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Naelynn

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Everything posted by Naelynn

  1. It already is an elite merc team, just hired by NT - ERT 'Phoenix'
  2. this is a point I will not budge on. Antags are notorious for gaining access to the station by multiple means - captain's id, emagging places, hell, just hacking doors works. Assuming low pop where the regularly is not command/ai, is the army supposed to just leave the hostile alone in the bridge..? Hell, not even bridge, how about RD's office? Or HoS's? What if there was command but it got killed? What if they have a hostage? Or what if you run them down into maintenance, and they just .. close the door behind themselves and you're stuck for rest of the round [Like what happened to me when I was keeping Kyres's ninja from rest of the crew]? When you call on a military force to assist you in a CRISIS you help them as much as you can. I repeat, they are the Republic of Biesel's military force, THEY ARE BOUND BY LAW AND BIESEL IS LIABLE FOR HOW THEY ACT. If a TCFL will go on to intentionally destroy the station or steal things, there are about a billion security cameras on aurora recording -everything- as well as all tcfl gear being simply too different from anything they could grab on aurora, so they'd be spotted immediately.
  3. Hello, you may know me from playing a lot of antags and decent amount of ERT rounds lately. After talking with my friends and multiple dead-chat chats, I've decided to draft a rework to ERT and TCFL. These proposed changes aim to make the two response organisations feel significantly different and provide the mechanical backbone to achieve that. ERT Changes: ERT is composed of an elite merc team that has funding for everything. They should be geared with very powerful weapons and suits with a lot of tools. They should have a stupid degree of specialization [Good thing as it is now: Security has it's own specialization, engineering, medical etc.] as they have funding to get any form of experimental or high tech gear they want. Their gameplay should be very lethal - high damage weapons, often requiring two-handing, easy access to painkillers and hyperzine on all members, and each rig should have it's module access restricted to general + it's department [leader rig is broken..] due to this specialization. ERT Should also have access to a unique general rig module fitted on all their rigs that essentially is an energy carbine just better - just call it something fancy - to really sell the idea that even medical trooper is ready to go apeshit at a drop of a hat, instead of giving all ert rigs access to combat modules [medical rig with laser cannon is a meme...] - General changes: - ERT-Egun is basically a copy of the normal Egun module, but it packs more punch per shot in both stun and lethal modes. - ERT Base no longer has rig modules lying around. They get what's in the rig, make them pick tools+weapons, not do chores and annoy lead by stealing shit from his office. - ERT Rigs should have no slowdown. - ERT Should have acess to more laser weapons and less projectile, include quad lasers, x-lasers, energy marksmen rifle etc. etc. - Laser weapons are more suited for their gameplay, as they can be used in short fights but they would run out of charge an become useless in an extended fight. - Encourage ERT to dual weild guns, or use two handed weapons. Speaking of which, increase the amount of two-handed weapons at ERT base and remove some of the ones no one cares about [hello stun revolver and machine pistols] - Security Trooper base should have access to tactical shields and chainswords [Esword is a signature antag weapon and shouldn't be given to ERT] to allow security troopers in assault mode to charge into close quarters situations at their leisure. No other shields or melee weapons [outside of tactical knifes] should be available, and the equipment should be capped at the amount of S-ERT rigs available. - Medical Trooper rig should have following changes: - Armor values changed to 50/35/70/80/30/100/100 [Specializes in laser and energy protection] - jetpack - IIS - COMBAT actuators - ERT-Egun - Combat chem injector - medihud - Thermals - advanced health scanner - Target chem injector [stocked with Bicaradine, Dex+, Dylovene, Kelotane/Dermaline, Oxycodone, Peridaxon and Spaceacillin -> it's not self injector, IT INJECTS WHOEVER YOU CLICK AT, INCLUDING SELF], - as well as a piece of experimental gear: Tranq dart launcher [Essentially the tranq sniper rifle in HoS office with limited ammo that cannot be replenished] - Engineering Trooper rig should have following changes: - Armor values changed to 60/70/20/20/90/100/100 [Resistant to physical damages and electricity] - jetpack - IIS - COMBAT actuators - ERT-Egun - Combat chem injector - RCD - Mesons/Material - Diamond Drill - Mounted Flamethrower - Nanopaste [Engi ERT should be able to fix a borg/ipc like medical ERT for organics] - Material storage [Literally just holds up to 50 sheets of each mat, comes filled] - as well as a piece of experimental gear: Suit recharger [Works similar to Exosuit energy relay - turn it on to regen rig from nearby APC's, something slow but constant, maybe 50/sec.]