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List of known contraband - Draft


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Posted

[mention]Senpai Jackboot[/mention][mention]Killerhurtz[/mention] Right just finished my last draft of the known contraband list for [mention]ParadoxSpace[/mention]

[REF:https://forums.aurorastation.org/viewtopic.php?f=118&t=8101&p=79108&hilit=contraband#p79108]

Took a while to figure out a decent way of doing it and what should and shouldn't be on the list as I could see. So here it is. Feel free to add or subtract with the wiki page if you feel it needs it.

https://docs.google.com/document/d/1edjh_5NapdpNQMDrSZolViE00eqpZNAlx6BJgyv9X9Y/edit?usp=sharing

Posted

There 'ought to be a section for mining tools.


"Blah blah blah only cargo personnel should have picks etcetera" Or whatever.

 

Pickaxes 'n shovels and drills

Seismic charges, mining explosives that don't really blow out walls

Kinetic accelerators (which are for some reason in the self-defense section of weapons right now)

Thermal drills/mining lasers

and whatever else is in mining

Posted

Are non standard rig and voidsuits contraband?


Also, I feel that night vision googles should not really be contraband, but things like thermals mostly due to their nature.

Posted

NVGs are exotic equipment non-standard to just about any job. There are very few places you can get them, and most places you get them from that aren't R&D means you likely illegally accessed the area unless you were the chief engineer or another head of staff with teleporter/tcomms access.

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