Lady_of_Ravens Posted July 30, 2017 Posted July 30, 2017 Often when doing science stuff it's useful to time how long it takes for something to happen. Doing this with out-of-game tools is only accurate if the game is ticking along perfectly, which isn't something to be relied on, so clearly an in-game tool is needed. And rather than creating a new tool (I mean, really, who would own an actual stopwatch in space?), or even just adding a function to PDAs, I'd like to suggest creating a simple new verb: mark time. It would tell you the current in game, IC time down to the second, along with how many seconds have passed since the last time you used the "mark time" verb.
Skull132 Posted July 30, 2017 Posted July 30, 2017 IMO a verb would be only worth it if we make it not 100% accurate. (And with accuracy getting worse as time goes on.) Otherwise, like what. A PDA function for it, along with a watch function, sounds much more reasonable.
Lady_of_Ravens Posted July 30, 2017 Author Posted July 30, 2017 Why make it inaccurate? ICly there's no reason for it to be difficult to get the exact time down to the second. It's probably available on newscasters, medical huds, console screens, on the displays on EVA gear, and a bazillion other places. From there it's a matter of doing a little math, the sort even a cargo tech could do.
Lohikar Posted July 30, 2017 Posted July 30, 2017 Something similar to this might actually make sense considering that in-game time will deviate from real-time due to MC drift. 15% tdrift (currently only visible to server staff) -> game-time is 15% behind real-time.
LordFowl Posted January 27, 2018 Posted January 27, 2018 Voting for dismissal. Game-time is already always visible, and I believe watches may even bring it down to the second.
Alberyk Posted January 29, 2018 Posted January 29, 2018 Not needed when the station's station is visible and the fact that add notes and watches are a thing. Voting for dismissal.
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