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Lady_of_Ravens

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Everything posted by Lady_of_Ravens

  1. Exactly... there's no reason to have a second armory in science unless it's for actual testing that's actually being done, not just to have weapons for their own sake. It's permitted, insofar as station regs go, and sec shouldn't be barging into R&D to try and confiscate those weapons just because they're there... but that doesn't make it good RP to make them (or to leave them unsecured in a pile on the table). But none of this has anything to do with having a weapon charger there for when actual testing is being done... except that having such a charger precludes the need for piles of expended weapons.
  2. It's difficult to understand what you're saying here, but it sounds like you're describing exactly what I'm against: stealing equipment from other parts of the station and making unnecessarily large piles of weapons.
  3. The research division does not need security's approval for weapons testing within the confines of the research lab, end of story. And making tons of the same item just because they can't be recharged with equipment available is absurd even by the standards of R&D. As for the rest of it... if you don't like the science militia, that's fine, neither do I. But there's already a solution to that: report bad roleplaying to the admins.
  4. Yeah, I know about that spot. But aside from being inconveniently on the wrong side of the station, removing the weapon from research is a violation of the regs.
  5. As with a lot of science staff, I enjoy doing weapons testing as part of playing a scientist... this is particularly true with protopistols, and as part of combat-stim research. Unfortunately, once a weapon is discharged it becomes useless with no real means to recharge it. Reprinting the weapon for more testing seems an awful waste, and having security charge the weapon presents a series of potential problems (including releasing prototypes out of the lab). As such, I'd like to request that a weapon charging station be added to the miscellaneous research lab, which is where most weapons testing occurs anyway.
  6. Yep, sounds pretty superfluous and potentially confusing. We have enough of that sort of thing already.
  7. Whether or not it makes someone scream isn't the point so much as whether or not it has actual in-game effects appropriate to the level of pain inflicted.
  8. Agreed: stats aren't really needed here. As for screaming... currently, surgery will cause the patient to scream if you botch a step (either from moving, dropping the tool, doing ghetto surgery, or whatever). But, really, if they're under full anesthesia they shouldn't be screaming at all. It's when they're not anesthetized that the screaming should begin (and, if no painkillers are involved, should be more or less continuous).
  9. It doesn't matter how great your constitution is, you can still go into shock and die from sufficiently severe pain. Still, I'd save it for the bone-sawing procedures, and let the rest of the operation simply cause massive pain damage. The point here is to make it somewhat more realistic and horrifying, but not so dangerous as to be impossible. Also, if the patient's heart stops... that's what the defib is for. XD As for strapping patients down so they can't struggle (or get up)... oh yes please. Please please please please please. I would *teary eyes* be so happy if I could vivisect a living specimen while they're awake and screaming at the top of their lungs.
  10. Exactly. Doors should be easier, with the exception of high-sec doors (like on the vault and AI area) which are already difficult to hack and probably should take longer than normal walls if they can be cut open at all.
  11. Sounds fair. Antags really do need all the help they can get these days, and this is a very reasonable application of a lightsaber energy sword.
  12. I've done 3 or 4 operations with no anesthesia (or at least nothing stronger than a tramadol), and the most I ever saw someone do was RPing gritting their teeth and stoically enduring the pain. Why? Because it's so the thing to play a badass manly man who can endure the unimaginable agony of having his rib cage sawed open and his liver wrapped in regenerative membrane. I know some people can RP better than this, but like fear, pain is something a certain demographic seem to hate RPing. You might as well say people should RP pain in combat situations... they should, but they don't, and that's what code is for. But there's another side to this, too, and that is that doing major surgery without proper anesthesia shouldn't be a good idea. Yeah, it may be survivable if they're on heavy painkillers or you dose the patient into unconsciousness with soporific, but it should still have penalties. Each step in the operation should cause pain damage (which would be negated by anesthesia), and have a chance of failing when performed on a conscious patient just like when doing ghetto surgery. What's more, cutting someone's chest or skull open should come with a chance of stopping the patient's heart from the sheer, excruciating agony because yes, that's a real thing. I don't know from personal experience, but I'm told that bone pain is one of the worst forms of pain. In other words, surgery without anesthetic shouldn't be anything but a last-resort if no other options are available, and afterward you shouldn't be able to just stand up and walk out of the OR.
  13. On the rare occasion when I've had to do surgery on someone without anesthetic, I've noticed something quite alarming: It has no coded pane effects. No screaming, no stuttering, no nothing. The only time there is a coded pain response is if you make a mistake, and when you do, the patient does scream right through the anesthetic. This leads me to believe that surgery is painless, and anesthetic merely renders the patient unconscious and has no actual anesthetic effects. Please fix this.
  14. If frog skin color is camouflage, which is true for most animal skin/fur colors as I understand, then a logical explanation is that the range of colors would be the result of the range of environments in which early skrell lived. Alternately, cosmetic genetic alterations to skin color are well within the range of skrellian science (or human science, for that matter).
  15. Will do. And thanks!
  16. This seems unnecessary. Either such suggestions will be rejected, or else they won't, and so shouldn't be prohibited. I (facetiously) suggest adding a rule against suggesting new rules for nothing more than the sake of having of having more rules.
  17. I'm not a fan of the whole supernatural crap on SS13 either... but aren't wizard and cult better candidates for removal? After all, wizards can be explained by bluespace transhumans from the future... vampires and nar'sie are a little harder to reason about.
  18. Because having rules makes chucklefucking not happen. True story, bro. As for why the clownhate... mostly because I've played on servers that have had clowns and they always, without fail, acted to inspire hate. This, combined with the fact that they're unrealistic (and not even in the cool gothic way that cults and vampires are) and immersion-disrupting means they're 100% not welcome. So I'll ask you a question in return: why do you want clowns?
  19. Uh... that was a joke, right? I really hope that was a joke, but Poe's Law means I can't be sure. Uh- nope. thats on the wiki. You misunderstood... Dreamix said that that bit of lore (which, yes, is on the wiki) is as stupid as people believing in mythological gods in the 21st century. But people do believe in mythical gods in the 21st century. So that's why I wasn't sure if it was a joke or poe's law in action.
  20. Uh... that was a joke, right? I really hope that was a joke, but Poe's Law means I can't be sure.
  21. Not every suggestion is necessarily to do with coding or requires coder support, either. Some stuff is sprite related, some stuff is rule/lore related. Some stuff is fucking clown related and therefore doesn't require any action on anyone for any reason ever.
  22. Exactly
  23. Yes, but then that player has to be be banned for griefing because they've ruined the whole round for everyone.
  24. Or just general game tips, bits of SOP, station directives, rules... there are lots of things people could use little reminders on.
  25. I'd be okay with this... assuming that voting for clown marines results in the vote being discounted and the player who did so gibbing instantly. It'd make for more serious ops and less chucklefucks.
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