K0NFL1QT Posted January 17, 2015 Posted January 17, 2015 Regarding Sarahs impromptu investigation of Telescience that round; she was alerted by the AI, C.A.B.A.L, that people in Telescience were talking about the Vault. It was ICly justifed to go and have a look. That's what I did, and was immediately reported to the admins by Charlie who suspected me of metagaming, when I had absolutely no reason to even expect Charlie to be there. Sarah was responding to information that hinted of Telescience planning to misbehave. As to the arrest of Travis, he was complicit in Charlies high crimes and refusing to co-operate under interrogation. Permanent holding is a valid punishment, as far as I understand. The fact that it sucks to be locked up alone for a long time should have been some kind of IC deterrent for your character and edge him towards co-operation with Security, especially as he was not an Antag that round. I did not intend to leave you in Solitary for so long, but I was taken out of the round for a long time myself due to twice being attacked by loose slimes when searching in Xenobiology. I apologize you were left in there for so long, but you were given a chance to co-operate, and it was your slimes that prevented me from ordering your release, or coming back to try interrogation again. As for shutting down Telescience this round; it, and Genetics, are what I consider dangerous departments that shouldn't be left to run unsupervised due to the potential for misuse. People are OOCly sick of these departments being abused. In character, I've started taking steps to pre-emptively minimize the pointlessly malign actions these departments get up to. If there was an RD, it would be left completely under their jurisdiction, like Genetics has been left completely to the appropriate command staff this round. As of writing this, Travis hasn't even tried to appeal this through In Character methods.
the_furry Posted January 17, 2015 Posted January 17, 2015 Regarding Sarahs impromptu investigation of Telescience that round; she was alerted by the AI, C.A.B.A.L, that people in Telescience were talking about the Vault. It was ICly justifed to go and have a look. That's what I did, and was immediately reported to the admins by Charlie who suspected me of metagaming, when I had absolutely no reason to even expect Charlie to be there. Sarah was responding to information that hinted of Telescience planning to misbehave. As to the arrest of Travis, he was complicit in Charlies high crimes and refusing to co-operate under interrogation. Permanent holding is a valid punishment, as far as I understand. The fact that it sucks to be locked up alone for a long time should have been some kind of IC deterrent for your character and edge him towards co-operation with Security, especially as he was not an Antag that round. I did not intend to leave you in Solitary for so long, but I was taken out of the round for a long time myself due to twice being attacked by loose slimes when searching in Xenobiology. I apologize you were left in there for so long, but you were given a chance to co-operate, and it was your slimes that prevented me from ordering your release, or coming back to try interrogation again. As for shutting down Telescience this round; it, and Genetics, are what I consider dangerous departments that shouldn't be left to run unsupervised due to the potential for misuse. People are OOCly sick of these departments being abused. In character, I've started taking steps to pre-emptively minimize the pointlessly malign actions these departments get up to. If there was an RD, it would be left completely under their jurisdiction, like Genetics has been left completely to the appropriate command staff this round. As of writing this, Travis hasn't even tried to appeal this through In Character methods. acknowledged that there was no meta in the round. Perma brig was still to much considering it knocked me out the entire round for doing something simple as assisting in what Charlie wanted. Lets be honest here your offer to co-operate? If I confessed that moment what would have happened? You would have perma briged me anyway. That is not an offer to cooperate. Furthermore as I’ve said else where punishments are not good deterrents, it did not teach me to not do that. All it did teach me is to make sure I don’t go quietly if you are on to me. As for shutting down tele-science this round. Bull did you shut it down last round? you did when you saw that I was on because you know that’s what I enjoy doing. That’s meta for one, for two, you shouldn’t have the authorization to do that. This is a research station after all. Are you gona shut down xeno and toxins when we decide to blow up half the station with that instead? Every department has its dangers.
