
Korinra
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This is a great way for someone to immediately go to medical and have the borer removed via surgery, if that's a thing, that is. *Should probably read the part where it tells them they remember nothing after being stunned. Yeah, because everyone likes antagonists that force you to self-RP. *Would you prefer it killing you and taking over your body like Changeling? Besides, it doesn't STOP you from RPing with other people. In a roundtype which the antagonist can't kill anyone (and probably shouldn't because they're inside the crewmember), sure do you depend a lot on the use of ghosts, eh? *Yeah, and do you know how many times you see ghosts in an extended round? Enough for this. Not everyone readies for the round. Additionally, you should read more where it also DOESN'T require a ghost at all, but ALLOWS a ghost to take over if they are there. An antag which can ventcrawl, hide and insta-stun sounds more overpowered than half of the Xenos in CM, really. Hell, I have a tough time killing mice myself, because they can just evade you with ventcrawling and hiding, but there is a serious reason why no other antags have the mice abilities. *Borers ALREADY do that. They also die in less hits than a mouse (2 hits) Passing out randomly during extended and randomly getting alerts that I'm choking/hungry/burning is pretty much the opposite of fun for me, I don't know about you, though. *Well if it's random, sure that would be annoying, but it would also prompt me to go to medical. Now if you got a message, "You feel like you could take a quick power nap to feel better", then a few minutes later passed out, that wouldn't be random, would it? Call me stupid, but I really can't correlate 'RP' with the explanation that follows. RP doesn't mean not murderboning, even though murderboning is pretty detrimental to RP itself. You've no way of host-borer interaction apart from the borer making them feel hungry/making them feel like they're choking/whatever, and a 'think' button that forces the player to have a one-sided RP with the the parasite. *And again, you should read the part where the borer CAN reveal themselves and be fully able to communicate two ways with the host should they trust the host won't kill them. That's not how the brain works. *And this game is not how a LOT of things work, point being? Bad idea. Even the most stealthy antags have a point where they are announced, or they are acknowledged to become a threat to the crew . Take ninja, for example. They're the tools to cause crew interaction and accomplish their objectives at the same time, or maybe malf AI, who has to start off as stealthy but has a moment where it goes 'haha it was me all along harhar nuke'. All in all, there is a reason why borers are not a gamemode in pretty much almost all servers, and are used for events alone. The concept of Plague.inc-ish taking over people and being ling 2.0 is niche, but the mechanics they have, and the mechanics that you've suggested make it impossible to be reliable in both highpop and lowpop as antagonists that may be remotely close to desirable. *So a Malf AI, who wins by never being noticed as a malf until code Delta. Or an autotraitor who silently completes their objective, or a vampire who never once is seen using their powers without you instantly forgetting, or a GOOD ninja who's never seen because of cloaking...? If you think you need to KNOW there's an antagonist in play to enjoy the round, consider Extended rounds. There's NO antagonist, so the round is fun for other reasons. This would feel like an extended round, but a few people would know it's not. And more and more people will know it's not. Over time, most of the station will know it's not. The hope for the borer is, "No one will know until everyone knows." Not trying to be argumentative, but none of your points really made sense like the previous posts.
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I added the lack of control as a possible con, I agree to some extent on that. The borer wouldn't have a direct control, but more of a direct influence over the host. In this iteration I suggested, the borer has two ways to communicate. One of the ways is a one way communication that implies the host is having thoughts, so it would look like this: Borer Types: Thought You can't shake the feeling of anger toward Jorge Moberly, maybe he'll apologize if you confront him. Host Sees: You can't shake the feeling of anger toward Jorge Moberly, maybe he'll apologize if you confront him. While it's not a traditional form of RP, there is a sense of of RP involved. One of the ways is a one way communication that implies the host is having thoughts, so it would look like this: Borer Types: Thought You can't shake the feeling of anger toward Jorge Moberly, maybe he'll apologize if you confront him. Host Sees: You can't shake the feeling of anger toward Jorge Moberly, maybe he'll apologize if you confront him. While it's not a traditional form of RP, there is a sense of of RP involved. Told ya I could make brain slugs work! I'm not sure, for resisting vampires, there's really no way, but vampires are fun for most people. A vampire spends exactly one second in close proximity, and you GET bit. They can, from there, out right kill you if they want to. This is the same thing WITHOUT the option to kill the host. I added this to the possible cons regardless though, just in case.
