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Everything posted by Fortport
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I second this exactly.
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It doesn't have to be guaranteed, but it should happen sometimes. If you walk up to a dog or a monkey and piss it off, it could either get scared and run away or attack you. And yeah, something that makes ANY animal hostile would be awesome.
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Remove the part about cigarettes where you drop the cigarette butt automatically from your mask slot when it's used up. When the cigarette burns out, leave the butt in the mouth and keep the sizzling sound as a notification that your cigarette went out. This allows characters to choose whether or not they want to litter. Dropping your cigarette butt on the floor and then picking it up again is kind of redundant. If the cigarette burns out this way it lets the character decide whether to flick it to the floor or put it in an ashtray/throw it away. Optionally add an action where if you activate(click or use hotkey Z) a cigarette butt in your hand, you hear an audible *flick* sound, and the butt is flung to the floor and log. Eg. "Mario Martinez flicks a cigarette butt." tldr: Let us choose whether or not we want to throw cigarette butts down when they burn out, and keep them in the mask slot.
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Monkeys and many "passive animals" would, logically, attack someone who has cornered and is hurting them. Imagine if someone walked up to Pun-Pun and kicked him a couple of times, and during this, he's just biting their hand. For nasty payback(maybe a fractured hand if pun-pun gets lucky). Chauncey or Ian could fall into this category. They will remember their assailants and maintain distance from them(attack if attacked again, don't run. maybe threatening emotes.). There could be a 50/50 chance of either the animal attacking or running away, remembering you. Not every animal or creature has to fight back. Some of those animals could just run with an increased speed away from their attacker for a few seconds, before stopping. If that animal or creature sees who attacked them again, they will move to maintain distance from them if possible. Some of these animals or creatures could bolt very fast if they survive the first hit. Chickens and other farm animals may act this way. Oh, and make mice do the above behavior without even having been attacked in the first place.
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So far I found that toggling the hear/silence ambiance option works for doing that, too. What a wonderful compliment.
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Some items have a color slider. It was more directed toward those. What if it just chose a random color from the standard glossary of options?
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What if we don't want to do this every single round, though?
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I wanted to propose a new way of cleaning floors that doesn't render mops or soap obsolete. The only thing we currently have that would potentially change is the trashbag, and how dirt works. So here are my ideas. How the tools work. Brooms. A medium sized object that you hold in one hand. You use brooms to clean dirt and grime(dust) from a tile(no blood or fluids, dry or wet), and also to move clutter(bullet shells, cigarette butts, wrappers, glass shards, etc.) into a dustpan. You will hear a generic sweeping sound effect. Dustpans. Dustpans will hold a specific amount of both dust and clutter. It is meant to be used in conjunction with broom, disposal bin and/or trash bag to be repeatedly emptied. You must hold it in the other hand, opposite of the broom, in order to use them together. If you alt-click the broom with your dustpan, you will attach the dustpan to the broom for easier carry and storage(one hand instead of two). Dirt and how it would change. Currently, tiles have a progressive level of grime. Over time a tile will get dirtier if neglected, progressively getting thick with a type of soot. My proposal is a robust, simplistic way of dealing with this that costs no water or cleaner. For each stage of progressive filth, there is one small item that is produced when it is swept(one dust object for every stage). A dust pile. These dust piles are produced and then loaded into a dustpan ALONG WITH all clutter until the dustpan is full. There are, if I recall, four of five stages of grime. This means four or five dust items that either stack and take up volume, or are in a neat row along with all other objects that were swept. Just to remind you. Brooms will not sweep up wet or dry fluids. Blood, vomit, etcetera. Cleaner and mops function the same as ever but require reagents to use. This is an alternative method of cleaning without using reagents and brooms/dustpans could be added to all departments for general use when a janitor is not available(BIG MAYBE). Trashbags should no longer be able to scoop up all items, to balance these tools out. It may take longer to clean floors(trips to the disposal bin), but it has the added function of costing nothing(no reagents) and removing clutter. Please read the whole post before saying that it makes janitors obsolete. Janitors with cleaner/mops are the only ones who can clean blood or vomit. You can dustpan and broom into the janitorial cart.
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It would be cool if I could choose a random color selection for my tie or other various accessories, that way each round I'm wearing a different one. This could apply to clothing too if you're feeling adventurous. Thoughts?
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To shatter a glass jar on someone's chest sounds a bit harder in my head than just lobbing it at the wall or floor next to them. Like how I think it'd just bounce off and then break on the ground.
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Absolutely. Beds are unfortunately not that nimble to yank around in reality, and wheelchairs are actually used quite often to speed people along in emergency facilities. In real life, whether with a bed or wheelchair, you can build momentum with both. If you suddenly stop either of these things, the occupant will feel it. The force is spread out across the surface of the bed and also the buckles over the person that's strapped in(in real life they don't strap in everyone they move on beds), so it's a little better. I still think that wheelchairs are actually less cumbersome to move around and could technically go as fast or be easier to turn due to their length and volume.
