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Everything posted by Rechkalov
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Hey there, Box! Yeeeah... no. I must admit that I am one of those who almost never ran into you (an achievement that would seemingly require ridiculous amounts of conscious effort) - only the name of Rival rings a bell, and while I've actually kinda liked her, that is not my point. Don't condemn the community and our game for a few harsh comments. We've all been insulted (and lynched) at one point or another. ...I'm not sure how to grasp this. First of all, this is still just a game; don't let such things get to you. The most important thing in every game is to have fun, and you admit you've had a good time - why the heck would you want to stop having fun? (unless you recognize that "having fun" is absolutely unproductive way of spending time that prevents you from developing as a human being. Haha, I suck at comic relief.) I mean, seriously, this is one of the kindest communities I know. Don't take the meanies so seriously, and give us a chance - communicate. I guess that's the only and best advice I have, if you still wish to continue playing. Through communicating with the players, everything can be resolved - they are very forgiving when they know you are trying, and will do their best to guide you. If you are already decided, well... then I am deeply sorry for the distress. I hope you'll have some good memories of the awful lot of time you must have spent with the game, and best of luck in (eww) real life! Hell, I looked up the game and joined the server because I read crazy ass stories on reddit, and except my character was customized, I was your worst baldhead - blowing up fueltanks, stuffing people down the disposals, breaking bottles over your head and setting yourself on fire... Still - these people 'took me in' and taught me their ways, and I've come to consider a fine number of them my friends. If there was hope for me, there's definitely some for you!
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Also Wolf Among Us. They are brilliant. Lock topic, please.
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+1, obviously. Rectum Inverted is a great player, and namely Haruspex here no doubt belongs among the best portrayed characters on the server; he's capable, always prioritizes helping those in need (just the other round, he was dragging people out of the breach at Security MOMENTS after it occured, while the rest of the medical team stumbled around Medbay and argued whether they should bring stretchers or body bags) and he obviously puts tremendous effort into making the game fun for others. It's not only fair he gets a chance at such development, it's also something I truly can't wait to see! Do eet!
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I don't see how changing it in-game makes more sense, ICly. The process is usually referred to as a "transfer", implying that you are being transferred to a position that does already exist. As for the "cluttering up the manifest" point - I intended for this to be a third sub-option for the psychologist slot, if that wasn't clear; so, unless I misunderstand you still, no such cluttering would take place. Finally, if you are really so concerned that everybody would start having their own snowflakey titles, you could always just go ahead and make this one accessible to everybody. For the few of us who try to roleplay in the field, the distinction can mean a lot, and -correct me if I am wrong- the implementation doesn't seem all that complicated.
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Thank you, guys - eventually, I would really like to get around to making a series of at least 10 chars, and I got only three or so more planned, so... sure, I can do Robert, for example (if you provide me with the flavour text and all), but (boy, do I repeat myself) have wagonloads of patience at ready.
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The thing is, there is nothing I can do about such people, really. I just waste a few more minutes trying to talk to them - something that had been tried already (every now and then it turns out you really are just dealing with a newbie capable of immersing in the story, but the ratio is rather sad - but yes, then something can be done, seeing as Security rarely talks to people in a manner that could help them get the feeling for the game and encourage them to play along) and I jacket' them and put them away. Five minutes' work, but the damage onto the player who had prepared genuinely complex and interesting psych problem is already done. What pisses me most is that these kinds of people usually SSD, so first I fight with everybody and seem like an asshole who refuses to do his job, then I upset the patient by leaving in the middle of something, and then it looks like I was really just being a jerk, as I end up with nothing to do. But, that's a lot of whining that leads nowhere. Back to the topic - pls, make me an analyst!
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I honestly don't recall that you would ask for a report - I'm so sorry O.o I quite take pride in having papers on most of the patients... then again, Tony would visit her when I was quite new to the whole deal. Maybe it was that, that I wasn't entirely sure what I was doing yet. I deeply apologize (I might even be able to draw something up from what I recall, if you want it real bad). The thing about running away in the middle of the theraphy... that's something that upsets me too, a great deal, might I add; people have absolutely no respect for the fact that there already is a patient and that the therapy is currently going on. You must have witnessed me trying to explain that a numerous times; and the people will never give you any specifics on the other nutjob's problem, they either make it sound like a matter of life and death, or the discussion is reduced to "I DON'T WANT HIM. HE'S MENTAL. BARANOVA, GET YOUR ASS OVER HERE!", usually yelled in unison by several doctors and an officer or warden on top of it. It's funny. When there already is a person in surgery, they seem to get it. So, in the end, the good roleplayer loses to a bloody baldhead, because the rest of the crew doesn't want to have to deal with him. It's annoying, it's unfair, it's pissing numerous people of, and it's something I cannot really promise to change; I've been trying this whole time, and apparently with poor results. But, it does bring us back to the title request - with regard to the difference in psychologist's and psychoanalyst's work, I absolutely intend to turn people down with cases out of that field of expertise. Honest promise. Edit: In hindsight, I would like to apologize to you, specifically; I was a pretty poor even poorer roleplayer back when Tony used to come around, and it's no big surprise that you're in-game experience suffered from it. I have this unpleasant feeling that Dan might have even avoided patients back then to be with Sam - again, I cannot apologize enough, though I can try an explain myself; I was fairly new to the game, and it took me some time to get my priorities right. (but then, seeing as I used to begin each shift by getting drunk and going EVA back then, what did you expect? ) I'd like to think you'd have a more pleasant experience stopping by these days. 2ndEdit: How many psychotherapists does it take to change a light bulb? Only one, but the bulb must genuinely want to change.
