Bauser Posted March 21, 2018 Posted March 21, 2018 My friend who recently started playing SS13 (on Aurora) is evil, and after playing chemist, he made an evil suggestion to me. If you grab someone (possibly requiring aggressive grab) and click on a chemical dispenser, you should be able to shove the person onto it so you can pour chemicals directly into them. Comparable to holding their head under the spout. His particular example involved acid, but the possibilities are generally quite colorful.
ForgottenTraveller Posted March 22, 2018 Posted March 22, 2018 So many possibilities with that. Could be very risky with griffer chemists. Crank the amount and potassium + water = victim giblets. So balance would be quite the consideration.
LanceLynxx Posted March 22, 2018 Posted March 22, 2018 So many possibilities with that. Could be very risky with griffer chemists. Crank the amount and potassium + water = victim giblets. So balance would be quite the consideration. I've actually tried gibbing a monkey by injecting them, it doesnt work unfortunately
Coalf Posted March 22, 2018 Posted March 22, 2018 Not a bad idea, however I doubt this would be easy to code. Perhaps make them work like fryers, when you shove someone under a chem dispenser a completely random chemical is dispensed onto them or perhaps the last chemical selected.
Bauser Posted March 22, 2018 Author Posted March 22, 2018 I am surprised by the suggestion that it would be difficult from a coding perspective, considering bodies already act like big reagent containers and we already have equipment like IV drips that funnel into them. Of course I don't know the full picture there. As for balance, a few considerations are: the chemical dispensers are rooted in place, so if you hurt someone this way, it would be very incriminating of the chemist or scientist (or whoever met up with them), and they're adjacent to very publicly visible areas (medbay lobby and R&D). So it's like a gibber for a chef: high damage potential, but high-profile to compensate. And unlike a gibber, this would surely give the victim a greater chance to fight back (unless they're sedated, etc). If the chemical dispensed needed to be random or just the previous selection, I doubt it would be worth the effort to code. My inspiration by this suggestion is that it could be used creatively to induce many different effects. Someone might even synthesize MEDICINE directly inside another. Pump their friends full of hyperzine, I don't know.
Coalf Posted March 22, 2018 Posted March 22, 2018 The coding issue is assumed, because unlike a fryer you would need to click on the machine itself with your empty hand (While the mob is kept underneath it) which would need to register as a valid container (since dispenser won't dispense without a beaker) and you would need to click on the specific condiment each time.
Bauser Posted March 22, 2018 Author Posted March 22, 2018 I just imagined it like a tabling situation, where clicking on the machine with the grab "item" would move them onto it in resting position - and the transfer keeps working until they move off. I do see now that it could be difficult to dispense into a container that's outside of the machine...
Pratepresidenten Posted March 22, 2018 Posted March 22, 2018 Add this function to the soft/booze dispensers and you got yourself a hefty deal!
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