BurgerBB Posted April 28, 2018 Posted April 28, 2018 Alright, I'm starting to get sick and tired of people requesting unreasonably high medication as a chemist. Whether this has been self-prescribed or doctor-prescribed, it doesn't matter, the problem is still the same. Doctors/users are prescribing VERY POTENT antipsychotic medication in HIGH DOSES. As a chemist main, and as a person who has overhauled these drugs and is continuing to do so, I STRONGLY suggest putting in some limitations as to what doctors can prescribe and how much when it comes to medications. 1. Doctors/players should not be prescribed antipsychotic medication before a shift starts. If a worker has a condition serious enough to be prescribed antipsychotic medication, they should be on medical leave or not hired in the first place. 2. The amount of medication a chemist should make for someone at any one time for mental medication is 120u. 120u is a nice number because that's how large a beaker is, and in 95% of rounds, you do not need more than 120u since medication lasts pretty long. 3. Doctors/players should not be prescribed non-mental medication, such as dylovene, bicardine, tricordrazine, inaprovaline, or oxycodone, for powergame reasons. 4. Doctors/players should have only one prescription per character. More than two is simply ridiculous, as the average healthy worker would only need one antidepressant.
Guest Marlon Phoenix Posted April 28, 2018 Posted April 28, 2018 im not interested in memorizing any of these rules when i play medical Why dont you ahelp these people instead
BurgerBB Posted April 28, 2018 Author Posted April 28, 2018 im not interested in memorizing any of these rules when i play medical Why dont you ahelp these people instead I was going to talk to them in looc about it when they got their medication, but they ended up cryoing without a word after I made 240 units of one of the most complex medicines to make.
Guest Marlon Phoenix Posted April 29, 2018 Posted April 29, 2018 ahelp it instead so modmins can handle it because players have to listen to what they have to say, whereas they can just mute looc on you
TishinaStalker Posted April 29, 2018 Posted April 29, 2018 As a chemist main That's gotta be a lie. You don't play Chemist at all, according to the WI. :thinking: 1. Doctors/players should not be prescribed antipsychotic medication before a shift starts. If a worker has a condition serious enough to be prescribed antipsychotic medication, they should be on medical leave or not hired in the first place. 2. The amount of medication a chemist should make for someone at any one time for mental medication is 120u. 120u is a nice number because that's how large a beaker is, and in 95% of rounds, you do not need more than 120u since medication lasts pretty long. 3. Doctors/players should not be prescribed non-mental medication, such as dylovene, bicardine, tricordrazine, inaprovaline, or oxycodone, for powergame reasons. 4. Doctors/players should have only one prescription per character. More than two is simply ridiculous, as the average healthy worker would only need one antidepressant. #1 is pretty wrong. I know and work with people on anti-psychotics. Why should being on anti-psychotics put you on medical leave? #2 Ehhhh. Take it from a real Chemist main when I say that you give someone a pill bottle with 6 or 10 pills of their prescription (regardless of it being 5u or 10u pills or w/e since that's what most people have on their records) and they don't bother you ever again. 120u is a dumb number. #3 That's an ahelpable issue. We've told people before to not have things like bicaridine as prescriptions, and that person even had it in like 1 or 2u per pill. #4 Also factually incorrect for the same reason as #1. Being on anti-psychotics and being on several pills does not disqualify people from having a job entirely. Voting for dismissal.
AmoryBlaine Posted April 29, 2018 Posted April 29, 2018 As a chemist main That's gotta be a lie. You don't play Chemist at all, according to the WI. :thinking: What is a cook, but a chemist of food?
BurgerBB Posted April 29, 2018 Author Posted April 29, 2018 I play chemist a lot whenever I am with flaw, I have worked with chemicals in code and in game a lot, and I know what every single chemical does by name. I coded all the antidepressants and I know the mechanics of them. Given this knowledge, antipsychotics SHOULD NOT be used for the casual snowflake prescription, especially given the complexity of the recipe, the strength of them, and the dangers of the medicine. The NSS Aurora is a high security, top of the line research facility, They'd be suitable for working for shipping and handling on earth but sweet christmas not on this station.
Guest Marlon Phoenix Posted April 29, 2018 Posted April 29, 2018 Why shouldnt they work on station if they have a prescription that keeps them as healthy, stable, functioning people?
AmoryBlaine Posted April 29, 2018 Posted April 29, 2018 Why shouldnt they work on station if they have a prescription that keeps them as healthy, stable, functioning people? And that is also being supplied by the company. Is it covered by the company or are we paying off-screen for it?
Faris Posted April 29, 2018 Posted April 29, 2018 As a chemist main That's gotta be a lie. You don't play Chemist at all, according to the WI. :thinking: 1. Doctors/players should not be prescribed antipsychotic medication before a shift starts. If a worker has a condition serious enough to be prescribed antipsychotic medication, they should be on medical leave or not hired in the first place. 2. The amount of medication a chemist should make for someone at any one time for mental medication is 120u. 120u is a nice number because that's how large a beaker is, and in 95% of rounds, you do not need more than 120u since medication lasts pretty long. 3. Doctors/players should not be prescribed non-mental medication, such as dylovene, bicardine, tricordrazine, inaprovaline, or oxycodone, for powergame reasons. 4. Doctors/players should have only one prescription per character. More than two is simply ridiculous, as the average healthy worker would only need one antidepressant. #1 is pretty wrong. I know and work with people on anti-psychotics. Why should being on anti-psychotics put you on medical leave? #2 Ehhhh. Take it from a real Chemist main when I say that you give someone a pill bottle with 6 or 10 pills of their prescription (regardless of it being 5u or 10u pills or w/e since that's what most people have on their records) and they don't bother you ever again. 120u is a dumb number. #3 That's an ahelpable issue. We've told people before to not have things like bicaridine as prescriptions, and that person even had it in like 1 or 2u per pill. #4 Also factually incorrect for the same reason as #1. Being on anti-psychotics and being on several pills does not disqualify people from having a job entirely. Voting for dismissal. Pretty much this. Any issues cited here are either something we're not interested in adding as it doesn't make sense or is already covered by the rules. Voting for dismissal.
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