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About Snoopy11

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  1. I'd rather see the disruptors removed than nerf'd. Before the disruptors we had a taser, and a .45 pistols with rubbers. 14 shots with the pistol, (2 magazines) and x amount of taser shots. The disruptors do not immediately get the lethal mode activation, so in the first fight antagonists have the upper hand, with this change security will suffer another huge drawback.
  2. I recommend: A, remove it, to allow for traitors to snag the equipment. It already has a crushing mechanic and will crush people to death if they wear it. B, reduce the explosion into a single tile gibbing, with a smaller radius capable of inflicting wounds on only those nearby. It's a big explosion for a smallish suit, it rips up floor tiles, and vents everything nearby. C, Remove it, and make it purchasable as a TC option. A middle ground option which allows for people to inflict punishment on us from beyond the grave... the fuckers. A is my preferential.
  3. As the title says, I can't honestly think of any other antag mechanic, or default state of being, that ruins the round type more than the Dead Man's Switch. It is the biggest fuck you to a round, more so than generally the ninja themselves. It also presents two real problems: Meta or die. There is no other option than those two, if you successfully manage to incapacitate a ninja by force. You either die when you hold them to the floor, or they die in the medical room, and explode everything around it. I can see why it was put in, to stop people from grabbing the ninja
  4. Sandman grenades are also chemical grenades, with a fairly interesting chemical make up, including Dylovene, which I thought counter-acted Soporifics of sorts. I don't think right now frag grenades should fall under this scope, because I feel we'll need to implement different grenade casings, and even make them changeable in colour or slight appearance. But maybe for the future. We've got improvised explosions for the moment. 😄
  5. I think 1 can be solved by making the disruptors fit in the security belt.
  6. If you're a lame-o like me and likes to use everything around them for some stupid reason or another, then these grenades aren't for you! Essentially Gas grenade (Tear gas) are: Phosphorous, Potassium, Sugar, and Capacillin within two large beakers, inside a grenade casing with a timer and igniter. I propose to convert Smoke Grenades, and Flashbangs to the same, to give the entrepreneuring antag more options without necessarily adding more items to the Uplink. I suspect Smoke grenades could be 25U of each in two small beakers, I'm unsure of how big of a smoke cloud that will cr
  7. I personally think a middle ground should be found instead. Whereupon a weaker, less armed team is sent in it's place, maybe even default to Legion AND THEN the ERT. The legion I'd argue is weaker on a 4 v 4 basis due to the NT ERT's much higher equipment availability. (My opinion) What I'd propose is that remove NT ERT from a first distress beacon, give the beacon a time-out timer, and then after X amount of minutes whereupon the other Legion/random responders are defeated, only then does it escalate to a level where the ERT is needed. This also gives the antags the ability to stop the
  8. I am right now far too tired to give line by line. My simple response is that if I had ignored the opportunity I had, I would be breaking character as well. You weren't in control as a hostage taker, you had zero awareness of your surroundings and zero ability to control the situation. The blue-suited individual is me, while people were arguing with security. My initial intention was just to stay close, I had my fill of conflict for the round already. I didn't stop you, didn't try to negotiate, I just followed to watch the TCFL deal with you. The meowdy part sta
  9. A white tie, white waistcoat, and some dogtags on Snow. Usually hidden beneath the armor though.
  10. I've played a few rounds with the cones, and I can say I'm hugely against it. It doesn't fit with the way you control your character, or the way people look around in reality. I can turn my head to glance to the side, and even with the very large cone, a quick glance just looks odd. If our player control scheme somewhat matched Citadels combat mode, where your character will follow your mouse, this would be fine and I could see it being okay. But as it is, it ruins things for myself. My two pence.
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