. When used on another person wearing a rig, it transfer 1k power to them. -> if impossible, then just steal ninja energy generator - Security Trooper rig should have following changes: - Armor values changed to 60/55/50/20/50/100/50 [really Good overall protection for most combat scenarios] - jetpack - IIS - COMBAT actuators - ERT-Egun - Combat chem injector - Nightvision - Security hud - Grenade Launcher [Flash/Emp/Smoke/Frag] - Mounted smg - Cuffer module [literally just cyborg cuffs] - as well as a piece of experimental gear: Assault mode [Makes the trooper move REALLY fast [slowdown becomes -5], gives the suit 90 resist to melee, bullet and bomb and 70 to laser, 500 power drain per second] {Sec troopers will literally be able to sprint into a place and be basically immortal gods of war... for maximum of 20 seconds. Weakness of this is non lethal takedowns, tranq's, walls etc.} - Lead Trooper rig should have following changes: - Armor values changed to 60/50/40/20/50/100/70 [Decent overall protection, but weaker than sec rig] - jetpack - IIS - COMBAT actuators - ERT-Egun - Combat chem injector - Multi visor - Datajack - EMP Shielding - Mounted Ion - ANNOUNCER MODULE [Literally just allows the trooper to make announcements] - Energy Net - as well as a piece of experimental gear: Portable Bluespace Inhibitor [Literally just what it says - prevents nearby teleportation. Yes, it's a ninja/wizard hard counter. Drains energy while active.. 100/sec? idk] Goals of ERT Changes: ERT overall becomes more powerful with this, but all of their gear just encourages them to rush in as big damn heroes [especially security]. They should feel fucking terrifying to fight against, and an absolute rush to play as. Each suit has a heavy specialization, but also a HUGE weakness - medical is weak to bullets, engineer to lasers, security to non-lethals and lead only really only has extra tools to deal with non-standard enemies. This will mean that prepared antag will be able to snipe each trooper with what's good against them, but must be prepared with all kinds of gear to be able to do so. ERT should fill the elite-super-soldier fantasy. TCFL Changes: TCFL should be slower and encourage team tactics instead of an individual power fantasies. Individual trooper should be weaker than an ERT, but they should have tools and equipment to work together in to a devastating effect. Instead of having departmental specializations like ERT, TCFL should be set according to video game military roles: Assault, Support, Medic and Commander. - General changes: - TCFL gear needs to stop being represented as a retrofitted mining gear. The sprites are good, but it shouldn't make people feel like they are getting help from a peasant crusade. Literally just name changes alone will go a long way. The combat ripley is the worst offender. 'Combat' meaning it has a ghetto laser. That's it. - The combat ripley should be changed to a different mech - something unique/signature to TCFL they would be encouraged to take on every single mission. This mech should come with an exo equivalent of the Gauss Thumper as a matter of course and move at the same pace as a rig-equipped Legionnaire. - TCFL needs to be given all access. They are Republic of Biesel's military force. Imagine calling for a military rescue force to assist you and you don't even give them access to the security department. This point is without a doubt the single biggest weakness of current TCFL. Janitor access for an army force is a joke. - All TCFL rigs are much heavier compared to their ERT Counterparts [slowdown 2, and have better overall protection but weaker specialized defense. They are differentiated based off the color of shoulderpads when deployed. - Unique TCFL-only rig module: Military health support [Similar to how leg actuators are just enable and forget unless you use them for mobility, once enabled it will always keep inaprovaline, tricord and tramadol in the user's blood. Does so by injecting 15 units of each into wearer when 0 of each chemical is detected. Auto Splints broken limbs.] - Military wouldn't use too dangerous painkillers like oxycodone as they could potentially ruin the person after their service is over. This module, alongside their generally tough armor, would be the reason why legionnaire's should be feared by antags - they are resilient and there's no easy way to shut them down. - Energy Barrier is a standard issue equipment for every single TCFL soldier. All [except heavy support's] weapons can be fired one handed. - TCFL should favour projectile weapons because they can stock up on ammo and use them for an extended period of time without having to resupply, reinforcing the fact that they are expected to handle long engagements. - TCFL should have access to deployable barriers [These should act similar to toppled-over tables - blocking shots from one direction, and allow peopel to stand on their tile if they don't approach from that side], plenty of breaching explosives and WAY more weapon choices. Deployable barrier has to fit into a combat belt. TCFL soldier should be expected to a primary weapon in suit storage, military or medical belt + webbings full of their chosen kit and energy barrier and thermal/energy knife in their pockets + rig of their choice. - TCFL Weapons should have very high damage but lack in armor penetration. Instead, for additional effects look explosive or ion payloads thumper rounds. - As an army that's trying to save costs, a lot of TCFL gear is standard-issue with little variance - As such their rigs should feel and look kind of similar and have similar base kit with only few differences to allow for the