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Everything posted by Fortport
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Less clutter on desks, with a more organized appearance. A special icon for this would be optional because the pen is hidden. At the same menu where you select what sort of paper you'd like, you would find the option to collect the pen if it's there.
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Rapid injection, but only available to medical personnel. When an autoinjector is used, you would manually unload the syringe from it and insert a new one. Blanks come in vending machines and are possibly in the storage. How about it?
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I think I've thought of a solution. The reason for this implementation was to give drawbacks to gorging on junk food, but the punishment is too severe. I thought about how junk food works in real life, and why it's good to go for wholesome meals instead. In real life, junk food(snacks, chips, candy) doesn't satisfy your hunger for as long. You can also crash later, and be hungry again(usually for more junk food). To remove this feature and also fix the issue with game balance, I suggest we make junk food wear off quickly but fill you up all the same. Once junk food wears off, it could give you an even greater movement penalty. You could eat junk food again to get rid of it, and it'll just go away until you crash once more. Once you get a real meal in you, you won't crash. Simple as that. Coffee could also combat the crash, temporarily. You would still be slow if you're hungry while drinking coffee, but not as slow as you would be when you were crashing. Speaking of crashing, it would go away eventually on its own. But you'll still be hungry if you didn't eat. Wholesome meals would work as per usual, however wearing off at a normal pace with no consequences. This makes junk food a temporary solution to your hunger that could do in a pinch without unreasonable backlash, should there be no chef.
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You could make it so that they start with a little blood and require blood to have an 'artificial' heartbeat of sorts.
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If people want to metagame, that's another issue. If they would be reasonable, they could assume their scanners are malfunctioning. Or that the patient/individual is sick. Proper escalation is key. More lore for these undead creatures would be helpful for roleplay as well. How did they become vampires? What's their backstory? There are many things people can already metagame with vampires, such as their social powers. But we don't really have a problem with it, as far as I know.
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A lore suggestion, but not really. This is to further outline vampires as undead, while also giving additional, subtle hints that they're not natural. Analyzers and stethoscopes wouldn't detect anything either, and if you try to check their pulse by hand you simply won't feel anything. Medical could detect something wrong with vampires during an examination. Credible proof that something unnatural is happening with the vampire crewman would lend legitimacy to the fact that they are supernatural, and not just insane. There are other mechanics that could be implemented to reflect their still heart, and we could decide the lore for this. What if their heart only beats when they have blood inside it? What if, because their heart cannot beat to have medication pass through it, injections and IV drips couldn't work on them? It makes no sense to me when I watch a vampire get drugged. You shouldn't be able to sedate them like they're an ordinary person. But that's beside the point. My pain point is for them to have no pulse, and the rest is optional fluff.
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If you are completely shut off from air, you should be unable to speak(eg. suffocating for whatever reason). If your lungs are completely ripped out of your body, you can still talk at the moment. This would fix it.
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Green, blue, red and yellow. Whatever color you want. They're metal, after all.
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Because the floor is dirty, cold, and metallic. Why would you not be wearing shoes on a workplace? It doesn't matter why would you not wear shoes on a workplace. The discussion is not about workplace shoes regulations. A better question would be "why would something being metal, slightly cold and covered in some dirt slow you down?". Aurora is not a swamp nor are its hallways made of quicksand. It's actually pretty damn clean. There is no dirt in hallways because there's nowhere to bring it from. Slightly dirty floors can only maybe be seen in mining because they bring dirt from an asteroid and even then it wouldn't slow you down unless it's like decent size sharp rocks. Yes.
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Yes.
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Customers didn't have to wear an ID? If you don't work there, I mean. The station doesn't have customers. The station owes visitors nothing. Your mom owed me something last night. This suggestion is for wearing your ID without a uniform, primarily. I was brainstorming. This is not a retail store, yadayada. Let me wear it on my nipple TECHNICALLY so I can have it on my POLO SHIRT.
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Even at Walmart, I was required to have my company ID on at all times and any visitors or contractors had IDs they needed to wear too. It's common and simple practice. Customers didn't have to wear an ID? If you don't work there, I mean.
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Then don't make it possible to get a fracture. Just take a little brute.
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Whether it's poor or not shouldn't matter too much. But if it's applicable and makes sense to not click at least...
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The fracture could be rare, but could happen. Twisting your ankle might be a thing if that can be coded.
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I'm going to reiterate that talking with busted lungs should be mechanically difficult somehow. Hell, I saw someone LOSE their lungs, and they could still speak.
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I don't want to wear pants over my weird prosthetic legs, necessarily.
