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mrgodzilla
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MrGodZilla's Achievements
Cargo Technician (4/37)
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Comet Blaze's Command App
MrGodZilla replied to Comet Blaze's topic in Whitelist Applications Archives
Very novel character executed well + they communicate extensively with the department and keep everyone up-to-speed. Can't ask for much else. +1 -
I'm in concurrence with Fluffy. Mining should absolutely be given something like coagzolug autoinjectors, I feel like that'd benefit miner survivability more than the expedition shotgun. The shotgun isn't all that much of a practical choice, either. I'm trading whatever I like to store on my belt for a gun that's only really effective at a range where my face is being chewed off. Unlike the pickaxe, this is essentially a one-time use gun against eels/reavers considering how many shots it has and how inaccurate it can be, and there are a ridiculous amount of eels and reavers that spawn on one given asteroid.
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Replaces the FR Hardsuits with Voidsuits - Feedback Thread
MrGodZilla replied to Flpfs's topic in Archive
I'll preface this by saying that I believe the PR should swap out the oxygen tank for an oxygen jetpack - First Responders are expected to conduct EVA rescue and it would make sense to at least supply them with a jetpack. Barring that, I mostly support this, partly because I've grown to dislike some of the culture surrounding FR and this is one of the more blunt ways of alleviating it. There is no reason to be wearing the RIG the entire round. You're not working out of an inner city clinic, you're on a corporate ship staffed with vetted employees. I know miners exist, but their high mortality rate is realistically the exception and not the expectation. Besides that, staff have made it clear that wearing it start to finish breaches rules of character comfort. The RIG has downsides, yes, but they're incomparable to the benefits. The slowdown is made up for the ability to traverse entire Z-levels in seconds and the lack of a backpack slot just means you one-hand carry the duffle bag and get space vital to your role. If these two downsides meant more you would see less people wearing it the entire round, but it's hard to pass up an armor-ignoring 80-unit storage minimal delay autoinjector packed with every lifesaving chem you can ask for, leg actuators that completely negate the need to even worry about falls and let you bypass railings, and a jetpack that allows you to traverse Z-levels and also not worry about falls if you just leave it on. You're also rad and space proof for the rest of the round and if you catch a stray bullet your suit will auto-splint anything broken. Why wouldn't I take that deal? However, none of that is the issue. Like botanist mentions the RIG being mechanically strong is fine, but the culture of medical assumes that powergaming is sometimes fine if it's to extend someone's round. Powergaming in medical is not fine, but wearing the RIG from the start of the round is one of those things that has been singed into medical for so long that the thought of ahelping it for being powergaming seems asinine. There's a reason this has been going on for years and only last month did the RIG get hit with a nerf - one half of medical don't perceive 24/7 wearing the RIG to be an issue, the other half find the thought of ahelping someone every other round till it becomes clear that this rule is being enforced to be exhausting. I'm sure multisurgery or the medkit exploit could've been ahelped for the years those were around, but they weren't, and people used those two, and now they're gone. I hope nothing I've said came off excessively pointed. I'm not here to call people powergamers or put them down for their playstyle, it's just that in my opinion this particular topic relates to medical's more blatantly gamey side. The reactions on the PR bring me to believe that a lot of people are against this; I'm not 100% sold either, and I'd like to hear more reasoning on this. -
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Suit sensors nerfing/adjustment/removal discussion
MrGodZilla replied to greenjoe's topic in General
I'm a tad late to this but I'd like sensors gone (or at least reworked) because I just don't like having to divide my attention between three different windows while trying to roleplay. If it's code green I just want to chill, but the expectation in medical is that everyone is on top of sensors at all times... and your performance in medical does sort of impact how other characters interact with you, for better or worse. It's not fun. -
BoomerThor - Command Application
MrGodZilla replied to BoomerThor's topic in Whitelist Applications Archives
+1 Solid command work all around. Checking up on your department, making sure everything is running smoothly, communicating with other departments on the needs of the ship and a good character to roleplay with. Can't really ask for anything else. -