soldier to do their job. - Create few additional Thumpers weapons, all using the same ammo type. Thumper weapons lob large metal projectiles at high speeds, usually using much higher payloads per 'bullet' than other types of weapons. They should be TCFL Exclusive to highlight that while they have raw resources, they lack the technology to make particularly well refined and polished weapons. - Gauss Thumper: This should basically remain identical, a high damage, slow firing rifle that requires two handing. This should be in Support Lgn.'s room. It should be considered a standard issue for support Lgn's. This weapon should lore-wise be treated as packing enough punch to just breach tank hulls with the raw mass and speed of the projectile it lobs. - Thumper Bolt-Pistol: This should be a single handed pistol. Once it fires, it needs to be cycled like the hos's tranq rifle [manual reload] to really show that it's a clunky weapon. It's fire rate and damage should be lower than Gauss Thumper's, but the damage should still be stupid high for a pistol. THIS WEAPON SHOULD FIT INSIDE A COMBAT BELT and should be considered a standard issue secondary for TCFL. - "Hammerer" Thumper Shotgun: Uses multiple rounds per shot and able to be used one handed but makes the weapon only close-quarters viable while one handing. Shoots multiple thumper projectiles and at close range can even outdamage a Gauss, but it's lack of precision hampers it beyond that point. It should only be able to fire up to 4-6 times before needing a reload. It should come with an grenade launcher like bullpup assault rifle has. Primarily used by Lgn's who like engaging their enemies up close. [Think more like Scattergun than a combat shotgun - hits a large area in front of you, but if the enemy is not near you they will at most get hit by only one projectile, at which point you should be using the pistol for more damage] - Rechargeable Projectile Accelerator "RPE" Assault Thumper - this should be the weapon of choice for Lgn's who like to engage their foes at medium range. It should be considered the Thumper-SMG. It should only consume 1 thumper round per shot, and be perfectly usable with only one hand, and have the ability to switch to 3 round bursts. However, to achieve this fire rate it works like a hybrid of laser and kinetic gun: It has a laser-gun-like charge that allows it to shoot fast, but once that's expended it becomes only second thumper pistol. It should come with an grenade launcher like bullpup assault rifle has. - TCFL Medic Rig [White shoulderpad] - Armor values changed to 50/50/40/30/50/100/80 - Slowdown 1 instead of 2 - jetpack - COMBAT actuators - Grenade launcher [Flash/Smoke/EMP/Frag] - Military health support module - Medihud - Advanced health scanner - Target chem injector [stocked with Bicaradine, Dex+, Dylovene, Kelotane/Dermaline, Oxycodone, Peridaxon and Spaceacillin -> it's not self injector, IT INJECTS WHOEVER YOU CLICK AT, INCLUDING SELF] - TCFL Heavy Support Rig [Yellow shoulderpad] - Armor values changed to 50/60/40/20/70/100/80 - jetpack - COMBAT actuators - Grenade launcher [Flash/Smoke/EMP/Frag] - Military health support module - Optical zoom [ zooms camera out, allows you to see more, doesn't stop movement] - Multi visor - Thumper ammo storage [holds a bunch of different ammo types for TCFL Thumpers] - TCFL Assault Rig [Red shoulderpad] - Armor values changed to 60/70/50/20/70/100/80 - jetpack - COMBAT actuators - Grenade launcher [Flash/Smoke/EMP/Frag] - Military health support module - Mounted SMG - Multi visor - TCFL Prefect Rig [Blue shoulderpad] - Armor values changed to 60/70/50/20/70/100/80 - jetpack - COMBAT actuators - Grenade launcher [Flash/Smoke/EMP/Frag] - Military health support module - Multi visor - Announcer Module - Jammer Goals of TCFL Changes: TCFL should feel like like foots-on-the-ground grunts. Their commanders don't want them to die, they have very, VERY good defenses and are capable of locking down checkpoints and securing areas. They lack in civillian specializations like engineers or hackers and they lack in specialist gear, and individually they don't have the raw power of ERT Soldiers. However, a TCFL squad should be very capable to adapt to most situations where they would be required [Most of their work is NOT on aurora!]. They should be slower than ert, but more thorough. Think about how military would sweep a station, room by room, always covering each other's back. Their weakness are things they cannot prepare for - enemies with extremely unusual gear like Ninjas and Wizards, Armor piercing weapons that get through their defenses and hit and run tactics are all something they struggle with. That said, fighting them on their terms, in fortified position or being systematically ground to death in a siege scenario should be a remarkably bad idea. TCFL should fill the gritty-soldier fantasy. Please, PLEASE provide your feedback. I've tried to account for everything, but there's obviously things I missed. However, I believe that ERT/TCFL should both feel powerful and potentially overpowered, as they are expected to close out the round when being called. Killing either of the two factions should be hard but possible - ERT should be difficult to manage due to their lethal weaponry, ridiculously fast movement [0 slowdown + free hyperzine] and extensive suite of gadgets. TCFL should be difficult to manage due to their resilience and ample supply of military-grade gear.
