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Retooling/Fixing Wizard Spell: Polymorph


Kaed

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Posted (edited)

In the Spacial Manual, there exists a spell called Polymorph. It turns you into a parrot.


This is actually the worst spell in existence. It's so bad, I'm convinced it was put in there as a joke spell, and no one really glanced twice at it when they merged it in from bay. But for those of you unfamiliar with this spell, I will give you a brief summary.


-Upon casting this spell, your wizard 'turns into' a parrot mob named Parrot (Wizardname) for approximately 10 seconds.

-During this time of being a parrot, you:

--Cannot open Doors

--Cannot use Spells

--Cannot attack in any way

--Cannot run or pick up objects

--Have the same health as a basic parrot mob, allowing you to be killed with almost no effort by anything that feels like doing so.

--Will also die within about 5 seconds of being exposed to vacuum/space, far faster than you would as a wizard.

--Don't turn back into a wizard if something kills your parrot.

--Have a really awkward, jarring period of about roughly a half to a full second at the end of the spell where your whole screen turns black as (presumably) you are shoved back into your original mob, rendering you moderately helpless during this short time.

-The spell has a cooldown of 60 seconds. This can be reduced to 30 seconds by wasting investing another spell slot on it, and no further. This is a preposterously long time for such a feeble effect.


As such, I have found that the only potential use for the polymorph spell is to fly up and down elevator shafts. because you can, in fact, move up and down levels while in parrot form. Even with that ability, the spell lasts such a short time that you are likely to turn back into a wizard and fall down the shaft, breaking all your bones, unless you time it exactly right and the elevator doors aren't closed.


I propose the following, therefore:


-Rename the spell Shapeshift

-Move it to the Druid Spellbook

-Allow the spell to be used to turn into a variety of simple mobs, potentially even some strong ones if you expend more than one slot on it. Maybe some of the mobs will have special abilities along the lines of the parrot's 'can fly' passive, like mice being able to ventcrawl, lizards being able squeeze through maint hatches(or maybe something more interesting?)

-Remove the duration on it entirely. Make the transformation last until the wizard chooses to dismiss it.

-Let the wizard name themselves whenever they transform, allowing them to do something moderately interesting like impersonate Ian or one of the other station pets, or be an entirely new thing, rather than 'mobname (WizardName)'

-Allow them to use their spells while shapeshifted. I'm looking at the druid spellbook right now. I don't see anything that could really be used to horribly abused. In fact, you could actually create really interesting scenarios where like, you're a magical cat/dog/mouse/whatever with a bunch of magical animal friends who also are played by people who enabled their ability to inhabit wizard pets (It's an opt-in option in your roles, guys. Go look)

-It might be important to let the wizard retain the ability to talk while shapeshifted, since I don't think most simple mobs have the ability to do language by default.

-More health would be good too, or perhaps the ability to turn back into a wizard if your shapeshifted form dies, taking a chunk of damage as a result of being hurt out of it.

Edited by Guest
Posted

Please. Druid is painfully underpowered as it is currently, and I've mentioned how horrible this spell is several times. This could kill two birds with one stone.

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