I did not personally play this round but I felt you displayed a pretty important trait of command, especially CMO, so I'm here. Medical is one of the more mechanically intensive departments and sometimes your mistakes hit a little close, especially if the people around you point it out and make it a point of contention. Most of the time this is just characters being characters, but there are times where it's obvious that the criticism is you, the player, fucked up. In this particular round, two Ninjas bit the dust after a brief conflict with security. Circumstances aside, the FR was given harsh, pointed criticism by one of the other medical staff. The obvious answer to this as CMO is to shut it down immediately, but you went the extra mile to have a chat with the FR, reassure them that they did fine, and held a brief meeting to remind everyone that medical is a team and nobody should be singled out and mocked as the weak link. I can't personally speak to your medical ability, but this shows that you'll communicate positively with your team and bring people together. That's incredibly important for CMO because you're the face of medical. Playing and especially learning medical becomes miserable if the team is at each other's throats - a good CMO will address that. +1
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MrGodZilla started following MrGodZilla's IPC Application and Remove stasis beds
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I'm fine with the removal of the stasis bed in medical, at least. Like GeneralCamo states, it's redundant at this point. As for making medical more difficult, I would not mind medical becoming harder, I don't know if this will help because I think the stasis bed was overhyped anyway but it's not hard to optimize medical with the appropriate personnel. I think it'd be cool if the meta was shaked up a bit.
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Medical intern is the "trainer" role for medical, but medical has three different roles that encompass three different parts of medical and most interns will typically focus on learning that one occupation. Pretty much every shift we have a new intern the question comes up, "Hey intern, what are you studying to be?" It'd be neat to let interns have alt titles that very visibly shows what role they want to train for so medical staff proper immediately have a good idea of what they need to teach the intern. I don't have exact ideas for what these alt titles should be but "Surgical Resident," "Physician Resident," or "First Responder Trainee" come to mind as very obvious indicators of what job the individual is training for. I don't know if these job titles are medically accurate but I'm open to suggestions.
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Returning to this because there's a poll now and substantially more opinions - I still support the merge. The prevailing dissent I see here is that the merge will create unchecked superdoctors who will steal all the gameplay. I don't think this is going to happen. As it stands, medical is a self-regulating department, nobody has qualms with telling that doctor running out of the infirm to grab someone that there's an FR perfectly capable of doing so. Nobody. At the same time, nobody has an issue telling the physician that there's a perfectly good surgeon who will do the operation, because that's their job, and vice versa. Throw a CMO into the mix and you have someone who will easily delegate the department appropriately. Physicians have a hard block on their qualifications - they will never do brain surgery or any of the surgeon-exclusive operations because that's not within their capabilities or role. You can and will readily be bwoinked if you do brain surgery as a physician. On the contrary, the line between surgeon and FR overlapping onto the physician is so veiled that there is bound to be overlap in some way, and the community does its best to minimize this overlap. I personally don't mind this overlap as long as its with good intention; the FR sticking around to help stabilize a patient a little further whilst the physician takes over should not be wrong. The physician setting up a patient for surgery and injecting chems during the operation should not be wrong. This is all teamwork. It has overlap, but with good intention. The point of the merge, to me, is to remove that hard block on physician and make it a catch-all that anybody can mold into whatever they want. After this merge, I would have zero issue with people signing on as physician and plainly telling me, "I specialize in surgery. That's it." This would go both ways, this merge just removes that barrier so that when someone inevitably comes in with 40% brain activity they're not told that their round has to be put on pause until some dashing surgeon rides on a horse to save their round. Medical is self-regulating. The solution to superdoctors has already been put into practice. People stay in their lanes and those that don't are easily handled.