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Cortical Borers They've existed for SOOOOO long but never get used. The idea sounds great, but the idea of killing the host without much chance of failure is a nightmare for moderators/admin to have to think about. Problem We have a great game mode that just isn't being used! Meanwhile, Changeling is a round that no one seems to like as it's just a murderboner spree. Solution *cracks knuckles* Time for a rework. Round of Cortical Borer: Cortical Borer should spawn inside of the vents, hidden entirely. They find a host like they always do, by stunning them and crawling into their ear. Here's where things change! Instead of slowly eating the brain, Cortical Borers have now evolved into full parasites, feasting on brain waves. This causes the host to survive the attack. The host however, begins receiving chemicals from the borer, depending on how strong the borer is. Initially the borer starts off with only a couple options, "Send thoughts", or "Send emotion". This allows the borer to post simple emotions, "You feel hungry", "You feel tired", etc... Maybe they'll illicit a response, maybe they won't. Over time, the borer gains more and more abilities, "Detect health", which now allows the borer to see the general health of their victim (which now replaces their own while they're in the host). Detect hunger, which again displays the host's hunger. Soon, they become more in control, "Control Host", which while it sounds powerful simply does this: Control Host A screen pops up with the following options: Hunger: [stuffed/Full/Hungry/Starving] This changes the host's visible hunger meter, and can limit how fast the host moves. If the host thinks they're starving, they'll run slower and exhaust faster, for example. This can't be used to speed them up though if they really are hungry. Health: General health will show a percentage meter that you can change with a +/- scale, showing the host as whatever health you wish. Don't want them to think that minor injury is worth seeing a medic? Set them to 100% and they won't have a reason to go. Oxygen: Whether or not they can breath. If you set this to no, the host will take halloss damage, even going critical halloss, but will take no real damage. The host may even pass out as a result, but eventually wakes up fully fine. Additionally, a host being told they can breath even though they can't, won't see the damage they're taking until they critical. Temperature: Want the host to panic a little? Tell them they're experiencing high or low temperatures to scare them away from where they are, or hide that the nearby fire is causing them to take heat damage... until they see they're bleeding. Finally, the last step, "Grow eggs". This one causes the host's mind to develop a cortical borer egg. When the egg hatches, the second borer is stuck in the head, but can leave whenever they want. Once it's safe to leave, they crawl out and look for a host of their own. With this they also get "Neuronetwork" where they can speak to one another using brainwaves, so all borers can hear each other. Ultimately, the goal of a cortical borer round would be to take over all intelligent humanoid staff members. Once all are under control of the borers, they take over the station. However, NT doesn't like the idea of brain slugs controlling their assets, so the crew wins if the borers are extinguished. To summarize abilities: Hide - Hide's like a mouse Climb in vent - Climbs in a vent like a mouse Stun - Stuns a nearby victim like a changeling (makes them unable to speak or move), but then puts a message when it ends, "You forget why you stopped." Infest - Climbs into a host, takes a few seconds, but usually Stun will have enough time to infest. Thought - Put a thought into host's head. "You feel the urge to flip off the CMO". (Fuck you Ferdinand ) Evolve(1) - Allows you to see the host's health/hunger/etc... Accessible after so much time passes as a parasite. Evolve(2) - Allows you to control the host's perceived health/hunger/etc... Accessible after so much time passes as a parasite. Lay eggs - Allows you to birth another borer (With an indicator if the borer is intelligent or not, triggered by a ghost taking over the borer). A non-intelligent borer simply allows a ghost to take over later. Neuronet - The default language only borers can hear, allowing them to speak to one another through brain waves. Link Thoughts - At any time, a cortical borer can reveal to their host that they've infested them, which gives the host a new verb, "Think". Think works like Say, allowing the host to think a thought that only the infesting borer hears. In some cases, a borer might take a chance depending on the situation, sometimes having a borer is beneficial to both parties. At the end of the round: X Crew member / X survived / X ghosts / X non-infested with borers The higher the last number, the better the borers did. This can even go into other round types. Imagine, a cortical borer showing up during a round of autotraitor, or during a vampire round. Since Vampires aren't "living crew", they wouldn't be able to be infested, so that round type could be called, "Domination", vampires vs borers. The crew doesn't know about the war being waged between Vampires and Cortical Borers. Cortical borers could also double-antag someone. Since they eat brain waves, they would get the indicator if their victim is another