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Saudus

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Everything posted by Saudus

  1. I've played extensively with Cathryn Latham and have then enjoyed playing with Superiorform a lot. I didn't know superior also was Alexander Viatorem, who happens to be one of my favorite captains. I don't know what qualifications a good moderator should have but superior seems like good person, and I'm honestly suprised he/she is only 16 (must be quite mature for their age).
  2. Similar to superiorform I had gotten a feeling of validy behavior from Kalstere (no specific incident I can point to). But the application is good, despite the derailment brutishcrab is calm and reasonable in his responses and the past actions brought up are just that, past actions. I don't know the character well enough to give them a +1, but I hope he gets the chance to prove himself ICly.
  3. Fools, I merely punished those who had wronged, just as your false Emperor now seeks to punish me. Death is nothing compared to vindication.
  4. When I talked about the skill thing I didn't mean it should be a coded way to make you unable to use disarm intent or something. Just meant that more clear policies about what you're supposed to know with certain skills would help people not act above their skill level, RP-wise. As in something to guide you OOCly on how to RP your char, not a game mechanic.
  5. I know this is not going to happen, but wouldn't a more appropriate way of handling this be to have the disarm rule locked (not code locked) behind melee skill trained or higher? Being able to disarm people makes sense, some complete rookie being able to do it relatively easily makes less sense. In an ideal world people would act appropriately with their character 100% of the time but at least I reflexively react sometimes in a way that isn't really in character, in tense and stressfull situations like these.
  6. Saudus

    Telesci maths

    The lack of info on the underlying telesci maths is driving me crazy. I know the code was taken from TG and was then modified to some degree. I've been told it's now a "three dimensional throw" rather than 2d, but not entirely sure what that means to be honest. I studied engineering for two years ish (was a few years ago now however), so the maths isn't over my head and I made this spreadsheet for auto-calculating https://docs.google.com/spreadsheets/d/1X_p2zeFV5za6b2jyw-0Wad1fX0QELRqVRYYKCJPiw8A/edit?usp=sharing . I've been operating on the theory that the necessary elevation could be modified with a constant to fit with the new calculations, and initially found it to be 1/(2.5^2) during testing. That was just for that individual target however, and the error seems to increase with range. Pretty please admin and coder overlords, have pity on this poor soul and share the maths with me. Also, on an unrelated note, why does the door at (91, 94, 4) in science autopsy room need different clearance than scientist's to open?
  7. BYOND key: saudus Character names: Collin Tedrow, Leland Field, Adam Harrow, Silas Reede (new and the subject of this whitelist) How long have you been playing on Aurora?: Ca one month. Why do you wish to be on the whitelist?: I want to apply for the position of Internal Affairs Agent. They are waaay too rarely on staff, fill a role which no other job does and it seems like a role I would really enjoy playing. I know the paperwork and regulations part of the job well. I haven't been playing Security here on Aurora but I've familiarized myself with how they work over hours and hours of playtime and wiki reading. Why did you come to Aurora?: Left TG because it lacked seriousness, immersion and the rounds were too fast. Tried Baystation, didn't fit me. Tried Aurora, got a tour of the brig by a Vienim Sokolov and got devoured in the armory after a lengthy (and to me, as a new player, very helpful) RP session. Fell in love with the Aurora then and there. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes, I have basically read everything on the wiki and a bunch of the articles on the galactic news database. I re-read things again every now and then for fun. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: To me roleplaying is, and should be, about taking a new perspective on something you are immersed in. It doesn't need to be a radically different perspective to work. In fact, I prefer to take a particular trait or opinion of my own and create a character based on that. Apart from a nice break from being myself, this helps me understand other perspectives, from opinions this new character has that I don't, better and possibly even change or expand as a person as a result from it. What do you think the OOC purpose of a Head of Staff is, ingame?: To provide additional structure and direction to the flow of the game. Some people need it more than others, but it always helps with the round. When you are in the trenches of a job, it's difficult to see the big picture and react accordingly. The command staff's added information gives them a better opportunity to shape the round in a helpful way (hence why it's locked behind whitelist, because they can also destroy a round as well in done too poorly). What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: I think the primary OOC duties are to help new players with the game, help people follow the rules and de-escalate flame wars. The first one I already do as much as I can, since I'm just a month old player I still vividly remember my first rounds and the confusion. Being whitelisted gives you a bit more authority to inform people breaking the rules that they are in fact breaking the rules, although I rarely see clear rule violations to be honest. The flame wars etc I have stayed out of so far, but will take a more active role in putting them out if whitelisted. I'm far too calm and generally pleasant to partake in them myself anyway. