BYOND Key: Rechkalov
Character name: Daniela Baranova
Item name: Dr. Smile
Why is your character carrying said item to work? Baranova is a psychologist, and as such, she spends most of her time consulting her patients. However, this can get a bit tricky, seeing as her office is fairly well hidden deep in the Medbay, so her patients often have trouble both reaching there and finding the time to stay there, given their own duties.
Dr. Smile helps her connect with her patients right away, without wasting anyone's time both reaching the office and then their workplace again - basically makes the consultations depend on patient's free time and will, and not the doctor's.
Item function(s): A fairly simple communication device independent on the ship comms; what happens on Dr. Smile, stays on Dr. Smile. (if possible, I'd also like it to have a "button" for encouraging and/or enlightening quotes, which I would gladly provide; you know, ranging from "Expectations lead to disappointment" to "Your parents never loved you", that kind of thing.)
Item description: We are talking two identical, simple direct-line communication devices resembling discreet suitcases.
Item appearance: A black suitcase with a simple yet soothing/supportive smiley-face on them.
Additional comments: Should you give this a go, I'd be happy to provide the sprites.
Add: While I like the idea of this being "Daniela's thing", I think it wouldn't be all that bad an idea to make it a standard psychologist's equipment.
I mean, there are plenty people running around who could use the support and having somebody to talk to always at hand, only they are somewhat discouraged by the long trip to the shrink's office - it would seem that visiting a shrink effectively puts you out of the game for a good while.