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Naelynn

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  1. BYOND Key: Naelynn Total Ban Length: Permanent, applied on 26/10/2020 [dd/mm/yyyy] Banning staff member's Key: @MattAtlas Reason of Ban: Reason for Appeal: Please: - When the ban was applied, it was done so because it was justified. There was a clear and established pattern of behavior that pushed the boundaries. - I did a lot of powergaming, and was bwoinked for it probably way-more-than-average. In retrospect I believe this to be the case and I didn't want to waste anyone's time by pretending it wasn't. I've spent large chunk of the almost-two-years since this went down trying out a few other servers, but I never quite managed to find that something special that I was looking for. So I ended up quitting ss13 for close to a year. I've had time to focus on my life and grow as a person - that's allowed me to get a new perspective on things - especially myself. I do believe that the current me would have handled the situation differently - at the time I was in the mindset 'I have to know the rules so I know how far I can push without being punished'. Nowadays, I prefer to think like 'The point is for everyone to have fun. If only one person has fun, that means 50 other people had a bad time.' I'd like to formally request reconsideration of my banned status. Thank you for your time
  2. Please close this topic. No longer relevant as I have just been permanently banned from the server.
  3. @KingOfThePing I can post this app to the taj lore community and ask for their feedback. If they like it, I wouldn't mind spriting a less jank recolorable version of this for public taj use. Should I?
  4. Byond key: Naelynn Discord key: Naelynn#4585 Character Name: Narra M'rah Item name: Snow hunter's cloak Item function(s): Cosmetic Accessory (Mechanically identical to Poncho) Item description: Large fluffy cloak meant to conceal it's wearer in Adhomai's snowy plains. There are two holes in it's hood for tajaran ears. Why is your character bringing this item to work?: Narra is uncomfortable not wearing a cloak - she always looks for a way to hide her body and this cloak would help her do just that. How did your character obtain this item: She has saved enough money to purchase a high-quality cloak to be imported from Adhomai. What value does this item have to your character, and what story does it tell?: Narra has been bringing 'gruff cloak' loadout item since day one, I always liked the idea of her having a cape to remind her of the cold plains she came from. After the Tajaran Cold War arc where Narra cannonically suffered the effects of Venenum, I decided to rp her as 'less comfortable in her own body' - a side effect of the drug that she was exposed to. She's been seeking to stay more concealed ever since. This has been achieved via stacking two loadout items - Green Poncho and Gruff cloak, but that is extremely janky, barely achieves the desired result, and the colors on the items do not match properly. Sprites: In game version Additional Comments: Apologies if I missed something, first time applying for an item ^^;. If it would be possible to make the item hide eyewear when equipped, it would be perfect. Code used when testing item:
  5. Got it Looking forward to what you come up with @Zundy! If I can help in any way, hit me up
  6. BYOND Key: Naelynn Game ID: b9t-dvtD / heist Player Byond Key/Character name: Summer Snow Reason for complaint: Unrealistic Character behavior, valid hunting Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? It was ahelped as soon as it happened ~~5 mins before round ended, but no staff took it Approximate Date/Time: ~20 mins before this thread was posted Heist round, gimmick goes badly and crew isn't into it. We resort into a mediocre /ah fuck it, let's just bomb something where no one gets hurt and then have a little scuffle with sec and then bail/ after the gimmick fails to engage anyone. My team gets gunned down [which is fine, we were the bad guys] and I escape, wounded. Then I find out that one of my team survived, so I demand they be returned and in return I will leave without causing trouble. TCFL shows up in force and agrees with sec that they won't give the hostage. Some good RP comes out of it where my antag is shrieking about how command doesn't care about their personnel and would rather kill them over handing over a terrorist. A doctor more or less willingly surrenders to me and I decide to go for something risky since the round is ending. I head the main elevator to surface, Summer Snow following behind me. The elevator happens to have 3 other medical personnel inside AND a wounded patient. At this point, Summer Snow boards the elevator with me, and TCFL blocks the elevator. Thinking they are just being a bit too pushy and need a reminder to be realistic, I shout in character for them to leave the elevator and remind them of the fact that I have highly explosive grenades and combat with me will most likely lead to a lot of civilian causalities. And Medical staff who's in the elevator with me agrees, because DUH. When suddenly I see this shit. Snow decided that getting the valid is more important than any realistic rp. I do not think this is okay, and since the ticket was not taken in round, I am going straight here. Pastebin of the log as far as my chat will allow me to copy it: https://pastebin.com/kEv5hTF2
