MO_oNyMan Posted February 10, 2018 Posted February 10, 2018 Have you ever wanted to see your clone? Well, surely science can have something just for you in 2460. Yeah, i can't wait to see someone who looks and talks exactly like me. Except we never get to see our living clones. Why? Apparently because god is real and your soul is singular. However, we don't have to live like this, science gave you the answer you looked for. Suggestion A person can get cloned multiple times regardless if the player is alive or not. Be it because of malicious actions of antags or because of medbay personnel incompetence. The cloning process doesn't simply fail if the player is unwilling to re-enter the corpse or is already alive. Instead after some time the body is offered to a random ghost, who has the choice to occupy the cloned body. It has appearence of a character being cloned, but doesn't have any recollection of who he is and was. How does it benefit the gameplay? - Makes medical gameplay more in-depth, requiring medics to pay attention to who and when they cloned - Cloning mechanics with actual living clones! - Give ghosts something to do by getting them back into the round - Gives antags some interesting options of cloning someone and using that clone to impersonate the actual character - Plays into the post-cloning syndrome lore, as "secondary" clones have no idea who they are or where they are at and can act confused, lost and be nothing like their "original" - Provides some interesting RP situations. Engaging psychologists in rehabilitation, moral problam of how to deal with excessive clones, dealing with medics who fucked up, etc.
Kaed Posted February 10, 2018 Posted February 10, 2018 This sounds like a pretty interesting idea, but I feel like you would wreak havoc with some situations where a person who is cloned had an important position, like Captain. How do you keep people from getting cloned into whitelisted roles they shouldn't be in? What's the threshold for someone not entering their body before someone else gets it? If it's too short, then people are going to have a situation eventually but they got disconnected after dying, and couldn't rejoin in time to be cloned. If it's too long people are going to wake up on a slab that people assumed was brain-dead.
MO_oNyMan Posted February 11, 2018 Author Posted February 11, 2018 This sounds like a pretty interesting idea, but I feel like you would wreak havoc with some situations where a person who is cloned had an important position, like Captain. How do you keep people from getting cloned into whitelisted roles they shouldn't be in? What's the threshold for someone not entering their body before someone else gets it? If it's too short, then people are going to have a situation eventually but they got disconnected after dying, and couldn't rejoin in time to be cloned. If it's too long people are going to wake up on a slab that people assumed was brain-dead. Yeah, the main problem here is finding the correct time during which the priority is given to the original player. Might take some tweaking and tuning on the fly. As for cloning people into whitelisted roles - i don't see why we'd forbid it. Lings can already assume the forms of heads of staff, it doesn't upset the system too much. Captain and HoS should be loyalty implanted right after cloning to get to work again. For antags getting a puppet head of staff is one of the most desirable options. Outside of antag situations psychiatrists can actually get to do something once in a while as i imagine it'd be their duty to evaluate clones with some simple tests and behaviour analysis in order to clear them for duty, which would become a barrier between outright chucklefucks and captain's chair
Pratepresidenten Posted February 11, 2018 Posted February 11, 2018 One suggestion would to add another option to the cloner. The standard scan for regular (original owned) clones And an.. Option where you attempt to rebuild neural pathways (Draft a ghost) to clone. If both fails, it'll just become a bag n' tag with MIF. The second option could probably have a better name, I unno
MO_oNyMan Posted February 11, 2018 Author Posted February 11, 2018 One suggestion would to add another option to the cloner. The standard scan for regular (original owned) clones And an.. Option where you attempt to rebuild neural pathways (Draft a ghost) to clone. If both fails, it'll just become a bag n' tag with MIF. The second option could probably have a better name, I unno But that means that there're two distinct options, one is making a good clone and the second automatically makes it unstable. It kills the element of mystery when you don't know whether it's an original cloning or a secondary one, psychiatrists have less to do because you can already tell by the type of cloning if the clone is clear for duty, medics wouldn't do secondary cloning because of high chance of the person having PCS and even if they're relatively stable, they lose all memory
Asheram Posted February 12, 2018 Posted February 12, 2018 There could perhaps be the option to "Yield" a clone? Say, Steve is an engineer and has had a workplace accident. He decides that, "Naw, I can't deal with this anymore" and chooses the option in the Ghost menu to "Yield" any clones and resuscitation attempts to all ghosts and observers present. I know it'd be quite rare that anyone would actually decide to do this, but it could make things interesting.
