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Everything posted by Nantei
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Absolutely agree. People need to use AOOC less as is, does not make much sense that you can't opt out of it.
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Gank... on a drone? Are we serious right now? Drones very obviously do not have the same death requirements as a regular player. Emagged drones become a timed tool rather than a round-long nuisance. Regardless something should be done about them. They do not function well as antagonists. They are antagonists that don't roleplay in any meaningful way by design, why do we want these again? What precisely do emagged drones add that makes them a positive addition that nothing else can fulfill? I don't really understand the desire to have antaggable creatures that essentially only function to disable power, lights, cameras, shock doors, and otherwise be a nuisance. I would frankly rather remove their ability to be emagged at all than keep them as is. They are so painfully easy to abuse.
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I want this, but staggered out. Don't start with these levels, but have it slowly grow to these levels after say, 20 minutes give or take. This is about when materials come in. That may not be feasible codewise, but overall I am generally fine with doing this regardless because R&D is the worst roundstart chore in the game.
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Emagging a drone requires... a tool most traitors will probably benefit from having. It doesn't really exhaust any resources. Last I tried, Ion did not affect them. Probably a bug. Also EMP grenades are almost never in the hands of... well anyone who isn't an antagonist. Also drones take a surprisingly large amount of hits to destroy. I hit one ten times with a maglight last night before it finally blew up. Hitting them with a rifle is of course, similarly fairly hard, as they are fast and can easily duck under things so you cannot click on them. And since they are small, they don't get hit by firing in their direction. Regarding the rest of the post. I have more nuanced suggestions for it, but this is the one that is most likely to actually see implementation since it's relatively easy to do. If I were to actually have a dream scenario, there would be two wires drones need to operate doors and move through them. AI Access, and a special one that is Drone Access. The AI can cut drone access and still use doors. THe drone cannot cut AI access and still use doors. Dramatically slows down drones if the AI wants to, and it eliminates probably the most frustrating and obnoxious part of it. But this requires mapping and code changes, so it's not likely to happen. I don't have much issue with blowing up ghost roles that get emagged. The traitor gets plenty of use out of the drone until it is caught, which can take quite awhile if the drone is smart. Right now as is? I would rather fight an emagged borg than an emagged drone, and that's absolutely not how it should work. A lockdown is also a fair compromise IMO. Just anything that stops drones from being able to so easily cripple entire departments.
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An e-magged drone can easily destroy the AI single-handedly, and the AI is completely defenseless. E-Magged drones are a threat that requires multiple people to take down, and overall superbly obnoxious. A ghost role with lessened respawn timers like the Maintenance Drone should absolutely not be able to have such a profound impact on the round, it's completely counter-intuitive to their purpose as a ghost role. Last night I saw a drone destroy most of the bridge, disable the armory almost entirely due to the low population, nearly kill several people with shocked doors, and then later killed a person. Drones can't really roleplay much so it was about as interesting and fun as fighting a rat with a gun that has all-access.
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Yes, yes, a thousand times yes. Polymorph is in a similarly awful place, but it's less offensive. The staff of change is probably the most lowrp thing Wizard has in its current kit, and that is really saying something. Being changed into a Warform or HK is funny, but immersion shattering.
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[Accepted] Nantei's IPC Application
Nantei replied to Nantei's topic in Whitelist Applications Archives
That's a pretty easy fix. I wasn't sure exactly how far IPC learning went, so I thought it might make sense that they would repurpose their programming a bit to give them a kick in the right direction. One of the problems with a short format, I felt like I had to rush things along to remain concise, specifically regarding their relationship with their mentor which is a large forming aspect of their personality. I could expand on that, if you want. But to answer the actual question: It's for a multitude of reasons. Fitting in better often means being treated overall much better, at least by most people. It's easier for people to relate to something that looks like them, so it's overall just extremely beneficial to their work and overall quality of life. Of course that's double-edged, especially now with the shell infiltrators, but I think overall she would decide the benefits outweighed the cons. We may need to discuss this like, on Discord, so I can more thoroughly understand exactly what you mean here. I might reword it to make it more clear, but basically I figured the emulation of emotions on IPC's lead to them as sort of a guideline that they had control over. So what I was trying to say here is: They can change what emotions they are showing to benefit the situation. Essentially, they aren't particularly prideful as a rule. Specifically regarding the last sentence, I figured she might be able to pretend to be coldly robotic to intimidate if she thought it was beneficial; sort of similar to what IRU's do. -
They don't, but they can really easily and should make one. Also yeah, it's bizarre that the crit state isn't considered dead. You are basically dead, but you're not. I suppose this would be a fine workaround for it. Although I would prefer borgs could just ghost while they were broken.