  7. I've played under @Soultheif96's command in the past, primarily under Sterben. There is absolutely no reason to question his in game knowledge. If there is any point upon which he could be contested on, it would be his attitude, which I believe has always been alright. Better yet, @Soultheif96 is showing a lot of effort when it comes to handling crisis's with A.D.A.M. - a vital skill for any command member. A.D.A.M. furthermore has excellent in game attitude. His characters also have a lot of personality - for example Hemostat preparing funerals for everyone who has gone on an expedition. I think Soul could do a lot of good as a command member, and should be given a chance to prove it. +1
  8. 1) Shields. Make them worthwhile. When was the last time you actually saw security or antags using them without me being involved? 2) Security voidsuits are laughably bad for supposedly 'armored' suits. To the point that the skrellian voidsuits under them work better as combat voidsuits 3) Mercenary rigsuit has 0.1 siemens mod. a.k.a: It's almost insulated. Just why. Let the thing be insulated, this is just an annoying value. 4) many items in the traitor PDA have questionably costs for their purpose. I can have a cane sword for [I think?] 6 tc. That I have to pretty much always have in my hand that does mediocre damage, or I can buy an esword for 8, deal waaay more damage and be able to just slap it in my pocket. 5) Shotguns need to be looked at. They are underused by pretty much everyone, I didn't use them enough to be able to conclusively say why, but I suspect it's the values on their ammo. 6) Why do wirecutters randomly do 1 more damage than every other tool in the tool belt, ONTOP of having a chance to cause bleed procs [including internal bleeding] [Excluding active welding tool, which is 15.] 7) As far as I can tell, experimental welding fuel regens fuel faster than it consumes it, if it is active but not being used for any purpose 8 ) Merchant life is hell because the crew does not have enough income to actually purchase from the merchant. The merchant code was balanced around LRP where people just dump all the cash they have to the merchant regardless of if they would be able to afford breakfast tommorow. Merchant prices need to be cut in half [cannot double crew income because news articles reference credits and etc.] 9) Why can the vault spawn with a /practice/ laser rifle. 10) Vault loot in general is hot trash and should be adjusted. 11) EVA Rigsuit can randomly slot a toolbox into it's suit slot, making it the single most powerful voidsuit short of antag-exclusive rigsuits. (It has no slowdown, has a 'ghetto backpack' in the toolbox, is insulated, can slot utility mods like RCD, Drills, jetpack...) 12) Duct tape is strictly superior to handcuffs is every aspect except role playing due to it's versatility. Make duct tape cuffs easier to escape from. 13) Surgical Drill randomly does the same amount of damage as surgical saw, even though one of them is a hard to use tiny precision drill, and the other a huge saw made to cut bones
  9. Type (e.g. Planet, Faction, System): Faction, Diona cluster Describe this proposal in a single sentence (12 word maximum): New Diona cluster, aimed at players not attracted to current lore. How will this be reflected on-station? Hopefully more Diona players. A new news article and maybe a tie in somewhere down the line. Does this faction/etc do anything not achieved by what already exists? Yes. Speaking strictly for myself, the current Diona clusters do not appeal to me and I find it extremely difficult to find enthusiasm to write a treeman character that I'd like to play. This faction will probably be the Diona equivalent of Zavod, which is one of the most popular human factions. Why should this be given to lore developers rather than remain player created lore? Recommendations from @Yonnimer and @Zundy who both contributed to developing this cluster. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not foresee? Yes, that's fine. Long Description:
  10. Whenever I've ran into Djikstra in the past, she's always been competent at her job and pleasant to deal with. Never had an issue with the player, so... ya, that's a +1 in my book. :)
  11. I played Narra with @KesterShadowHair's CE Hano. In the round, my character went through a traumatic Experience and the situation was handled by him in a professional manner. It was maybe a bit rough around the edges, but it's what I would expect from an actual work place boss to do for a real life employee. I believe he will be a good addition to the command staff players, and support this app. +1
