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Everything posted by Fortport
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Or a pretty way raw way to kill someone else.
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You shouldn't have to leave your body to just hear people talking right by your corpse. I mean, you could see them...so why not? I'll leave it to coders and the like to decide on whether or not you should hear EVERYTHING or just what's local, but the concept still stands. This gives ghosts more reasons to stay in their corpse instead of misleading onlookers that they're not present.
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If you strangle someone, they should have bruises on their neck if severe suffocation occurs. The bruising should definitely trigger upon you resisting your captor. After a while, it should heal if you survive the encounter. If you die, the bruises will remain on your body as hints towards your cause of death. As it stands, I don't believe this happens. As it stands, I believe that if you strangle someone to death there are virtually very few descriptors of what precisely killed them. Please correct me if I'm mistaken or remembering incorrectly, but if I'm right this would be a good addition to the game.
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If you examine a person who has had their throat slit, the injuries are described as head wounds/cuts. It would be nice if the injury was specific in detailing how the throat was slit open instead of that, as well as the blood running down the neck possibly. After all, a slit throat is rather clearly seen and much more explicit than vague head wounds. I don't think this steps out of bounds or makes it unduly difficult for antagonists when compared to how it is now. This form of murder is very violent and the method of killing is precise, whereas the description of it is rather misleading. After all, you could murder them with strangling or some other method instead if you wanted to hide the fact. Realistically, you could deduce murder or suicide from this as just a casual observer in real life.
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When you die, you have to become a ghost to hear things that are around you...thus leaving your body. Despite this, you can still see what is in your immediate vicinity. How about letting us hear within range, and if we want to hear EVERYTHING and see EVERYTHING, go ghost? Food for thought.
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Slit someone's throat, and get two blood drips on the floor? The person who does it has none on them? Seriously? You could get your throat slit and there would be no evidence beyond a couple drips on the floor and a bloody weapon. If you fall flat on the floor with your throat slit, you should bleed out quite a bit on the spot before you run dry. This is based on seeing throats slit in-game and there hardly being anything to suggest that a murder took place in tile the victim laid upon. I've also seen animals have their throat slit in person, and it's more than a couple drips I promise you. It's rather underwhelming.
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The most a slight edit would change is how staff interpret the log in the future, which wouldn't affect their judgment all that much in the end. The warning's version is that I aggravated a person and proceeded to 'make a pun'(the only thing that got me punished) after staff tells everyone to stop. My version is that I aggravated a person, then made an observation on staff handling players without making a joke at all. It's a sad misunderstanding. All I can do is try to move on and forget it's ever happened because I've not broken any rules with this incident, from my perspective.
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(final edit on my complaint above, sorry) I would like stuff like that to be in my warnings rather than notes I don't have the foggiest idea even exist, I guess. That's one note(???) where I goofed off too far, but I meant it as a dumb joke and didn't debate that it wasn't that, now that I remember. That one note/warning is not even a collective history of me faffing about, it's just somewhat recent. The warning makes out like I have warnings/notes(plural) about this 'sort of thing', when I don't. (two warnings years ago for unrelated matters) That's... not an accumulated 'history' if it's just one recent note when I've played here for more than two years without incident until now. It's written as though this is another drop in the bucket, one of many instances, which I don't think it is. In this case, I blurted something out I shouldn't have and then trailed off after Menown made it clear that it wasn't a good subject. Moments of me not typing anything later, I made an observation which Scheveningen thought was a distasteful pun calling back to what upset Menown regardless of what I had to say because of...one note? Please show me more.
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BYOND Key: Fortport Staff BYOND Key: Scheveningen Game ID: N/A Reason for complaint: [EDIT(because I read over the warning again), REREAD CAREFULLY] I have a warning on my account that I don't really agree with on some of the wording within. My warning states that I did not stop with my transgender joke when I was told repeatedly by Menown to do so. Menown told me to stop in rapid succession after the first time, because I didn't understand/didn't take them seriously. With the following posts, I did stop. There was some brief discussion afterward that I participated in, but I didn't 'press the issue' further than just asking what the problem was and why I was being told to stop because it was just that. "stop" "stop" "stop" Evidence/logs/etc: I have no logs or screenshots of what happened. Some staff members were present and can try to correct me if I'm wrong, and I welcome that. Additional remarks: Menown tried to play it cool(that I can vaguely recall) by mentioning they stop playing when someone says 'trap' or whatever. It seemed lighthearted, I don't remember clearly because for a few moments prior to the staff members warning people to stop talking about it, I was just playing the game. I saw the situation and commented on it, that "staff is telling people to be quiet over something I said when I've long since shut my trap" or something like that. "shut my trap" was perceived as a crude pun, and that's why I have my warning. Because if I had just said, "shut my mouth," there wouldn't be a warning here because it wouldn't be a 'transgender joke.' That misunderstanding is okay. But I don't want to be made out like I was intentionally being an antagonist by ignoring staff and also pretending that I don't know what I'm doing.