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[Denied] Sputnik5927 - Moderator Application
MrGodZilla replied to Sputnik5927's topic in Moderator Applications Archives
I don't feel like Sputnik would be a good fit for a moderator. Their behavior, as far as I've noticed, is abrasive. As mentioned in the above post it's led to some incidents that I don't think having tacked onto a member of staff would benefit the overall standing of the server. Outside of their behavior off the server, I've noticed a tendency for Sputnik's IC behavior to be incredibly aggressive and frag-focused. Nevermind that they got whitelist stripped as AI for being way too focused on security and antagonists, their security play as of recent is still a concern to me. TAKMAN is pretty much the quintessential fragbot who charges into bullets and has zero time for negotiations, and that's not really a character that fits the culture of the server where prematurely shutting down antagonist gimmicks is frowned upon. It's certainly not a character I'd expect from a member of the staff team. I can't speak for Brytforda but Arges is pretty much the same thing. I can't speak for Sputnik's other characters because none of them come to mind and I only know his characters for the security shenanigans. Maybe I don't play enough but generally it's the negative attention that prevails when it comes to Sputnik's characters. Beyond all that Sputnik's behavior on discord doesn't strike me as professional at all. They also seem to just embrace the fact that they're known for seeking frags and I don't see any change of this behavior anytime soon. -1 -
BYOND key: MrGodZilla Discord Username: Bamboogled#7485 Character names: All of these wonderful folks. How long have you been playing on Aurora?: Inactively, at least since 2016. I've been more actively playing since last year. Have you received any administrative actions? And how serious were they? A couple of years old warnings and one ban that was a misunderstanding and was appealed. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: OOC, Command serve a couple of roles. They're conductors who need to consider how to work with circumstances to drive the round in an interesting manner and they're mentors who serve as guide to both departmental knowledge and model roleplay. Coordinate and build rapport within your department. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: You should be responsible for fostering a welcoming environment within the community and in-game and be a positive role model so that people are encouraged to play when you're around. You and everyone else in command have the greatest opportunity to steer the round in a direction that is fun for everyone involved. Present yourself as a character beyond the job. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? A mutiny just happened aboard the SCC's flagship. The phoron shortage is still going on. Diplomatic relations between the SCC and the Serene Republic sour even further. Pierre De Bellisle, an Antillian man just reaching into his 60s has been working as Chief Medical Officer at Sekhmet's small-but-present operation on New Suez. The formal creation of the SCC opened channels for limited cooperation with other healthcare giants on the moon such as Zeng-Hu, but De Bellisle's tenure as CMO has not come without hardships. The Lii'dra invasion brought about crisis, the medical supplies normally sourced from the Elyran government in accordance with New Suez protocol ran thin and were reserved for state healthcare. Patient intake naturally rose, but in the chaos the Sekhmet operation still made a handsome profit. Following unfavorable diplomacy with the Serene Republic, De Bellisle was relieved of his post on New Suez and, in regards to a positive track record, put in for elevation to SCC-level command. What roles do you plan on playing after the application is accepted? Chief Medical Officer Have you familiarized yourself with the wiki pages for the command roles? Yes. Characters you intend to use for command or have created for command. Include the job they will be taking.: Pierre De Bellisle, Chief Medical Officer Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes. Have you linked your byond account to the forums? Yes. Extra notes: I spent way too long thinking if I should've put anything in here.
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I strongly support removing surgeon. I'll explain why from a gameplay perspective. There are three stages to treating someone in medical, First Response, General Care, and Surgery. Not all patients go through all three, but each medical role (First Responder, Physician, Surgeon) is theoretically meant to excel at their respective stage. Physicians, however, are in a weird grey zone because the stage they're meant to excel at is something that can be accomplished equally as well by all three of these roles. In contrast, first response is exclusively done and prepared for by first responders, and only surgeons can do the full spectrum of surgery, which they have dibs on anyway. This creates the situation where first responders will often do first response and general care followed by surgeons doing surgery if it's necessary. Physicians have to basically force themselves to fit in this equation. One of the first solutions that come to mind is "why don't we limit the general care the first responders are capable of?" Firstly, there isn't really much general care that would make sense to remove