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Fortport

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Everything posted by Fortport

  1. [1]Even if you're a medical cyborg, you can't label beakers despite having a chemistry grabber, because a hand labeler won't work on them. We need pens. [2]You cannot hook up IVs with blood bags, despite being able to move large beakers and so on. [3]Cyborgs have trouble doing the very most basic things. Can't there be a little more leniency? I want to set boxes on tables, or use the right click "toggle open" verb! [4]Medical cyborgs cannot open pill bottles, let alone take a pill out of them. [5]Medborgs cannot open roller beds. Doctors use rollerbeds all the time. [6]Medborgs cannot pick up anesthetic tanks, despite being expected to perform surgery. They also cannot pick up breath masks. [7]Medborgs cannot open and remove objects from first-aid kits. Balance aside, at least some of these issues are inconsistent with what they're expected to do. Some of them could be implemented, if not all.
  2. If I'm not mistaken, if someone steals this from the bar and one isn't just laying around...you cannot order a replacement? This has actually happened.
  3. Fortport

    Bacon Bits

    Alright. Thank you for your insight.
  4. Fortport

    Bacon Bits

    Slice up bacon with a knife. Could be mixed into foods or salads.
  5. As long as we get a supply without having to run out from the very beginning of the round, I don't care if we reuse assets. Y'know?
  6. No, you wouldn't. At worst, you'd pout your lips a little. And guess what? That's what lipstick emphasizes anyway. Oh well.
  7. Could just say they took something for immunity if you started with it somehow. We glue people's brains better in the future anyhow. If you acquire it late, could come with an antidote that makes you immune to its effects. Of give you a good window to use it, at least. Otherwise, we could make it expensive? I didn't really think too hard about balance, but anything to make it happen is good in my book.
  8. I just want one mark on the cheek, and perhaps several on the face instead of across the entire body. The idea is that the kiss takes several seconds to charge the progress bar, but is applied instantly. Think like the vampire paralysis thing, maybe? It could be more fair, depending on how people take that.
  9. You will not put a cigarette in your mouth if the slot's already in use.
  10. if you dont kiss someone in 30 seconds after applying the poison lipstick you instantly die Imagine finding a dead body with kissy marks all over the face. Some good CSI action.
  11. I rofled. I think it's a cute idea, but the limited roleplay benefits this would give can be easily achieved with existing game mechanics. What's the benefit of adding new ones specifically for this? I'll kiss it all better.
  12. I think the entire process for using the pack on your mouth with help intent and mouth targetting is overbaked. There's no flavor text and the extra steps have no payoff compared to just using your hands and actually having a hotkey for equipping the cigarette without precisely mousing around. The suggestion is to press the activation key with the pack in hand, for a fag to pop into your mouth instantly. After all, we can press E with a cigarette in our hand to instantly equip. Why not streamline the function that's supposed to make the process easier, not harder?
  13. THINKING. Flashbacks to the time I drummed up the suggestion for socks. Didn't have to wear pantyhose, but we started to didn't we? This may be a workplace, but antagonism is a real thing on the game. Things don't always go according to plan and that's the whole point of this. Anything can happen, and this doesn't break rules. It could even be used as a method of poisoning in a creative way. Hardly necessary, but neither was implementing the ability to hug or a dozen other things we've got.
  14. Easy to change. Edited original post.
  15. Adding this to original post.
  16. Click one backpack with another, dumping in order from smallest to largest items. Stops when receiving backpack is full and cannot be loaded anymore. [Credit to LanceLynxx] Ability to dump backpack's contents on the floor, perhaps with a clattering sound effect if there are things inside that fall out. Activate the backpack with your hand to dump.
  17. This idea came to me in a dream, and as soon as I woke up I knew I had to suggest it. It's going to sound insane to a lot of you, so hear me out. In my dream, I was playing Space Station and walked by someone(a security officer) who had odd, red pixels on their cheek. It was obvious and got my attention, so I examined the character. In bold text, in the color of the red, it was explained to me that they had a mark as if from being kissed with red lipstick. So the suggestion is to be able to mark others with kisses if you're wearing lipstick. It's safe for work and could create interesting situations. It could embarrass, infuriate, spite, or (how steamy)infatuate the victim. Or, if you're a traitor, poison them in a special way. Generally, I could see this happening in a work place. You can't fire someone over having a lipstick mark unless there's more to it than that. All of these factors listed below can be debated or changed entirely to fit with the game's balance. [*]I'm serious. [*]You can leave the mark on notes or documents for other people to see. Similar to stamps. CAPTAIN'S LIPSTICK, ANYONE? [*]Applied with an emote that takes time, declared in the logs when complete. No warning for the victim to avoid the kiss with. [*]Washed off at a sink or with paper targeting the mouth. [*]Toxic lipstick, with a balanced amount of damage. One kiss could be allowed on these before being gone from your lips, but could instead be reapplied a balanced number of times before it's used up. Comes in different colors. Shouldn't be too powerful, given the ease of attack. Maybe allow the ability to manually poison the lipstick. [*]Ordinary lipstick disappears from the perpetrator's lips if the emote is used at least three times. [*]A kiss sound effect? Don't know. [*]This could stack just like in the cartoons we watched as kids. Cover them with kisses. [*]This is not erotic. You're silly if you think this is so inappropriately erotic that it shouldn't be implemented just on that principle alone. That's like saying hugs and handholding should be cut from the game because they could be erotic. A peck on the cheek isn't a grope or whatever.
  18. I don't believe you on the former. Besides, I mentioned a pet bowl. Something the pets would go to eat out of when they are hungry. And the pet food I'm suggesting for would be in their offices at the start of the shift, because it's assumed that they've fed their pets before. Do ALL HEADS 'not care' by default?
  19. We could just use the icons that already exist, and 'copy-paste'(not literally) before making them a solid color.
  20. You think that most pet owners feed their pet steaks and meat on a regular basis? And that this is conventional, a widespread idea that all pet owners use? That they wouldn't have pet food on the station? Come on. We can have both, but pet food is supplied too. Dogs and cats can eat premium steaks, in real life, without consequences. Don't have to get sick from that.
  21. Generic dry or wet food edible by all pets, in a sack. All pet owners start with a bowl and pet food. More can be ordered through cargo. It makes no sense for pet owners to not be prepared for taking care of their pets! Owning a pet should be fun, and we could maintain their needs like a sort of minigame. Food, water, and needing a bath now and then? They should also throw up when eating 'people food' or anything that falls outside their diets! Not to mention, that they have to eat so much other crap to get full. Pet food should be the best and most plentiful option, so we don't have to make a ridiculous trip to the chef for steaks and other dumb stuff.
  22. I like the idea of being able to manually load ones you order, and keeping them single-use as they are. What do you all think? This way it administers fast with whatever medicine you choose, but they're disposable and not able to be used rapidfire. Could they also need to be CMO approved or something?
  23. The only way to tell them apart is by mousing over and reading the fine print, despite their different purpose. The closets could, separately, have different art on the front of their doors. The medication closet could have small details like a pill bottle and syringe, with the blood locker having something similar. Just something to help doctors find what they're looking for at a glance.
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