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Of Bartenders and Booze


Elohi Adanvdo

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Posted

Hello! As most of you probably know, I have an alcoholic engineering Unathi named Uwasv Sidanelv. At some point during each round, he says, "fuck it", and goes to the bar to drown himself in alcohol and slip into a liquor coma.


However, I've noticed that this method is terribly boring. It's his character, and in a way he has to do it, but no one cares that he does. So, here's my problem:


1. Most bartenders don't give a shit.

They'll give him booze and let other patrons cart him off.


2. Most bartenders don't charge.

I know that's mostly a personal preference thing, but it'd be better RP if patrons had to struggle a little to get their drinks.


3. Security doesn't give a shit until the Bartender calls for them.

If someone's walking around wasted, they shouldn't be allowed to work with equipment on a research station until sober. Either they are to be incarcerated or suspended until they're sober.


4. Most Heads of Staff don't give a shit.

Employees of a department are a representation of that department and their head. If someone under them is completely smashed, there should be consequences. Incarceration for first offense, second offense is demotion, third is a complete suspension.


5. Most characters don't give a shit.

Again, if someone is walking around wasted, they should be reported by a good samaritan to their department/head of department.


6. Most of Medical doesn't give a shit.

Medical should be worried more about intoxicated crewmembers as they pose a hazard to themselves and to others. If a drunk is found and they are given permission by a Head, they should give medication to detox the crewmember and hold them until they are sober. Repeat offenders should be put into therapy and such.


This is more or less for RP for EVERYONE. I love it when Uwasv is kicked out of the bar when his words start slurring and he's asking for more booze; it makes for good RP. But when the bar is left unattended and security walks by and ignores him? That sucks.


The bar is more or less an RP occupation and should be more RP focused! Step it up, guys!

Posted

1.
When a bartender lets people liver damage themselves, they're vulnerable to being charged with neglect of duty, especially if he does it more then once, good bartenders will use their judgement about when and when not to give drinks.

2.
So...are you suggesting we make bartenders to charge for drinks? Turn it into a norm? You're not really offering much here, personally I think EFTPOS and money handling is a pain in the ass so I'd rather we don't force bartenders to charge without doing something with that. (Not to mention sometimes it feels like there's going to be a revolution round without the actual game-mode when I've charged for drinks in the past.)

3.
This has happened before, I wouldn't mind something making it a bit more official for security to work with, since technically right now there's nothing in regulations that actually says security can hold someone until not-drunk.

4.
You're not wholly clear, is it the drunk person being punished or the Head of Staff? Punishing the Head of Staff for it seems excessive, they can't control their employee's behavior, good Heads of Staff will enact punishments on the drunk themselves (neglect of duty being the key regulation here), as for bad ones, theoretically that's what IAA's are for.

5.
This is a community thing? Not necessarily something that changes with a suggestion, in the past if drunks are being an issue I see people report it anyways.

6.
Medical does give a shit, more or less, the problem is drunks aren't necessarily cooperative, I wouldn't mind if there was something official giving them power to restrict a drunk's movement.
Posted
Medical does give a shit, more or less, the problem is drunks aren't necessarily cooperative, I wouldn't mind if there was something official giving them power to restrict a drunk's movement.

 

Yeah, like that.

Posted

IRL, bartenders have a right to cut people off after so many drinks, or at any point their judgement deems it necessary. In fact, they can be charged and have their license removed if they let someone get dangerously wasted off their asses.


This worries me simply because ICly, it usually seems to be the opposite. Bartenders promote and even encourage people getting so horribly wasted that medical has trouble saving them from the liver damage.

Posted (edited)

0. Bar patrons don't give a shit.


Creating these situations is the root of the bad RP outlined in the points of the OP. No obvious and chronic alcoholic would get away with feeding that addiction in the extreme, at work, in a hazardous space environment while on duty. While command and the service staff could occasionally do a better job managing the patrons while the station is burning down from that phoron fire, the characters on the stools should also be following server guidelines by playing believable characters. Offenders, let alone repeat offenders, would very likely end up on some kind of leave, in detox, suspended or terminated for that kind of behavior. There's some self-policing required here.

Edited by Guest
Posted
0. Bar patrons don't give a shit.