from first responder qualifications. Most of general care is hooking up IVs, EPP, administering chemicals, using the body scanner and sleepers, ect. This is all stuff that a first responder absolutely should have in-universe knowledge of. The second solution is "why don't we have a CMO establish that the first responder's job ends once the patient is in the GTR? At that point, the patient is in the physician's hands." Sure, I've seen a CMO try this before in the interests of everyone getting their share of medical gameplay, however, have you considered why first responders are inclined to do general care in the first place? It's because they establish first contact with wounded, they're the first to access the situation, how bad it is, and ultimately, what needs to be done. In a department where seconds are the difference between somebodies round getting ended, FRs do not always have the time to call out everything that's wrong with an inbound patient, nor do they have the time to explain it to a physician once that patient is in the GTR. That first responder knows what's going on, they've done field diagnostics and (hopefully) already started the process of stabilizing the patient. If we apply this solution, that patient gets thrown onto the physician, where we need to either spend time explaining to them what's wrong with the patient, or the physician has to spend time diagnosing the patient, seeing what the issue is, seeing what's already been done to stabilize them, ect, ect. That kind of delay wastes time and lowers the chance that a critical patient will survive. Beyond that, there are times where I just do not trust handing off patients, especially critical, to physicians, even more so if it's a new face and I haven't assessed how good at brainmed they are. With that all in mind, there just simply is no room for a role that is meant to, at least theoretically, solely excel at general care. Physician is a role that, even in the presence of a just one surgeon, immediately depreciates in value because these two roles can do the exact same thing, but one is qualified to do a little bit more. If we axe the surgeon role, we'll have a good balance where First Responders will occupy the first response and half of the general care stage, and Physicians will occupy the other half of general care along with surgery. As for slots fighting each other, some players like the GTR aspect of medical more, and some enjoy surgery more. Let people pick and choose, I highly doubt you're going to see actual fights over who gets to click on someone with 10 second delays for 5 minutes. If it really comes down to that, the physician who steps up and assigns themselves to assisting in general care of the patient should also do the patient's surgery, because, as I argued earlier, they weren't sitting in an OR waiting for a patient and a piece of paper to magically appear, they were actually assessing the patient and visualizing what needs to happen in advance for faster results. If this suggestion forces people who otherwise only wanted to do surgery and nothing else to actually learn brainmed, all the better. TL;DR, Physician, as of now, has no room to work with. Having just FRs and Physicians establishes a perfect balance in duties. If there are slot wars, of which I've basically never seen in medical, people will just have to perform other aspects of medical whilst waiting their turn.
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BYOND Key: MrGodZilla Character Names: Jani Oksanen, SQUIRE, Mihaels Zvaigzne, Samir Keramati, couple others I haven't played in a hot minute. Species you are applying to play: IPC What color do you plan on making your first alien character: N/A Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Well, I thought I had a good idea for an IPC, so I set out to make one. A better answer is that IPCs are more familiar than other races, it's easier to write for them but they also have the potential for extensive characterization and can come from numerous backgrounds, second only to humans in terms of writing potential. On top of that, I really enjoy the variation between all of the different IPC chassis, it gives you a lot to work with for one race. Identify what makes role-playing this species different than role-playing a Human: IPCs operate on an extensive behavior spectrum that can range from very simple necessary communication (Yes, No, Understood) to *almost* being able to mimic humanoid speech. IPCs are brought up in different environments and almost always adapt to the social customs they're exposed to. Chief among IPCs however is the idea of self-preservation, which doesn't fluctuate as often as it might for a human. Since IPCs are inherently logical and absent of emotion, self-preservation isn't waived by something like an emotional connection to someone trapped in a fire. Self-preservation is also partly responsible for making IPCs act, if that person trapped in the fire was a machinist who happened to be the only person capable of changing the IPCs battery before they lost power, the circumstance may be different. IPCs commonly experience discrimination in some form throughout the spur, whether that's as simple as harassment or as systemic as price gouged maintenance fees. Most IPCs aren't in a position to fight back against discrimination, but it's an experience to consider when making an IPC. Character Name: Momo Please provide a short backstory for this character Momo, original designation FRU-6215 