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Saudus

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Everything posted by Saudus

  1. Yes, this. Would add so much to the between shifts RP.
  2. I'd like to point out that every single person who has commented on this so far has been staff and/or had 100+ forum comments. I'm inferring from this that it is something that the more serious and permanent part of the community wants. As a relative new player (3months SS13 and 2 months Aurora) I'd like to weigh in here. Soft enforcement of this (i.e. RP rules) would be really hard for new players. Few can specifically say what the rules are, far from everyone have read and thought about the rules in depth and some haven't even looked at them and just go by their gut. I don't have statistics or anything, but I'm fairly certain a huge part of the new members of the community (the ones who decide to stay here, not the randoms who pass through) have come from another server (myself from TG). Maybe it's just me but accessibility for new players is quite important to me, I don't want this to turn into a ghost-town or the exact same people all the time. This kind of rule would probably infuriate new players quite a bit when they get talked to an admin for knowing someone's name they shouldn't have because of RP rules when they are used to just hovering with the mouse over a player to learn the name. Also I foresee the OOC shitstorm over an antag player going ballistic because "I was wearing a breath mask and had a cowboy hat on and you weren't close to me and the nearest light was busted so the light level was slightly lower! You couldn't have known it was me ICly and you are metagaming you bastard reeeeeeeee!" Hard enforcement of this (i.e. coded game mechanics such as not being able to see names/roles when hovering over/examining people) would make this a clusterfuck of: "A: Who are you? B: I'm your long time friend and colleague, don't you recognize me? A: you are wearing a fedora so no." "C: Ohh hey X, you work as Y now? D: Ehh... I always have... who the fuck are you?.. C: Ohh sorry, I thought you were someone else because of the hairstyle" Pretty please reconsider this and if you do decide to do something, please keep it small.
  3. I've had extensive interactions with Sean RIchter. I can't think of any of them that have been bad and multiple good ones. Mostly as my IAA Silas Reede but also as Scientist Adam Harrow. As Silas I've had great interactions with him and often in conjunction with the captain Elanor Shen, regarding corporate policies and his political affiliation. I was also present when he was made the head of the Biesel affiliation of ATLAS and he did that quite well. Overall a very believable character who is polite and often kind, but has a hard and determined side that comes out when required. I've only really had one interaction with him as Adam Harrow, but it was a great one as it was the first time I met another moderate ATLAS character. It always bothers me that almost all people who RP ATLAS goes full on Nazism. When reading the ATLAS lore page it gives them so many other ways of supporting ATLAS than being a viciously genocidal human supremacist. Adam Harrow is an ATLAS supporter due to their pro-frontier policies and whilst he isn't a fervent xenophile he certainly don't hate the alien species. Sean Richter shows the nuance of the ATLAS party and helps dispel the preconception that arguably has been purposefully grown of them as space Nazis.
  4. As a regular IAA player I would love this. It gets boring after a while doing staff reviews on characters with damn near nothing in their records. And even with the records it's just background info from non station related stuff. As long as you can't permanently save the notes on antags. As long as you can have notes removed ICly by HoP, IAA/CCIAA and the Captain (they seem like the most logical ones, could of course have it so they can be removed by other heads as well) with some kind of CCIAA directive regarding these notes and criminal charges on neglect of duty for really stupid ones. And so that antag heads can only temporarily add/remove the notes (i.e. an antag HoP can't add/remove it permanently but only during the round) or if failing that so that they can't add/remove it at all. Would make more of a story develop between shifts, would make heads of staff more about administration and leadership (and less of a super version of the department role) and would make IAA even more fun.
  5. Why would a company that wants their workers to be productive drug their water supply in such a haphazard way (people will drink different amounts etc leading to uncontrolled doses)? Renaming stuff to make it less silly and more generic however sounds good. And upping the price might be reasonable too. But feels unnecessary to start removing stuff. A reasonable non-meta:ing character will already prefer to go to the chef/bartender for their food/drink.