  4. Right, here's my take on the situation from 2 sources: 1) Reading all of this stuff 2) Being in the round as BC-V41, medical surgeon. V41 has avoided most of the 'action' in first round mentioned in this post due to not having access to security or command comms, and wasn't present for second round. I am a very cynical person at heart, and will not be sugar coating my thoughts in any way, like them or not. @MissNatcula Please be willing to admit that there were some serious miscommunications going around. - Command members notoriously are swamped with requests for random stuff 24/7. It is not uncommon for me to have to repeat my request to a command staff player up to five times before it gets acknowledged like it was the first time seeing it. - The meetings could have been handled better. You know it, I know it, everyone knows it. Move on. @SHODAN you insist that you never meant for this to endanger Lin's command position. Then act like it. Words are worthless without actions to back them up. -Lin absolutely has a point that you disobeyed an order from your superior. Should I when I next time play Vale Rigby and end up with you as HoS ignore your orders because I disagree with them? You can grumble, you can dislike it, but unless you have a damn good reason, follow your orders. - When round ends and you are emotionally unstable enough to carry grudges to the next round, TAKE A PAUSE. If your next round begins with you bitching someone out, you failed as a player and should rethink your gaming habits. - ... wtf does being British have to do with anything? @Resilynn your character is brash and very hard to get through to. I've experienced this in the past when I was learning medical on Akemi. I thought you were the devil incarnate until I finally started seeing through the armor at the person behind it. You know it, you do it deliberately because it is a cool character to get to know. Don't be surprised when your character has the intended effect of making people dislike him on their first impressions. - Throwing people out of medbay is something that shouldn't be a thing, but sadly it is. I've been guilty of this on all of my chars. I'm not going to blame you for this, and I think this should be handled as necessity of medical personnel to keep their workplace clear because LIFES ARE ON THE LINE AND PEOPLE ARE CONSTANTLY GETTING IN THE WAY. So, yes, I support this, and if either Natcula, Shodan or Bear think this should be considered battery I invite them to try playing medical on high population. You people will learn to love evicting people loitering inside of medbay. If HoS's don't want this happening, assign officer to do the throwing out for medical staff or just accept it as a bitter reality. - The other issue you brought up, with Maxwell, I was there to witness in IC. He was misstreating a patient. You should have requested a charge for malpractice, which you did. Which wasn't handled because... idk. @Bear didn't say anything I could poke holes in. @Brutishcrab51 I was in the round in medical, and I can't even understand what your point is or what you were trying to put across with your post. Elaborate. @Nantei " I could act as a somewhat neutral party in a discord group chat if you are both up for it. " - The only way I can interpret that without assuming things is the following: "Even under ideal conditions I do not believe myself capable of stripping enough of my bias towards one party or another to be able to hold a neutral viewpoint." - and if this is true, are you only making a post to defend Shodan? I don't know if Shodan would appreciate that. If you cannot look at things without bias, I would recommend you focus on practicing looking only at facts and ignoring feelings they bring up, a.k.a following the scientific method and train yourself to be more critical. Now, assuming that was just a flourish and it didn't actually mean what it means... - "ICly Maki found your attire and the way you belittled the other officers as incredibly unprofessional, most of security very much did not like you at this point" .... this discussion is not about your characters. Furthermore, Lin wears standard issue security/HoS clothing. This part of your post is completely irrelevant and shouldn't be there as it has nothing to do with the topic at hand outside of an attempt to manipulate emotions of the reader via poisoning the well fallacy. - "Shodan was ironically the most neutral about it when I talked to them about it" The... person who started a round by drilling her superior and going to the captain.. was cool about it... uhuh. - " Similarly I took issue with specifying a black rigsuit in this drill. It felt like a blatant attempt to prey on players who would meta this as, "Black rigsuit means Ninja. Probably stealing the captain's ID.". This is minor thing, which is why I said nothing at the time, but I wanted to point out that it really rubbed me the wrong way as probably our first meaningful interaction." - Does your character know what a ninja rig is? If yes, then point it out. If not, then keep your ooc out of ic. IC you can assume people to just paint a standard issue mining rig black. Those things are possible. Keep your ooc and ic separated. This point is invalid. - "Yes, actually. I do. Often. There is nothing wrong with asking for details for such a high profile arrest. Being a head does not make Fernando above the law, but it does mean that his arrest should be treated with more decorum than most." Not wrong. But you do it while heading there and putting cuffs on the man unless you're about to turn around on your HoS. Keep in mind, your character has a job, it's the way they earn money to actually live and probably support their family. Would your character risk your family's well being over not being informed about something? Probably not. - " I