posted December 11, 2014 As a note this is a new gamemode suggestion, not suggestions for new weapons or antag tools.
Guest Posted December 11, 2014 Posted December 11, 2014 Make it so that the Assassins are also independent antagonists and can kill each other to prevent them from stealing their target's "bounty".
Serveris Posted December 11, 2014 Posted December 11, 2014 This sounds like a pretty wicked cool idea, tbh. Has my support.
Valkrae Posted December 11, 2014 Posted December 11, 2014 As long as the people selected aren't chucklefucks who just slaughter everyone with giant bombs meant to kill the VIP.
LetzShake Posted December 11, 2014 Posted December 11, 2014 Make it so that the Assassins are also independent antagonists and can kill each other to prevent them from stealing their target's "bounty". I think this is brilliant. We don't have an antag mode where antags are opposed to each other, really. Sometimes if you're a ling with moron compatriots you might want to kill them, but otherwise, no.
Valkrae Posted December 11, 2014 Posted December 11, 2014 Each Assassin should have to kill the VIP in a certain way, and have certain rules of engagement they have to follow to carry out the contract.
Chaznoodles Posted December 11, 2014 Posted December 11, 2014 Rename the game to Bounty Hunter. To make it more RP-friendly, a bounty has been placed on ----'s head, only the bounty hunters know. They have the option of either killing said person and claiming the bounty, or extorting the bounty money off said person to stop them from killing them at that moment. Possibly. I don't know.
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