K0NFL1QT Posted January 17, 2015 Author Posted January 17, 2015 Your offer was 'let me go and I'll help you'. Sarahs counter was 'That's not how this works. You co-operate and we'll be lenient. Do not and we won't.' She can't let you just walk out of helping someone rob the Vault. You can hypothesize on what I would have done, but let me be clear, I always, always, ALWAYS go lenient on prisoners who aren't stubborn and co-operate, LIKE NON-ANTAGS SHOULD. But no-one ever does because they have pre-existing notions of shitcurity. You'd have gotten some brig time and then been released though. I didn't shut it down last round because I spent as much time out of play as you did, either dead or receiving medical treatment. Now and then, I do try to order problem areas shut down to prevent misuse. If there are Captains, I try to go through them. There was not a Captain, or acting Captain. I'm unclear if it's actually against rules IC or OOC for a Head of Security to close down sections of a department that are dangerous and lacking command staff. It sounds perfectly reasonable to me.
Guest Marlon Phoenix Posted January 17, 2015 Posted January 17, 2015 Your offer was 'let me go and I'll help you'. Sarahs counter was 'That's not how this works. You co-operate and we'll be lenient. Do not and we won't.' She can't let you just walk out of helping someone rob the Vault. You can hypothesize on what I would have done, but let me be clear, I always, always, ALWAYS go lenient on prisoners who aren't stubborn and co-operate, LIKE NON-ANTAGS SHOULD. But no-one ever does because they have pre-existing notions of shitcurity. You'd have gotten some brig time and then been released though. I didn't shut it down last round because I spent as much time out of play as you did, either dead or receiving medical treatment. Now and then, I do try to order problem areas shut down to prevent misuse. If there are Captains, I try to go through them. There was not a Captain, or acting Captain. I'm unclear if it's actually against rules IC or OOC for a Head of Security to close down sections of a department that are dangerous and lacking command staff. It sounds perfectly reasonable to me. Unless you are the Captain or RD you do not shut down departments. The HoS has no jurisdiction over research. Unless it's code blue/red and they're actively breaking the law, you have as much say in telescience management as an assistant.
Nightmare Posted January 17, 2015 Posted January 17, 2015 You honestly shouldn't have shut down telescience. Its not your department. When you asked me to do it, I was helping you because you were a head but ooc'ly I was raising my eyebrow. As to arresting Travis, the Additional Penalties for Grand thief is holding until transfer but really, do you feel that was needed? I mean you had him for the crime, you put him in the brig, he serves his time. He helped Charlie with this crime, so he should've been arrested for this crime, but why'd you feel that he needed to be put in perma? I don't understand, He wasn't violent, he didn't try to hide.
Tainavaa Posted January 17, 2015 Posted January 17, 2015 Unless you are the Captain or RD you do not shut down departments. The HoS has no jurisdiction over research. Unless it's code blue/red and they're actively breaking the law, you have as much say in telescience management as an assistant. It was code blue for the sole reason that there might be co-conspirators onboard the station with the evidence we were presented.
Nightmare Posted January 17, 2015 Posted January 17, 2015 It wasn't code blue when telescience was locked down. It was a bit after shift start.
Tainavaa Posted January 17, 2015 Posted January 17, 2015 It wasn't code blue when telescience was locked down. It was a bit after shift start. Oh, I don't know about that then. I didn't read the post fully. I saw Charlie mentioned and saw the OOC chatter before the server went down, I just assumed it was after we brigged Charlie for her treasonous actions. My mistake. edit: Additionally I just noticed this was a round from like a million hours ago. Disregard anything I say.
the_furry Posted January 17, 2015 Posted January 17, 2015 It wasn't code blue when telescience was locked down. It was a bit after shift start. Oh, I don't know about that then. I didn't read the post fully. I saw Charlie mentioned and saw the OOC chatter before the server went down, I just assumed it was after we brigged Charlie for her treasonous actions. My mistake. edit: Additionally I just noticed this was a round from like a million hours ago. Disregard anything I say. tina your the best, the main post was about last night, my comment on telescience being shut down was when I got on today immidatly telescince was shut down.