MO_oNyMan Posted February 12, 2018 Author Posted February 12, 2018 There could perhaps be the option to "Yield" a clone? Say, Steve is an engineer and has had a workplace accident. He decides that, "Naw, I can't deal with this anymore" and chooses the option in the Ghost menu to "Yield" any clones and resuscitation attempts to all ghosts and observers present. I know it'd be quite rare that anyone would actually decide to do this, but it could make things interesting. I just feel like making a set distinction between points where clones are "original" and "secondary" kills the feel of unreliability of cloning, which is a major part of the idea. I.e. if someone yielded, medics would know after the first clone that all subsequent attempts would produce unstable clones. On the other hand in a systen where the secondary ghosts are offered a body only some time after the original didn't take the opportunity it leaves the mystery in the air. Any clone could be stable or unstable. First clone may be a chucklefuck or a competent guy with no memory of himself, and the possibility that one of the later clones can be the "original" with full memory and stable behaviour still exists, which leads to a lot of interesting scenarios (imagine security having to deal with the "original" clone while protecting the rights of the "secondary" one because "secondary" was cloned first)
ben10083 Posted February 12, 2018 Posted February 12, 2018 Neat idea, although not sure how exactly the secondary clones will work and act, can you explain that more? Who controls them? And if AI what are some things they can do?
MO_oNyMan Posted February 12, 2018 Author Posted February 12, 2018 Neat idea, although not sure how exactly the secondary clones will work and act, can you explain that more? Who controls them? And if AI what are some things they can do? The initial idea is to offer a body to ghosts and observers after the original player didn't reenter the corpse of his character for some time. How the secondary clones will act is entirely up to them. They can RP mental breakdowns, nervous disorders, act sporadically and confused, or they can try to get clearence from the psychologist and return to the job the character initially was doing. They are not antags so general rules apply to them, however with a good enough reason (if an antag cloned them and recruited them to his cause, playing off of the lack of memory) they can help him fulfill his goals. Basically secondary clones are examples of imperfect cloning, manifesting symptoms of post-cloning syndrome in one way or another. Not sure what you meant about the last part with AI. Rephrase the question
GreenLightbulb Posted February 12, 2018 Posted February 12, 2018 AI as in make them mobs, I believe. Let the game take them over. I think it was more a misunderstanding of the intent of this suggestion.
ben10083 Posted February 13, 2018 Posted February 13, 2018 I see, well why do we need secondary clones when currently you can scan someone who is alive and have them be able to be cloned at any time? And in terms of AI, ignore that, I misunderstood the suggestion a bit.
MO_oNyMan Posted February 13, 2018 Author Posted February 13, 2018 I see, well why do we need secondary clones when currently you can scan someone who is alive and have them be able to be cloned at any time? And in terms of AI, ignore that, I misunderstood the suggestion a bit. If you scan someone who is alive you can't clone them at any time. If they are still alive or if they are unwilling to reenter their body the cloning attempt will fail for magic reasons. The suggestion fixes it while aslo adding a believable incurable PCS symptom such as total (or almost total) memory loss among other things that are written out in the initial suggestion post itself.
ben10083 Posted February 14, 2018 Posted February 14, 2018 I see, well why do we need secondary clones when currently you can scan someone who is alive and have them be able to be cloned at any time? And in terms of AI, ignore that, I misunderstood the suggestion a bit. If you scan someone who is alive you can't clone them at any time. If they are still alive or if they are unwilling to reenter their body the cloning attempt will fail for magic reasons. The suggestion fixes it while aslo adding a believable incurable PCS symptom such as total (or almost total) memory loss among other things that are written out in the initial suggestion post itself. So you want basically clones premade for people but with memory issues for reasons? I do not see why we need to make returning as a clone even easier for people, and where would medical place the inactive clones which they had no rp reason to make in the first place?
MO_oNyMan Posted February 14, 2018 Author Posted February 14, 2018 I see, well why do we need secondary clones when currently you can scan someone who is alive and have them be able to be cloned at any time? And in terms of AI, ignore that, I misunderstood the suggestion a bit. If you scan someone who is alive you can't clone them at any time. If they are still alive or if they are unwilling to reenter their body the cloning attempt will fail for magic reasons. The suggestion fixes it while aslo adding a believable incurable PCS symptom such as total (or almost total) memory loss among other things that are written out in the initial suggestion post itself. So you want basically clones premade for people but with memory issues for reasons? I do not see why we need to make returning as a clone even easier for people, and where would medical place the inactive clones which they had no rp reason to make in the first place? I want basically ghosts being able to respond to a cloning attempt of any body (not just their own) some time after the original ghost didn't take the opportunity for whatever reason be it DC, being alive at the moment, etc. Memory issues come naturally because some player (who doesn't know anything about a character whose body he occupies) is currently controlling the body of a character that is not his, therefore he has no or very little IC knowledge which gets interpreted ICly as memory loss due to post-cloning syndrome (or, as you referred to it, "reasons").
Fluffy Posted December 2, 2023 Posted December 2, 2023 Cloning was removed, therefore this suggestion is considered outdated. Locking and archiving.
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