will say that when I mentioned in OOC that Maki has never had an issue with an HoS before you I very much meant it. " ... right. And you've never had an issue with any character before this either. This is ridiculous, especially coming from someone who's post is literally dripping with emotional charge like yours is. - "You started the shift fairly hostile and uncomfortably, belittled your officers before even asking for their defense, and overall just pissed off most of security." ...She.. started the round in a hostile way. Not Shodan who started the round by bringing up the previous round... right. Definitely Lin is 10 000% the one who 'started' the round that way... uhuh. - "your rank does not gain you respect on its own." yes it does, welcome to whitelists. That is why WHITELISTS exist. Whitelists are an attempt by the administration to filter people who are competent and skilled at their roles. As such, YES, PEOPLE WHO ARE WHITELISTED FOR A ROLE ARE EXPECTED TO BE COMPETENT AND THIS COMES WITH SOME NATURAL AUTHORITY AND RESPECT. Deal with it. - "It was not an excuse, it was an explanation. They are not using it to excuse their behavior, they are using it to explain. This is why Shodan also apologized for it. I'd also argue this entire complaint is unnecessary drama, to be brutally honest." Right, am I allowed to walk up to you while completely drunk on vodka and vomit on your clothes because I'm slavic and we're known for drinking vodka? Do you see how ridiculous that sounds? Don't judge people based off stereotypes, be they national, racial or whatever. Judge the individual as an individual. I can already hear the argument you will reply with here - Either "Those are two completely different things" or "You are overexxagerating". Allow me to adress those right away: No they are not different things, both of them are taking a stereotype. Yes, it is exxagerated, but so is the idea that all british people are crude and brash. - Overall I believe approximately half of your post should be adjusted. While writing this post, SHODAN has posted another giant reply post. I'm not going to be adressing this post as I've already devoted multiple hours to cross referencing information and re-reading the points multiple times and I am done with this.
  5. I don't understand. They're barely visible 95% of the time as you're either looking for info on the screen or glaring at the chat window. Leave it in! ?
  6. Hello, I would like to post my side of the events. In that round I was Valor, the operative responsible for priming the nuke and ending the round prematurely. Earlier today I was contacted by DRagO and made aware of this post. While DRagO has already decided on the verdict, I am merely writing this as to explain my side of the story. Whatever conclusions will end up happening I will accept, and whatever you will end up thinking of me is fair, however.. I would ask you to read this post before making up your mind. The round started and we were trying to decide on a gimmick, which ended up being nuke ops after some deliberation in aooc [there was an admin responding in aooc and he approved of the idea, as such, it wasn't a-help approved, but I viewed it as such due to said approval.] Being involved in a Nuke Ops round on aurora before, I tried to copy the protocol by informing the station ahead of time. - If memory serves this warning was delivered about 10 minutes before we boarded the station. We did so using the intercom on the merc ship. Here I believe was my first failure -> Despite establishing myself as a defacto leader of the merc team, I didn't communicate our demands clearly to the crew. I only said we were coming with a nuke, and that we'll take what we want. This didn't facilitate anything really, and only served to sow fear and resentment in the crew. I was too focused on the merc internal comms and not enough on the public radio. After landing on surface, we made a b-line from the shuttle to captain's office via EVA, this has avoided most of the initial conflict with security as we entered via surface command. There were no attempts at stealth, as we breached the hull with an e-sword, and the station had an AI. The security was informed of our arrival a few moments later. We moved the device to captain's office and dealt with some derp moments as none of us knew how to use a wall mounted secure safe. Here comes the second big failure of my approach -> While we were trying to retrieve the nuke disk from the secure safe in captain's office, my team got restless and started scattering, doing their own thing. Until that point we were pretty much on the same page what we wanted, but my inability to resolve the situation quickly and keep the team in check resulted in loss of control. This will reveal itself as the core mistake later. During this, I also tried to communicate with the station again. I informed them that our next demand is Lt. Colombo, and that we're going to take him. (Our gimmick was that we were hired to rob the station, and given a target from each heads' office. My target was captain's offfice, and the unique laser - which I retrieved and carried on me. Each other merc chose the target they were given in their contract - next on the list was Lt. Colombo.) Third failure -> Once again, my communication with the station was lacking. Only one message, and then back to radio silence. However, I realized it before leaving captain's office and snatched the captain's headset to try to communicate a little more. This I believe was the correct move, but combined with mistake #2 it is what caused the round to end prematurely on my part. After we successfully learned to drag-n-drop the safe onto us, we looted the disk and captain's id and copied the access, before proceeding to move through maintenance to security. At this point I was starting