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Doctor Green is a leaf on the motherfucking wind.
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BYOND Key: Rechkalov Character name: Daniela Baranova Requested title: Psychoanalyst Why is your character carrying said item to work? deserving of the title? It's what Baranova had been doing all this time - strictly refusing to prescribe meds, and rather working off Fromm's teachings about human nature, its functioning and its cure. I'd also like to make a point that 'her thing' are mostly patients whose issues stretch across several shifts, and are much more deeply seated than the 'typical psychologist issues' such as depression or low self-esteem, to further support the plead. Title's function(s): Mostly cosmetical in essence. Additional comments: I would have made her psychoanalyst right away -it's what I always meant her to be- if only I had known I wasn't limited to the setup options.
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Uh... alright. Staying true to my ridiculous work-pace, this is what I got so far; Sketch - doctor Green Sketch - doctor Baranova
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In hindsight, it seems doubtful that a Redcoat would have any desire to sign up with NanoTransen - or that NT would be willing to accept them. But perhaps we could beg for forgiveness for self-antaging, if we pretended to be undercover agents and merely gathered information? You know, not interfered with the game all that much, other than taking pictures, copying documents... this kind of stuff? Also, how many buy-ins does this require?
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While not what I had in mind by far, OHGAWDYES - that is a brilliant question that would be fun to ponder (and impossible to answer, since there can be no objectivity on the solution). // Just to be on the safe side, I'll try to rephrase your paragraph into a single question; Is it more desirable to halt the technological progress in order to maintain our humanity, or should we embrace the new options and fully explore their potential disregarding the "old" as "obsolete"? Am I close? If so... Hell yeah. I'd love to ponder that, and argue about it onboard. I cannot really think of a scenario which would bring these issues forward ICly (it is generally hard to think of a scenario that would raise at least quasi-philosophical questions and still be capable of dragging the entirety of the server into the 'core' of the event) at the moment, but boy, I'll try!
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Now, let's not be hasty! Imagine the RP potential! It ICly makes sense (to me, anyhow) that the IA Agents would be capable of taking the positions of authorithy, if no heads were present and were badly required -true, with regard to their relationship to CentComm, I always saw them more as bureaucratic "commisars", politruks, but let's face it, we need more people to fill the authorithy positions; and should the IAAs be whitelisted as suggested in this thread, you could be fairly certain that the agents would be generally decent roleplayers. Where I am going with this; the point you make is exactly what would make the game interesting. Legally, the IAAs would have the power to order people around, but practically, the would likely have some crucial gaps in their knowledge of the department's functioning = POTENTIAL The agent would have to dance this super-complicated dance in which he acknowledges his ignorance and gives his "subordinates" enough room to do their job effectively, while trying to bring some order into the dept., and at the same time he would have to win their loyalty or at least maintain an aura of authorithy and -if possible- competence -within his field, anyhow. Personally, I believe that even in the case things go real bad (real bad with regard to the RP ability I would expect of a whitelisted player), the game is still going to be interesting to say at least (edit: I have this Major Major Major image in my head) - and if things go right, then you can have some real nice atmosphere and perhaps even bonding between the characters who learn to trust each other to each do their part. All in all, I really like this and support it with all my +1s (heck, I'd like to play such a role right away!) - except the part where IAAs stand in as security officers. That seems off for me.