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Honestly borgs should be able to reenter their bodies by default. It's very odd they can't.
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Technically speaking this is already covered, people just don't often ahelp it. A lot of players ignore the pain rules. Or they think being an antagonist makes pain rules not apply. I have ahelped people who do this before, it's definitely already against the rules.
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The issue with adding modules for cyborgs is they are almost always taking up a role a human could do in a more restricted capacity. Security is a role that requires flexible judgement and leniancy. Cyborg laws are pretty much the opposite of what is needed there. So often secborgs would just shut down antags with little roleplay. I think this is a step in the right direction, but not fully there. To be honest my ideal for a replacement would be a blue alert or above only version. Because you only need them for combat. And they should have zero capacity to detain and arrest. Not nearly as good as combat borgs, but the same general idea of you only use these when you really need extra muscle.
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It could be an event, but it does seem like it has replay-ability for a gamemode. Namely if we get decent procedural generation on the temple.
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BYOND Key: Nantei Character Names: Species you are applying to play: IPC Have you read our lore section's page on this species?: Yes, and several pages that were relevant to them. Actually about everything I could find relating to synthetic life. Why do you wish to play this specific race: While I enjoy Androids and Cyborgs, their laws make it difficult for them to be more of a character than an IPC. In addition to this, IPCs are in an interesting spot currently. They are at the forefront now with the SLF making moves, and may be subject to a lot of unique interactions now thanks to this. There's a lot of gray area with IPCs, and the discussion of sapience regarding IPCs seems to split people both icly and oocly in a very natural and interesting way. I've also been involved in several of the SLF events, which is part of my inspiration for wanting to give it a whirl. Identify what makes role-playing this species different than role-playing a Human: The way IPC thought processes differentiate from humans makes for some uniquely interesting roleplay. The layman shoots in self defense because they are scared. The IPC shoots in self defense out of self preservation. The end goal is the same, but the emotion is removed. Humans show facial expressions and emotion as a complex form of body language. IPCs mimic it to better endear themselves to their peers. To the human, emotion is a complex and sometimes erroneous survival tool. To the IPC, it is a social tool used to conduct its behavior. The long and short of it: IPCs are almost purely deterministic philosophically speaking. Character Name: Shiki Takahashi Please provide a short backstory for this character Shiki was originally created by a relatively young company named Roth Designs in 2444. Being made during the 'gold rush' of sorts for IPCs, it was relatively experimental for its time, designed for detective work with the hopes of making use of its cold logic to catch criminals more effectively than corruptible, emotional humans. Shiki started off as a station-side experiment for Roth Designs, handling their internal investigations as a field test of sorts. While It was good at making logical decisions when it reached them, the difficulty expressing and understanding emotion made face-to face interviews difficult, and as such they were often accompanied by someone else to learn from. As Shiki learned and improved, slowly building an identity for themselves, the company floundered fruitlessly, until eventually selling them off to NT in order to avoid liquidation in 2450. For awhile Shiki floated from mining station to mining station as part of a trial period of sorts, working under a Detective Yoshie Takahashi. For the next seven years, Shiki learned and grew, adopting several of the old man's quirks and techniques. Shiki earned her freedom, but chose to remain employed with NT, if only to stay closer to her mentor. But all good things must come to an end. Yoshie was no spring chicken, and had already been cloned at least twice. A fatal defect eventually lead to him expiring in 2458. As a final sendoff to her mentor, Shiki adopted his last name as she signed a contract with NT for a new shell chassis to better fit in with human society. The next three years were spent aimlessly following along her Mentor's footsteps, until she realized her growth had stagnated. In an attempt to fix this, Shiki requested a transfer to a permanent space station where she could learn and thrive, which was granted in The Aurora. What do you like about this character? Shiki is able to emulate emotions fairly convincingly, but at the end of the day is still a cold machine. One moment she could be very warm and intimate in order to fit in, and the next cold and calculating, which should make for some interesting interrogations. She is a character who feels stable and in control of their life, despite the fact that it may very well change for the worse soon depending on how the SLF events impact IPCs as a whole. They may thoroughly convince some people of their human nature, and balancing between acting human, and keeping their cases factual and cold should make for an interesting dynamic; specifically in that they may avoid speaking about their work in order to hide their true nature. What is and isn't their true nature is going to be shaped largely by people they interact with, which is one of my favorite aspects of this game. How would you rate your role-playing ability? About a 7/10. There's always room for improvement, and it can be difficult for me to get into characters that I don't have any strong connection with. Notes: I'm always willing to adjust my application based on feedback, even so far as large aspects of the backstory.