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Silas Reede Character age: 33 Please provide a short biography of this character (approx 2 paragraphs): Silas Reede was born on Biesel as the first child to Mark and Susan Reede and later became the big brother of Clara Reede. Both his parents worked for Nanotrasen with his dad being a lawyer and his mom working with public relations. Silas learned a great deal about Nanotrasen regulations and public relations during family dinners growing up and decided early to follow his parents and work for Nanotrasen. Their reasonable wealth and connections in Nanotrasen gave Silas the opportunity to study law at Mendel City University (there isn't a good choice of school from the wiki education page so just made up a university) where he got excellent grades. He also managed to scramble together most of a bachelor's degree in management by taking summer courses during his law studies and studied an additional year after his law degree to finalize it. He then proceeded to work for Nanotrasen as a legal advisor in a public relations division. He worked his way up for a few years before he became instrumental in an IA investigation into one of his superiors. The superior in question was known to skirt regulations and when Silas unintentionally found proof of him selling company secrets to a competitor Silus immediately turned him in to IA. Silas was then offered a junior position within IA which he took without hesitation. Now, a few years later, he has been promoted and entrusted with his first assignment as an Internal Affairs Agent and is to be stationed on the NSS Aurora. What do you like about this character?: I like the seriousness and professionalism I will get to embody with this character. I will also enjoy bringing people a rare kind of interaction that isn't seen that often on the station with the investigations, reviews and audits. This will also be my first Biesel native and fervently loyal Nanotrasen employee (others have all been Sol who have had minor bones to pick with NT or indifferent) which will offer me new kinds of interactions with people. What do you dislike about this character?: I dislike that I've drawn too much from myself and have left out the silly and fun parts. Roleplaying this character will be a very serious ordeal and I won't always feel like it. It will also be difficult to build deep connections with other characters and roleplay significantly with anyone for that matter, due to his position and professional nature. What do you think makes this character fit to be a head of staff?: This character was made for this role, literally. His professional, calm and firm personality along with his knowledge will make him an ideal candidate for an IAA position. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: General level 5/10, this character 8/10. I have problems roleplaying something that is too far away from me. That's why I take an aspect of myself and focus my new characters on that, rather than going completely out of my comfort zone. This character draws heavily on certain aspects of me (I'm a law student so I will pull a lot of my character from how I am when we do mock trials and cases) so I should be more of an 8/10 with him. I think people who have played with my characters have almost exclusively enjoyed their experience with them. Extra notes: I knew I wanted to try this job first time I read the wiki guide for the job and waiting for a clear response on my Leland Field custom sprite application hasn't made me want this any less, lets just say.
  8. Although for some reason it doesn't work on monkeys in gas form. I just assumed the monkey died when I did too, but I tried yesterday and it didnt work. Biggest grenade was 225u of dermaline, did jack shit to the monkey. EDIT: Ohh and by the way, 20u is just as deadly as 30 or 60, so you probably can cram down a pill even in a 30u glass.
  9. This is the topic coup de grace. I would suggest adding pins to exo-suit weapons as well, but other than that it feels like a pure bulls-eye. As long as test pins are initially available without cargo (and preferably also printable with ca lvl 5 tech? Maybe pre-hacked pins could be printed with illegal tech levels?) and pins can be hacked and/or purchased, then it feels like there won't be a real downside to it.
  10. Nice to hear it is getting nerfed, because I would almost feel like I'm cheating if I used that as an antag. It's also clear that the chemistry guide on the wiki might need some updating. It says, for example, that dermaline OD causes toxins damage, which my husked corpse begs to differ. I love the current poisons, they have great utility and serve a good purpose. Just wish there were more poisons. And since cyanide is already in the game, it might be nice to include it in a chemist's arsenal. EDIT: 30u dermaline kills in same time as 60u (30 sec), tried it with injection. 30u napalm injected takes 1min15-30 sec for reference.
  11. So I just tried Dermaline 60u in syringe and gas grenade form. The syringe killed in under 30 sec (counting from starting to inject first syringe). The gas grenade killed the monkey but I don't know how fast, because I was too busy trying to run away since I got gassed too (guess the main floor RnD test chamber isn't air tight behind those two glass doors?). I died in under 30sec and got husked I think, so the monkey probably died in the same amount of time.
  12. This xD. Working in science/robotics you really notice the quality of mining/cargo. Some shifts you end up getting showered with stuff from them and run down to their department with love poems and diamond drills. Some rounds you mutter to yourself, alone and poor, wishing you were an antag so you could bomb the shit out of them.
