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Fortport

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Everything posted by Fortport

  1. All of the medicine cabinets in the medbay appear the exact same despite each one having different contents. It would be a big help to tell them apart and be able to identify them at a glance, so I made some mockups/concepts for how I think they should look. Mind you that these aren't actual icons, but something that a spriter can work off of and perhaps do better at than me. They are not exactly how they would look in-game, and are rough presentations. Pills Cabinet https://i.gyazo.com/765872984db887a23cba3d82e91beb26.png A pill to signify that pills are kept inside. Blood Cabinet https://i.gyazo.com/9697fb2585a5a6c20179fb0cd2f7328a.png This one doesn't look good, but the idea is to have a blood drop with a green cross in the center.
  2. It irritates me to see someone practically swallow a sandwich whole while on the go, a little. Most of the suggestion was for fun, but it does address that I consider it a nuisance when people sometimes just want to not slow down and would rather cram. Making someone choke to death on food would be pretty cruel if you intentionally did it yourself, as an antagonistic way of murder. The choking does not have to be lethal if you can dislodge it yourself, being an inconvenience rather than a serious punishment as I stated above.
  3. I think that you should be inconvenienced for stuffing your face like a pig without it being a 100% death sentence. Not going to lie, I don't think that's how choking works most of the time? If it gets lodged in your throat, you have to drop everything to kind of dislodge it. If you fail to do this, you should die. It is difficult to do this by yourself, but you could succeed. If someone trained runs up to help, it's should save your life every time but take a second. Nothing that needs an operation. That would be an even bigger inconvenience.
  4. People have debated with that logic and said they just can't. I however will say that what's to stop them from using their acquired DNA to protrude a sharp bone with which to cut themselves out? There has to be something they can do.
  5. Changelings should not be able to be contained in a straightjacket, period. If they pop out arm blades, they can rip it open. If they want out, they can morph their body so that it goes up and out, or is small enough for it to fall off. It makes no sense that a changeling pops out swords and is powerless to even wriggle free when they're literally a weaponized shapeshifter. Handcuffs shouldn't really work either. They're horrifying. How come we get to round them up like common criminals or mental patients? If game balance is your problem, don't fret. Drug them up after they're stunned, and then load them up into a pen. If that still isn't enough, surely there's a better way? Shock collars that floor them when they try to sting or sprout weapons from their body, under lock and key by the RD? A simple straightjacket shouldn't disable them like this.
  6. Seeming bloated is not the same as looking chubby, seem meaning that they seem full. Demeanor. If you eat a lot, you're not going to get pudgy.
  7. I think this is dumb. You don't get overweight immediately after eating a big meal. Instead, you feel bloated. Because of all the flood sloshing around in your gut, you might go a little slower because of discomfort and so on. "He/She is quite chubby" could be replaced with "He/She seems bloated" and they could just go a little slower, in short.
  8. Dying and having no oxygen to the brain for a few minutes wouldn't cause any problems?
  9. Depends. If people can just scarf food down like a savage and then they get some red text "You feel like you're about to choke!" and respond by just drinking, stopping it so they can continue inhaling food, well... I don't know. It'd have to be inconvenient or a hassle to help yourself out of this, to make someone helping you desirable. But most importantly, to make you avoid eating like this in the future.
  10. I agree with Skull and have said multiple times that cloning should be an off-station thing. It's a very expensive process and we really need an alternative in-station way of dealing with death. I say add defib and after someone dies, you get five minutes to revive them. They will get mental traumas and therefore the psychiatrist will still have its role regardless of the change. This way death has a big impact in the game, for the player and in Roleplay. It sets in that yes, there's nothing you could do for this guy. He's gone. Unless you act fast.
  11. It hurts my head 100% of the time. I never want to hear it. Not that it's ear rape or something, but it genuinely affects me. There are ways to get ambiance without the rumble, but they're not really ideal(turn it off and on again until you don't hear it anymore).
  12. The reason I went for like 15/50 is so that you have to try a few times in order to save them instead of being 50/50 (two or three tries). It could be balanced differently. I agree that people should be warned either with text or progress bars.