type of traitor. "Ok so this guy is a traitor, how can I help him and myself?" A cortical borer might even reveal themselves to the traitor they infest (with Link Thoughts), hoping to make an alliance. Pros/Cons (subject to change based on how people discuss) Pros More player involvement: If you're dead, you can join the game as an antagonist. Giving people ways to join/rejoin a round. Played well, no one dies. A borer round will either be a medical savior, or a borer in every brain. Killing would be reserved for eliminating someone who found out, and needs to be silenced. RP - While the borer isn't being talked TO, the borer treats the mind of their victim like an AI rule set. Interacting with the host to accomplish their own goals without having to murderbone people. Additionally, the cortical borers would interact with each other to coordinate goals. Fun - Being taken over by a borer could lead to a normal-ish round where you pass out for a few seconds (every now and then when eggs hatch), but otherwise you can RP like normal. Or you might begin realizing something is wrong when you feel SUPER hungry despite having eaten a ton of food, because a borer didn't realize they didn't raise you to feeling full. In both cases, RP can happen as a result. Cons Silent antagonist - Done well, the borers will never be discussed by the crew Fear of having control partially lost from character you play No true way to resist with current iteration of idea
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I think a short way to word this would be simply: Make the mass spectrometer detect things for a while AFTER they've been metabolized. While in reality this doesn't make logical sense, it DOES make sense mechanically. Technically, as it is now, you're right, the mass spectrometer is useless if you don't get a blood sample within seconds of the chemical being administered. However, if it lasted say... 30 minutes per unit administered, injecting 10 units of a substance into your blood could keep it there for half an hour, usually long enough for the information to be use. Then, if you're injecting something maliciously, you have to consider, "How long do I want this chemical to be detectable, and how much is needed for it to be effective?" For these reasons, +1 from me
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I hate to contradict you, but I vote Secret specifically because I don't want to know the game type. Sometimes I'll vote for other game types if they seem fun for the moment. I don't vote Secret maliciously like you imply "most" people do, and I'd like to hear from other people who vote Secret most often to see if I'm the rare minority you imply that I am.
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EVERYONE PLEASE READ I feel like someone is joking with me in a huge way when I read the responses on this thread, because NO ONE seems to understand the problem OP has stated. The problem ISN'T people not readying up! Here's the problem. We'll say that I am the one who's trolling in this EXAMPLE: Korinra votes Crossfire Korinra DOES NOT READY for crossfire Crossfire fails because 25 people didn't ready up Korinra votes Crossfire AGAIN knowing the same will happen Korinra doesn't ready AGAIN, which AGAIN delays for a 3rd vote because 25 people didn't ready up In this EXAMPLE, why am I not being punished for obvious delaying of the start of a round? I'm voting for Crossfire in this EXAMPLE, but not readying so it fails to start. This is TROLLING, not because I'm not readying up, but because I'm voting for something, then not readying for the thing I voted, because I know that'll make it delay. If however, I vote Secret, and unready for Crossfire, that's acceptable. I don't want Crossfire, I didn't vote Crossfire, so I am choosing not to play Crossfire. If that causes a second vote, then clearly the minimum requisite 25 people did not want Crossfire, and that's OK. Even if 20 out of the 30 people online want to play it, there aren't enough who want to play it to make it go through. Suggestion proposed by OP: If 25 people do NOT vote for crossfire, even if it has the MOST votes, it will choose the SECOND most voted for because 25 people did not vote for (and subsequently can safely be assumed won't ready up for) crossfire. An EXAMPLE: 20 people vote Crossfire 15 people vote Cult Cross fire will fail if the 15 people choose not ready for it, but the vote will pass Crossfire. The system should accept that as the likely outcome, and post the following message: 25 minimum vote for Crossfire not reached, round type: Cult This should be the case with all of the game types though. The one with the most votes that has votes equal to or exceeding the minimum number of people readying up should win. This is because the people voting should ALSO be accountable to ready up when the game type they voted for wins. For instance: I vote for Extended, and you vote Crossfire. I'm not really EXPECTED to play crossfire if my vote doesn't win, but I'm welcome to join if I CHOOSE to. However, because you SPECIFICALLY voted for Crossfire, you're EXPECTED to ready up for the game you VOTED to play. Whereas if in that EXAMPLE, Extended won, I'd be expected to ready up because I VOTED to play Extended. The key is, if you're voting, it's not that you should think, "I'm voting for the round type", you SHOULD be thinking, "I'm voting for the game mode I want to ready up for".