  12. The.. .prisoner that someone dragged in there.... the prisoner that was used as a body shield.... The prisoner that shouldn't be there if you actually wanted to keep the prisoner safe.... that specific prisoner, right? Here's the deal. Antags have to make concessions to facilitate rp. They /COULD/ just take guns and go shooty bang bang, but that's shitty rp. So antags SHOULD try to talk first, and try to get some rp to happen. Problem with that situation? Security didn't bother RP-ing. The IPC was asking for their crew and granted you your officer, without further harm, as a good will gesture. Sec then runs away with the other prisoner and doesn't give a fuck. What happens? The IPC chases with their giant ass exo suit that you guys arn't equipped to handle and almost kills all of you. The antags WERE NOT GIVEN A CHOICE IN THE MATTER DUE TO LACK OF INTERACTION ON SECURITY'S PART. What mechanically happened is irrelevant. We are an RP server, so RP.
  13. Naelynn

    Nerf Cult Ghosts

    This topic has came up before here: Just like back then, I will keep lobbying for the nerf of apparition spam, and I still believe my proposed solution to it back then was an elegant one: Make apparitions not cultists + impossible to convert. - They can't use cult swords, - They can't help with runes, encouraging actual conversion of in game players. - If the cult wants to go the murder-aparrition spam route they can, they just need to find weapons elsewhere, and each dead apparition will bleed out their stock of tools [meaning no infinite armies]
  14. Hey @Lemei thanks for the feedback! I'd just like to comment on few of your points. -------------------------------------- Facts: - "Ran around with the rest of cult, stealth converting people via gunpoint." In that entire round I believe I had one conversion, which was a Janitor who wanted to keep his shotgun, so I had offered to let him keep it if he accepts a 'NanoTrasen bluespace gun license'. I had not even sought him out, he ran up to me and asked if he can keep the shotty, so I rolled with it. Hardly can be considered 'stealth converting' - After summoning, spent the round breaking into the back of the nuke centre to kill the two survivors whom you had previously force walled inside. Yes, because when Nar'Sie is summoned the round is essentially over and I did not want the two who were trapped there to have to wait until round end to be able to ghost. Furthermore, I spent well over 20 minutes speaking with the captain [and later HoS who came into the office], trying to give them some good rp and give them a chance to be converted instead of slaughtered. After that time, the cult mob bursted into the office and instead of allowing the mob to murderize people with little reason, I had walled them in and gave them a little more time. -------------------------------------- Personal opinions, comments and additions: - Crushered large parts of the armory despite already having a majority of security. At round start we had entirety of cargo AND security as cult. Later on some other officers joined but they were almost instantly converted. So what you are saying is that I took weapons that only my side had access to [because they are in secure lockers] and destroyed them? And somehow that is... powergaming? - Raided the accounts and bought tac armor + a bullup. I had pm'd the cult cargo tech that they can buy w/e they want with the money, but they didn't seem to care. Felt like a waste to not use it since I put some effort into getting it. /shrug. - Spam created nanopaste despite the fact there were zero credible threats. I do not remember exactly if this is the case, but I'm willing to believe it. Neither do I remember if there was anyone in robotics. Either way, would you accuse an organic character of power gaming if they carry bandages + ointment on them in case they get shot? Short of broken bones, there is no difference between having bandages+ointment for organic and nanopaste for an ipc. [Nanopaste cannot repair internal ipc damage without a roboticist to perform the equivalent of surgery] - "especially when this kind of thing is round after round, to the point where it's something of a meme" Interesting, because in another recent cult as Narra round I spent most of the round in a closed room trying to do a non-violent see-ghosts gimmick. In yet another recent round as an antagonist. In another recent round, this time as Ninja Nomad I had coordinated with traitors and enabled their gimmicks by coordinating rp with them and acting as inciting incident to what caused them to go bonkers. Round ended with me attacking people 0 times [Though I did use some leg actuator leaps to knock some people down for rp]. In this round I had even delayed my gimmick to try and save an officer who got screwed by the other ninja going mega-aggro and was bleeding out in a completely different part of station due to it being early into the round - it would be really shitty for him to die so early and miss most of the round. Later on in the round when medical was overwhelmed due to a disease, I wanted to have a person healed of their wounds, but medical simply didn't have time to even rp. Instead of making life even more hellish for the players, I just went and did the surgery myself. Sure, you could probably interpret this as power gaming if you wish, but I'd argue that my core reason is not to 'feel like a bad ass' [a.k.a power gaming] but rather 'Oh damn, the doctors are