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Then what if it were just one hulk? And to maintain the transformation, they had to attack stuff. Buff them if need be to be comparable to wizards, with their own special abilities and so on.
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That's true, but this is meant to be another thing you can do on top of that. If you puncture a tank, it can't just be wrenched closed and it doesn't require any tools to stab it.
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Thank you, but cigarette butts don't stay hot forever. I've smoked and extinguished my cigars/cigarettes by rubbing out the bud and burnt tobacco. It doesn't burn you to touch that, at all. If their being hot was ever an issue, then you wouldn't be able to pick them up in the first place. After all, cigarette butt icons are sprited in a way that they seem to have long since lost their heat by the time your character decides they're finished with them. To be even more technical, you could pinch a cluster in your hand in a way that prevents you from burning yourself.
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Click one cigarette butt with another to add it to a handful in your hand, with a maximum of three or four. Same for bullet shells. No more picking up one shell, ONE AT A TIME. This can apply to garbage and ALL tiny items. People IRL get a fistful to get as many as possible before they make their trip to the trashcan. You don't have to sprite it necessarily. Just keep the one object in your HUD or just add another one right next to the sprite in your hand. Activate the handful and the stack breaks apart and is dropped on the floor. You can throw the cluster or drop it on the floor. If you put the cluster in your backpack, it automatically breaks apart to take up the full amount of space and keep game mechanic balance in check. If you try to equip the cluster, it will break apart if it's placed on anything but your pockets. So nobody can put two shotgun shells on each of their ears. Cigarette butts and bullet shells already have varied placement on the tile they're dropped on, so that might help.
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I'm all for limiting the selection, but the idea behind it might be debatable. I think we could just have smaller portions at higher prices, rather than fewer choices that are disgusting. Just look at workplaces in real life. Vending machines in break rooms and so on let employees get snacks of all kinds, but they're expensive and not in big quantities. An entire loaf of bread seems ridiculous, for instance.
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I love this idea, as it applies more weight to the actions of your character and so on. If someone's bad at their job, there could be real consequences. Whereas if they're good at it, it might end in them getting promotions and so on. Great stuff. I mean, that's the idea we have now but this just adds to that system.
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The forensics lab can be a real mess, but I can't really rock this suggestion due to my inexperience with this part of the new map.
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Like extended, but with a hulk. Start off the spiral by making someone RANDOMLY become hulk sometime after round start with little filler suggestions until they peak with a transformation. They must destroy or maim, and if they do not within a certain timeframe they will return to normal. If someone dies as a result of their outbursts, all normal crewmembers witnessing the killing or death will go hulk as well and become a part of a HULK ANGER squad, causing widespread chaos. Filler examples. Just ideas. (onset)"You're really in a lousy mood right now." (beginning)"Your blood begins to boil..." (moderate)"You're going to LOSE it, if this keeps up." (prior to transformation)"THAT'S ENOUGH!!" (post transformation) Urist McSpace roars, "RAAAAAAAAAAAAAAAAAH!!" and then you describe their body bulking out and so on. Security is immune to this effect, and have to stop the spread by imprisoning all inflamed crew members until they revert to normal. After they settle down, they're cured. Think this is a dumb reference and wouldn't be fun? Then call it something else. Like "HULK." Hulks don't really have much of a purpose or any feature causing them, other than maybe vampire. They're pretty rare, so throwing them into mixed secret without the tantrum spread would be a blast, or giving them their very own gamemode! D-DON'T MAKE ME ANGRY!11!!