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Problem Virology requires Radium to perform just about anything. Not always is that available. Dead CMO, no chemist or Captain, no AI (That just happened to me), now I'm literally unable to perform my duty at all. Solution Very simply, a Radium dispenser (just like the virus food dispenser). Something that provides radium to the virologist so he/she can work without worry. If it was something that just slowed down work without having, then I'd say it's fine, but literally with the situation I was in, it made the role completely unplayable. I scanned the four virus trays I had, then cryo'd because there was nothing else I could do. Even if people got sick I didn't have radium to find a cure with. It isn't like the Virologist shouldn't be trusted with a supply of something they require to do their job with, anyway.
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Reporting Personnel: Cade Oneal Rank of Reporting Personnel: Virologist Game ID: bTW-agG4 Personnel Involved: - Fernando Gonzales, Chief Medical Officer, Offender - Jordan Hudson, Captain, Witness - Kobe Takenaka, Surgeon, Witness - Kontar Daguur, EMT, Witness - Lunea Discata, Pharmacist, Witness - Mathew Nithorn, Surgeon, Witness Time of Incident: 12:41 Real time: 6:43 PM PST Location of Incident: Medical Comms (While I was on shuttle from Odin) Nature of Incident: [ ]Workplace Hazard [ ]Accident/Injury [ ]Destruction of Property [ ]Neglect of Duty [X]Harassment [ ]Assault [X]Misconduct [ ]Other _____ Overview of the Incident: The CMO made a threat to surgically remove my kneecaps if I was incompetent before I even had time to arrive from the Odin. No words were exchanged before this communication, and it demonstrated that the CMO was incapable of even the simplest forms of management to me. Did you report it to a Head of Department or IAA? If so, who?: Hatius Black, IAA Actions taken: I reported the incident to IAA and to Warden Rocco Nash, in the event that ISD could be involved with such threats. Additional Notes: This rash and brutal threat came before I even made contact with a single crew member. Per Warden Rocco, I did not enter my department due to the hostile nature of the CMO, and because of that hostile behavior, no work was able to be completed in Virology.
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I think this is the best solution as well. Honestly, if you vote "Crossfire", but then don't ready up for crossfire, if that 25 player mark isn't reached, why did you even bother voting? Another things I'd recommend, gray out any option that there aren't enough people for (ready AND non-ready). 22 people on the server? Crossfire is grayed out because it's impossible for 25 to ready up for it with only 22 online. This eliminates the option of even trying to troll at later times.
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Chronicle of a Suicide Foretold, by Paris Fawkes
Korinra replied to Kappa's topic in Character Stories
It's too bad that cannon, an officer destroyed that note and no one ever read it. I saw that happen. -
Jorge Moberly's Armband (Possibly available to all?)