having a hard time, let's give them some space so they can enjoy the game a bit more'. [a.k.a focusing on making sure others enjoy the round more] In ANOTHER recent round, this time as Rev. Leader Azski, we had screwed up the game mode balance in favor of fellows a bit too much, so I had came up with a plan to correct it - the bioweapon story. [Instead of going mega-commando with 50tc and doing exactly what you accuse me of] The admins even seem to have liked it and started posting server wide messages about how it was starting to affect people! : D - Likewise during your previous trial, near every interaction I had with you as a moderator was poor. It always felt like you came into ahelps firmly on one side of the other, were somewhat rude, and generally lacked people's skills. Ouch. I'm sorry I'm not sure what to do about what you said here except accept your criticism and keep trying to be cordial and professional? Though, I'm a little confused as to how you got this impression in the first place, can you please post some logs where I was rude? I'd like to know how I managed to put that impression across. : ( As far as I remember, when I took an ahelp I was generally fairly slow in resolving it because I always went in and dug up logs for where relevant, or even went code digging on github to explain things that I didn't understand properly.
  15. Basic Information Byond Account: Naelynn Character Name(s): Discord username + tag: Naelynn#1337 Age: 27 Timezone: GMT +1 / Central Europe When are you on Aurora?: Early mornings or late evenings, depending on my schedule. Often both. Experience How long have you played SS13?: My account was created in 2017 solely for the purpose of playing SS13. How long have you played on Aurora: Ever since account creation. I don't like how other servers play out. How much do you know about SS13 (Baystation build) game mechanics?: I'd like to think I'm familiar with almost all of them, including obscure things. Primarily because of how long I was playing, and how often I jump to digging in the code to understand the details. Not to mention that I do not shy from reporting things or even fixing them myself when available, as seen with some of my PR's. Do you have any experience moderating for an SS13 server?: Yes, a trial that was running for a week in february. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes. Have you ever been banned, and if so, how long and why?: Full banned? No. Antag banned? One week, due to an over-the-line example of power gaming behavior. Unintentionally banned? Yes, I used to have to play over a VPN due to my university internet connection blocking BYOND - this sometimes lands me in a permabanned IP and I have to bug an admin to unban my account as I change the IP. Personality Why do you play SS13?: It's an amazing game in multiple aspects. The absolutely bonkers-insane depth of the mechanics, the fact that everyone in the community CARES about the game and their server (Because if you suffered through the learning curve, there is no way you don't).. And to have fun with other people. This point specifically is a big driving point for me - that *EVERYONE* should have fun in this game. Not just me, or just few other people. Why do you play on Aurora?: Because I despise how hectic and honestly lol-so-random other servers are. Aurora has dignity that other servers don't. Why should we have animations and mechanics for farting?! It's really not necessary... Aurora also has the right pace for someone like me who really likes reading - unlike other servers where it's act-then-talk, Aurora strives for talk-then-act approach by actually encouraging role play! What do moderators do?: Help players with whatever they need help with, handle OOC issues, make sure the round progresses smoothly, uphold the server's rules. What does it mean to be a moderator for our server?: It means that you should be even more responsible than a normal player and that you focus on primarily improving the experience for others. Why do you want to be a moderator?: I'm convinced I can do a good job and I care /A LOT/ about this community. What qualities do you possess that would make you a good moderator?: Patience, empathy, honesty, willingness to help in difficult scenarios. How well do you handle stress, anger, or insults?: I am capable of bottling things up and finishing my job without letting it affect me. If this bottling becomes too much, I know what my limits are and can request someone else to step in. However, this is rarely an issue. Anything Else You Want to Add: I have previously applied for a moderator position Interview from the first app is here: https://pastebin.com/f1UHTVSG Some of the replies have not been changed because I still agree with them. Same with the interview. I stand behind my answers. I have went out of my way in the past to invest time into players who were on a troublesome path. An example I can name during my trial was Kihatomai / James Praxton, whom I had a long discussion with and at least while I was there his behavior improved dramatically. Because I know it will be brought up, I wish to address the fact that I had my previous trial declined.