NebulaFlare Posted January 17, 2015 Posted January 17, 2015 Ok, I was there for the round, lemme drop in my comment. First off, can someone throw me a link of the new SoP? I'm going off on what I remembered from the old one. First thing I caught against SoP was the lack of a warrant - Travis was just up and arrested. I wasn't there for the interrogation. But from what I gathered, it wasn't "Innocent until proven guilty". It was, "I'm gonna pile up as many charges as I can against you so I have reason to keep you here for as long as possible." I don't even know if it was any kind of concrete evidence, (AI saw it, prints, witness, etc.) or pure speculation. If it was the latter, then Travis cannot be convicted. You give them the shortest brig time possible. Perma is strictly for grand-scale crimes (Or griefers). I mean big, evident threats, like a nuke-op. Vault contents can be replaced. Crew integrity, crew loyalty, crew productivity, and company reputation - those cannot be replaced. Tally up the charges, start the timer the minute they're in the brig. Once the timer is done, Travis should have been a free man. It doesn't matter if they didn't cooperate. He should have been given back his ID, his headset, his PDA, and his uniform. Then asked to come into the interrogation to sort the whole mess out. There are gaps in the SoP that a sneaky lawyer can twist to their advantage. Security isn't allowed to win every single time. She can't let you just walk out of helping someone rob the Vault. Actually, yes. Travis literally cannot go anywhere. Any direction off the station = death. His only choice is to return to centcomm and get processed. I know it's frustrating but that is what has to be done. In a time far, far in the past, I have let criminals go out of my brig once processed (demoted, dangerous items taken away, tracking implant, etc) and they return to the crew. Unless they were specifically a threat, (or a griefer) an HoS' hands are tied from keeping a crewmember locked up for too long. It's against the SoP for me to hold them any longer than they should have. It falls under excessive use of force, and over-exceeding powers. If I did this, then my character is the one who's going to have to answer to centcomm. To make it worse, the criminal I'm trying to stop will hire some lawyer off station and get off scott-free. The warden made the right choice of letting him out with a tracking implant. Travis was as much as a victim as an accomplice. I know, a lot of us were self-antagging - myself included. I didn't realize there was something against the rules for that, and I am so, so, sorry. Karima was ICly guilt tripped, and she dragged Nasir into it. Buuuut.....it's technically a different subject, so I'm gonna leave that on the side.
the_furry Posted January 17, 2015 Posted January 17, 2015 So first I would like to clear up the non-antag comment. Yes I was not an antag, by Charlie is a close friend and it is something travis would have assisted with. I should have Ahlepd for permission but it was later cleared up that permission would have been granted and none of my actions would have been changed. Secondly whether I am an antag or not should not affect my stubbornness or leniency thereof, if it changes situations and you apply harsher rules to non antags because they shouldn’t be antaging then that is meta. (I couldn’t tell if that is what you meant from the comment, if it is not then disregard) Being a head of security I can understand why you would think it sounds reasonable but it is extremely upsetting to me in particular when all I enjoy doing is telesciene and it is shut down (randomly in my eyes) because you don’t trust RnD. Now I rarely abuse telescience the way I did last night. I don’t know what other people do with telescience, whenever I’m on I seem to be the only one that uses telescience. So this dangerous department thing I can’t speculate but I am not convinced many people complain about telescience. Hell before I discovered it I never saw anyone really use it. So I did feel like it was a bit meta that once I got on station you closed it down. I want to find a solution that we are both happy with. However, From your interactions with other crew and your demeanor plus the bad rep security has, I am convinced that had confessed I would be in perma anyways. And based on what a lot of people here are saying it’s agreed that you are too strict on the punishments you place. including the punishment on my character last night considering all the circumstances. Ned puts the view security should have perfectly. When she says “You give them the shortest brig time possible. Perma is strictly for grand-scale crimes (Or griefers). I mean big, evident threats, like a nuke-op. Vault contents can be replaced. Crew integrity, crew loyalty, crew productivity, and company reputation - those cannot be replaced.” If that is the value that you had had then I would have been released or with a minimal sentence and allowed to go back to working for the company until my actions can be reviewed in centcom later.
