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New Department: MANUFACTURING


Azande

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Alright. Let's face it - The Aurora is supposed to be a science/mining station, but 90% of the time we have very little scientists (working with shitty research mechanics) and only 1-4 miners, if any (although mining seems to be picking up).


My proposal, is that the station becomes a Research and Industrial station (see the change of the word mining, to industrial) and that a level of the asteroid be turned into an industrial factory like area.


The idea would be that there'd be a few different machines (and jobs to go with them?) and it would be responsible for pumping out various goods to Central Command via Cargo. They could mass-produce things like shuttle parts, ikea easy to setup furniture, and whathaveyou.

There could be conveyor belts involved.


This department would be overseen by the quartermaster, who would become a 'Production Manager' of the sort, or it could just become its own department below the Captain/HoP led by another qm like role, but merging cargo and a factory would seem cool and flesh out a small-staffed department into something larger.


Obviously if this is ever to happen, a dev would need to take interest in the idea because of the amount of coding it would require - but the server and SS13 as a whole is dying for new things, and a new department (when tf is IT coming again?) would be the perfect way to add some more spice.

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First let me say that I saw 'New Department' and immediately thought 'This is insanity, this is never going to happen.' but then I thought about it for a minute and read the idea.


I actually like this, this could be a way for Cargo to make the extra money they need to supply the other departments instead of just siphoning thousands from station accounts, alongside other new stuff.


The specifics of how this could be implemented, i'm not sure. But, Manufacturing as a concept, though it may seem a tad ... big, for the Cargo department to oversee, could be a neat idea.


The main issue I can see off the top of my head is that there's no content available for them to really sink into, especially if their entire job is to just haul over junk to Cargo to ship off. I mean, as a job, it works, but it's not a fun concept by itself, it needs more to it.

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