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As someone who has played librarian before, I see there's so much potential with this section and it feels a little empty in parts. These are suggestions regarding my concerns. This post's got a lot in it, so I'll try my best to break it down(I'm not good at dancing). This is a sort of rough draft, and I'm really open to debating and discussing these ideas to flesh them out. Let's start with-- LIBRARY ACCOUNTS/CARDS Most libraries have their very own library card to issue to its patrons. Allow crewmen to be issued library cards with their local librarian. Once they have a library card, their character can spawn in with it, have an account on the library's network, and check out books. This changes the process for librarians slightly. Swipe the card with the barcode scanner to select that person's account, then scan the book's barcode with your chosen interaction, setting the time from the scanner rather than using the computer. And that's it! Other library users who also have an account can look up other users via the terminal under a 'Users' selection, to see what books they've liked and so on. CATEGORIES We have categories for books on the visitor's computer, and I think that collapsible tabs would be helpful on the check-in/check-out computer as well. I think that the very long and alphabatized list is a drag to scroll through. Sort by genre, author, tags, and--- RATING If a person likes a book they've read, they can use the visitor's computer to rate it under a 'rate book' selection. Crewmen can only rate a book that they have checked out at least once. The book's rating is then reflected by the check-in/check-out and visitor's computers when you pull up a book during your browsing, with its score displayed next to its title. What's more, crewmen should be able to also do another thing--- TAG Tag books with your very own tags. Create and use them however you like, while browsing books. Filter by tags, and add them to any book. The author can remove whatever tag they deem inappropriate, blacklisting it so that it may never be added again. REVIEW Review a book. When you open a book from the listing, you can see its reviews and ratings. Think of Steam's way or rating and reviewing games. BOOKMARK/SUBSCRIBE Crewmen should also bookmark an author they like at the visitor's terminal, that way when they log in using their card and password, they may receive a notification when a new book's out from that author. NOTIFICATIONS Notify users on both their account and PDA for books they've checked out, or make their library card flesh red in their inventory with a description of what books they owe back. Use the game's date and time to calculate this. This also applies to subscriptions. BEING AN AUTHOR If you're an author, you're a little more unique when compared to the average user. You accumulate the strikes and pluses of all your works on your overall record, which would be viewable underneath an 'authors' category. A profile with your score, how many books you've made, the names of your books, and also what the names of your books are will be listed here. Users can bookmark you, so that when you create a book everyone who knows about you will be notified. Become popular enough, and you might even be the--- AUTHOR OF THE DAY/WEEK/WHATEVER Yep. With the tracking system described above, you'll be mentioned in an announcement at the round's start. This will be based on what author has gotten the most positive ratings within a certain timeframe for every round that day. This will be accumulated over an (irl) week, and on every friday the winner will be announced. Thanks for reading this crap! Wow, that's a lot of grammatical errors from my stream-of-consciousness blabbering. If my ideas aren't clear enough or are asinine, feel free to address them in a reply.
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In this game, the chaplain has a crematorium for the purpose of cremating corpses. Cremated remains (aka "cremains" or simply, "ashes"), which do not constitute a health risk, may be buried or interred in memorial sites or cemeteries, retained by relatives, or dispersed in various ways. Cremains are usually held in urns. It has been this way since ancient times. It feels like an incomplete feature due to the fact that you can only destroy the ashes after cremation, and they cannot be stored or moved. That's where this suggestion comes in. Add ceramic or metallic urns to the chaplain's closet, for the sole purpose of containing and labeling these remains. After the ashes are inside of their urn, they can be carried around or dumped out so that they may scatter to the wind, gone forever.
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There's only a few humanoid cyborgs, and it's just flipping the sprite that's already there...no extra spriting. You also cannot make them wear clothes, which helps the spriter to an extent. What bothers me, however, is that a cyborg can send PMs without a power cell in its body to begin with. How can it send messages without any power to operate?
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That's one of the things. It's a more permanent form of sabotage. You would be enabled to do this without a wrench as well. Yeah, but what? With fuel leaking out, you make a trail. Sort of like when you use a wrench.
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It might not be immediately obvious, depending on the cyborg's icon, that they're dead. Sometimes, all that happens is their eyes stop glowing. ( Looking at you, sleek. ) A cyborg should topple over if it was beaten so hard it dies, for the same reason that a human knocked unconscious would fall down. With no power to keep itself upright on its two feet, how could it resist whatever impact well enough to stand tall? If laser beams can punch through their chassis or a changeling can rip them apart, why not? Characters might have more empathy for the machine if it looks helpless like this, at the very least. It 'dies' similarly to how an organic would. If a cyborg has legs, with no treads or wheels, why would you be pushing it across the floor while it's standing upright? Wouldn't it be easier to drag it on its back?
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Use a sharp weapon to stab open a fuel or water tank, causing it to leak its contents as it's dragged.
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I mean, I might. If my pockets were full and I literally had no other place to put them. But cigarette butts are bigger than gum wrappers- wink wink