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I can take a hint, alright. Type (e.g. Planet, Faction, System): Faction Founding/Settlement Date (if applicable): 24JUN2432 Region of Space: Not applicable - mobile headquarters (starship), mostly operate within Sol System/occasionally interfere with Sol Alliance's operations outside the system Controlled by (leading figures): hegemon Anton J. Mikhailov dr. Werner Buckmann Other Snapshot information: A separatist movement whose leaders are hungry for power, and use noble ideologies of social justice and equality (both social and regarding species) to gain sympathy and following. They choose their targets and actions with regard to its potential in propaganda, rather than strategical importance. Long Description: A small military force tied to its battlefleet, which is regarded as terrorist by most of the galactic factions, and hence has to be constantly on the move. In their operations, they usual deploy a small team of highly skilled individuals who move fast and if possible quiet. Each of their operations is always tied to a message more or less based off actual reality; naturally, they make sure to word their interpretation of it so as to glorify their own motives, and villify this or that government whose patience they are trying at the time. It should be noted that they put extreme emphasis on dealing with the civilian crews with as much respect as possible. What I am trying to do is, basically, introduce a faction that would upon proper application encourage both sympathy on the side of Aurora's crew, and moral conflict on the side of the "invaders". Edit: The emphasis on the moral conflict being what drove me to writing such a wagonload of bull. If you have any better ideas on how to achieve this, please, do tell - all I'm saying is, really, that certain "blurring" of the line between antags and the players could be GRAND.
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Name: The Call of Humanistic Socialism Type (e.g. Planet, Faction, System): Philosophical movement Founding/Settlement Date (if applicable): Early 25th century Region of Space: Not bound to any particular region Controlled by (if not a faction): Not a faction. Brief information: "The Call of Humanistic Socialism" is not a party nor a group of people in the conventional sense; even the name, or rather 'label', binding the leading figures of the movement together, had initially been given upon them by a third party. The Call itself is rather a reaction of number of intellectual people to the present state and way of living. Long Description: The Calls' creative members mostly belong to the academic circles, and their works mainly come off the sociological and psychological fields, though a great deal of them could also be considered spiritualistic. Their 'call out' (ha-ha) consists mostly of various analysis of humanity's development up to date and the estimated future should we proceed along the current path, with regard and great emphasis to the well-being of the individual and his options of fully developing his potential (mainly spiritual-wise). Generally, they are expressing deep regret at the fact that over the course of the last few centuries, what had mainly developed was the technology and social-apparatus man had put into motion, rather than man himself; in their ideology, they encourage return to the ideals of the western enlightenment of the 20th century, more specifically; to the notion that no man must ever be means to another man's end or rather, that each man is an end in himself, and that it is of utmost importance not to restrict a man's education, development, recognition of his potential and its fulfillment by any means, however indirect or seemingly trivial. The most radical of their works openly promote a re-arrangement of society to such in which man would be provided with means for decent life regardless of his social roots or career choice, so that he would truly be free to follow that which is important to him personally - seeing that at this level of technology and automatization, they consider this fairly possible. "Diversity through equality": everybody is provided equal means to become his true, individual and unique self Among other things, their reasoning against corporationalism and industrialization is that of man's relation to his work; in the 'great machinery', man is detached from the final product as well as from the work itself, seeing as he rarely chooses what he longs to do; he is not truly free to choose, as he is always bound by the need to make enough for his living. He then forms a negative relationship to the work he has to do if he wishes to maintain a living; but as he resents it for this very reason, his performance is sloppier in turn. Another reoccuring theme is the encouragement of disregard for monetary wealth and social status in general; their reasoning behind this is that the emphasis on both throghout the society is detrimental to man's mental health, seeing as man's happiness often lies aside each, but he is afraid to pursue it because of the consequences it would have on him socially. Hence they are trying to encourage both a man's will to follow his innermost wishes, as well as people's respect for a man who chooses to do so. - Summarized values of the movement: awareness, self-consciousness, spiritual happiness - The movement's efforts remain purely in the theorethical sphere, naturally, as the aim of the 'revolution' is to change people's mentality, not a political or economical change alone. "The original Hebrew word for sin is so very different from our idea of sin that it will no doubt be a surprise to you. The root word means forgetfulness; it has nothing to do with what you are doing. The whole thing is whether you are doing it with conscious being or out of unconsciousness. Are you doing it with a self-remembering or have you completely forgotten yourself?" Name: The Redcoats Faction Type (e.g. Planet, Faction, System): Separatist movement Founding/Settlement Date (if applicable): 24JUN2432 Region of Space: Mobile headquarters (starship), mostly operate within Sol System/occasionally interfere with Sol Alliance's operations outside the system Controlled by (leading figures): hegemon Anton J. Mikhailov dr. Werner Buckmann Other Snapshot information: Presently, the Redcoats faction is basically a military force seeking to acquire solid ground for founding its dreamt-up independent state. Their actions mostly aim to have strong propagandistic impact, and tend to be of little actual strategical importance - the Redcoats are well aware that they are too few in numbers to be capable of 'true' attempt at overthrowing the