Creating these situations is the root of the bad RP outlined in the points of the OP. No obvious and chronic alcoholic would get away with feeding that addiction in the extreme, at work, in a hazardous space environment while on duty. While command and the service staff could occasionally do a better job managing the patrons while the station is burning down from that phoron fire, the characters on the stools should also be following server guidelines by playing believable characters. Offenders, let alone repeat offenders, would very likley end up on some kind of leave, in detox, suspended or terminated for that kind of behavior. There's some self-policing required here.

 

0.01. I normally don't give a shit.


What I mean to say is that what Synnono has to say here is largely true, but that I, as a player, also just do not care. Far more often than not, alcoholism is generally roleplayed in extremely poor taste such that, when I see a drunk character anymore, I just assume the worst and actively avoid them. I mean, imagine you go to your job and you're at work, and someone you're not very familiar or comfortable with is an 8 foot tall muscular lizard from a society centered around warrior culture, slurring all of his words in a drunken haze. Would you walk up to them and say, "How do you do?" Or tattle on them to security? Heck no! I'd put as much distance as possible between me and them and keep my mouth shut lest they decide to effect a jumping later. They're inherently dangerous.


And lastly, it's an overdone and usually poorly done trope. The alcoholic at the bar RP has been so overdone and is almost always done by a player looking for an excuse to be belligerent, combative, and or to tell their whole life sob story. You can only hear so much stories about space 'nam or handle so many slurring people using it as an excuse to self-antag before the whole thing loses its charm. While it may not be indicative of how your character may be acting when they're drunk, it's still a large stigma against them created by the large precedence of other characters doing it poorly.


In summation: 1.) Scary drunk alien warrior Unathi is terrifying, I would not call it bad RP that people want to keep their distance and have as little possible involvement as possible in what could be a highly dangerous situation. When you add "Engineer" to the mix, it suddenly becomes almost as bad as if you said he worked in security, as engineers tend to have a culture of stubborn and rebellious independence and punkish sovereignty. No matter where you are, if you make them angry, they can come find you and have whatever makeshift weapon they want. Of course people are going to stay away from and not report your drunk engineer Unathi.


2.) Alcoholism is usually a vector for bad RP and self antagging, often used as an excuse to get into fights or launch into yet another tragic space 'nam life story. As an over used trope, you must fight against the grain of the social stigma if you want to continue doing it, as everyone is going to be cautious and on-guard around a drunk character in case they suddenly find themselves in a dramatically escalated situation getting robusted for the flimsiest of reasons. So, yes, no one cares that he does it because so many other people have done it and done it poorly. Unless your character is bringing something new to the table or has some unique story or novelty to add to the situation, his actions make him seem more like a nuisance and annoyance rather than someone I would want to RP with, let alone somehow be anything but threatening from most of my character's points of view.

Posted (edited)

0. Bar patrons don't give a shit.


Creating these situations is the root of the bad RP outlined in the points of the OP. No obvious and chronic alcoholic would get away with feeding that addiction in the extreme, at work, in a hazardous space environment while on duty. While command and the service staff could occasionally do a better job managing the patrons while the station is burning down from that phoron fire, the characters on the stools should also be following server guidelines by playing believable characters. Offenders, let alone repeat offenders, would very likley end up on some kind of leave, in detox, suspended or terminated for that kind of behavior. There's some self-policing required here.

 

0.01. I normally don't give a shit.


What I mean to say is that what Synnono has to say here is largely true, but that I, as a player, also just do not care. Far more often than not, alcoholism is generally roleplayed in extremely poor taste such that, when I see a drunk character anymore, I just assume the worst and actively avoid them. I mean, imagine you go to your job and you're at work, and someone you're not very familiar or comfortable with is an 8 foot tall muscular lizard from a society centered around warrior culture, slurring all of his words in a drunken haze. Would you walk up to them and say, "How do you do?" Or tattle on them to security? Heck no! I'd put as much distance as possible between me and them and keep my mouth shut lest they decide to effect a jumping later. They're inherently dangerous.