  13. As a method for stopping self-antaggery I don't think it'd work and seems against the server's general of policy of "administrate, not code, good behavior". As a depth giving mechanic it could absolutely be fun for many, albeit to me doesn't seem special but at least not bad. As long as there are test fire pins available and printable, then I see no issue. If you have to rely on sec/cargo to even test them, then it seems bad to me. In the current form with the antags getting uplink firing pins etc, it would actually even empower antags as regular scientists will have it harder to print usable weapons.
  14. As mentioned, the pill thing really isn't useful to chemists. For a doctor who wishes to be immediately implicated afterwards, sure. For the bartender who wishes to have their drink look suspect as hell, sure. And botany can create lots of horrors yes but I'm talking about what a chemist can do with limited assistance from other areas (say phoron crystals). Can you just put a few random pills in the med storage and hope for the best? Sure, but that isn't really going to be fun antaggery. You don't direct that damage in a specific direction, meaning your antaggery motive better be "all must die!". You also don't get to see it, the person whom it happens to doesn't get any real interaction with the event either and I can only assume it will lead to hate in ooc and in ahelp over "the doctor is stupid and incompetent and OD:d me saltsaltsalt!". And you can indeed knock people out instantly with syringes and set fire to people with 2 syringes (napalm, burns like a bastard when inside). And Potassium Chlorophoride is indeed a capable poison but it isn't a pure "damage dealer", it's more of a disabler with its weaken effect. A poison that just purely deals high levels of toxic damage and a poison that causes internal bleeding would have nice applications in the game. I also really like Exia's rampage toxin idea. Something that maybe needs to tick for a little while whilst ramping up hallucinogenic effects and lastly giving the player prompts to go on a rampage. It's a little lame that the most potent poisons are medicines dosed to oblivion to be honest. EDIT: I just played a long round of extended, and did some tests on monkeys with different meds. I gave monkeys pills with different meds/poisons (usually 60units) and took notes on effects and such. Dex+ 60u pill: Vomited at ca 10min and toxin damage stalled at 45. Dermaline 60u pill: Died in ca 25sec with 192 burn damage Unstable Mutagen 60u pill: Mutated at 7min30sec, started receiving clone damage, decent toxin damage (very slow at first), vomited at 10min, critical at ca 13min30sec, died at 30min Synapzine 60u pill: Vomited after 7min30sec and damage stalled then (ca 30tox) Phoron 20u pill: Released phoron into the air at ca 7min, critical at 20min, dead at 32 min Potassium Chlorophoride 60u pill: Critical ca 4 min, hovering around 0% damage (periodically healing), dead at 25min Lexorin 60u pill: Dead at just under 5min A bit weird IMO that a rather simple to make med like dermaline was hands down the most dangerous. Will probably try and test again some time but with injections and later gas grenades.
  15. I just recently started in RnD and mostly played it on dead hours at first to learn. I got minerals from mining maybe ca 50% of the rounds, and then quite late in to the round and rarely all kinds or enough of them. This would have thrown another major hurdle in my path to learning the ropes of RnD. It's better during active hours. Also, would this extend to Robotics? Because it is a lot easier to print out EXO-suit weapons (because material requirements) than RnD printing. Even the jury-rigged laser can be quite nice on a Ripley, which needs no real precious resource (5 plasteel sheets only for Ripley) and just a bit of tech. In this case, it would also be weird to have a firing pin since it's "jury-rigged". It also quite often taken me 30-60 min to get a bulk metal crate to Robotics. And that requires no command approval or anything. Imagine the time to get the firing pin crate... Now add that to a job which already spends all it's time in one room, using a few machines and waiting for mining. Adding this hurdle would hinder new players learning RnD from accessing one of the most fun parts of it. Also it doesn't make super much sense to me (why wouldn't I just print the pin in the gun as well?). Doubt it is more complex than the "blabla-gun" I just researched the tech to get. And also doubt it requires fancy materials. Most jobs can, in some way or another, totally fuck over a round if they truly try. Virology can unleash a plague. Xenobiology can unleash an army. Robotics can stomp in mechs. Chemistry can blow shit up and poison people. Xenobotany/hydroponics can probably also do crazy stuff (don't know them well enough). Sec can robust people and imprison then willy nilly. Medical can screw you over when you come in for treatment and/or destroy the cloner. Cargo can cut off important supplies etc. Hell even kitchen and bar can probably do something. Yet people rarely do, because this is a great community and the admins seem on top of things when shit does happen. Don't need this addition and I'm sure the effort to implement this could be used somewhere else?