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It makes no sense to have to go slower in all circumstances when your shoes are off. If you want to make it where shoes are a buff, then the fact that they protect your soles should matter more. Here are my ideas. Not all of them have to go through with this suggestion. The last one is the most important. Tripping/Movement [*]Random chance to trip over scrubbers, pipes, vents, or anything similar when walking barefoot over them. Take brute if you trip this way. [*]Sprinting over scrubbers, pipes, vents, or anything similar will result in a trip, 100% of the time. Chance for fracture. Take more brute than if you were just walking. Willing to discuss this bullet point. [*]Move slower over scrubbers, pipes, vents, or anything similar when barefoot. [*]Move at top speed while barefoot unless in situations described above.
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As the title says. If you're wearing a polo, you should be able to stick your ID on it. This way I do not have to wear a uniform necessarily to have it on my person when I reasonably should be able to stick it on my shirt. I don't know about you, but I see plenty of things to stick my ID on here. And I'm not breaking the dress code. ID wearing is limited to uniforms, however. Just let us have an ID slot, always. That or scrap the hard requirement for ID wearing at all times for certain roles? I don't know. Like visitors.
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Just a subtle bit of flavor for prosthetic legs. Could add additional sound to footsteps.
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I am afraid that I still disagree with you, Jackboot. Chada1, that's outside of the role of being a paramedic in general(outside of Aurora). That's being a paramedic on Aurora, and also it's not specified that they MUST know how to operate all of that machinery. Whereas EVA is a given(kind of). 23 is still younger than 25. The qualifications on the wiki page don't touch all of those things you mentioned. I don't even have a younger character. They're 27. My problem is when the educational system tells me it takes almost twice as long as it does in any situation IRL(almost, with some exceptions that take 4 years maybe. I'd still be younger than 24 most likely.) to become educated. Why would it take longer? To teach me more? Because it's inefficient? Deep sea astronomy? Look. I don't have a problem with NanoTrasen wanting 25+ year old, experienced, responsible paramedics. That's tailored to them. My problem is that it takes 6 years to become a paramedic OFF of Aurora, where these requirements for age are what you've set up in the education system. I don't understand. It makes no sense to me. If you could show me some situation where it takes so many years, I would be glad to look at it. Is the system inspired by the Chinese? What academies don't require this? I just want my character to have more work experience at their age and possibly other fields.
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So I did my IRL homework for this one. I wanted to make a paramedic, but while looking at their supposed 'qualifications' a thing really irritated me. My character's got to be 25. What? In order to become a paramedic, you must be an EMT and generally have at least 6 months of work experience as an EMT. How long does it take to get an EMT certificate? Becoming a certified EMT can take as long as six months, not a mandatory two years. Say six months later you've got your certificate. You're still eighteen, or nineteen, and have your certificate to be EMT. But you want to be a paramedic, so let's not stop here! Your college has got you covered. So there's this program you want. Let's say it's the strictest program there! You need six months experience as an EMT, before they'll even enroll you. So you do that. Guess what? You're still 18 or 19 after that. Then you decide to enroll in a paramedic program. Two years later you have an associate's degrees in emergency medical services and also a certificate to be a paramedic! Holy cow! You're only 20/21! At the worst, you're 22 because you failed and had to try again. See the problem? I'm not 25. Okay, so I'm 20/21, best case scenario. It doesn't take me six years to become a certified paramedic. You know what would make more sense? If I was required to be at least 25 because that's what NanoTrasen wants, not because that's how long it takes. The Space Station can take a few months to teach me E.V.A, or a few weeks. That's it. You know why this is important? It's important because my character can have experience working as a paramedic on Biesel, having a life(starting from the age of 20/21). It's unrealistic to say that 25 is the minimum requirement to be a paramedic because that implies that they finished college after six years of coursework(which makes no sense), and got their application to NanoTrasen accepted on the first try while having no employment anywhere else. NT, who is a strict corporation. You know what is realistic? Having NT decide that they want experienced paramedics at the age of 25 at least. If 25 is the minimum age because that's how long it takes to become certified(which it doesn't), then NT must accept brand new paramedics from college every time if they're at least 25. Unless they got into college at JUST 18, then they'd be 24 six years later. Please read this carefully before you respond. If you believe I'm wrong, provide a source. Last I checked, you could be a paramedic as young as 21 years old. You can keep the requirement, I guess. At least make the schoolwork more reasonable. I'm legitimately 24 if I start at 18 in this fantasy land of super hard paramedic skills. So NT just tells people who are qualified(with a certificate) to frick off for a year because "they're too young" in this case? The main point of this suggestion is to clarify that being a paramedic doesn't take six years(really) and that being 25 is a company requirement for working in their medbay.
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it's not experimental, it works and has been used in treatment since 1990s. It can also be used as a direct substitute for blood, not only in the lungs. granted, pill form shouldn't work. Injected should, though. you cana ssume you inject it in the blood or lungs, both should work Limiting it to syringes wouldn't really matter too much. I'm sure there was a breakthrough in three hundred years? At the least, it would make giving yourself another dose more of a hassle.