  13. Okay. That's a bug then.
  14. It could still just give you a minor burn. But only if it's PHYSICALLY, LITERALLY hot. Not just flavor.
  15. This isn't just "hot." This is very hot. Hot coffee/baked seconds ago hot.
  16. It is alarming to me how people just scarf down food out of nowhere in the most gamey way possible, just to sustain their movement speed. I'm talking eating an entire pizza in three seconds, inhaling sandwiches, shoving fistfuls of jerky into their greasy face out of context. It's unrealistic that everyone eats in this way for the most part. So I got a crazy little idea. Here it is. Imagine that someone is eating two sandwiches as fast as they can click. Halfway through, the food gets lodged in their throat and they begin choking. They stop breathing, and they're choking/coughing. Urist McPowergamer is choking on their [Insert Food]! In order to save this character from choking to death, you must grab and execute the Heimlich maneuver on them. The food will be dislodged, and they can breathe afterward. Passive grab and help intent with empty hand. It's a 15/50 chance to succeed(each try ), and takes multiple attempts. Buff the rate of choking to be fast enough that it really feels 50/50 on whether they'll die or not while you're trying to rescue them. Why would we add this to the game? Well. It makes people eat in a more realistic manner. You could balance it out so that not everybody chokes, and only the people who spam-click to eat as fast as possible are punished. Besides. It'd be funny, too. As an antagonist, you could force-feed someone so fast that they choke and die. Antagonists could use this as a distraction for their buddies to get away with something.
  17. Let's say you've poured a piping hot cup of coffee in SS13. You feel it in your hands. "It feels very hot." You decide to rapidly click yourself and just drink it down to nothing in seconds while it's still steaming. The first sip, nothing happens. But after two or so rapid clicks, you get minor burns in your mouth and a log in the chat. If you persist, the burns repeat and your damage multiplies. "Urist McBarista burns their mouth with [Insert Beverage]!" How would you know when to sip and when it's hot? If you pick up something that's really hot, you automatically get a log. "[Insert Item] feels hot to the touch." Your first drink from a hot drink will produce a log. "Urist McBarista sips their [Insert Beverage]." After a while passes, they will get a personal, private log. "You are ready to sip again." Apply this to food with a few word changes. If you rapidly devour piping hot food/soup, you should get burns in your mouth. If you pace yourself, you can enjoy your hot meal with no repercussions, taking your time to savor and enjoy it. As for cold things, you could get something similar to brain freeze. It causes no damage, but makes you cold and a little slower for like two seconds if you just down something frozen.
  18. GAME: Something comes up. You need to put your cigarette/cigar out, or you've got to go into a place where you can't smoke. What do you do? Stomp out the cigarette. REAL LIFE: Something comes up. You need to put your cigarette/cigar out, or you've got to go into a place where you can't smoke. What do you do? Extinguish it and save the rest for later. Why is this a problem? Well, cigarettes and cigars are expensive in actuality. In SS13, even more so. I find it unlikely that characters would just flamboyantly waste every cigarette or cigar they paid 200 credits for on the pack just because something came up. How would you do this? Replace the current extinguish with text describing them putting it out on the sole of their shoe. The cigarette/cigar is put out, but still able to be smoked until it is truly a butt. Allow people to extinguish their cigar/cigarette in an ashtray, but also to retrieve it for reignition later. Or make it so that intent matters. If you use help intent when you extinguish a cigar/cigarette in an ashtray/on your shoe, it saves the cigarette. Harm intent puts it out entirely in either scenario, retaining the current drop and stomp or regular extinguishing.
  19. Thank you. Keep in mind that security may not be entirely at fault, and that whoever made the call as an antagonist might need to be corrected to. I agree with everyone on that.
  20. The whole point of this complaint was to direct attention to the escalation that ended the round in the first place. The nuke was brought aboard, sure. Antag ban everyone(someone) for that. The nuke wasn't intended to be detonated at all prematurely by me, and I never even tried to do so(nor wanted it). Of course, I'm not advocating the stupid idea that they let us do whatever we want for an entire game. Just act like they're scared instead of just flat out saying no and not budging an inch in spite of many warnings(with bombs) and a loaded pause giving them opportunities. Again, I don't agree with the nuke blowing. But what lead to the nuke blowing was them being a hardass and unafraid when they had every reason not to be. They were outgunned, outmatched, and should have tried another tactic. Anything to make the game go on longer and not end so soon. I never wanted the nuke to explode, nor would I have tried in that instance. Security is partly to blame, and so may be the one who just pushed the button and got it started when three of us were still alive and could continue the operation(we didn't need the nuke to be detonated, we had our things, we wanted revenge).