  16. Hello, I think I can contribute here to create a reasonable discussion. I've played on Aurora for a decently long amount of time and have whitelists for all races except Diona. I've also code-dived a lot and am very familiar with the nitty-gritty details of the game. In this game, the most powerful stat you can have is movement speed, and anyone who thinks I am wrong should take a look at the fact that the three most popular alien races are Taj [who have excellent movement speed], unathi [who have excellent sprint speed] and IPC's [who may or may not be fast, depending on type]. Movement speed makes EVERYTHING in the game more convenient. Your job? Easier if you get there 50% faster. Going to cargo to pick up something? Easier with movespeed. Hell, moving around as M'sai and NOT overshooting doors is still difficult for me sometimes. The map we have is massive, and any convenience is welcome for this reason. Not to mention the obvious combat perk of movespeed - if they cannot click you, you cannot be attacked. Have you ever tried fighting a sprinting zeng-hu with a suit cooling unit on it's back? Everyone makes a big deal out of damage modifiers, but I personally find them to be some of the most overrated pieces of code. Can a M'sai be downed with a single shot from a gun to the head? Yeah. But so can a unathi with a single attack of an E-sword to the leg if they are unlucky and get critted [Yes, the game has a luck-based crit system], so what's the difference really? Once you are unable to act/move anymore, you are literally dead in combat. And here's where humans come in: I also believe humans are in need of a buff, but I don't think they need anything special added to them. They already have something special: An absolutely gigantic stamina pool. Sadly, this goes mostly wasted as human sprint speed feels awful to play As you can barely even notice the difference between walking and sprinting. Except for the intentionally slow races [Diona, G2's..], no race should be slower when sprinting than another race's /walking/ speed. [Which is currently the case with human sprint vs taj/Zeng-Hu walking speed] Humans are supposed to be persistence hunters evolved species, which in this game is represented by their stamina bar, but this stamina bar is not used effectively for them. Yes, they have a gigantic stamina bar, but their sprint is really unimpressive. I think going from 0.9 human sprint speed factor to 1.2 or even 1.3 could be a viable change to give them something special. Additional rant: Only 'lethal' bullets security has access to by default are beanbags shotgun shots in armory. All lethal options are lasers. For god's sake Vaurca need a buff. Augments don't even work on them, their racial bag [cloak] has like half storage space of a normal bag, they can't choose sign to communicate without radio EVA, unable to stop bleeding is beyond ridiculous meaning that every cut, fall EVA, Gunshot or melee attack is lethal and their phoron tank can rupture whilst they have absolutely no way of getting the excess phoron out of their system. Literally the -ONLY- thing keeping them -PLAYABLE- is how ridiculous K'ois are coded to be for them as an all-cure to try to give them a chance to exist.
  17. Please, PLEASE do not remove Ai's, it would be a horrible mistake. The arguments that I've seen in past on this topic are: It shuts down antags. Not... really. You know if you played against me antagging. At worst, the follow verb is the culprit here because it's impossible to lose track of ai once it's ontop of it. That's about the worst I can say. Electrifying doors? Bolting them? Removal of those powers.... I have to honestly ask if you are insane when suggesting that. Here's why: The ai already has limited power of being malicious without being malf [and malf pretty much has explosions and gravity slams on top of the normal ones]. A big part of antag play is working with the ai in some way, be it sneaking around it's vision, trying to not catch it's attention in the first place, preparing escape routes if things go wrong that the ai can't stop you with... it makes a player feel like James Bond once you have it down. Not to mention subversion, the ai NEEDS to have access to those things. Literally the only thing I'm willing to step back on is that the follow verb is .... a bit too much at times. Otherwise, please leave ai be.