to communicate with the crew more than with my own team - See mistake #2. I didn't manage to strike a balance of keeping my mercs in check and keeping some radio communication with Aurora going. After we exited the maintenance into security, the Ai did it's best to hamper our progress - whatever, it's to be expected, no big deal, however, then the main heated moment arrived - two armed officers holding the hallway against a team of 4 mercs, armed to the teeth and dragging a nuclear device. This is where mistakes #2 and #3 escalated and caused the round to go south. The officers were doing their best hero impression in the face of the armed merc team, and didn't seem to back off right away. So I went ahead and primed the nuke and then immidiately turned it off to trigger code delta. After this, I focused on the radio to try to calm the crew down - I didn't want to blow up more than anyone else on board. However, this focusing on external communication made me completely miss the above mentioned command to the cyborg to throw a frag, as well as the tank transfer valve being used. The only memory I have of the event was that I believe that the security were willing to back off, but i'm not even sure that is true because of how hectic things got right after. My entire screen went white as security department exploded. When I woke up from the explosion, I was the only merc standing. I attributed this to the fact that I was wearing a rigsuit, while rest were only in voidsuits. My health status was reporting that I am in critical. I assumed this means that I'm most likely to die of internal bleeding soon. My next assumption was that it was security who detonated us, as I missed the aforementioned order for the borg and the usage of the tank transfer valve bomb. Finally, there was no way for me to correct the missinformation as my character was deafened from the explosions, and all other mercs were down on the ground. Because all other merc characters have not recovered from the explosions by the time I oriented myself and took few seconds to think about things, I have assumed them deceased. The nuclear device was blown off screen by the force of the explosion. At first I had thought the nuke detonated, but it was merely pushed a screen to the right. Or maybe I was pushed to the left of it, hard to tell when everything is blown up. Seeing how I believed I was already dead, and that none of my team had survived, AND that the cause of this was ISD, I had searched the area for the nuke and primed it once again. It is important here to note that I did not remove the disk, nor did I remove the code. Defusing the nuke would have been as simple as walking up to it and pressing a button. Then I had attempted to head towards where I assumed the officers were. The officers I had thought to have thrown a grenade to kill us. Seeing how I believed I was a dead man walking [which turned out to be true shortly later], and how I believed we were attacked by security, I opened fire without asking any questions. The officer tried to shoot me with an ion multiple times, but I was playing a completely organic character and was using a ballistic weapon - as such it had absolutely no effect. By the time the officer ran out of ammo, my character had bled out to death and succumbed to their wounds. While ghosting I saw a person coming from direction of the nuke, and I assumed it disarmed - primarily because the crew was refusing to believe me on radio earlier when I said that it was inactive despite code delta being triggered. I only learned after I died in ghost/ooc chat that it was our own team who blew us up, not the enemy team. Furthermore, it appears most of my team had survived and only took way longer to recover from the stun than Valor did. They also apparently evacuated to the shuttle, so Valor ended up being the teamkiller. If I had known ooc that it was our own team who detonated us, and not security I probably would have even meta'd it and tried to retreat or even surrender. But, as the things were, I didn't know IC, nor OOC. Why didn't I know IC? Because I had to take off merc headset to talk into captain's headset - can't hear team comms. If you'd like to give me your feedback about my approach and how you think I could have done better in that situation, feel free to contact me on discord - Naetatolynn#1337
  7. I wholeheartedly support Cnaym ( ❤️ ) in this application, and here's why. Reason for application: As a player that's often on Skelly crews, everything that Cnaym said is true and having an RD that comes on those rounds was something I was hoping for. I absolutely believe this is a great selfless reason that exists to make others have better time in game. OOC vs IC: Cnaym is brilliant in this. Enuff' said. RP with characters: Spike Barnes: The first time I met Cnaym was on this character, and what a meeting. Single handedly taught me the ropes of on department without breaking character, and then spend additional two rounds helping to make sure I did indeed get it. River Frye: The mute brave miner, the bravest of 'em all who will catch 'em all. In all seriousness, this character is well played and consistently keeps the character's gimmick going (mute, talks via either a circuit handed by a scientist, or sign. Both modes of communication are rough, but it gives the character a certain feel.. and it's CONSISTENT even in rough situations!) Hannah Williams: I've seen this character around, and never had issues. Liara Fei: The character I've seen Cnaym on most recently - a gentle medical doctor with a big heart +1
  8. Fair enough! I always try to go towards the creative, and sometimes it just doesn't work, and that's fine! Here goes - 'quoting' the original post. Some parts that I believe are fine are preserved, but most will be changed. Original post is unchanged.
