Farcry11 Posted December 15, 2014 Share Posted December 15, 2014 Hey hey. This was one of my more successful RP threads on the old forums, and I want to bring it back. Here goes! Three hundred years ago, humanity's destructive nature finally got the better of them. In a fiery hellstorm, nuclear war was enacted across the globe, scorching radiation blasting the earth and leaving only... The Valley. Located somewhere in Central Europe, this is where a hundred thousand survivors fled. A massive valley, picturesque, fertile, with freshwater rivers, dark forests, and rolling fields. With the humans came livestock- horses, sheep, cows, pigs- and a wide variety of crops. All was well in the beginning. Farms and homesteads, and even a village or three popped up as the world outside fell to ruin. Some of the more courageous men and women of the valley set out after the fallout faded, and some returned with disturbing stories of barbaric, cannibalistic tribes and monstrous mutants. Some never came back at all... Over time, society (and technology) in the valley regressed, becoming akin to the feudalistic Dark Ages of medieval Europe. 150 years in, the three major ethnic groups of the valley- the French, the Germans, and the Russians, split apart in a bloody civil war. The eventual division of land left each faction- now referring to themselves as fiefdoms- with about 1/3 of the Valley each. The Russians claimed the Northern forest lands, the French claimed the central riverlands, and the Germans claimed the bountiful southern fieldlands. Now, the three fiefdoms live in a tumultuous peace, each one not really trusting of the other two. Some people speak of war on the horizon, but there are even more disturbing rumors of the barbarian tribes grouping together and marshaling a force to take the Valley by force. In this uncertain, unsafe world, you live. Who will you be? The Fiefdoms The Fiefdom of France Ruled by the Marquis du Alexandre, who is famously kind and generous, this fiefdom is nestled in the riverlands. It's capital city is Neuf Paris, a city of about 58,000 people. Ten other towns and villages dot the riverlands, most of them prosperous and content. The main military force of this fiefdom consists of Archknights, soldiers that wield both swords and bows, and move as quickly on land as they do in their canoes. This fiefdom's main exports are a variety of fish, and the occasional stash of pearls. They have a few low-yield iron mines. It is rumored that the fiefdom's greatest minds are working towards inventing some form of firearm... The banner of the Fiefdom of France is a golden fish emblazoned on blue and white checkers. The Fiefdom of Germany Ruled by High-Count Alarick, a famous drunkard and fierce warrior. He is married to the Lady Agathe, one of the most beautiful women in the Valley. The capital city is Neu Berlin, a fortress-city with about 60,000 inhabitants. There are about twelve other villages scattered about the plains, most of which have agricultural purposes. The main force of the German military is the much feared Wolf Cavalry, lightning quick horse-mounted lancers. The main exports of the fiefdom are a myriad amount of grains, as well as gold and steel from the scattered mines. Rumors have been going around that the High-Count is planning to make a land grab in the Fiefdom of France. The banner of the Fiefdom of Germany is a silver wolf emblazoned on grey and red vertical stripes. The Fiefdom of Russia Ruled by the famously vicious Tsar Vasili, an accomplished warrior and hunter of great cruelty. The capital city is named Vasiliberg. It is a settlement of about 45,000 people, ringed by a gigantic log-and stone wall. There are about five other small villages throughout the vast forests of this fiefdom. There is no established military- rather, most citizens are well versed in the ways of the spear and the longbow. Among the forest trees, the citizen-soldiers are deadly to adversaries. The Russians are sometimes subject to raids by the barbaric Tribesmen, who come in at the Northern mouth of the valley to rape, pillage and murder. These incursions have hardened the Russians against the outside world. They have few exports except for furs, meat and crude iron. As of late, a rumor has been circulating that Tsar Vasili is sending scouts out in to the wastes beyond the Valley in search of items of great power. The banner of the Fiefdom of Russia is a black bear emblazoned on white and green quarters. "Marks of the Devil" (optional character traits) Due to some of the lingering radiation from the fallout managing to penetrate the Valley's relative safety, it's only natural that some children are born with slight mutations. Surprisingly, most of these have been somewhat benign, almost akin to some kind of evolution- but the medieval society of the Valley shuns and fears all those who they see as "marked by the devil". Many "Marked Ones" are killed by their parents at birth, and the few that live tend to keep their special traits secret. Some may also use their "Marks" to get ahead in certain areas of life. Some of the more common Marks are... Diabolus Visus "The Devil's Sight". This Mark makes itself known through the strange coloration of the bearer's eyes: they lack pupils, and their irises are usually strange colors, such as milky blue or pale green. The Sight allows the bearer to see in the dark as though it were the day, and they may also see farther than most men- but their eyes are quite sensitive to light as a result of this increased