Korinra replied to Korinra's topic in Denied Apps
https://www.smartpakequine.com/pt/medical-arm-band-8852?utm_source=cpc&utm_medium=google&utm_content=shopping&utm_campaign=kt_shopping_tes&utm_term=18852&gclid=CjwKCAjwk9HWBRApEiwA6mKWaf4nn1Zm7CNySGgMP6NMS4rHtmKGtlIe97JH8Pb-UBYYp89I22jSwhoCnYIQAvD_BwE It's not relevant though, we could call it Medical Alert Band. -
So this came up as a result of a comment in Discord. Xenobotany has the ability to make Modified and Mutant fruits/plants. However, unless there is something specific about them that makes them look mutant, why should people KNOW they're mutant? I mean, a yellow apple is clearly mutant, but a red apple that produces cyanide isn't. When you bite it, sure the taste is a give away, but then it's too late. However, as it is now, "You see a mutant apple, it looks delicious... maybe?" Well why on EARTH would you ever willingly eat that? Here's my proposed change: 1st) All mutant/modified fruit continue to keep the unique numbers they do now, so the system knows what they all are, however they all look like, "Apple" or "Orange" or whatever. A xenobotanist can use the scanner to identify it as unusual, and it's properties, but otherwise they look normal (unless you mess with obvious traits like color or bio-luminescence). 2nd) The fridge will need an overhaul, as it should also identify the different mutations/modifications. I'd recommend adding a console in the room where the table is, something that lets you catalog/name all of your fruit. So in the computer, when you add a new apple, it identifies it as Modified Apple #45, but you can rename it to "Juicy Apple" to identify that it has a high output. Of course, this ONLY names it in the storage, when you take it out it still just says "Apple". Think of how the Virology system works, except now with plants. You could even have a simple notes field for adding notes about the plants. The RD could have access to this list too, so a traitor would have to have a clever way to code the information for himself to know what it means. This also allows extremely bureaucratic xenobotanists to print out their work and hand it in to the RD at the end of shift (like THAT really matters). 3rd) For added bonus, make the Xenoflora paper able to be filled out on the same console, and then printed pre-filled out. It wouldn't really change anything, except aesthetically it would feel more futuristic than a piece of paper on a clipboard. Plus the console can except the RD stamp/signature remotely from the RD office. Again, that allows the RD to look over the research results remotely, like a real science lab would have. This one is more optional, as is the RD having remote access to any of this, but it would be a nice touch.
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What about this: 1/day after a non-antag round, you are awarded an antag token (Max 1). This ensures you ONLY get one antag token EVER at a time. Admins can give an antag token at their discretion on a case by case scenario. Antag tokens don't make you a definite antag, but instead ALLOW you to be an antag. At the end of the round, (L)OOC chat/dead chat silence, and a silent vote is given (results never get displayed, but admins can see it). 2/1 vote positive, antag is refunded their token. 2/1 vote fails, antag is not refunded. The antag IS alerted to if it failed or succeeded (then chat turns back on). Antags can still turn off antag roles to avoid wasting their token if they're not in the mood to antag, or turn off roles they're not interested in antagging as. Blacklist option - If admins find that certain people are constantly downvoted, or if they witness antag rule-breaks, they can blacklist people from antagging for certain amounts of time or even permanently, simply by taking away their token, and setting a day tracker to refuse them a token for X days (or and option for permanent). Any round that a player RPs REALLY well, if an admin sees, they can award an antag token despite using theirs for the day (but asking for them to look is an automatic no), this encourages good RP whether you're an antag or not. It also encourages people to better themselves in RP, because they never know when an admin might notice.
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Part of the problem is, if you use antag weapons/abilities, people seem to IMMEDIATELY know what you are for... some odd reason. So stealth becomes the best tactic. Know what makes for bad "RP"? Being silent. How many times does a person in a blue pointy hat show up and people start shouting about "Wizards" over the comms? Sorry but what the fuck is a wizard? If you see an antag, try describing what they're DOING. "Hey there's some guy here with no ID. I swear to god it looked like he vanished!" But even that is code for "Ninja/Wizard" and everyone goes to code red. What if the guy talking is just a loony bin? The best round I've ever been in for an antag was a vampire round. I got caught by a vamp, and when I went to medical I described it as "I feel really weak for some reason, I think I overexerted myself moving heavy stuff". They kept asking questions that would LEAD to vampire (as they already determined it was blood