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About Jasorn
- Birthday 30/07/1999
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gaming
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Illinois, USA
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Byond CKey
jasorn
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Jasorn's Achievements

Plasma Researcher (22/37)
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Something like this please, another solution I was thinking of is to rebalance (fix?) mechs because as they are right now without a PEAC or EMP it feels like they are basically invincible to any weapon, especially fighting simple mobs with them lol
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Uhhh because it's one of the only box that has "max_storage_space = DEFAULT_LARGEBOX_STORAGE"? Yes you can cram big stuff into the normal boxes yeah which I find weird as well. But the sharps box holding 50% more ontop of just not making sense as to why it should hold so much in the first place is why I was willing to limit it to small things
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I'll just post here since I was the one that noticed it being abused, yes it's easier to just not break the rules and use the item as intended.. but also it just doesn't make much sense you can shove a whole medbay worth of supplies into the thing, seems like an oversight. Some things you can't ever mechanically stop rulebreakers from using, like a crowbar to bash a random guys head in, that's where mods come in. It's a simple fix I put up a bug report for, and I might fix it myself when I feel like it.
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Restricting the Expeditionary Channel (just a little bit)
Jasorn replied to Stripes's topic in Suggestions & Ideas
Yeah just default it off, the headache part was 90% of the crew saying "uhh whats the frequency again..?" As for mining, in my experience people would just pick some random frequency to use, but generally everyone agreed to use the expedition one for the fancy color and consistency between rounds. Picking a random frequency is still an option miners can agree on, that or just talk in operations radio and annoy the hangar techs and machinists lol -
I will say your activity on the server has been very good, and have good interactions with the community and in-game roleplay. Looking at your experience and GitHub I think it's worth a +1 on this app to get another dev on the server. I can't speak for the dev/staff team and how you'll fit in there since that's not my place, but I think it's definitely worth a serious consideration to help lighten the load with big projects or fixing of issues. I hope your app goes well!
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I'll throw my hat in the ring as a mining main, the amount of deaths I've witnessed from only fractured feet/legs is pretty sad. I've had talks with people that play mining or medical whats better, some have said allow splinting on voidsuits, but I think the root cause is just how quickly you get put into heart failure from seemingly a minor injury. I agree there needs to be a cap per injury on the pain, as stated above if you're broken bones across the board sure, but one without any other ailments should have a cap.
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True, and I agree with the open air between decks causing massive issues. The amount of times the Intrepid has landed with terrible atmos, and one (1) airlock opens to the north and now the entire hangar, room outside EVA and lifts, central ring deck 2 AND 3 are flooded with the bad atmos. So more lockers would be good I'm not sure how viable it is to add 69 of them without a ton of clutter Edit: forgot the hangar area was changed so now its two airlocks between the Intrepid but still
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I assumed that's what the emergency survival box you spawn with is for, if you can't reach safety instantly you throw the mask and tank on
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D&D party thinking they fought the worst in the campaign :clueless:
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hi
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Reimplement options to lock icon scaling at 32x32/64x64/etc.
Jasorn replied to Carver's topic in Suggestions & Ideas
I don't use it myself since my 1440p monitor doesn't play well with it, however basically everyone I've ever talked to on a 1080p monitor hates this change from months ago, their game is now blurry for seemingly no reason, bring it back -
The kitchen needs a marinade injector
Jasorn replied to chaotic_idealism's topic in Suggestions & Ideas
I agree, anytime I play chef and want to customize my dish flavors for extra fun/rp I run to hide out of view because its so strange seeing the chef suck out food into a syringe and push it into a beaker, then push it back in