And lastly, it's an overdone and usually poorly done trope. The alcoholic at the bar RP has been so overdone and is almost always done by a player looking for an excuse to be belligerent, combative, and or to tell their whole life sob story. You can only hear so much stories about space 'nam or handle so many slurring people using it as an excuse to self-antag before the whole thing loses its charm. While it may not be indicative of how your character may be acting when they're drunk, it's still a large stigma against them created by the large precedence of other characters doing it poorly.


In summation: 1.) Scary drunk alien warrior Unathi is terrifying, I would not call it bad RP that people want to keep their distance and have as little possible involvement as possible in what could be a highly dangerous situation. When you add "Engineer" to the mix, it suddenly becomes almost as bad as if you said he worked in security, as engineers tend to have a culture of stubborn and rebellious independence and punkish sovereignty. No matter where you are, if you make them angry, they can come find you and have whatever makeshift weapon they want. Of course people are going to stay away from and not report your drunk engineer Unathi.


2.) Alcoholism is usually a vector for bad RP and self antagging, often used as an excuse to get into fights or launch into yet another tragic space 'nam life story. As an over used trope, you must fight against the grain of the social stigma if you want to continue doing it, as everyone is going to be cautious and on-guard around a drunk character in case they suddenly find themselves in a dramatically escalated situation getting robusted for the flimsiest of reasons. So, yes, no one cares that he does it because so many other people have done it and done it poorly. Unless your character is bringing something new to the table or has some unique story or novelty to add to the situation, his actions make him seem more like a nuisance and annoyance rather than someone I would want to RP with, let alone somehow be anything but threatening from most of my character's points of view.

 

(Sid's 7' now, fixed his height)


But yeah, Sid's thing (my Unathi) is that he uses alcohol to cure his insomnia. I just really want to see /better/ bar RP. It's funny to have security come in and drag him out while he whines like a toddler how much the scary ligger wants another drink. I understand everyone's point of view, ESPECIALLY IC, but... bar RP in general is bad and it sucks to play an alcoholic as of now.

Edited by Guest
Posted
0. Bar patrons don't give a shit.


Creating these situations is the root of the bad RP outlined in the points of the OP. No obvious and chronic alcoholic would get away with feeding that addiction in the extreme, at work, in a hazardous space environment while on duty. While command and the service staff could occasionally do a better job managing the patrons while the station is burning down from that phoron fire, the characters on the stools should also be following server guidelines by playing believable characters. Offenders, let alone repeat offenders, would very likely end up on some kind of leave, in detox, suspended or terminated for that kind of behavior. There's some self-policing required here.

 

Very true! Unfortunately, it is rare to see others follow this. :/

Posted

If a bartender were to allow someone to drink themselves to such a stupor (without cutting them off or informing medical/security/their respective head of staff) that medical had to intervene to literally save the person's life, I'd automatically slap a Neglect of Duty charge onto the bartender, as well as hold them responsible for the well being of that patron if their condition actually gets worse.


Is this not the standard?

Posted

I'll tell you this right now.


If any of my characters noticed a drunk drowning themselves (minus one), and they were in a position to do so that shift, you would not be able to return to work.


My IPC would take your ID, and inform you that you're not of sound mind to continue work, and that ID would end up with a head.


My Captain would put you on temporary leave for the round.


I think the biggest issue there's no real places to place a cut off employee besides bed, or a table... IN THE BAR.

Posted
If a bartender were to allow someone to drink themselves to such a stupor (without cutting them off or informing medical/security/their respective head of staff) that medical had to intervene to literally save the person's life, I'd automatically slap a Neglect of Duty charge onto the bartender, as well as hold them responsible for the well being of that patron if their condition actually gets worse.


Is this not the standard?

 

YES, THANK YOU. Add this too. And no, it's not. Trust me.

Posted
I'll tell you this right now.


If any of my characters noticed a drunk drowning themselves (minus one), and they were in a position to do so that shift, you would not be able to return to work.


My IPC would take your ID, and inform you that you're not of sound mind to continue work, and that ID would end up with a head.


My Captain would put you on temporary leave for the round.


I think the biggest issue there's no real places to place a cut off employee besides bed, or a table... IN THE BAR.

 

Thank you for being a 'responsible character'. And thy can be put into the brig for a short bit, or maybe in medical's ward if it's serious enough.

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