  16. Weird how the wiki doesn't describe dexalin plus doing oxy damage on ODs (basically all ODs just say toxin)? Also, I'm thinking about antag actions such as gas bombings. While I guess I could maybe use medicines in gas bombs, it just wouldn't be as fun. Also gas tends to be unpredictable as to how many units people get in their blood. Dexalin plus is really easy to make, it's more rewarding to have something that is purely damaging (helps sec etc know you are up to no good) that is a bit more difficult to make. And maybe I should clarify, I mean poisons that can be made in chemistry. I know Botany can make stuff too, and it's nice if they have unique stuff that chemistry doesn't, but it just feels like there isn't a pure "I wish to just plain kill you" poison for chemists at the moment.
  17. What?!? It isn't on the wiki... how do you make it? EDIT: Also can't find it on baystation wiki and searching the forums gave me nothing either...
  18. My suggestion is really quite simple, lets add more poisons to the game. There are not that many poisons (5 on wiki page) with not that many uses. Sure, other compounds like mercury and radium can also be used as de-facto poisons, but it just isn't the same. One of the few things I miss from /tg/ are their massive variety of poisons. Now, I am not suggesting to add all of them or anything, but stealing a few could be nice. We already have a suffocation poison as well as various disablers (paralytic/confusing/death-state effects), but we lack a straight forward damage dealer (I know medical has "toxin bottles" but it just isn't the same. I would suggest stealing two poisons from /tg/. Cyanide and Heparin. The mechanics for them can probably be taken relatively straight up from /tg/, but they would in essence be a more pure toxic damage dealer and an internal bleeding poison. Four other toxins that could be fun to take would be Sulfonal/Mute toxin/Teslium/Anacea, but the two above would be more important at least to me. I hope you agree, antag chemist/chem-scientist feels a little empty to me without more dangerous gas bombs. (https://tgstation13.org/wiki/Guide_to_chemistry#Toxins as a reference)
  19. Feel free anyone who has the authority etc to put it wherever. And if you were to wish for some other treaty drawn up in a particular style, can always let me know here or on the Aurora discord (where my name is VNor).
  20. I have played a bunch of rounds together with Matt Hawthorne in robotics (as Collin Tedrow). He doesn't break character, the character seems consistent and pleasurable to interact with. Haven't gotten deep enough into his character to say much more, but I believe he would do well as a Skrell, since he seems to have studied up properly and seems serious.
  21. I just noticed a PM I got on the forums. I think it explains itself best if I just print it in. Holy shit those are just awesome, thank you so much TheGreatJorge. Now, I don't really know how this works but I assume it has to be added in on the server end, not by me in some way? If I'm wrong, please let me know.
  22. True, read it on the wiki somewhere and it's gotten stuck in my head. Keep calling it SCG for some reason.
  23. Ok, thank you.
  24. So... out of curiosity... how long does it usually take to get a response to one of these applications? Not trying to rush it through or anything, just curious.
  25. BYOND Key: Saudus Character name: Leland Field Item name(s): Sol Central Government Foreign Relations Department Stamp and Badge Why is your character carrying said item(s) to work?: The items are crucial to Leland Field's work as they prove his status as a Diplomatic Observer. Without them he would probably end up getting arrested for espionage. Item function(s): A badge showing Field to be a member of the Sol Gov FRD and a stamp for the paperwork he will be churning through. Item description: Badge: A badge bearing the emblem of the Sol Government Foreign Relations Department. It has an inscription reading "Leland Field, Diplomatic Observer". Stamp: A stamp with the emblem of the Sol Government Foreign Relations Department and the text "Diplomatic Observer". Inscribed "L. Field" on the handle. Item appearance: See below in the comments (the 7th) for the awesome sprites made (not by me). How will you use this to better interact with crew and/or stimulate RP? I love when players don't just bring their character to life on the Aurora, but also the world and the lore. Last night (24th 1AM CET+1 time ca) some mercenaries RPd as Sol Navy Marines from the 33rd fleet and it made the round unique. People learned more about the lore and people got to explore their characters in a new setting (the quartermaster screaming over comms in sol basic about how they had shut down his cargo and mining department was awesome). I would like to be a part of that kind if RP and have found a way in which I could do it, and his name is Leland Field. I have already tried it out a bit twice but without some item legitimizing you it's a bit weird (and got me arrested for espionage once). Additional comments:This whole idea came as a result of me churning through the lore and getting this idea. I then brought it up on the lore questions sub-forum (https://forums.aurorastation.org/viewtopic.php?f=73&t=8796) and got the situation clarified thanks to Senpai Jackboot. (edited to fix the Sol Central Government into just Sol Government)
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