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I feel I need to clarify. When I am talking about excessive force, it's almost always a case where I didn't see it. If I see it, I will obviously enforce it. But if the victim is saying they did it, and I have good reason to believe the victim was resisting, I am not going to enforce it. Because a lot of people lie through their teeth when they are being processed, and I will believe a Head/AI/Officer over them depending on a large degree of factors that I can't get into here. Everyone sorta has a level of trust I give them based on prior actions and conduct, but it starts higher based on the situation. So in most scenarios I won't believe X Greytider when they say Officer Jobberson hit them too many times with a stun baton. Because it's more likely they are lying than the officer.
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As someone who has gotten burned a lot more than she probably should due to R&D experiments, you won't need to ointment and nobody will probably care if they didn't witness it. Natural regeneration is strangely robust. As an HoS, I almost never push for an excessive force charge unless it was obvious or I personally witnessed it. This is really just punishing the victim more than the perpetrator, because if a victim resisted arrest I usually am not very sympathetic to their cries of excessive force.
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I would much rather we change the sprite to include more colors than black rather than just reduce player options because of personal preference.
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I would like to mention I have... never actually seen 'basic over common' enforced. I have seen attempts at it, but I have managed to block all of them when I explain it does not constitute misuse. I don't think this should require clarification, but I would not be opposed to it. That said, it should specify only excessive use. And preferably it should be a heads' discretion. Tau is a melting pot, I doubt NT would be very strict on what language you speak in most situations.
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It actually would be dramatically worse. The jury rigged laser sucks, but the heavy plasma cutter does half its damage.
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By this logic we may as well remove the sounds. Finding non-copyrighted sounds that are similar to that is going to be borderline impossible. You would have to record your own, and I am no voice actress.
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The issue is excessive tasing should already be punished by an HoS/Warden player. And tasers are fairly weak, which is why I don't want to nerf them more.
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Not sure if it's the case here, but in most games this sort of toggle only allows specific hairstyles that don't clip really obviously.
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Batonning yes. I want telebatons instead of stunbatons (Not the HoS one, a modified version for officers). But people don't seem super open to that. Essentially 60 or so agony, 5 or 10 melee damage. Same as the rubber bullets, but more agony to account for the risk of being in melee. Tasers, however, should stay non-lethal. While a prod would probably cause burns, tasers are quite different, and often only cause injury from people convulsing into objects/dangerous places. Tasers are similarly already fairly weak, so I don't see an issue with them being useful. One of the jobs of HoS/Command players is to fix bad officers using excessive force. Even if a taser is non-lethal, it's still excessive if it was more than was required. Hands>Taser>Baton>Rubbers should be your sequence of force. I don't like changing balance to fix players who rule break. The main reason I want stunbatons to be replaced by a rubber bullet equivalent is because I don't like security having such a powerful non-lethal tool that can be used against every single threat. If someone is wearing armor, you should have to risk hurting them to detain them unless you are using something like a carbine. Stun batons are easily the most frustrating tool to deal with as an antag.
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I don't see an issue with replacing copyrighted sounds with better copyrighted sounds. Yes, ideally we use none, but if we are going to use them, they should at least be good, ne? Also a large portion of SS13 sound libraries includes copyrighted sounds.
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That is an amazing idea. Ripping the sounds from Titanfall is perfect. I might do that depending on how difficult it is.