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[1 dismissal]Add job positions for the Odin's starting area.


Fortport

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Posted

Maybe like a desk receptionist and guard, for the entrance and exit. The desks here are always empty and makes me wonder why we bother having them. This might help. Y'know, security checkpoints actually having people in them.

Posted

There is literally nothing to do there.


+1 dismissal

 

Maybe you could add a purpose to the empty desk and terminals, by requiring that characters get their IDs and stuff from here? Similar to the auto-drobe on the shuttle.

Posted

Which then creates the issue of if no one is playing the role, how do people get their IDs and stuff?

 

Then just remove the desk and reception area entirely, if it will never serve a purpose? Or make a cyborg do it there, instead of at the shuttle?

Posted

I don't see how replacing the desks with a blank empty wall improves anything. The alcove is there only to provide a little immersion, make it seem like the station could be occupied. If CCIA or admin want to fuck around with inboard processing, it has the facilities to allow that also. Adding a job for it seems a little wasteful as there is nothing to do and it will probably just lead into randos fucking with people's ability to actually join the round. Removing it just because it's empty seems pointless.

Posted

While it would be nice to make the Odin seem like less of a barren wasteland, adding an entire job to it is not the way. Even adding it as a post-death role is not something that would work well either, that I can see. I don't think there particularly is a good way to do this, as much as I would like to see it done. A job or role for anyone to pick could lead to several issues, such as them deciding to get on the arrivals shuttle and leaving, or going SSD without cryoing and potentially in an area no one can take them to cryo unless it was adminhelped. There is also the fact that a large amount of people don't even spawn on the Odin in order to avoid the arrivals shuttle wait. -1.

  • 2 months later...
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