loss), but I led them on with useless facts like, "Oh how did I overexert? I had to move a field generator, those things are huge and heavy". IC there's NO excuse for claiming vampire, so they just got frustrated, and asked me to leave. Meanwhile OOC I knew WHO the vampire was, and even got caught by her and her vampire friend a SECOND time, because ICly I had no clue. The best part was, she blinded me AFTER he wiped my memory. I started trying to plea with HIM that SHE was a monster, meanwhile knowing OOCly HE was a vampire too. The officer who was there also bought into it and acted SUPER confused, because logically speaking I looked crazed, but the terror was real enough to warrant suspicion during the code red. Meanwhile the male vampire played it off claiming "We ALL heard the voices, me included!", which just further confused the officer. To me, a bad antag is someone who is so blatantly the bad guy and so vocal about it, that the crew can't deny he's the bad guy, and manage to capture him in like 10 minutes, or someone who ends up doing NOTHING as an antag. A good antag is stealthy long enough to secure the victory THEY need, then either escape, or blend into the crowd in the shuttle (or take the shuttle alone). A good antag doesn't need to RP with everyone, but should RP when appropriate. Here's a fun thing for an antag to try. Got someone captured? Tell them your whole plan before killing them. Do a 'bad guy' monologue, ESPECIALLY if it's the CSI/HOS/Detective you've got. "You were so close to finding me, Mr. Anderson, but you made a critical mistake. You thought I didn't expect you to get this close!" That would be a hilariously 70's style RP, but to get to that point would nearly be luck. Plus with the invention of suit sensors, it's hard to RP like this, because before you could finish, Medical is already reporting to Security where their missing Detective is. This is why it's easier to just capture/kill, then hide the body and move on. The best I've ever done for RP as an antag isn't really great, but it offered closure. I was tasked with taking someone's leg off. I stun-penned them, dragged them into maintenance. Then I took off his headset. I tied him with cable cords and said, "Sorry mate, you're parents owe someone very powerful a lot of money... so don't take this personal right?" I chopped off his leg, then welded him in a cabinet. I ditched my gloves and changed uniforms, careful to destroy the evidence by incinerating it, thinking that the only way to find me would be if someone thought to check the incinerator, and went back to my work. I mean, I did my goal, I TRIED to RP, but because no one ever found me to be the criminal in question, there was no more RP I could bring to the round. I did my job fairly early on, and the rest of the round felt like Extended. That's kind of why Autotraitor at least helps by ADDING more RP scenarios, but each one might only involve one specific person. There's not really a way to make MOST roles involve big groups.
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Jorge Moberly's Armband (Possibly available to all?)
Korinra replied to Korinra's topic in Denied Apps
I mean, in the real world that's what they're called. There are two types: Medical Armbands hold useful information about a patient, and emergency medical armband hold information in the case the person becomes incapacitated and can't tell the doctors what they're allergic to or what medications they're on. -
BYOND Key: Korinra Character name: Jorge Moberly Item name: Medical Armband (Mute) Why is your character carrying said item to work? Jorge recently developed muteness due to injury, as such he'd like an identifying piece of gear to indicate he is mute. While most might overlook it, the idea that he's TRYING to tell people is the best he can offer. Item function(s): Three simple functions. 1st, right-click gives you an option "Label", which allows you to select disability/disabilities from a list. Second, would be a Object adjective "Point", which points to the armband, which might look like this: "Jorge points to a Medical Armband (Muteness) on his arm." And finally third, like other armbands, it attaches to the arm slot of uniforms. Item description: A medical identifying armband to let others know of necessary accommodations. Item appearance: An armband that's white with yellow markings. How will you use this to better interact with crew and/or stimulate RP? Being unable to speak verbally, it'd be nice to alert people without having to play charades. Additional comments: This could be useful for a lot of things, and for a lot of people. Might be nice to have a few spawn in Medical as well to give to patients by their request (or necessity), or even to add to everyone's Loadout options.
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@b[mention]ben10083[/mention] That's right, The problem is, as a CSI, my only recourse is getting information and relaying it to the HOS/Warden/Captain/Powers that be. CSI doesn't process the arrest. What I'm asking for is more strict enforcement, where if your evidence is all over a scene, even if gut instinct and metagame knowledge is that you didn't do it, your evidence says you did.