Guest Menown Posted January 17, 2015 Posted January 17, 2015 My main issue with what went on, was believability. In the former event, a select group of people were willing to risk their contracts to help a friend commit severe crimes. How is that believable? Even if it's your friend, are you willing to rob a store for them, or infiltrate a secure building? I highly doubt it.
the_furry Posted January 17, 2015 Posted January 17, 2015 My main issue with what went on, was believability. In the former event, a select group of people were willing to risk their contracts to help a friend commit severe crimes. How is that believable? Even if it's your friend, are you willing to rob a store for them, or infiltrate a secure building? I highly doubt it. I can't vouch for other players but for travis yes. His background has him alone and friendless most of his life (I created his background weeks ago and posted it btw). So above all things friends are most important to him. He would kill if his friends needed it done.
NebulaFlare Posted January 17, 2015 Posted January 17, 2015 My main issue with what went on, was believability. In the former event, a select group of people were willing to risk their contracts to help a friend commit severe crimes. How is that believable? Even if it's your friend, are you willing to rob a store for them, or infiltrate a secure building? I highly doubt it. For myself, Karima did not want to risk a single piece of fur for helping charlie. And she made it clear to charlie, "She's doing this for Travis and Osric. Not Charlie." ICly Karima felt betrayed and used. The longer she was involved, the more she began to doubt Charlie's story, and if she was telling the truth. She actually did try and turn Charlie in. Turning charlie in was going to be her way of trying to save Travis from the system. Karima has a legitimate fear for security, and what might have happen to Travis - even if her fears are a bit out of reality. She was terrified of the time her antag plot went wrong, and ERT came, kicking open doors and guns pointed at her. They never laid a hand on her, but she was roughly handled, shoved around, and tossed into the back of the ERT shuttle. Her interrogation was laced with underhanded threats of being shipped to a 'non-human prison that's badly kept' / ERT asking for permission to use force (raising a hand to assumingly slap her, that made her cower in fear) / and forcing her to listen to her crewmates mourning the dead, and how much they hated the horrible tajarans, her especially. Oh, Karima was terrified. Looking back on that, I gotta tip my hat off to ERT. Karima almost confessed out of pure terror. A lawyer can say the actions were unjustified, blah blah, maybe that's why she was found not guilty, or whatever. But she's Tajara. She's at the bottom of the rung. She knows she has very little fighting chance against the human system. Whatever happens behind closed doors - who's gonna believe her over a well-respected ERT fella? That fear was used against her.And it was that same level of fear that pushed her to help Travis, because she didn't want him to get thrown around like she did. But hey, he's actually human, so he's got a better chance.