  18. Hello, I would like to offer my point of view here, as well as my proposed solution which I believe to be elegant and effective way of solving the issue at hand. The issue: Malf is a hated game mode due to the abuse of it's mechanics by most of the players who end up as a malfunctioning ai. Most notable of these is the Apc bomb spam and Shuttle Recall. So, how to solve this? Lock Malf AND Ai both behind a command whitelist. Yes, really, as simple as that. Cons of this solution: Harder for new people to learn ai and learn how command talks on their radio channel. .... that's it for cons that I can think of. Pro's: Command Whitelist players are eligible to have their whitelist stripped for poor command play. Ai COMMANDS cyborgs. This makes sense. Whitelist players have proven that they have good grasp on rp and are more likely to have good gimmicks than Joe Average because of this. Command Whitelist players are used to having to monitor multiple radio channels and are more likely to be able to keep up with the demands of Ai play than Joe Average. It is a small enough change that will allow the staff team to see if the issue is [as I believe it is] abuse of malf mechanics and insufficient rp, or malfunction ai game mode itself. Thoughts
  19. I have said this before, and will say it again: This pr is needed to make people stop believing that miners make more cash than NT-supportive captain characters [Because ATM THEY DO MAKE MORE.] Why? Originally this was extra visible due to the ability to purchase scratch lottery cards from the mining vendor. A miner could easily make over 30k credits in a round, making it clearly the most profitable job on station. Right now miner makes their ludicrous amounts of cash indirectly by selling to cargo - so even if they are not actually getting the cash, they still know that they brought in 50+k credits worth of things. Furthermore, this will balance out the discrepancy between cargo and merchant prices somewhat and make it feel less surreal at some of the random stuff.
  20. Absolutely no. This would be a ridiculous nerf to IPC's/Prosthethic characters everywhere. You cannot 'just change this' and expect it to have no effects. @Cnaym is making very valid points that people seem to dismiss out of hand. I'm going to point out the UNINTENDED CONSEQUENCES OF REMOVING FLASHES: 1) Wizard/Cult/Vampire/Renegade/Panicking Non-Antag crewmembers all have to now be dealt with using weaponry exclusively. 2) Command staff loses a valuable defensive tool and is left only with the most boring option: Just give 'em a gun. A.k.a: YOU RUIN CHARACTERS LIKE THEA MARIETTI WHO DO NOT LIKE TO USE GUNS - Because now they no longer have ANY means of self defense despite being VIP [Command] 3) Vaurca no longer have an obvious non-lethal means of taking them down, meaning: Prepare for Vaurca-sec-army 4) Synthetic flashes [Devices used to construct borgs] no longer make sense - why are they synthetic when there are no 'normal' flashes? 5) Overall massive increase in pain on station as the primary non-lethal non-pain tool of security gets removed for handling minor infractions. Say hello to more heart attacks for medical due to random pain procs And there probably is more that I'm not even able to think of. Random balance changes have to be thought through, not just thrown out.
  21. I'm not 100% sure on this, but I think this is already in game. AFAIK, normal ai doesn't get pda interception messages. Malf maybe does?
  22. I cannot deny this as there are too many hypothethicals. Tl;dr: in my opinion this would kill mostly any story there may have been on the station, but I can imagine an extremely rare series of events that could lead to this being a well recieved ending... but it is so unlikely of a possibility that I don't think it's worth accounting for. And even more so, if mercs/malf has such a good gimmick that they need a nuke for, they can always a-help for one.
  23. That is a fair point, but please do tell how does that further any story?
  24. You already cannot use radio with handcuffs. @Doxxmedearly is right.
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