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As of right now, CSI has become simply unplayable. Unfortunately, it's not the fault of the code or staff, but rather with other players. In the last four rounds I played CSI, all the evidence was tampered with (not all of the scenes, all of the evidence at all of the scenes). Every body was moved/touched/taken, and some even revived without even alerting CSI they were ever dead. Here is a list of everything you should do when you find a body: Call security NOTHING ELSE The order of events for a dead body then following are: 1) CSI performs autopsy and collects evidence. 2) Janitor cleans when CSI is done. 3) CSI investigates evidence to first, determine it's not suicide. If suicide, turn in case report, and attempt to borg the brain. If NOT suicide, the body is returned to medical for revival. 4) CSI works on figuring out what the evidence means and reports to HoS/Warden/Captain/whoever else needs to be alerted for warrants. 5) Warrant is issued, officers arrest. Detective begins investigating alibi and stories of all involved with the evidence. 6) All information is collected, and judgement is passed. Any other situation, the CSI is really just a system of identifying possible suspects for any crimes with no witness. If there IS a witness, usually the Detective does all the work. If the witness is an officer, the officer does all the work. Why Medical thinks that a dead body means they need to go 'rescue' it is beyond me. Just think about how you would react in real life, you'd call police to come investigate, when they collect all possible evidence, THEY call for medical/coroner to come pick up the body. As is now, CSI really does nothing since everyone just ignores the possibility of evidence. An example: A known suicidal person is reported dead. I arrived on scene to see medical breaking into the room by tearing down a wall. Medical cut down the body before I even SAW it hanging, but I heard it before I got there, kinda metagaming for me to say it was a hung body, but what choice did I have? The suicide note was picked up and crumpled by an officer. So here's the evidence I have: Fingerprints... EVERYWHERE, including on the method of execution (the wire he hung himself with). A tampered with door, and a tampered with wall, two signs of forced entry. A victim who suffocated and had injuries to the chest (was that a struggle? was it not? WHO KNOWS?) A crumpled up "suicide note", that I have no way to verify the authenticity of. It looks like a murder scene from the evidence. OOCly I KNEW what happened due to post-round chat. He broke into the door, wrote a suicide note, then hung himself, as expected. The body injury came from cutting him down (which I would have been able to note when photographing him hanging. Evidence in THAT situation: 1) Tampered with door by victim's fingerprints 2) Body hanging with no injuries 3) Suicide note with victim's fingerprints and no one else's HARD to deny the second one, first one kind of gray huh? The argument, "You saw me cutting him down" came up. Ok, I was there by CHANCE. What I saw was someone tampering with evidence before calling for Security, that is SUSPICIOUS. YOU are now my prime suspect. I'd like to see Wardens, Captains and HoS' that are willing to 100% trust the physical evidence, no matter how obviously tampered it is, and just arrest the wrong people because they had the audacity to fuck with dead bodies. It would be HILARIOUS to turn in a report like the first one, and the HoS to say, "Well it LOOKED like a suicide, but the injury and fingerprints lead to him, and you say you SAW him cutting down the body?", then that person spends the rest of the shift in a cell for murder. THAT would be hilarious.
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Remove them... seriously that's my request. EVERY single round I've played Xenobotanist, three carp spawn there and no one ever kills them. So PLEASE for the sake of science, remove the windows. They serve no purpose, and just make me into Carp food or force me to leave my office (on the OFF chance I actually HAVE power). Please dad? Please let me have a shift where I can stay in my office for a bit?
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[Resolved] Character Complaint: Julian McCoy
Korinra replied to AllyBearsley's topic in Complaints Boards Archive
I was there in the round where he served the nymphs. I remember seeing the HoP complain about them over the coms. I thought, that's kind of sick, but to each their own. I enjoy exotic food, maybe this is exotic in some place, but I'd never try it as they're intelligent beings. I ignored it for the most part, as I was a Xenobotanist that round, it had nothing to do with me. Later on I found out he ordered Exotic Seeds, which at the time I didn't put together he was trying to get more Diona seeds most likely, but when I went down there I found a dead Diona plant to confirm the HoP's story. A lot happened between me an a Cargo tech, but the Quartermaster assured me that the Exotic Seeds were denied. My department was overrun with carp just outside, and the Security team stopped responding (later I found out they had died to the carp onslaught). Because my department was no longer safe, I went to act as a normal botanist. As a Xenobotanist, I thought it would make sense to offer my work in the botany lab which was unattended by a botanist. So for some reason, the borg bolted open the doors to botany so that an Assistant could pull double duty as a chef and a botanist, that understood not only how to use complicated botany equipment, but how to cook like a master chef. I