  6. Actually most of seems fixed since last I read it, apologies. Only real remaining thing would be: Yes, the Tajar race reins from the Planet known as Adhomai, The Adhomai military is known as the Peoples Republic of Adhomai lands. Tajar are also religious. And had one of the worst massacres know to man, Called the D'as'ral Massacre. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Should be: Yes, the Tajar race reins from the Planet known as Adhomai, The Adhomai military is known as the Peoples Republic of Adhomai lands. Tajar are also religious. And had one of the worst massacres know to man, Called the D'as'ral Massacre. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.
  7. Not yet. You essentially need to work out the kinks in your whitelist and get community responses to it. You're allowed to plug your whitelist application once per round in the OOC chat. Preferably you do so as a round finishes up. As I said, once per round. That means linking to it once. Not 50 links spammed out over 5 seconds. Also you might want to fix the formating of your application, it's currently quite messy. (also note I'm no admin or mod, just giving friendly advice here)
  8. Not yet. You essentially need to work out the kinks in your whitelist and get community responses to it. You're allowed to plug your whitelist application once per round in the OOC chat. Preferably you do so as a round finishes up.
  9. Regarding the points raised about different dialects of SC, I'd compare it with the situation in China. First of we have different Chinese languages, such as Mandarin and Cantonese. These however have sub-dialects. Mandarin speakers of different regions have difficulty understanding one another with their dialects. It's not just the sounds but choice of words and expressions as well. However, there exists a sort of "state Mandarin" dialect. It seems to be most similar with the Dongbei and Beijing dialects from my experiences. It is what's mostly used on CCTV and similar state outlets. Most people understand this. Regarding people from different provinces who move to a new province, they quickly adapt to the differences and it is less of an issue. People in nationwide fields of business and similar also learn to understand one another and speak in a way that they all understand better. Hence there are regional dialects but they can with some effort harmonize enough to communicate well. This is also similar to how us Swedes understand Norwegians. When they speak regular Norwegian it can be a bit hard to understand some things due to different choices of words and sounds. Norwegians who live in Sweden for a while learn to use words that we understand however, as well as slightly change their pronunciation on certain sounds. They are rather minor changes, but after that we can now communicate perfectly with each other (easier than some particularly thick Swedish dialects >.<). With the possible exception of some of the jobs in supply, all the characters on the Aurora have a certain assumption of being some degree of well traveled/used to multicultural settings/used to international settings. I would then assume that the minor kinks within different SC dialects then harmonize themselves out enough that we can indeed use the one language from a gameplay perspective. After all, why would NT hire people who can't even speak with their coworkers? Lastly, regarding a language with different language group sources, I would point to Singlish. Singaporean (if that is the correct word even) which already has a touch of Chinese influence which then heavily takes vocabulary and expressions from English. To have SC evolve from one language structure but incorporate minor elements and primarily vocabulary from other languages isn't that crazy. As an example, the SC word for rice could be mifan, derived from the Chinese 米饭 (Mi3Fan4).
  10. Yes, 100% agree. Also I hope such a rigsuit would somehow also make you unable to attack? It feels like it should be personal protection at the cost of all else basically?
  11. To be clear I said "Shouldn't be like the welding protection". And the gas mask looks a bit like WW1 gas masks, picture from the rather realistic WW1 shooter Verdun https://static.giantbomb.com/uploads/original/21/217677/2688275-verdun_septemberupdate_ingame_7.png. If people who know what they're talking about (i.e. you guys above) say that -1 is sufficient, then you're probably right.