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I always just assumed our beakers weren't made of glass because they never shattered. I've never made one at an auto-lathe, so it went in line with what I saw. I say make them shatter.
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Maybe it's not the best solution. Tweaking the sprite a bit(different type of wheelchair) might be necessary for one-handed carry, like you said. I'd be super thrilled if we could finally fold wheelchairs along with roller beds and if it makes actual sense.
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Wheelchairs are technically used in emergency facilities to move patients from one place to another. Wheelchairs are not just for an injury in the legs, but they are also for safe movement. Roller beds and wheelchairs fulfill that same purpose together, moving someone or enabling someone to move a distance while they may have fractures or shrapnel inside. I think it would be easier to get someone onto a roller bed if they were legitimately unconscious, and that it would be easier/more comfortable to put them in a wheelchair if they were conscious and able to stand(but not safely walk). Roller beds are good for recovering critical patients out in the station, but wheelchairs are suited to transporting somewhat stable people around the medbay and shorter distances. In actual emergency rooms, people are sometimes quickly transported in wheelchairs because moving beds around(they're long) is a hassle in an active corridor. The speeds of both of these are so close that I see no point in making the wheelchair slightly slower. If you want to say the wheelchair is heavier for some reason, it can't be by much? It's the future, too. Maybe they could be made out of lighter materials?
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I agree, but it's food for thought. Poofing anyone from the round like this wouldn't necessarily be a bad thing unless it took great effort to implement.
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i always got the impression they were some other material. maybe i've seen too many beakers in my life that weren't glass. either way, i retract my statement.
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Nobody wants to use a wheelchair to push an injured person over a roller bed, because roller beds are faster. Roller beds and wheelchairs fulfill the same purpose, but wheelchairs allow the patient to actually move on their own. You are less restrained, and it's more reasonable to be moved in this way if you're conscious and capable of moving a wheelchair but are otherwise injured(fractures for example). From a gameplay perspective, a wheelchair or roller bed should move about as fast as the person pushing them can go. All the weight is on the wheels in both scenarios, and I don't really see a reason for one to be faster than the other. Is this an oversight or am I just overthinking things? I swear that roller beds are faster than pushing a wheelchair. Can this be improved, and should it?
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I don't think all beakers would be made of breakable glass, but chemistry bottles I could see.
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So you apply gel twice in a row to start it. Interesting. Otherwise, you can see how my original topic is useful, outside of this random discussion. I am just wondering what type of coding this would entail.
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I was thinking about how opening up a slot for an assignment in this game is non-negotiably manual. When you pick a job, you claim responsibility for the slot and are expected to open it up yourself for others when you're done. If you cannot take the minute it does to run off and cryo yourself, you should tell staff so that they manually remove you from the game. I started wondering if there was a potentially simple way to automate this system and remove busy-work from staff while being in-line with lore and atmosphere. I'll list my ideas for discussion. If bluespace is the answer, start a timer when someone goes AFK for thirty minutes. After thirty minutes(less or more) is up, the character is removed in a flash of sparks along with an announcement similar to cryo, saying that they've been relocated into cry via bluespace technology. The person could be loaded into cryo automatically or be deleted, and their stuff could be re-routed to a locker room. This could be explained with something hooked up to their jumpsuit, sensors, ID, etc(any and all). Imagine if an SSD person could sleepwalk themselves to cryo? With the way things are, there's this sort of moral obligation to do this yourself to lift the strain from others putting up with you suddenly leaving the game and keeping a job locked down. I'm just wondering aloud if there's another way we could go about how we deal with AFK people and what we expect from them, or if it's the community's interest to even bother creating the code to accomplish this. People being able to opt out of the game whenever they want(closing it like any other application) without screwing over everyone that wants their job or stuff may be ideal.
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What if we keep the same one, but require two hands for it?
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can we talk about how if you need to repair internal organs and bones in the ribcage, you have to open and separate the ribcage fix the organs close the ribcage and apply bone magic to seal the BADLY DAMAGED BONES TOGETHER CAUTERIZE THE INCISION(!?!?!??) RE-OPEN THE INCISION(!?!?!?) APPLY BONE MAGIC AND BONE SETTER AND BONE MAGIC(YOU COULD HAVE DONE THIS EARLIER!?!?) On topic. It's basically just examining a surgery and seeing what's been done with the incision and also what organs/etc. are damaged in that area
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If neckbraces are a thing for everyone(all races), I honestly feel that most people wouldn't wear them. More would than they are now, potentially(only have seen a neckbrace one time). But it'd probably be sort of uncommon. For a few characters that are handicapped or for specific roleplayers in medical, it would be their jam and not exactly out of place to be present on the station.
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I'm just saying that a toggle would be nice. Don't HAVE to remove it. Some people love it, some people don't.