perception. Because of this, many bearers of The Sight disguise themselves as blind folk, usually monks or beggars, with a cloth headband covering their eyes- removing the band when their environment is more hospitable. Bearers of The Sight often find lucrative work in the field of espionage. A common epithet used in regards to bearers of The Sight is "Gawker". Pulmones Draconis "The Leviathan's Lungs". This Mark makes itself known by the presence of fully functional gills upon the lower neck of the bearer. The Lungs allow the bearer to breathe underwater just as well as they would on dry land, and bearers also tend to have improved swimming ability. Due to the very obvious nature of this Mark, most bearers choose to wear a certain item that will cover their neck, such as a scarf or cravat. Bearers of The Lungs tend to be exceptional scouts and rangers. Common epithets used in regards to bearers of The Lungs are: "Toad", "Frog", "Fish", and "Newt". Ursus Cordis "The Bear's Heart". This Mark makes itself known by the rapid and incredible growth of the bearer, as well as increased muscular development and hair growth. A child born with The Heart will often be the size of a 5 year old at age 1, and the size of a fully grown adult by age 12. By the time they stop maturing around age 17, bearers usually average around 7 feet tall and tend to weigh in at over 300 pounds. Accelerated hair growth also means that all male bearers tend to sport massive beards, and unusual amounts of body hair. Female bearers don't grow beards (or chest hair, obviously), but are still quite hairy by anyone's standards. Highly increased muscular development means that bearers of The Heart are gifted with superhuman strength and speed. This mark, unlike most others, is effectively impossible to hide- but this usually matters little, as bearers of The Heart are valued as warriors by the aristocracy of the Valley, and are rarely trifled with. This acceptance, strength, and impressive size comes with a few costs, however- the massive size of a bearer's body puts heavy strain on their heart, making defects likely and often lowering life expectancy by at least 30 years. High agility and maneuverability is also made impossible. Common epithets used in regards to bearers of The Heart are: "Bear", "Beast", "Troll", and "Ogre". Lupus est Cupiditas "The Wolf's Greed". This Mark makes itself known by the uncanny slimness and musculature of the bearer's arms and legs, as well as the unnatural length and sharpness of their canines. Bearers of The Greed tend towards slimness, and due to the unnatural musculature of their limbs, run faster than any man has a right to. They're also strangely adept at running on all fours, and can reach even higher speeds when doing so. Some bearers have also been known to use their teeth to horrifying effect in combat, biting off fingers or tearing out throats with relative ease. The most obvious indicator of the Mark being their noticeably long canines, most bearers of The Greed tend to cover their mouths with a scarf or bandanna, or simply refrain from talking or otherwise opening their mouth often. The natural slimness of bearers means that they're somewhat weak and flimsy, and thus they don't make great warriors or laborers. If a bearer does fight, they tend to use weapons capitalizing on their speed- daggers and knives, light spears, or truncheons/blackjacks. Many bearers excel at being messengers, pickpockets, or hired killers. Common epithets used in regards to bearers of The Greed are: "Dog", "Sticklegs", and "Cannibal". Other Marks are known to exist, but they are usually less remarkable in their benefits and less common. ((If you want to give your character a Mark, be aware of the benefits and consequences and RP appropriately. It's also suggested that you don't directly state the existence of the Mark in their description/backstory, and let it's presence be known through storytelling instead. Unless you chose The Bear's Heart because you're insecure about your height. Then, hue.)) The Story Begins (And Extra Notes) When the story begins, all our characters are in or around an inn known as The Sick Bear in Vasiliberg, the capital of the Fiefdom of Russia. The inn is a real shithole, with watered-down drinks, gamy food, and rarely cleaned floors and furniture- but it's a place where one might meet many unorthodox people. Whether you're here by choice or chance, one thing is certain- the next chapter of your life begins now... I have a general idea for the course of the story, and while you're all allowed to go your own way, I encourage you all to be associated in some form or another with the main "group". If everything goes well, we'll travel throughout the Valley, engage in wars and political intrigue, and maybe even die horribly. To help achieve this goal, I reserve the right to streamline RP somewhat by initiating time jumps/travel sequences, and making very minor decisions in regards to the actions of other players (as in, stating in my post that "so and so stands there/goes over there/sits down/so on and so forth" so we don't have to wait for them to make a post about doing so), though I won't make any major decisions without player consent. If you want to dispute any decision I make, send me a PM and we'll work it out. Now, without further ado: Character Sheet Name: Age: Physical Description: Home Fiefdom: Profession: (hunter, soldier, petty lordling, etc) Backstory: Quote Link to comment
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