
Lady_of_Ravens
Members-
Posts
511 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Lady_of_Ravens
-
What's that smell? (Smell descriptions and other dirty stuf)
Lady_of_Ravens replied to Killerhurtz's topic in Archive
Yes, make those greasy, grimy meatsacks perspire thick puddles of vile bodily exudate. -
"Your blood's getting dry, we're pumping in some lubricant." So Hyperzine isn't basically space meth? Cool. I'm conflicted on this. Because you're right, 'cillin is craaaaazy effective. On the other hand it's also vital to the operation of a clean, efficient medbay... and even more vital to the operation of a messy, disease-ridden medbay. This represents a serious reduction to the availability of tricord. Because dylovene and inaprovaline are readily available outside the chemlab any doctor can mix up their own in a beaker, syringe, or even (my favorite) inside a patient with the sleeper. This is not, however, necessarily a bad thing as we do have something of a craaaazy excess of miracle drugs. It might even make sense to replace copper with kelotane (which is very easy to make anyway).
-
Spaceacillin contains NO plasma, slimes are natives of the Skrell homeworld, and borging as a response to captal crimes (treason, murder, or whatever) sounds great.
-
So every player makes up their own background? Oh, that's not going to be a mess...
-
Synthlimbs explode way too easily, should prob tone it down
Lady_of_Ravens replied to a topic in Archive
I get where you're coming from... and from a balance perspective you're right, it makes total sense. From an actual RP perspective, though it's so gratingly wrong. Making non-humans as human as possible to make balance easy and obvious has that effect, but it also robs them of their unique nature and creates situations that make very little sense. Furthermore, I don't think unprepared personal combat with improvised weapons is the crux around which we should be focusing balancing. Let the robots have their advantages and disadvantages. They should be harder to take down when you're unprepared, particularly since they're already weak against opponents who are prepared for them. -
That's a a valid point. A species could still develop space travel with those limitations, but it would probably occur at a much later stage in their technological development. But unless their spirit of exploration is sadly deficient they'd still want to find out what's beyond that blurry white sky.
-
That would have to be some consistently bad weather, but if they couldn't send up rockets that would certainly argue for a much slower space program. It's better than the "rich people don't look at the stars" idea, at least. But I think you're missing the concept of uplift. It's not, like, literally giving a species space-flight. It refers to a giving a species a dramatic improvement to their technology, and possibly their biology/intelligence. Giving advanced space-age technology to a pre-space culture is a way to do this, certainly, but it's not just "have some space flight". A species of fluffy space raptors who build sick flying machines and develop AIs so that they can fly beyond the viscious storms that plague their homeworld's upper atmosphere isn't an uplift, it's just progress. A species of fluffy space raptors who learn how to build AIs from the scraps of tech left on their homeworld by an ancient civilization isn't an uplift, either. Unless the tech was left there for that purpose.
-
You're reaching. There are a lot of other background which can work just as well and be just as interesting and have a lot stronger, more believable explanations. If you're into the uplift thing... they could have found a functional but ancient and decaying AI on their homeworld which uplifted them. Perhaps by teaching (and even bioengineering) them so that they could repair it, and then so that they could better serve (and worship) it... only to have the dirty little organics turn on it and develop their own AIs.
-
Synthlimbs explode way too easily, should prob tone it down
Lady_of_Ravens replied to a topic in Archive
Okay, so the brute modifier was removed for balance. Which makes game-mechanics sense, I get that. But it also creates these absurd situations where we have metal limbs behaving like they were meat limbs. Beating on a metal limb (whether an IPC or a prosthetic) should be a lot harder. Bullets should be less effective. For it to be otherwise makes no IC sense. I would love to see other ways to take down IPCs added, perhaps some kind of ghetto EMP or the likes, but making them more human like isn't the answer. -
If they're smart enough to build true AIs (something even humans couldn't figure out on their own), why do they need uplifting?
-
OMG, the only thing better than fluffy space raptors is FLUFFY SPACE RAPTOR TINKER GNOMES!!!!
-
Looks good to me, though the lore will need some work... from the description given I can't image there would be more than a handful working for NT at all, never mind on Aurora.
-
I'M WELDING THIS DOAH(add a timer to welding doors)
Lady_of_Ravens replied to TechnoKat's topic in Archive
A minute is pretty long the way SS13 handles time... 10 seconds would be a lot closer to right. Not sure about cutting through doors, though... we already have ways to dismantle them. -
I like this idea. There's often a lot of unanswered questions at the end of a round and it'd be nice to have a place to talk about them. Not everything that goes horribly wrong deserves a complaint, after all, and knowing why it went so horribly wrong often lets people feel less butthurt about it. And on a more positive note, awesome stuff sometimes happens that many people miss. It's always good to know about awesome stuff.
-
Yeah. If they examine you.
-
The Lifesupport Enabled Operating Table - Done
Lady_of_Ravens replied to Skull132's topic in Archive
Actually the list of components is visible from the pull request. I just wasn't 100% sure it could be disassembled 'cause some things are odd about being taken apart. Like I said, though, it mostly just seems like a slap in the face to give a fully upgraded one to the department that will barely ever use it while leaving the actual surgeons working on the basic table. -
Would anyone even notice a different facial expression, though? Particularly if they're wearing a mask or facing so that you see the back of their head.
-
The Lifesupport Enabled Operating Table - Done
Lady_of_Ravens replied to Skull132's topic in Archive
Actual organ replacement is a rare operation, and I'm betting organ replacement done in the biology lab is even rarer. But a lot of the other uses for this table are fairly common... removing the need for the clunky IV in the OR, stopping organ decay while working, and so on. So, aside from being a bit of a slap in the face surgeons (I've got to say, I was really looking forward to a new table), it creates the situation where it's advantageous to swap out the two tables as part of medbay setup. I'm not sure if they can be unbolted and dragged around, but from the description I'm pretty sure they can be disassembled and the parts transfered. -
The Lifesupport Enabled Operating Table - Done
Lady_of_Ravens replied to Skull132's topic in Archive
Okay, that explains why the organ printer is connected to the genetics lab rather than the OR, and why there's a surgery table there. But why not put one in the OR, too, since that's the one that's actually used for the vast majority of surgeries? -
Ever go up to someone, try to talk with them, and then wait for a response for a while before figuring out they're AFK? Not actually fun. So my suggestion is to add a command which toggles your AFK status, and a visible tag (probably at the middle or bottom of the square so it doesn't interfere with the HUD) to display this. It'd be best if taking any action resulted in the tag going away... particularly movement, talking, and emoting (I realize it may be impractical to track down every possible action and make it remove AFK status).
-
The Lifesupport Enabled Operating Table - Done
Lady_of_Ravens replied to Skull132's topic in Archive
So... uh... from my understanding of what was said in OOC this is going in the biologist's area rather than in the OR... I'm both rather confused and bummed about this. What does being a biologist have to do with doing surgery, and especially with doing transplant surgery? -
Yes please. This would be especially useful next to doors so you when you know there's a pressure difference but don't have mag boots you can grab onto the rail before opening. Also, pretty sure LiLITH knows how to use a stripper pole.
-
They're okay but... you know... not half as slick as our current PDAs.
-
Yes please. Make sure it disables PDA messaging, too.
-
Sounds fucking awesome... though Fire may be right about 20min being too long compared to the time frame at which everything else occurs.