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  1. @Marlon Phoenix I just checked the relevant sprite files [ https://github.com/Aurorastation/Aurora.3/tree/master/icons/mob/human_races/tajara ] - we do not have tesla limb sprites
  2. So the idea is that 'nathi should be strong in combat, but hard to heal - do I have that right? If that's the case, then this will not actually achieve the desired result - as I mentioned you can get away without ever using bicard in medical. If this is the intended goal, consider an alternative: Make them good for in-atmos fighting, and horrid EVA. They are cold blooded more-or-less (the lore is not particularly clear on this AFAIK, but I may be wrong), and get away with using EVA suits without heating units. Want to fight a 'nathi smartly? Vent the atmos. Give them smart ways of being beaten instead of something that's just annoying for those around them.
  3. Can you get me some ref pictures? I'll see if I can make some concepts/sprites. We can use discord if you prefer it (I do - Naelynn#1337 )
  4. This would make Unathi vaurca-worker-tier when it comes to wound/pain avoidance. Yes, I do have entire rounds in medical where I never use bicaradine and wing everything with surgery/normal regen/bandages, so it would still allow them to play properly, but 20 organ damage per 10 bicard seems insane.... I don't know, It's just I'd rather each species have a obvious strength and obvious weakness, rather then maybe-strength that has downsides and just muddle them all to be sort-of-shades of the same thing
  5. I'm actually inclined to agree with this suggestion. Why? Because despite humans supposedly being persistence hunters who can jog for hours if in shape, your average Taj can outrun them forever by walking.
  6. What's the difference between tesla prosthethic and a normal one? Is it just aesthetics or do they actually do something special? I'm interested in this, but I need to know how difficult it'd be
  7. I voted yes, but my vote should count with an Asterisk. Why an asterisk? Because it's simultaneously super easy to die, and almost impossible. ------------------------------------- Easy to die reasons: Any burn damage causes infection almost 100% of the time. Even something as small as an electrified grille. If not treated almost instantly, any electric/laser shit is going to be lethal over extended period of time. Shrapnels deal damage. No it is not fixed. They do not just deal pain damage. Try playing an ipc [who are immune to pain] and get a shrapnel. You will constantly be taking damage. As such, any shot that leaves a shrapnel has a chance of just destroying you if left inside for a long enough time. Arterial Bleeding is extremely lethal. It removes huge chunks of blood and blood is needed to oxygenate the brain. Lack of oxy in the brain. Lasers vaporize blood. This when left untreated allows the person to die from lack of oxygen to brain. ------------------------------------- Hard to die reasons: If you have good medical, it is impossible for anyone who gets into medbay to perish. See: Alkysine / Brain Organ Repair Surgery meta. You can have a patient with LITERALLY all organs necrotic who is simultanneously bleeding out, as long as you are using one of those two things, they are alive and can recover. ( I know. I did this as a surgeon. This exact scenario. ) You can literally just prance around in space and give 0 fucks. Void is just a minor inconvenience now. An unprotected human can easily survive for over 2 minutes while still being able to move. A bit of soapboxing + relevant for explosive weapons. (See: https://science.howstuffworks.com/question540.htm - You should be able to move somewhere around 15-30 seconds MAX. Then you do survive for up to 90-120 seconds, but you are unconscious and just hoping that someone else helps you.) The only way to kill someone with ballistics fast is to aim for the head. Head has lower hit rate than torso. If you do not do this, the other person remains combat capable for retarded long periods of time. The best way to kill someone with lasers fast is to aim for the torso. You aim to remove blood from their system and proc unconsciousness from lack of oxygen in the brain. Thus you require best chance to hit. However, this will usually just K/O the target and allow them to survive the encounter, as the brain is not getting directly damaged. ------------------------------------- Tl;dr: Brain med makes it very difficult for someone to die fast, while making it stupid easy for someone to die slow. For players who often play characters that are isolated from help like myself, I suggest nerfing the long term death scenarios. I am all up for having low lethality combat system.
