
Vanagandr
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Everything posted by Vanagandr
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Perhaps just people who have each job on 'High', then. Still, even if it's occasionally inaccurate, it'd be better than guesswork.
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Would it be practical to code some sort of lobby manifest thing showing how many of the presently readied people have each job on High, how many on Medium, etc.? Seems like it'd solve a fair few problems with under/overstaffed departments.
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It's called 'rifling', and at best it'll tell you what model of gun was used - if the gun was some speshul snoflake design. If not, it'll tell you 'yeah, this was probably a pistol. Maybe.'. There was, IIRC, a fraud thing a while back with some company claiming they had a way to make the gun imprint its serial number on every round fired; turned out it was bullshit. It's a sidegrade. The idea, summarised, is that as things are Officer McShitcurity can empty his taser into someone for shits and giggles with absolutely no evidence he's done it or repercussions if it isn't witnessed. Rubber bullets, on the other hand, cause actual injuries, leave casings, and go "BANG!" "BANG!" when fired, so taking a shot at Urist McGreyshirt because he's acting suspicious and running away isn't a zero-risk proposition. Because you might break a bone or something when you hit him, and if it turns out he was just in a hurry to get a Donk Pocket while they were still hot, u gonna get fired.
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Because Officer Maximilian Robusticus always reads things like 'roolz' and 'stayshun directeevs'. At least with big letters in eye-searing neon orange there's no room for 'didnt read lol'.
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It's not our fault, it's all those other assholes. ...leljk)))))
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I have no great investment either way - beyond to mention that R&D's SMGs are still using an outdated loading system and could really use an update. I'm thinking - just off the top of my head here - what if security roles had an antag style roundstart announcement mentioning that shooting at people, with cap guns or tasers or eguns or that damned the LWAP, should be an absolute last-ditch "ogod people are gonna die if I don't" sort of thing?
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There's a reason for this. The thing about sharing toys is that they're 'experimental', and thus sec will get pissy if you hand them out and the RD will get pissy if you hand them out, so the safest thing to do is to wander off somewhere and go SSD.
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Single points of failure tend to be like that, as I understand it. Works really well while it's working, but God help you if something goes wrong.
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I think Bay is reworking grabs to add things like headbutts and jointlocks, so...
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Sue's issue is that fires make smoke, soot and stink, and burning bodies make melted fat and ridiculous stink, and fires in enclosed spaces are even worse, and none of these features are part of the game and it ruins her immershunz enough already without this new atrocity added. Making fires add soot to things probably wouldn't be too difficult codewise. Making flesh melt, dunno. We don't have a mechanic for smells, though, and I'm not sure how it could be implemented, though it would no doubt add to arr-pee and make Tajaran security officers especially valuable. *sniff* "smells like Chloral, arrest Chemist" *sniff* "sweat, leather and metal - either a heavy metal band or an Engineer, and neither should be in the Armoury" *sniff* "I can smell Plasma, we should probably get out of here" *sniff* "ozone and scorched hair - somecat tried hacking this door without dem yellows" *sniff* "ogod someone splashed capsaicin everywhere ow ow ow ow ow" ...yes, might add a lot - maybe an occasional message of the strongest smell in the tile, with a 'sniff' verb for more detail? Dunno. Certainly it'd give people more reason to actually use showers and the laundry if certain activities - ex. wearing hardsuits, vomiting, getting blood all over yourself - made you stink. And made you aware of how much you stink. And made your workmates comment on how much you need to go and wash.
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It was a joke. When I wire a solar as a drone, I make as much of a mess as possible. Drones just don't carry enough for more than five tiles of wacky cable tangle shenanigans, but that's probably Working As Intended. I can confirm that drones can drag cable coils, though.
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The only problem with maint. drones is that they simply don't carry enough cable to properly wire more than a quarter of a solar.
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This might not be the right thread, but... Would it be practical to have some sort of lobby manifest thing showing how many people are currently readied for- have on High, say -each job? It seems like something like that would prevent a lot of over/understaffed department issues.
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Something that bugs me about the SMGs from R&D is that they're partly state-of-the-art and partly outdated. I'd like to see them updated to take magazines like the Nuke-Ops SMG, rather than loading with loose rounds out of a box. Naturally this'd mean the ammo for it would be half price, as there'd only be one reload per printing rather than the two loadings from the box.
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As long as you haven't used up all the stuff you have, you can pick up more resources by having them selected and clicking on a stack. This may or may not be a bug that allows you to carry more than a drone should; I haven't tested it.
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The gift-wrapped laser cannon sounds like a bug to me. If non-antag scientists are running about with their own body-weight in weapons, or rapid syringe guns loaded with Chloral, or a pack full of transfer valves Justin Case, the problem isn't with the lockboxes (or lack thereof). A Warden who had the armoury in his backpack on the shuttle would be getting asked some pointed questions by staff and the same goes for John Rambo, Ph.D.
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Pretty sure TG code has the revolver as an expensive item that'll use up most of a traitor's points, with a much weaker, pocketable and silenceable- for a price -automatic as a cheaper option.
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We can steal Karima's voice/eyes/DNA no problem.
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Karima is #1 kidnap target, and this would vastly simplify stealing all her research. I approve.
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REMOVE. For my part, I think Nuke would work better if it was reworked to be a sort of team-based traitor mode; spawning with emags instead of submachineguns, syndiesuits instead of hardsuits. A bit like Heist but without the cowardly Vox and with more options for infiltration.
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i bad at ops northwest part of maint being vented was my fault because dumb - but I have no idea what happened down near Research. In retrospect, a plan that involves "kidnap someone alive" should probably not involve elements like "blow gaping holes in the station". And how DID she get away, anyway? Not criticising, because she got away from me when I tried to kidnap her a few days ago, but...
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I found it disappointing that empty fire extinguishers can't be refilled with welding fuel. Fire from flamethrowers burns out too soon; a slick of blazing welding fuel would be just the ticket, but the logical method for providing it doesn't actually work. Fix plz?