don't have a problem with an Assistant growing basic plants in the public growing area and providing the fruit to the chef or service borg, but growing exotic plants like diona, knowing how advanced equipment like the plant scanner works, knowing how to cook exotic food (IE the Diona), I mean... he's an Assistant. The reason he shouldn't have been in botany is that he shouldn't have known how to use sophisticated botanist equipment. My character was my Xenobotanist character, so it would make sense that I could use regular botany equipment to grow normal plants, that's something that's done often in Xenobotany when splicing genes, but for an assistant to know how to use that equipment one would wonder, "Why are you just an Assistant then?". I'm sorry, while he was generally a decent RPer, and a comedic character, it did bug me that he both had access to and knowledge of the departmental specific equipment. If he was in the kitchen whipping up soup and basic foods from simple plants grown in the public area without the aid of Botanist equipment, that would be different. An Assistant is very specifically a general worker who is basically a gofer. "Go down to Cargo and pick up my crate", "Hold these while I work on this", basic instructions kind of worker. Someone who could be able to do simple jobs like, "Here's a mop, clean up the med bay lobby of all the dirt". While I don't see him super often, I will agree with Ornias as I saw most of that round taking place. I think the Captain even came in late to the round, and got mad that the borg opened the door for him (which honestly I don't blame that at all), but she didn't bother since nothing was damaged and a shuttle was coming for end-of-shift. I never have been a department head where he tried to butt in, but he did seem to want me to leave the botany lab despite me being a Xenobotanist. He made a comment that I was "getting in his way", even though out of the two of us my character was the clear expert in plants. If anything, he was in MY way, despite me being polite to him. I mentioned something about how he was growing his plants and he spoke with authority that he knew the extremely specific details about botany, such as optimal light levels for specific plants. Sorry but that is not something your garden variety Assistant knows. That's botanist/xenobotanist/RD knowledge. If I were HoP and he did all that, I'd have his ID terminated for the round and have him restricted from entering any department without permission. -
An Actual List of What Is And Isn't Contraband
Korinra replied to Snakebittenn's topic in Completed Projects
The problem with a full list of what isn't allowed is that for IC reasons, you can't assume to know what some contraband is. Some things are only really known by an HoS, or even only by an HoP or Captain. The syndicate itself is not public knowledge, so finding TC items is like finding some "weird thing". I can say with all certainty though, there are 'contraband' items everyone should know. Guns of any kind without a permit, knives of any kind without a permit. Basically if you can't get it in your department without ordering it, you probably shouldn't have it unless there is an extremely good reason to. Even if it isn't contraband, sometimes having items from other departments might even just fall under "suspicious behavior". A bartender running around with insulated gloves is usually not necessary, they shouldn't know how to work with electronics anyway for the most part. This wouldn't be contraband, but it would be suspicious. Think realistically, if you wouldn't be allowed to bring an item into an elementary school, or it isn't something vital and necessary to your specific function on the station, it's probably contraband or suspicious behavior for you to have it. The station is EXTREMELY specifically crafted that all vital equipment SHOULD be available to you at all times. Security gets access to weak weapons, science to dangerous experimental devices/materials, cargo to an ordering computer, medical to chemicals and bladed objects for surgery, kitchen/bar to food and food service equipment. If you need something that isn't provided, ask yourself OOCly, "Why would a ever need a specifically to do ?" Here's an example: "Why would a Janitor need a boot knife to clean the station?" "Why would an Engineer need Ambrosia to keep the station functional?" "Why would a Roboticist need Insulated Gloves to work on robots?" See how one of those you could give a really simple answer? "Well to avoid getting shocked by electronic components of a robot". If you can't formulate a convincing answer that wouldn't seem like you were 'trying to get away with something', then you probably have a case for that item. If the answer is "to defend X", or involves altering the state of something/someone's mind, then chances are no you don't need it. If there's a specific question of need, where you think you DO need it, confront the HoP or Captain, or if it's a weapon, confront the Captain and HoS, and simply state your case. If they deny you after you've made a significant case for the item, then their judgement is you don't need it. If those people aren't present, assume they said no. -
So much good news coming in from this thread! <3
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Natasha Kaijaux - Personnel Profile/Feedback
Korinra replied to HumanRev's topic in Character Stories
http://skaagz.tumblr.com/ That's the OP -
What if it just had each plant as a folder, and each plant had all of it's stats when you open it. However, with almost every disk on station, you could always just use the disk in your hand to clear it.