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Nantei

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Everything posted by Nantei

  1. I honestly don't know what they even add to the game. I mean, think about it, they outright reduce the chance for roleplay by existing. Androids, people, they all add roleplay potential when they fix things. Drones? They are literally designed not to roleplay. The most they add to the round is putting cute hats on them.
  2. Ninja is probably one of the strongest antags in the game, seconded only to a wizard. Use this to your advantage by being antagonistic without killing people. The energy sword and teleporter hardsuit modules are absurdly powerful, with the sword deflecting lasers like they are nothing and taking off limbs in one maybe two hits, and the teleporter giving you absurd mobility. Grab mesons and swap your suit to thermals and suddenly you are Coldsteel The Hedgehog. Grab the chemical one as well just so you can use hit and run tactics when you need to, although its limited nature should not completely free you from medical. In general it's a good idea to speak with someone in charge of medical—there's usually one even if there's no CMO—and establish a sort of agreement. You don't shoot up medbay or anyone in it, and they treat you. This gives them interaction with the antagonist (Very important), and makes it so you aren't fully self sufficient on your own. The most important things for any antagonist IMO is having solid goals. For Ninja I tend to pick something like stealing the AI, but always have a backup goal in-case that doesn't work. Science is an often neglected department that can give you a lot of things your character would want to steal, and give those poor scientists something other than the standard fair extended round. Overall though I think the main important part about Ninja is crew interaction. Use your radio a lot, the ninja is strong enough that you can be incredibly open about your antagonistic nature, and that is purrfect for crew interaction. And if you want a gimmick that might get you intrigued? Try playing a phantom thief style character. You call out your target, and then steal it right in front of everyone, preferably without them even seeing you. Ninja is strong enough to facilitate some pretty difficult gimmicks, so the sky is the limit. Most important of all, though? Remember people will always give you crap for being an antagonist. Antagonists have tons of weight put on their shoulder as the people who have to toe the line between fun and grief, while still driving the round and making conflict happen.
  3. Please for miners. More encounter-able mobs would make mining far more interesting.
  4. I just played a round with you as a nymph and it is honestly one of my most enjoyable interactions with any Dionaea. Huge +1 from me.
  5. Hi, I was Nine that round. The dislocation was something I started using more sparingly after that round once I realized how much it bothered people. That said, we tied the officer, and were planning to transport him, but in LOOC he had to go do something else, so we figured it was okay to let him wait a bit. He was dislocated because (I think, my memory is foggy so I could be wrong) he pretty severely hurt one of our raiders. We retrieved him after hitting up the bridge if I recall correctly, as we had left him in the old maintenance theatre. I believe at that point they weren't SSD anymore, but this was awhile ago. They were brought into cargo as a hostage with the others. Second, I want to apologize that I ruined your round. Valid or not, my goal as antag is never to ruin someone's round. I felt bad then, and I feel bad about it now. We legitimately had no other way to restrain you. In hindsight we probably should have scoured the area for cables more, but it's hard to remember what I was thinking about at the time, or if there was enough in the immediate vicinity, we likely would have had to print some from the lathe, which was not likely because Security was breathing down our necks. I believe ReadThisName approached me on the matter, and I explained to him that we had very little to no coil for cuffs at the start of the round. The lack of storage for raiders in general also is a further barrier, as we essentially have to carry most of our gear on board until we get backpacks, so that is why we dislocated your limbs. Again, sorry that I ruined your round. If you ever think I did something bad, always feel free to approach me after the fact, because I genuinely try and make rounds more fun for everyone when I play antagonist. During the round is essentially the worst time, especially in that scenario, because I am handling a lot of stress and I tend to get fairly in-character, so sorry that I snapped at you a bit. Hopefully this provides everyone with some more context.
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