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[+1 dismissal]Making sense of neck items


MO_oNyMan

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Posted

Current neck items (referring to holobadges and scarves specifically) do not make sense flavour-wise.

You can wear them on your face slot (which results in a description "he has a holobadge on his face" and prevents you from smoking and wearing gas masks and such for some reason)

Or you can attach them to your uniform (that results in a flavorless "he has a holobadge attached to it". Having the badge attached to your suit also prevents you from accessing it easily)


My suggestion is to fix this issue one of the following ways:

1) Make a special neck slot for such items

Pros: the most immersive way to deal with that. You want to wear scarf around your neck, not on your face or on your suit

Cons: Somewhat excessive


2) Change their dedicated slot from face to o_clothing

Pros: it somewhat makes sense, it makes holobadges easy to access (which is kind of the point of wearing it around your neck) and the description "he is wearing a holobadge" fits

Cons: Inability to wear jackets and any other outer clothing while wearing a scarf or a badge, which doesn't makes any sense


3) Changing description of neck items upon examining from "he has x on his face" to "he is wearing x around his neck"

Pros: immersive description

Cons: Leaves the inability to smoke or wear masks with a badge/scarf on, which doesn't make sense


Any alternative suggestions are welcomed

  • 4 weeks later...
Posted

I am against this because in all the cases this is already covered by the mask or the accessory slot itself, no need to add more elements to the hud.


Voting for dismissal.

  • 1 month later...
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