  12. Read through the pastebin notes posted by OP. Indeed matches their post and I really understand their frustration. Question, what was Alicia Forest's job this shift? I found this on line 2021 in the pastebin "Alicia Forest puts the tan engineering beret into the brown webbing vest." So I assume she was some kind of engineer. The thought of a person reacting as mentioned above (despite being told not to by a specialist in the field) to some strange artifact which causes heat and pressure critical enough for what seems to be instant atmos alerts also working in engineering is... (Characters must be believable, and well-rounded. No insane or psychotic characters. Do not break the atmosphere of the game. Also known as "breaking immersion".) Lets just say NT would not hire retards like that for a station like the Aurora.
  13. Yes please. Although I think 1 is maybe too little. Shouldn't be like the welding protection, but maybe more than 1?
  14. Friendly piece of advice, I read enough of these to know that this way of appealing isn't the best, consider telling the chain of events and explaining your narrative.
  15. While disease bearing isn't a bad idea, uh. I'm just imagining people becoming mice to go around infecting players with Mouse Plague. Nuzzling you into a sickbed. I can understand if ears are just a stand-in for shoulders, but why are we walking around with mice on our shoulders, exactly? This is not a Disney movie, we are not a spunky princess with a small animal sidekick. Agreed. Nuzzling should probably not lead to possible infection. Having them placed on your body could very well still make for you getting sick. And to be fair it should probably be a disease that doesn't spread to other people after that. And it is indeed not a Disney movie.
  16. To leave judging what is reasonable or not out of admin/moderator hands and solely in player hands is a very slippery slope. It's essentially asking for trouble. And it seems to me the situation was like this: Person (whom you trust or not, doesn't matter that much) states a person is something hostile. Verbally stating (you or someone in the group) you are going to kill it. It moves away. It keeps trying to move away when getting attacked. It ends up getting killed. People around challenge you on killing it. You use violence to respond and then flee. Frankly anyone reasonable would act in the way it and the people around did. I can understand the IC reason of being "overly cautious and PTSD:d", but allowing that as justification would just open a floodgate of people skirting that line in horrible ways.
  17. I believe they visually (as in the sprite etc) wear the mouse on their shoulder rather than on the ear. It's still weird, I agree. Although some people do it in an interesting way. I've been picked up a few times by IPCs who then proceeded with acting as if I was their pet. Like how some people act with their cats. It was fun bu still a bit weird however as the mice in question are wild and wouldn't be suitable pets. A fun way to disincentivize this is to have mice carries of disease that can spread via touch. So wearing a mouse, petting it or getting nuzzled by it is essentially just asking to get sick.
  18. I had a question regarding the prevalence of the languages, more specifically Sol Common and Tau Ceti Basic. This forked out into a greater question of population numbers and it arguably gets a bit wonkey. 1st part: Going by the wiki (https://wiki.aurorastation.org/index.php?title=Languages) the number of speakers of the languages are: Sol Common, est. 35.3 billion native speakers, 41.5 billion total speakers. Tau Ceti Basic, est. 43.6 billion native speakers, 49.9 billion total speakers. Now according to the wiki (https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel) the population of the Republic of Biesel is: 2445 Census: 2,709,678,435 2457 Est.: 3,056,727,000 Similarly the population of the combined Sol Alliance is supposed to be ca 90 billion (https://wiki.aurorastation.org/index.php?title=Sol_Alliance). 43.6 - 3 = 40.6 billion native speakers of Tau Ceti Basic who are not from Tau Ceti. This when apparently Tau Ceti Basic is not the only official language in the Republic of Biesel either. "Official Language(s): Sol Common, Tau Ceti Common (dialect of Sol Common), 24 additional Recognized Languages.". If we decide then decide to add upp all the remaining native speakers of Tau Ceti Basic and Sol common, we get a total of 40.6 + 35.3 = 75.9 billion people. Lets add in the native speakers of Freespeak, Tradeband and Terran Languages too, 75.9 + 15.2 + 14.1 + 10.4 = 115.6 billion people. Now if we subtract the number of people in Sol Alliance from this number we get 25.6 billion people outside the Sol Alliance and Republic of Biesel who has one of these languages as their native language. Now, of