  21. Taking everything valuable and holding a ransom, with intents to roleplay with hostages, was squandered upon us all being blown up. The nuke was used as a last resort by someone. I was just as disappointed that the round abruptly ended as everyone else, and I don't recall any of us actually saying to prime or start the timer on the nuke. As Mufasa doing negotiations in that hall, I never said we were detonating the nuke if they didn't let us get Columbo.(me, myself, just focusing on that situation). Just that I had a bomb, and intended to throw it at security if they did not move. Which ended up happening. The nuke was someone else's call.
  22. We wanted more than just the dog. We wanted other valuable things from every head's office, and at least a hostage or two(one of which being a head, for ransom). We were in that department for the dog, and threatened to use the nuke as a measure of leverage. The nuke was detonated for some reason/somehow after everyone was seriously injured and casualties being taken, rather than just "we didn't get our dog"
  23. The nuke wasn't detonated until after a big explosion nearly killed ALL the mercenaries(one of us died, and also our cyborg) and the nuke was removed from our possession. The explosion that nearly killed everyone was from a grenade the cyborg dropped. I cannot remember if the nuke blew up because of someone doing so manually or because we started a timer to intimidate them and wanted to shut it off, but our cyborg blew us up and we could not toggle it. Someone might be able to read the game and see exactly what happened. Regardless of how you want to dice the outcome, what is absolute is that security refused to move despite overwhelming firepower, bombs, a nuke, and threats that they intended to use it. Right in front of them. All they had to do was move and they didn't, priming the encounter to escalate because they were stubborn("do it, you won't"), despite being given chances to not fight.
  24. BYOND Key: Fortport Game ID: b1t-b5l4 Player Byond Key: Unknown. Security staff at the time. Cannot remember who the negotiator representing them was, but nobody on security disregarded their decision to my knowledge. Staff involved: This was regrettably not ahelped by me or anyone. Like everyone else, I vented in OOC after the nuke exploded and while moderators were commentating. As far as I know, no staff were directly responsible for what happened. Reason for complaint: Poor roleplay and a lack of fear on security's part. Though the antagonists(of which mercenary team I was a part of) may not have been perfect, we had stated our demands more than once over comms before entering the station. All of the mercenaries(including myself, codename "Mufasa") went to the captain's office first. We took the spare ID, the nuclear disk, and the captain's gun before heading into the security department through tele maintenance(around an hour into the round or even less). Earlier in the round(before we boarded) we decided that we wanted Lt. Columbo, and I'm very sure we mentioned it at least once or twice during our first threats and demands. It is why we went into the security department, anyway. Approximately three/four mercenaries, all armed to the teeth with explosives and weapons and dragging a NUKE behind them(which we could detonate at any moment), were stopped in the hall by all of security. Mufasa(me) lead negotiations with one of the security employees(unsure of rank, cannot remember exactly) on the other side with his coworkers, blocking the path. Mufasa said that they must move out of the way, or they will be bombed. He even held it up in the air where everyone could see it(and the cyborg had a grenade too, but they didn't know that.) The security member leading negotiations said that they would not move, because they did not want the mercenaries to get into their armory. They refused to move in the end, staying fixed to the spot even when threatened with an explosive and given a chance to move. After several seconds pass with Security unwilling to make a compromise, Mufasa threw the bomb and the cyborg dropped its grenade(which exploded catastrophically). Meanwhile, one of the mercenaries orchestrating the whole operation saw everything go to shit. The nuke was detonated two minutes after this, and the round was over. Anti-climax, but the antagonists did what they threatened because security clearly wouldn't let us do anything without a fight. Even if we had a nuke and explosives and were in a narrow hallway with them. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation?: No, unfortunately. Though everyone complained in OOC, nobody ahelped this even though everyone was clearly not happy. Approximate Date/Time: May 28, 2019. The round ended at 8:52 AM.
  25. that's right. no.
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