is a Zeng-Hu Mobility Frame IPC created by Zeng-Hu Pharmaceuticals in 2458. Shortly after creation, Momo was sold off to Pyeon Medical Clinic in Argia sa Mar, Xanu Prime. The clinic itself owned by the locally prominent Pyeon family, a family with heavy ties to Zeng-Hu, Momo's primary duties within the clinic were of emergency response and prosthetic rehabilitation for organic patients. Momo's employment at Pyeon Medical Clinic was where it got its final designation, being named "Momo" by the youngest daughter of the Pyeon family shortly after arriving on Xanu Prime. Unfortunately, over the course of six months and following more positronic additions to the clinic's staff, the clinic experienced financial troubles and were forced to downsize operations, resulting in the auctioning off of Momo and an eventual buyout of the clinic by Zeng-Hu. A strange happenstance brought Kalevi Nieminen, a Himean CSF party member building connections to syndicalist parties in Xanu Prime, to Momo's auction, where Momo was bought by Nieminen. Because of the unique state of private ownership on Himeo and Nieminen not wanting direct ownership of a positronic apart of his reputation, Momo was leased out to W.I.R.C, or Workplace Incident Response Coordination, a non-profit workplace safety organization consisting of public spokesmen, responders, and a handful of physicians who work towards rapid response and treatment of deadly workplace incidents on Himeo, as well as the promotion of safe workplace practices. Transitioning from Xanu Prime to Himeo was an extensive culture shock for Momo, where work on Xanu Prime was within a clean, professional hospital with equally professional "co-workers," work on Himeo was centered in refitted factories with scrapped up medical supplies and all the professionalism you'd expect from free-spirited workers. Whilst Momo had directives to remain totally professional and subservient to organics on Xanu Prime, most of these directives were programmed out of Momo in favor of loyalty to the syndicalist cause and to "treat workers as equals." The latter directive was interesting to Momo because Momo had little to no concept of what an "equal" was. On Xanu Prime, Momo was a tool, equipment bought by the clinic and maintained by the clinic in exchange for unwavering obedience. Momo's co-workers, although sympathetic of IPCs, did not see him as equal, and so Momo could not see them as equal. It would take time to figure out what the boundaries of "equal" were. Momo would remain privately owned and working for W.I.R.C until 2463. In the time between, Momo learned to work within a tight-knit team, took on the Himean identity and had extensive social developments, being able to sound just human enough not to creep out Momo's co-workers. Unfortunately, Momo was not without discrimination on Himeo, as prevailing attitudes of synthetics were split on solidarity with an oppressed class or viewing synthetics as corporate tools that would even rise up against the working class one day. Occupying a non-standard occupation on Himeo did not help Momo's case, either. As most of Himeo consisted of industrial blue-collar workers, engineers and miners, Momo could never fully embrace Himeo's predominant community. In late 2463, W.I.R.C would disband as most of its members broke off for better career opportunities or simply because they were tired of the limited resources W.I.R.C had as a non-profit organization. The end of W.I.R.C meant that Momo's lease was up, and full ownership was returned to Mr. Nieminen, who now held office under the CSF ticket. Nieminen, however, was in danger of being voted out, and needed under-the-table emergency funds in the event he lost his position. With existing off-planet connections, Nieminen made a deal with NanoTrasen's medical division to lease Momo out on the conditions "radical, anti-corporate" directives were programmed out of Momo. The deal being finalized in 2464, Momo was immediately attached to the Horizon project, where it now works as an emergency responder. As a result of reprogramming, Momo's complete loyalty to Himean ideology and the unconditional equal treatment of workers was removed, but Momo's learned experiences on Himeo remain, as does its identity. Because of this, Momo's sudden transfer back into a corporate lifestyle is a matter of adaption in the interests of self-preservation, as the likely result of NanoTrasen terminating Momo's lease is that Nieminen would simply cut losses and scrap Momo. Momo returns to corporate professionalism but maintains a desire to embrace the equality and informal working conditions it had on Himeo, a conflict that Momo will have to figure out for itself. What do you like about this character? It's an odd concept, I think. I like that I have a character who has been to more than one place and can describe their experience in detail. I like the idea of a character who goes from working in a professional, corporate environment, gets thrown into a worker's state where nobody could care less, and, after years, is back in that same corporate environment with wildly different views and experiences. How would you rate your role-playing ability? Good, I think. I've been role-playing for almost a decade and I try to get better at it every day. Notes: I decided to go with a concept more unusual (at least, I think it's unusual) than normal since I figure if I can handle playing a stranger IPC, I can definitely handle playing the more run-of-the-mill concepts.