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Roostercat

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About Roostercat

  • Birthday November 2

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    idontthinkso, USA

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    roostercat12

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  1. BYOND key: Roostercat12 Discord name/id: roostercat Borg / AI names: R.A.I.N. (Remote-Access Intelligent Network) Have you read the Aurora wiki page about the AI?: yes Why do you wish to be on the whitelist?: I've always found the AI as a concept on space station 13 to be neat. A role with VASTLY different gameplay and roleplay than everybody else, and the sensation of "being the ship". The reason I hadn't really pursued the WL sooner is because I was more or less satisfied with just playing normal crewmembers more than a lack of any interest. Nowadays I hunger for new things. So I must be the Robot. I never really liked playing borg either for a few reasons, the primary one being that the borg more or less has to steal someone else's job to exist. The AI is its own thing, though! Have you received any administrative actions? And how serious were they? I was warned like 4-5 years ago for talking smack in LOOC, nothing else since really (non-note wise). Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? yes
  2. Accepted. Sorry this took so long, finals plus just general end of the semester madness
  3. Since Read is no longer an admin on Aurora, I'll be taking this. One very important thing to note here is that you were banned by a player complaint, meaning the entire situation was looked over and it was determined that you were deserving of a ban. So I'm not entirely convinced that now, a full year later, the ban is shrimply wrong and nothing there happened. Additionally, just because the complainter got banned doesn't mean the complaint is invalid. So this appeal is denied. Locking this soon.
  4. Right, I've talked with Cybs - the other person on the custom item team - and we've come to the conclusion that we are going to be denying the item for now. The expanded story is more or less just the original with more words, we feel. A custom item needs to have specific reasons for belonging to a character beyond it being made specifically for them. In the example I gave you earlier, Tokash's mantle was symbolic of a mindset change, and a gift from a family member while representing his guild. The guild representation is arguably the smallest part of the story, making it symbolic of the character's views/personality and thus specific to them as a character. As it stands, the story for this suit still sums up to "It was made specifically for them, and they still have it today." There isn't much of a story to work off of from there. If you have any further questions, you can DM me or Cybs. Gonna' be closing this for now.
  5. sorry I legitimately forgot this existed for a minute. I'll look things over tonight or tomorrow and get others' opinions
  6. I would say an expanded list of reasons here would be fine. Try and give the item a story to it that is unique to this character alone.
  7. We mean the item itself should have a reason for being with the character on station besides job-related reasonings and just for looks. For example, this item; This item is with Tokash because it represents his guild, is a gift from his brother, and is a symbol for what he now represents after changing from a warrior mindset to a more diplomatic one, and it makes sense for him to have it when others may not because of these reasonings. generally when I say backstory wealth isn't a valid reason I mean its a very handwavey way to obtain something unique i.e. no real reasoning would be required other than "my character has money". The Himean suits don't follow that same rule necessarily because they are a loadout item that anyone from Himeo can choose to obtain whereas your suit is a completely unique item. I had more of a problem with the mindset of just wanting a cool looking suit more than having an issue with how the suit ACTUALLY looks. It would fall to the lore team to decide whether or not this is something a Zavod worker would reasonably have.
  8. Yeah, sure, I'll let you have another go, its been a while. Make sure to ahelp and ask questions if you have doubts about what you are doing as antagonist.
  9. Hi. Thanks for making an application. As it stands though, we have some issues with this one. This suit doesn't really seem to have anything behind it other than it simply being a unique item that looks cooler than default kit. Other cosmetic items generally have unique lore behind them that make them significant to a character, wheras this, by our own description, is just something that has evil energy™ to look cool. As for the reason of having a noble's wealth, we generally don't use backstory stuff like that as legitimate reasoning for anything, since that can open up a variety of other problems. That said, this is going to be denied, for now. I'll keep the thread open for a bit in case there are any questions.
  10. Closing this due to admin reasons
  11. Ultimately, what you were banned for was a matter of escalation. I.E. wiping out most of security with a grenade with little to no lead-up. In your own words, what would you say is adequate escalation for an action like this in the future?
  12. Jesse, we have to cook. As it stands, after setting up the thrusters/engine, Atmos doesn't really have much to do. Well, engineering in general doesnt have anything to do in particular, but at least I have a solution for Atmos techs. I may also be willing to pay for this. Maybe. This is going to be split into two different suggestions that are related 1. The addition of special gasses that Atmos can create to either sell through cargo or use for more advanced things 2. The addition of a machine I am dubbing a Reagent Vaporizer that can turn certain liquid reagents, such as medicine, into gasses for use in internals tanks or other things To start this off, I am not a coder, I have no idea how bad Atmos code actually is, and I have no idea if anything I am about to yap about is actually feasible code-wise. So like, bear with me here. I am, however, willing to help with any sprites that may be needed. Canisters, machines, gas sprites, things like that. The main reason I think this could be a good addition is that it solves the issue of Atmos techs having fuckall to do in the round aside from fix occasional breaches or screw with the thrusters/engine (which can only really go so many ways). It also adds gasses that are useful outside of JUST the engines. Here is a few of said gasses; INTERMEDIATES (I stole all of these from TG, sue me) : Used primarily to make other products. I believe just two new ones is enough, since we already have O2, Phoron, CO2 and a lot of other shit in code. BYPRODUCTS: Gasses that you probably created unintentionally through the creation of another gas. I don't have any particular ideas as to WHICH gasses should create these by-products, I am just putting them here for discussion and spitballing material. USEFUL GASSES The second part of the suggestion The Reagent Vaporizer is a new machine I am proposing that can turn certain liquid reagents, like medicines, into a gas. This has two purposes. For one, it can create inter-departmental cooperation between medical and engineering. Secondly, it gives Atmosia a way to really help the station if they put the work in. The process is relatively simple. Though the machine should use a high amount of power, it simply turns any chemical, like Dexalin Plus, into a gas. This can make the medicine cause additional affects, or do nothing. Here are some examples; This list could go on forever and this suggestion is beefy as hell as is. You get the idea. This could also open the door to special gasses that require a vaporized reagent in order to form. And that's what I have. Its a lot, finding a coder masochistic enough to try it will probably prove nigh impossible, and I'm sure that if this gets any traction it will probably turn into a debate. Alas, all I can do is spitball and sprite funny things.
  13. this has the potential to just delete third party ships doesn't it
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