  9. It's only been few hours and there are already two replies, this is amazing! I'd like to thank both of you whom have taken the time to reply and post my own thoughts to the problems you have posed in said replies as well as some clarification that a friend from discord brought up: I actually put some thought into this while writing the background for Val, but I think I did a poor job of elaborating on it, so I'd like to do so here (I don't want to really edit the main post) The breaking-under-pressure thing for Val is very much like a disability would be for a human - she understands that it is because a part of her posibrain is damaged and is unhappy with the circumstance. With that said, there really isn't a particularly easy way to fix such a small portion of such a complex machine without realistic chance of damaging the core of what she is, as such she bears with it. To her, the fact that she 'malfunctions' under pressure is something to be ashamed of. There is a second thing that has to be said here: This is *NOT* an excuse to self antag. The behaviour this is meant to encourage is still meant to fit the character, which is what I was trying to point out with the two examples in the backstory - the time she forcefully subdued an uncooperative patient is meant to show that this flaw in her core will manifest itself as an exaggeration of what traits she already has, rather than a reason to just do as she pleases. She is still bound by her programming. The second example may cause this 'self antag' perception even more so than the first, so I'd like to go a little deeper into it as well. That one was meant to highlight that even in situations that normally would be no big deal (A stationbound coming in for a quick patching up) can quickly spiral out of control for her if something goes wrong (the stationbound in this case was malfunctioning and perceived her repairs as attempt to damage it, and retaliated in accordance with it's laws) - this situation caused her emotion circuitry to go haywire and amp up whatever emotion/thought was in her head at the moment, locking her into a behavior until calmed down by being removed from the situation (The behaviour being: Oh shit, I'm being attacked, I must protect myself -> Registered as aggression on her circuit -> circuit overloaded amping up what it was processing at the moment to billion -> locking her in super aggresive mode towards what attacked her). Just to clarify: SHE WOULD NOT HAVE ATTACKED ANYONE ELSE IN THE SITUATION and also, should the borg surrender in the situation she will stop and probably bluescreen or something because she is processing extreme amounts of agression behaviour with no valid target for it anymore. - didn't think that part through yet. There also is the part about her having to retain a machine-like traits in her acting, which I am striving to do by aiming for complete and enforced internal consistency of reasoning. I hope to be able to have a set of values and principles worked out for Val that she will adhere to regardless of circumstances - including during a 'emotion overload' period -> For example, Val will always strive to minimize damage to every employee, while not being too concerned about damage to the station itself. This manifests in both the above examples: In ex. 1 she processed that if the employee is not treated, they will end up suffering even more damage and that scenario should be avoided if possible. While calm Val would only rely on reason and let the man go if he declines, an overloaded Val believed she knows better and proceeded with the medical attention because it is in accordance with her values. In the second example this rule was manifest in her striving to protect herself while only seeking to cause trivial or easily repaireable damage to the cyborg. You might have noticed in the post that the fight ended with the cyborg's lockdown and her removal from the scene - not with either side being unable to continue the fight, and this assumed that it took others a certain amount of time to be able to react to the situation. All of these things should have been clarified in my post and I'd like to apologize for not doing so properly. Completely understandeable : ) I thought it would be a nice gimmick, but I do think I'm overdoing it on them lately. I've actually recieved this critique before, and it is the reason why Vale doesn't have any faux accent or vocabulary issues - I've wanted to do it originally but it's been mostly proven to me that it annoys more people than it charms. I hope so too! I'm a little bit unclear as to what you mean by 'metal-men', so I'm going to reply to both interpretations I can think of - if I missed your point please reply and I'll get on it : ) Interpretation 1: They are just acting like normal people, except they're made out of metal. - This is actually one of the reasons why it took me so long to make myself apply for a whitelist. There are inherent differences due to biological makeup of races that influence how they act - and this is true for IPC's as well. I personally believe that IPC's should have a set of internal laws.. like... a code of honor that they will follow even to their detriment, because some things are hardcoded in them. Furthermore, at the end of the day, positronics might be a good simulation of how a brain is, but there are differences - everything is still processed in 1's and 0's, and this matters a lot to how they process things. Most notably, I think positronic characters should struggle with the concept of 'grey zone' - They would like to quantify everything because it is how their thinking pattern works. Assign value to how much danger a person must pose before you should consider a course of actions that leads to minimizing damage to yourself. Is it 10? 5? Does the person having a baton on their belt increase the value by 1? Or does it go down by 1 because it's not in their hands? Does it matter if they shout or speak quietly? What if they are wearing a piece of armor? Does that increase or decrease this 'percieved threat' value? Interpretation 2: people who rp Iron-man: I know I wrote in my rp style that I have a tendency to overstat my characters, but I try to do my best to keep them in line. If I will realize I am over the line, either by myself or by having it pointed out by someone else, I will re-evaluate how Val would perform and either remove certain pieces of knowledge she would have access to otherwise (like how Aimee is no longer able to perform research or toxins work). Furthermore, if I feel like my character is hogging the spotlight of a situation, I have a tendency to back down and let others have a good time - I don't aim to be a hero in my story at the expense of someone else's. Thank you very much (to both of you) for taking the time to reply and read my application, as well as the +1's you've given to me!