course, there are people with multiple native languages, which would subtract from that number. Then again, as the wiki says: "The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.". There are also other languages besides those I've added in the numbers for. I find it fairly reasonable that the number of people who speak another language as their native language would be larger than the number of people with dual native languages, hence further adding to the 25.6 billion people. I will however assume that those two factors cancel each other out. This leaves us with a large surplus of 25.6 billion people not living in Tau Ceti/Sol Alliance space who speak one of the 5 major languages as their native language. Hence there would probably be an even larger number of people since many of them would have another native language. The only faction of this type I can find is the Republic of Elyra (https://wiki.aurorastation.org/index.php?title=Minor_Factions). They have a population of "2457 Est.: 1,704,452,210". So we would then need a further 14 factions (25.6 / 1.7 - 1) of the same size to make the numbers even slightly add up. Here comes my first question, is this correct? Are there indeed that many people in minor factions? Or have I done some wonkey thinking at some point or is the wiki info just not accurate? Now the 2nd part: Now I know that Tau Ceti Basic is "The most common language in human space and the official language of commerce in the Sol Alliance and numerous systems". I know that Tau Ceti used to be part of the Sol Alliance so it makes sense to have it prevalent there to some extent. And it makes total sense that we speak it on the Aurora, since we are in RoB space etc etc. But does it really make sense to have Tau Ceti Basic be the de-facto dominant language in human space? Especially among native speakers. If we wish for it to be a commerce language, then wouldn't it make sense to have the total speakers number be further away from the amount of native speakers+ Especially since there is actually a higher % of Sol Common non native speakers than Tau Ceti Basic non native speakers. Just look at the math: Sol: 1 - (35.3 / 41.5) = 14.9% are non native speakers. Tau Ceti: 1 - (43.6 / 49.9) = 12.6% are non native speakers. There are a higher percentage non native speakers of Sol Common than Tau Ceti Basic. I can't seem to find any explanation as to why Tau Ceti Basic is such a massive cultural phenomenon. Again, it makes perfect sense we speak it in game. But why is it the major human language? And if it is that and we decide to keep calling it Tau Ceti Basic, because it originated there, rather than something than "Human Basic", then why do so few people who aren't native speakers of it speak it? I am no lore creator. But my personal suggestion would be to have some agreed number of people (say 120 billion). Assign certain languages a certain percentage of that (say Sol Common gets 25% natives hence 30 billion). Keep a large percentage as "other" (20-30%?). If wishing to keep Tau Ceti Basic as the most prevalent language (over Sol Common), then considering changing the name to something like "Human Basic" (rather unimaginative, I know). And whichever language end up being the most prevalent language, majorly increase the number of non native speakers.
  19. I'm a bit confused as I just read the vox wiki page and it says "While sentient, they are by no means intelligent." about the vox primalis peditem. Might be nice with a loremaster clarification on the matter of exactly how intelligent vox primaris are and possible changes on the wiki page.
  20. That seems quite good, although you could be more heavy handed than that to be honest.
  21. We just had two extended in a row rolled as mixed secret, is a bit of a... dud... it feels like. The shifts were bQv-cS9v and the one before. +1 on making the random roll prevent similar rolls.
  22. I've played with Matt Hawthorne and seen the medical and sec skrell around loads of times. MattAtlas is a solid players and medical seems to run more smooth than usual with him as it's head. +1
  23. I've never actually gotten to the point of having dominate as a vampire, but I agree that the paper thing is weird. I support this.
  24. Saudus

    Telesci maths

    To correct you. You can know the formula. You just gotta figure it out yourself. And we may will change it if calculators ever become as prolific as they were before. So be careful who you trust. Sorry, meant that we are not meant to have the formula given to us. Rather than it being forbidden to find out what it is or something.
  25. Saudus

    Telesci maths

    If anybody else comes here wondering the same thing as I did, Skull told me in a PM that we are basically not meant to know the formula. So experimentation it is.
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