the_furry Posted January 17, 2015 Posted January 17, 2015 My main issue with what went on, was believability. In the former event, a select group of people were willing to risk their contracts to help a friend commit severe crimes. How is that believable? Even if it's your friend, are you willing to rob a store for them, or infiltrate a secure building? I highly doubt it. For myself, Karima did not want to risk a single piece of fur for helping charlie. And she made it clear to charlie, "She's doing this for Travis and Osric. Not Charlie." ICly Karima felt betrayed and used. The longer she was involved, the more she began to doubt Charlie's story, and if she was telling the truth. She actually did try and turn Charlie in. Turning charlie in was going to be her way of trying to save Travis from the system. Karima has a legitimate fear for security, and what might have happen to Travis - even if her fears are a bit out of reality. She was terrified of the time her antag plot went wrong, and ERT came, kicking open doors and guns pointed at her. They never laid a hand on her, but she was roughly handled, shoved around, and tossed into the back of the ERT shuttle. Her interrogation was laced with underhanded threats of being shipped to a 'non-human prison that's badly kept' / ERT asking for permission to use force (raising a hand to assumingly slap her, that made her cower in fear) / and forcing her to listen to her crewmates mourning the dead, and how much they hated the horrible tajarans, her especially. Oh, Karima was terrified. Looking back on that, I gotta tip my hat off to ERT. Karima almost confessed out of pure terror. A lawyer can say the actions were unjustified, blah blah, maybe that's why she was found not guilty, or whatever. But she's Tajara. She's at the bottom of the rung. She knows she has very little fighting chance against the human system. Whatever happens behind closed doors - who's gonna believe her over a well-respected ERT fella? That fear was used against her.And it was that same level of fear that pushed her to help Travis, because she didn't want him to get thrown around like she did. But hey, he's actually human, so he's got a better chance. wow that suddenly makes me/travis feel terrible
NebulaFlare Posted January 17, 2015 Posted January 17, 2015 wow that suddenly makes me/travis feel terrible UH HUH. WHY DO YOU THINK SHE'S SO SKITTISH. .....And why the heck do all my characters end up with some kind of trauma? Lori is paranoid of AI, Rose has PTSD, and now Karima has disproportionate fear. I mean....wat.....
the_furry Posted January 17, 2015 Posted January 17, 2015 wow that suddenly makes me/travis feel terrible UH HUH. WHY DO YOU THINK SHE'S SO SKITTISH. .....And why the heck do all my characters end up with some kind of trauma? Lori is paranoid of AI, Rose has PTSD, and now Karima has disproportionate fear. I mean....wat..... bleh you should inform of this! he understands tajaras have fear but he doesnt really realize it. not in the real sence, he saw nasir talking about how tajaras where likely dissected by humans but thats really all he has seen. he remembered karima being terrified but she told him he was fine afterwards.
NebulaFlare Posted January 17, 2015 Posted January 17, 2015 Oh, she's always fine!!~! Peachy keen!! *ear flick* <----Yeah, she's totally not fine. XD Was that the part when the ling was brought to Xeno? Karima actually started that. She mrowled, "Nasir! If humans did this to every new sentient race they came into contact, the both of us would be the ones inside those pens!" ....Nasir had to agree.
the_furry Posted January 17, 2015 Posted January 17, 2015 Oh, she's always fine!!~! Peachy keen!! *ear flick* <----Yeah, she's totally not fine. XD Was that the part when the ling was brought to Xeno? Karima actually started that. She mrowled, "Nasir! If humans did this to every new sentient race they came into contact, the both of us would be the ones inside those pens!" ....Nasir had to agree. yeah, he saw that but thought nasir was being foolish. He couldn't accept if humans actually did that or oppressed tajaras to a large degree, so he doesn't really believe some of the rumors. Don't mistake it though, he doesn't deny it because he likes humans all that much, but because he loves tajaras so much. He'd feel responsible and terrible knowing he was apart of a race that harmed such beautiful creatures.
Tainavaa Posted January 17, 2015 Posted January 17, 2015 bleh you should inform of this! he understands tajaras have fear but he doesnt really realize it. not in the real sence, he saw nasir talking about how tajaras where likely dissected by humans but thats really all he has seen. he remembered karima being terrified but she told him he was fine afterwards. The best - and in my opinion most admirable - form of roleplaying and sending messages about your character is through their actions and inference, rather than being blatantly told details and information, which I see a lot. It's better if you're not told this because you'll use your OOC knowledge to influence your character IC. You should figure it out and discover ICly, not be spoonfed.