  10. BYOND Key: naelynn Character Names: Aimee/Lea de Belmond, Sabael Kyledes, Akemi Smiles, Vale Rigby and Maint/Con drones. Species you are applying to play: Integrated Positronic Chassis What color do you plan on making your first alien character: White & Blue Have you read our lore section's page on this species?: Yes sir. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Short answer: They are cool, and I think I finally know enough about the game. Long answer: I've always liked to have characters with prosthetic limbs - I like the idea it presents of man+machine working together to allow someone to move again after an accident and etc. IPC's would allow me to try this from the other perspective: Instead of man becoming more like machine, what if the machine was to become more like man? I'd like to figure out the answer for myself. Identify what makes role-playing this species different than role-playing a Human: IPC's are a curious case - they are expected to operate on logic based reasoning and follow regulations, but simultaneously they have the spark inside their .. heart? that makes them different from cyborgs. There are several IPC's I personally think are played in a peculiar way that made me finally want to apply for a whitelist after having this acc for like a year or something. Those are: Copper, the recently NI-recruited ISD IPC - he feels like a slightly malfunctioning posi that got way over it's head but managed to scrounge a way to survive. He's brash and a bit derpy.. but he has a clear personality, and that stood out to me. Another one is IRU Divinity - I don't even know why, but I've grown to like her and want to understand why. Next one I think the name is Fixer.Ai, but I'm not 100% sure. He's a roboticist, who's always polite and does his best to help, even if he doesn't really like it. And his lab is always so organized! I guess my point is that IPC's are unique and each has their own quirk. There's also another thing, that is, there are characters that will just despise an IPC, and there are characters who will like them just because of who they are. Humans are a lot more.. milktoast? when it comes to this. Oh, and paychecks. IPC's get paid a lot less! Character Name: BC-V41 ((Bishop Cybernetics - Variant 41, designation "Val")) Please provide a short backstory for this character Val was first employed as a standard stationbound unit serving across Zeng-Hu operated facilities. During a pirate raid, Val has managed to save an official's life by putting herself into line of fire of hostile forces, giving security forces enough time to complete their work without further harm. The android chassis Val was operating at the time became completely unusable due to the damage it has suffered, however, that was not to be the end of Val's life. Miraculously, the positronic brain was not damaged, and the official acknowledge the android's potential and requested Val to be moved into a Bishop Accessory frame. Val was quickly transferred into a new body and after a brief adjustment period was reassigned as a 'personal assistant' to said official. It was a difficult time for the freshly minted IPC, as for the first time her's cpu had to deal with things like emotional response simulation and optimal behaviour calculations. Val was overwhelmed at first and made mistakes very often, which caused her emotion processing circuit to return preposterously low confidence numbers. This caused an overflow error and resulted in minor damage to said circuitry. However, thanks to support from the Bishop staff, Val eventually adjusted to her role as a personal secretary. Being an adjutant to a medical & cybernetic research official had it's perks, as Val's data banks were soon filled with high quantity of information on surgery and cybernetic fields, and the IPC didn't have any issues using gained medical knowledge to assist other personnel, both living and synthetic. This at first voluntary work soon became Val's main source of income, allowing her to eventually repay her own manufacturing costs after years of diligent labor. However, everything wasn't coming up all 1's on Val's calculations, as due to her chipped emotional processing circuit her crisis management abilities have been steadily altering over time. It started during a high pressure situation, where the usually serene and polite IPC pinned an unwilling patient down and forcefully sedated them before proceeding with further medical attention. This condition only worsened over time, resulting in one particular incident where Val entered combat with a malfunctioning stationbound whilst emitting high-pitched screeching over the radio after being repeatedly taunted and eventually damaged by the stationbound. This altercation was defused by lockdown of said stationbound unit and physical removal of Val from the premises. What do you like about this character? Val is an IPC who, under normal circumstances, will execute her job (Surgery, general medical care and basic robotics repairs) to the point of perfection while doing all the required paperwork and emotionally supporting her fellows. However, should the situation escalate too much, Val's positronic brain may not be capable of handling the situation appropriately - she could start swearing and screaming at people, or maybe her emotion module will experience a hard crash causing her to become hollow and mechanical. If Val was a human, she would be someone who struggles to cope with pressure and should probably be prescribed some emotion-surpressants. Why would someone hire Val? If nothing goes wrong, she's one of the best at her field, and, despite the outbursts, she still retains her protective subroutines. How would you rate your role-playing ability? I think, overall, I'm good at role playing, but I do have some bad habits I fall into. In general, my characters tend to be on the 'above average' skilled side, but... I don't think it's too much of an issue. While yes, I am constantly thinking 'would the character even know this?' to try and reduce that, I'm also very open to critique - sure, sometimes it takes me a bit and I have to swallow my pride, but I will listen to your point, consider it and then address it to make the situation better. Notes: I like robots. They are cool. *Ping.
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