  8. Basic Information Byond Account: Naelynn Character Name(s): Discord username + tag: Naelynn#1337 Age: 26 Timezone: GMT +1 / Central Europe When are you on Aurora?: Very often. Right now pretty much every day all day, however, I'm also currently applying for a job which would mean I play pretty much throughout evenings. So right now about 14 hours a day, in the future probably an actual reasonable amount. On the weekends should remain the same. Experience How long have you played SS13?: My account was created in 2017 solely for the purpose of playing SS13. How long have you played on Aurora: Ever since account creation. I don't like how other servers play out. How much do you know about SS13 (Baystation build) game mechanics?: I'd like to think I'm familiar with almost all of them, including obscure things. Primarily because of how long I was playing, and how often I jump to digging in the code to understand the details. Not to mention that I do not shy from reporting things or even fixing them myself when available, as seen with some of my PR's. Do you have any experience moderating for an SS13 server?: No. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes. Though I have issues being concise and declining. Have you ever been banned, and if so, how long and why?: Full banned? No. Antag banned? One week, due to an over-the-line example of power gaming behavior. Unintentionally banned? Yes, I have to play over a VPN due to my university internet connection blocking BYOND - this sometimes lands me in a permabanned IP and I have to bug an admin to unban my account as I change the IP. Personality Why do you play SS13?: It's an amazing game in multiple aspects. The absolutely bonkers-insane depth of the mechanics, the fact that everyone in the community CARES about the game and their server (Because if you suffered through the learning curve, there is no way you don't).. And to have fun with other people. This point specifically is a big driving point for me - that *EVERYONE* should have fun in this game. Not just me, or just few other people. Why do you play on Aurora?: Because I despise how hectic and honestly lol-so-random other servers are. Aurora has dignity that other servers don't. Why should we have animations and mechanics for farting?! It's really not necessary... Aurora also has the right pace for someone like me who really likes reading - unlike other servers where it's act-then-talk, Aurora strives for talk-then-act approach by actually encouraging role play! What do moderators do?: Moderators, in my opinion, are people who are veteran at the game and have a vested interest in helping others. Their focus should be on easing other people into the game and making sure everyone CAN do the things they want to do. There also is the part about moderators existing to uphold the server's rules - and I mean that with both interpretations being valid: Moderators should make sure that the spirit of the server's rules is upheld by the population, AS WELL AS being a shining example of rule-abiding behavior. However, moderators also are only people, and to err is human. It is fine to make mistakes, but one has to learn and accept critique of others. What does it mean to be a moderator for our server?: Moderator for Aurora specifically has to be able to distinguish between ic and ooc things - as we are a server uniquely focused on role play. This then has HUUUUGE implications on how things are handled. Because issues on Aurora can get extremely complicated, Moderator for our server should be willing to just say 'I don't know' and ask someone who has more experience. Furthermore, activity. Being a moderator is a /privilege/. One you have to work to keep. Why do you want to be a moderator?: I'm convinced I can do a good job. What qualities do you possess that would make you a good moderator?: I believe I am a very patient person, and strongly believe that I am open to opinions that contradict my personal views. On top of that, I think that my position as someone who spends many rounds ghosting anyway leaves me in a good place to be a moderator. Furthermore, I like to be very deliberate with my actions. Also honest... often to a fault. How well do you handle stress, anger, or insults?: I believe I do reasonably well, but at the same time I have some dignity - if someone will be genuinely pushing my buttons in an a-help intentionally, I might request for someone else to take it, or at least advice on what to do. I'm only human after all. We all are. Anything Else You Want to Add: I have previously applied for a moderator position here: Interview from that app is here: https://pastebin.com/f1UHTVSG Some of the replies have not been changed - the reason for that is simple. I still agree with them. Same with the interview. I stand behind my answers.
  9. Impossible. Bodies are no longer 'easily' wreckeable using explosives. Landmine is probably the weakest explosive that destroys turfs and the worst it does is break a few bones. Ninja's need an explosion that creates gib turfs to hide the evidence of their technology to accomodate their ... uh.. lore?
  10. This point has to be solved first. There are many research characters that INTENTIONALLY REFUSE TO DO RnD. Robotics is cool, but it's primary appeal is the results of RnD. If the only scientists are those who refuse to do RnD, you are stuck in a really bad place. Not to mention, do you really want to be bothered build scanning modules etc. every 5 minutes? You won't be able to leave it and do anything on the station because that annoying roboticist might want a part and won't stop shrieking at you until you give it because they are just sitting in their room unable to do anything.
  11. Ah, you're probably going to be disappointed in me 😧 To me it sounds about as loud as space asshole in game (just now went in game and tried) , but I know people can be a bit sensitive to the music. If it'll be too loud, I can easily reduce the volume by exporting the project. Thanks!
  12. Thank you. That's very high praise, genuinely. Maybe we can convince someone to add a jukebox to the bar? One that's behind the counter, so the bartender can DJ! Thank you!
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