NebulaFlare Posted January 17, 2015 Posted January 17, 2015 The best - and in my opinion most admirable - form of roleplaying and sending messages about your character is through their actions and inference, rather than being blatantly told details and information, which I see a lot. It's better if you're not told this because you'll use your OOC knowledge to influence your character IC. You should figure it out and discover ICly, not be spoonfed. That is quite true. *slams table* You don't know any of this, OK TRAVIS?! *nids* Never read into those ear flicks and twitches. Nevah.
the_furry Posted January 17, 2015 Posted January 17, 2015 bleh you should inform of this! he understands tajaras have fear but he doesnt really realize it. not in the real sence, he saw nasir talking about how tajaras where likely dissected by humans but thats really all he has seen. he remembered karima being terrified but she told him he was fine afterwards. The best - and in my opinion most admirable - form of roleplaying and sending messages about your character is through their actions and inference, rather than being blatantly told details and information, which I see a lot. It's better if you're not told this because you'll use your OOC knowledge to influence your character IC. You should figure it out and discover ICly, not be spoonfed. oh I understand the idea. I actually deal with ooc/ic knowledge a lot playing DnD and other such games. I feel I am fairly good at not acting upon out of character knowledge and prefer to have that knowledge so I can enjoy the interactions and depth of motivations that push the characters to act a certain way. travis is a good example, I try to make him abit awkward in interacting with people, but the reasons for his awkwardness is his almost desperate desire for close friends. If someone else was playing travis I like knowing information like that because it lets me as a player appreciate the character more.
josh1133 Posted January 17, 2015 Posted January 17, 2015 Can I just point this rather obvious fact that seems to be overlooked? You were going to rob /the vault/ The thing where a nuclear device, along with enough gold and silver to make sure you can retire at 20 is stored. So the argument of "Vault contents can be replaced" or "HOS was over exceeding your powers" is not gonna work here. By even getting into the vault, you are now a huge threat to many lives even if it wasn't your intention. As for closing down Telescience and Genetics, unless there is a RD (( Since CMO was arrested)) who can be asked to close down those departments, HOS should have taken over as Captain and closed them down. Why? Because the AI just told her that the guy who runs the magical teleporting service and has a history of causing minor problems by teleporting himself all over the station just got arrested for trying to rob the vault. Shut that shit down, no one is teleporting anywhere for the rest of the shift because of that. You were planning on going in there, and stealing everything. You should have gotten perma, everyone involved should have gotten perma and should have gotten loyalty implants along with a few beatings. While you may not have known what is in there when a group of individuals, including one who has access to the captains spare ID and can just grab the disc for the nuke, attempts to break in. That raises a real big red flag. While you may have left the nuke alone, and just went to steal all the gold and silver, you are still a major threat since NUCLEAR BOMB. Even if you didn't activate it, stealing it is a huge risk, its like walking into a military base and trying to steal a bomb from them. Your lucky you all ya didn't get executed, but I'm a bit harsh for a sec officer. Overall, I think /breaking into the vault with a nuclear device/, even if you were not aware it was there is a bit more extreme then grand theft. Grand theft to me would be stealing the Captains ID, stealing important things like that. You were breaking into a vault to steal all the gold and silver probably, but now you have the fact that you could have either activated the nuke no problem or tried to steal the nuke. Both are pretty bad, and in my opinion a lot worse then a grand theft charge. Overall, you tried breaking into the vault with a device that could kill us all, when one of you had access to the disc that could kill us. It might not have even been on your mind, but now you are a real threat to the station. Perma was the obvious choice.
Doomberg Posted January 17, 2015 Posted January 17, 2015 Okay, here's the way I see it. Regarding pre-emptively locking down departments such as Telescience and Genetics as a Head of Security, I see that as an absolute no-no. You should only do this on, say, code red if you /know/ they're actively being abused. As for the entire permanent holding issue: I don't see your treatment as being in violation of SOP or Corporate Regulations. As unfortunate as it may be, the fact is that the active Head of Security has the right to extend your punishment up to permanent holding for grand theft and/or infiltration as per Corporate Regulations (please refer to http://wiki.baystation12.net/index.php/Corporate_Regulations this, medium level infractions). You are not entitled to any sort of reduction in sentence unless you actually come to the brig and confess to your crimes of your own volition. What I will say, however, is that this could have easily been handled in a more pleasant fashion for both parties: Namely, loyalty implantation to guarantee your cooperation, followed by your release. This would have benefited both you and security - security would have been told the whole story truthfully, and you would have been free to continue enjoying the round with the added restriction of not assisting antags. An unrelated side note: I'd appreciate it if you folks remained on topic. This is a complaint thread, you can chat via PMs/skype/other means. Thank you.
