Azande Posted March 21, 2018 Posted March 21, 2018 Why don't you just make a Swift Two that is a shard sharing experiential memory so they know all the same people but do different jobs? Problem solved.
Jennalele Posted March 21, 2018 Author Posted March 21, 2018 You guys are missing the point. Swift does not go in when a chemist is already there to make things, except for a case in which the chemist was SSD and Fernando Gonzales told Swift to do so. Rail does not barge in on a surgeon and say "lol move". You guys are taking hypotheticals of other players and pushing them on to my characters when we both already cleared up that this isn't what happens. Swift is not a Chemist. Rail is not a surgeon. They have only partial, very specific knowledge in both fields. And @Sheveningen, my issue with that, if you read, was originally because I was not told. The agreement I had come to with staff was different from the note he ended up putting in, which got me in trouble because I didn't know. EDIT: I will drop this if... A: Swift's note is altered to clarify that he only knows how to make the loadout on his belt. Not "only in dire emergencies," because that implies that when shit hits the fan I have the grace period to try and break into chemistry or get someone to let me in, spend 3 minutes mixing, and then run out to save people, when every second matters. B: Rail's note is put back in place with clarification that he only works with the brain. And now for something nobody else expected, I'm sorry. To Coalf, to Nursie, to Shame, who've mostly been on the other side of this. I understand you have been trying your best. The way this has been handled has made me exceedingly frustrated, but it's not an excuse to be an ass if I have been.
Coalf Posted March 21, 2018 Posted March 21, 2018 I accept your apology and I likewise apologise for getting overly hostile in Msay or if I came off as overly "ban hungry". But we shall not come to an agreement regarding both those points and thus I'll wait for Alberyk's resolution.
Alberyk Posted March 22, 2018 Posted March 22, 2018 While I find fine, and believable, for Rail to handle only brain repair surgery and we can adjusts/add a note about this, I also take in consideration that surgery is the only way to fix traumas, which should be a problem for the psych to solve instead of your regular medical doctor or surgeon. I am not really use if a paramedic, even while being an ipc, which not an excuse to know everything, should be able to handle chemical frabrication. Applying in real life logic at a certain degree is fine, but we must take in consideration we are a playing a game and we do strive to be believable, not to be realistic. We had some recents changes to handle the job-hopping situation and qualifications, such as the new politics and the medical education reform. It is clear that paramedics are not supossed to have training in chemical frabrication, which is the purpose of the chemistry job, because having knowledge on what each medicine does and how to apply them is far different from knowing how to mix them. Now, from the gameplay perspective; paramedics already have access to enough tools to stabilize and bring people to medical, where medical doctors will handle the healing; chemicals from the vending machine, the medkits, the chems from the rig and etc. I see that those chemicals have the purpose of healing someone, instead of just stabilizing someone. My initial resolution would be; - Rail can do brain surgery due to the reasons I already explained. - Swift should not really be making chems without the real need for it.
Alberyk Posted March 23, 2018 Posted March 23, 2018 Then I believe this complaint is solved. I will edit the notes soon. This thread will be archived in 24 hours, in case someone wants to add something.
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