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Roostercat

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  • Birthday November 2

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  1. Right, I've talked with Cybs - the other person on the custom item team - and we've come to the conclusion that we are going to be denying the item for now. The expanded story is more or less just the original with more words, we feel. A custom item needs to have specific reasons for belonging to a character beyond it being made specifically for them. In the example I gave you earlier, Tokash's mantle was symbolic of a mindset change, and a gift from a family member while representing his guild. The guild representation is arguably the smallest part of the story, making it symbolic of the character's views/personality and thus specific to them as a character. As it stands, the story for this suit still sums up to "It was made specifically for them, and they still have it today." There isn't much of a story to work off of from there. If you have any further questions, you can DM me or Cybs. Gonna' be closing this for now.
  2. sorry I legitimately forgot this existed for a minute. I'll look things over tonight or tomorrow and get others' opinions
  3. I would say an expanded list of reasons here would be fine. Try and give the item a story to it that is unique to this character alone.
  4. We mean the item itself should have a reason for being with the character on station besides job-related reasonings and just for looks. For example, this item; This item is with Tokash because it represents his guild, is a gift from his brother, and is a symbol for what he now represents after changing from a warrior mindset to a more diplomatic one, and it makes sense for him to have it when others may not because of these reasonings. generally when I say backstory wealth isn't a valid reason I mean its a very handwavey way to obtain something unique i.e. no real reasoning would be required other than "my character has money". The Himean suits don't follow that same rule necessarily because they are a loadout item that anyone from Himeo can choose to obtain whereas your suit is a completely unique item. I had more of a problem with the mindset of just wanting a cool looking suit more than having an issue with how the suit ACTUALLY looks. It would fall to the lore team to decide whether or not this is something a Zavod worker would reasonably have.
  5. Yeah, sure, I'll let you have another go, its been a while. Make sure to ahelp and ask questions if you have doubts about what you are doing as antagonist.
  6. Hi. Thanks for making an application. As it stands though, we have some issues with this one. This suit doesn't really seem to have anything behind it other than it simply being a unique item that looks cooler than default kit. Other cosmetic items generally have unique lore behind them that make them significant to a character, wheras this, by our own description, is just something that has evil energy™ to look cool. As for the reason of having a noble's wealth, we generally don't use backstory stuff like that as legitimate reasoning for anything, since that can open up a variety of other problems. That said, this is going to be denied, for now. I'll keep the thread open for a bit in case there are any questions.
  7. Closing this due to admin reasons
  8. Ultimately, what you were banned for was a matter of escalation. I.E. wiping out most of security with a grenade with little to no lead-up. In your own words, what would you say is adequate escalation for an action like this in the future?
  9. Jesse, we have to cook. As it stands, after setting up the thrusters/engine, Atmos doesn't really have much to do. Well, engineering in general doesnt have anything to do in particular, but at least I have a solution for Atmos techs. I may also be willing to pay for this. Maybe. This is going to be split into two different suggestions that are related 1. The addition of special gasses that Atmos can create to either sell through cargo or use for more advanced things 2. The addition of a machine I am dubbing a Reagent Vaporizer that can turn certain liquid reagents, such as medicine, into gasses for use in internals tanks or other things To start this off, I am not a coder, I have no idea how bad Atmos code actually is, and I have no idea if anything I am about to yap about is actually feasible code-wise. So like, bear with me here. I am, however, willing to help with any sprites that may be needed. Canisters, machines, gas sprites, things like that. The main reason I think this could be a good addition is that it solves the issue of Atmos techs having fuckall to do in the round aside from fix occasional breaches or screw with the thrusters/engine (which can only really go so many ways). It also adds gasses that are useful outside of JUST the engines. Here is a few of said gasses; INTERMEDIATES (I stole all of these from TG, sue me) : Used primarily to make other products. I believe just two new ones is enough, since we already have O2, Phoron, CO2 and a lot of other shit in code. BYPRODUCTS: Gasses that you probably created unintentionally through the creation of another gas. I don't have any particular ideas as to WHICH gasses should create these by-products, I am just putting them here for discussion and spitballing material. USEFUL GASSES The second part of the suggestion The Reagent Vaporizer is a new machine I am proposing that can turn certain liquid reagents, like medicines, into a gas. This has two purposes. For one, it can create inter-departmental cooperation between medical and engineering. Secondly, it gives Atmosia a way to really help the station if they put the work in. The process is relatively simple. Though the machine should use a high amount of power, it simply turns any chemical, like Dexalin Plus, into a gas. This can make the medicine cause additional affects, or do nothing. Here are some examples; This list could go on forever and this suggestion is beefy as hell as is. You get the idea. This could also open the door to special gasses that require a vaporized reagent in order to form. And that's what I have. Its a lot, finding a coder masochistic enough to try it will probably prove nigh impossible, and I'm sure that if this gets any traction it will probably turn into a debate. Alas, all I can do is spitball and sprite funny things.
  10. this has the potential to just delete third party ships doesn't it
  11. I think a big problem with the more neglected parts of the server (science, some parts of service like janitor, machinist) is that they don't have something that has replayability/ a task that can be focused on whenever throughout the shift and is optional. I'm really not sure how to word it, so let me give an example. Science used to (or at least I think this was removed) have circuits, which were completely optional and didn't have much of an effect on the round, but if you CHOSE to sink time into them, you could do really cool things, like make little drones or the funny smoke gloves. I know multiple people who played science just for this and I personally even sunk a good bit of time into it a few years ago. Its optional, but it is only limited by creativity. Another solution is just more things they can do to pass time between big things during the round, such as cargo having the mail packages they can deliver to away sites if they choose. Its something to do and the interactions involved (getting people to help etc in this case) can drive RP. For botany, I think a solution to this could be either the addition of utility plants that perform some form of function (one I can think of is a plant that cleans the atmosphere of toxins naturally or a fungus that eats mess on the floor and then dies off, maybe a plant that produces leaves capable of being a replacement for gauze). This gives botany an actual goal to work toward in addition to just supplying the bar and kitchen with stuff. Ideally something that can be influenced with creativity on the player's part would be best, but I'm not really sure what could be implemented to follow that without just being xenobotany.
  12. I'd say a better place for a checkpoint is to replace the little library room below the library proper with one, since the hallway down to service is an actual chokepoint that still has an out (command stairs) for antags that look for one
  13. Hi. Me and @Jasorn are taking this. Will post more soon.
  14. As someone who plays medical, I definitely agree with this. The medical scanner is a very uninteresting way of finding problems, on top of it also presenting problems with more flavor stuff such as "welp, didnt show up on scanner!" I think having more manual ways to figure out problems would be a net positive, both for more interesting gameplay AND more interesting roleplay. That and you can usually skip the scanner anyway if you really know the medical system.
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