Thundy Posted January 17, 2015 Posted January 17, 2015 Hello everyone, Sorry I'm late, was busy playing on other servers while ours has been down. That back up yet? Other servers suck. SO, everyone knows and loves Osric, Nightmares cuddley sciencey Tarjara. He's nice and friendly...Good Guy Osric. Now, Charlie, being contacted by the sindicate, gets contacted (these are my own objectives) that they have Osric and if she doesn't come up with a lot of money very quickly, they will kill him. Incentive. Charlie, feeling threatened and scared, goes to Travis, her good friend who is also a dear friend of Osrics and asked him to teleport her to the vault to steal all the credits. As they are discussing, dear old Sarah walks in and states that we had better not be trying to get into the vault. How...HOW did she know? Meh, I ahelped, they said she has external knowledge ICly so I'm not going to go over that. Travis unwillingly agrees, trusting Charlie knows what she is doing. She gets in, they get the stuff, she gets out. Over comms, security announces they saw everything and are coming to get her. Travis teleports her to the research outpost where she messages Nasir, who faithfully comes to her rescue. Bunch of stuff happens, messages here, (skipping forward a lot of the shift) and finally Karima, Travis (after his release), Nasir and Jamison are all standing in a room in Engeneering. Charlie, while under disguise as a light bulb, tells them of Osrics capture, knowing that all of them have a soft spot for him. They also unwillingly agree to play along with Charlie and help her achieve her objectives. While planning on getting the locker with the credits open which so happened to be locked, in walks security. Poke here, poke there in all the right places and suddenly Charlies disguise falls. Again, Ahelped, random coincidence...again...Right? Don't really have many more issues with that round as the AI was rogue and vented the entire station. Really dumb. Good job. Point is, IC, everyone else had good reason for "Antaging." New round today. Yay! The server is back up after being down for a while. Lets declare ready so I secure CMO! Oh man, Antag, again? Gah. Admins, any ideas? No? Hmph. Telescience gets closed. No warning, no nothing, just "bolt the doors." Charlie manages to talk the AI into opening it again. Few minutes later, "Bolt the doors." Charlie disputes it. It takes Sarah making Charlie to sign a form saying she'd take all responsibility for Telescience before it would be reopened. I was planning to hopefully use it to get the captains spare but even if i wasnt an antag, I still would have been horrified by that. Anyway, Charlie starts making some calls, getting people onside. Puts faith in the wrong person and immediately hears over command comms that they are looking for that person. Purchases a chamberlin thingy and hides as a pack-o-smokes in the tunnels. Again, pokey pokey. Suddenly Charlie is found again. Coincidence. Again. Funny that. I am not security. I tried and the lag almost made me throw my computer off a building. Tell you what, lag sucks when you're chasing baddies. I appreciate how difficult it can be sometimes but honestly, I shouldn't want to quit the server because someone is acting so poorly. Antags are there to make the round fun and exciting. Stamping them out as soon as you can is not fun. Meta gaming to find them quickly is not fun. Making players angry is not fun. If the singularity gets out and eats the station (depending) then the panic ensued is usually fun and a lot of the time hilarious. If someone threatens Runtime with a butterknife and the station is made to submit for a stupid hostage cat, people talk about it later. Getting into a round and hearing that "all the bad guys are in jail" is not exciting. If people vote for secret or nuke, its because they want a little action. If they vote extended, its because they want a calm round where they can solely RP, which is good too, but people vote for a reason. I have said my fill.
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