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[2 Dismissals: Archived] Add TG Style Penal Mining Station


Surrealistik

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Concept: As an alternative to jail time or a fine, offenders can spend time mining resources near a Sec facility on the asteroid (the shuttle to it is accessed from Sec). Once there, a Sec officer will input the offender into an inmate processor, along with that offender's crime report from the criminal sentencing machine, which calculates the point total needed to purchase freedom (details below). After being successfully inserted into the processor, the criminal scum will be implanted with a tracking implant that also doubles as an electropack for shocking the uncooperative (surgery can remove it illicitly but this can electrocute both the surgeon and patient while sending out a time, location and coordinate stamped alert), then ejected into the prisoner area. The implant can be set to auto-activate and send out an alert if the implant bearer moves beyond the defined range of an anchor point (the bearer will be given an automated warning when moving close to this limit). These implants are controlled via the prisoner management console.


Prisoners must 'purchase' their freedom by turning in resources for points (these are then sent to the mining outpost via disposals); the point goal is set by the severity of their crimes as calculated by the criminal sentencing machine (however, Sec Officers can also specify minimum quotas for certain resources; the total value of any one quota cannot exceed more than a third of the point total). Resource point values are proportionate to their rarity/value. Once they achieve an adequate number of points they can enter the inmate processor which automatically removes their implant and ejects them into the shuttle lobby, while notifying security. Security then returns their personal effects when they come back to the station and gives them das boot back into spess society.


Sec Officers have the right to refuse mining sentences.



Benefits: Gives prisoners something useful and perhaps entertaining to do as an alternative choice to rotting in a jail cell, or losing their hard earned space bucks.

Edited by Guest
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  • 2 months later...
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If it means anything, making prisoners work for their freedom DOES make sense. It gives a certain weight to committing crimes. Instead of sentencing minutes for them to take bathroom/soda breaks, make them work for their freedom for the betterment of the station makes more sense. Don't want to work? Cool, stay in there then. Willing to work for your freedom? Cool, earn that freedom, don't come back, meanwhile the station benefits even if they don't have a miner.


I'm going to give a +1 and hope the Devs meeting is a go for this one.

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I like the sound of this, albeit perhaps not the insta-time, location broadcast of the implant removal. At the very least, let Surgeons be able to disable that feature IF they know how ofc.


Otherwise, 100% yes. Interactive punishments that give you things to do are fuckin' brilliant.

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