current systems. Long Description: The origins of the Redcoats Faction lie without doubt with doctor Buckmann, a man strongly inspired by the ideology of The Call, but who found the Humanistic Socialists' stance shamefully sheepish. Needless to say, his own work is much more radical, and hence appealing to those whom are all-too-eager to blame their misfortune on ill-will of the government, of which there is plenty in every society. Whether former colonel Mikhailov belongs among these, or whether he simply recognized certain potential in Buckmann's work as it quickly gained on following, is left to interpretation; fact remains, on 12JUN2432 the colonel, along with several other officers of Sol Alliance Military, seized control of a small battle-fleet and attempted to stir a revolution on Luna. This attempt having failed, he fled with the remnants of his battlegroup and took into hiding, only to have announced a few weeks later -this time, with doctor Buckmann by his side- the founding of the Redcoats Faction, a movement 'set out to put an end to centuries of injustice and bringing the power and wealth back to the people'. It is similarly arguable whether "the hegemon" and the doctor actually believe their agenda, or whether they are merely using it to gain more supporters; either way, over the course of the last two decades, their propagandistic efforts to expose the oppression and emphasise the need for immediate action transformed the Redcoats faction into a movement greatly concerned with the equality of the numerous races that make up the galactic community; hence gaining supporters from the often less developed, but nonetheless eager members of the less recognized species. Still, looking at the big picture, The Redcoats Faction remain but a nuisance, and rather irrelevant force in the making of history, while at the same time capable of going to great lengths in their attempts to prove otherwise. - The fact that their agenda (not to mention the means used in achieving it) have close to nothing in common with The Call's ideology remains strangely overlooked by the Redcoats. Note: Neither of these has much actual use, admittedly, but... I found the lack of "leftist" factions in the lore somewhat disappointing. I imagine that, should you give this a go/suggest you might give this a go if I put some more effort* into it, at least the Redcoats Faction could spice up the RP Rev rounds a little, seeing as there would finally be actual clash of ideologies, rather than just quarreling over salaries. Second note: +1 for Browncoats reference! *further effort - such as actual manifestos, more specific ideologies and so forth; generally, things that would give some basis, something to off and rely upon, in actual roleplay.
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Saying goodbye to Leon, the mouse detective
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This is grand! All of my nids! Please, make it a thing!
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The option nudges you to be the hero; as far as I am concerned, whoever thinks of it purely ICly, without having a button that would yell "Hey, click for badass points", does actually deserve some applause - but nobody else.
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...I have mixed feelings about this. Am I glad or offended for my char to be left out?
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I don't want to be the buzzkill (just kidding, I love to be the buzzkill), but that seems both a bit too elaborate, and a bit... unecessary. I mean, how many grenades do you encounter, on a daily basis?
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I feel kind of stupid for breaking the combo of lenghty, well worded comments on quite interesting topic, but another thing popped into my mind, one that is fairly simple and has some practical use in the game - a number of characters I've encoutered had mentioned having the DNC (Do Not Clone) tags, however, one can hardly keep track of whom they can and cannot clone, as you can only find out through discussion (and at the point where it matters, that becomes a bit problematic) - having a "clone/do not clone" option that would later be displayed on medical consoles would come in handy. If I may add anything to the age cap, I think it is less crucial what age it could be physically/technologically possible for humans to live up to in 2456, and should rather consider to what age are we capable of relating to and convincigly portraying; a fair number of people cannot properly emphatize with people of different generations, let alone pretend to be one without doing so through mimicking/mocking what they find odd about them. ...or perhaps there ought to be a whitelist; a man of hundred-plus years ought to be quite capable, experienced and intellectually above the rest of the crew (who usually range between 25-40 years, from what I've gathered). By restricting the truly "old" characters to players who had proven themselves capable of playing out such role, the age could actually bring about the appropriate respect and awe with it.
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...if there are changes to be made within the character creation system, I believe a tiny little slot for Title (title/rank?) might be appreciated by many, too.
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Tony Adams's HoS Whitelist application
Rechkalov replied to a topic in Whitelist Applications Archives
+1, curious to see whether this will help with Adams' self-esteem issues or whether the pressure will make him crazier than batshit. Jokes aside, Bokaza is a great player; he knows the game mechanics, he is always in character, and he knows when to not make use of his knowledge of the mechanics and let himself be a fool in this or that situation in order to make the roleplay interesting - for that alone, he deserves the position in my eyes. Genuinely human characters get outshined by poor RPers (and their ridiculously competent characters) too often. To put it differently, I vote for Bokaza because he strikes me as very capable roleplayer who, in position of power, would recognize when excercising that power is beneficial to the story being played out, and when it is uneccesary or downright undesirable. I really cannot stress how refreshing that is to see. -
Well, the drug could be used for the RP purpouses every round - for some people to get some "time for themselves", most likely for ERP purpouses, and in turn for security and medical to deal with them. Or so I imagine. But even as an event, I think it could be a decent one. Whether it would be worth the effort, well, that's not for me to decide.