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Nantei

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Everything posted by Nantei

  1. I feel it's worth mentioning that scared or angry people are often not very logical. The sort of behavior I've seen here is pretty par for the course with Watson. On top of this, I can easily see someone who was on the spectrum doing this when constantly in fight mode. Something I also want to mention as I didn't see anyone mention it while I was scanning this thread: The AI could have set the pumps Watson needed itself. I am unsure how clear the conversation was, but this would have easily deescalated the situation. This sounds like a communication problem that started from you telling a character with aspergers that they can't do something they see as completely normal on a technicality. Do engineers not have atmos access? Sure. Is it extremely normal for them to break in? Yes. And almost nobody will arrest for it because it's so petty. That's really antagonistic, even if it may be valid and within the rules. Now I am not saying people should be expected to know everyones' characters problems, I am just explaining why this is very typical behavior for a person like Watson. Also this is semantics, but when I say subverted I usually mean, "Someone messed with our perfectly good AI's laws." not that the AI itself is the cause of it. Having witnessed large chunks of the conversation over common, I don't think she was saying it subverted itself.
  2. The last thread on this is well over a year old, so I thought it might be prudent to revisit the topic. Adding mining to Paramedics was a very good change as far as I am concerned, but I do think slightly more access would be a worthwhile idea. As has been suggested before, I think general departmental access to department hallways without giving them access to sensitive areas would be prudent. Basically exactly what Janitors have. I think the benefits are pretty obvious: Paramedics can respond to calls faster, and it's access they arguably should already have. Where my argument differs is I don't think this will remove their dependence on others for access. Paramedics still won't be able to get into the majority of the workplaces deeper areas so they will still be reliant on another player to let them in unless they are willing to commit a crime and break in. So crew interaction and dependency should not be significantly affected. The biggest reason I think this needs to happen is the Science Sublevel. As a human, letting the Paramedic into science when you are in xenobiology is extremely time consuming. This lets the Paramedic meet people in the middle more often, which I would say is a generally positive change.
  3. If you are pulling out rubber bullets for someone who can file an IR you are probably making a huge mistake. Just saying.
  4. Realistically yes. But the main point is real life hazard vests have reflective strips on them (It's blindingly bright too). The primary purpose of a hazard vest in real life is just so you don't get hit by a car at night. The colors are really just trying to add to the visibility. The security team I am on has blue ones that are similar to what Amory is showing.
  5. Tricodrazine heals so slowly as is that it's honestly incredibly painful as a cure all. I say this as someone who has had to treat large burns before, I gave up and ran to my office to get dermaline before the trico had healed even a third of the damage. Trico is pretty terrible overall, it's just better than literally nothing, and that's why we use it.
  6. I could see this for a wrench. Don't know about screwdrivers. Some of the tools would be very awkward as weapons, but the wrench would be pretty solid as a club.
  7. YESSS! I love this! The black and orangish yellow is aesthetic.
  8. Looks pretty good! I support giving raiders more colorful options to reflect their ragtag nature.
  9. That is why my replacement is weaker. Currently the stun baton does 120 agony. Dropping it to 60 or 70 is a good start. Replacing it with a less lethal alternative akin to rubbers is my preference, but reducing it is acceptable to me. I like the idea of a melee weapon that can challenge armor in desperate situations, same as the rubber bullets. I don't like it being good against everyone to an absurd degree.
  10. I still am of the opinion that we should just replace them with a melee rubber bullets equivalent. People don't abuse rubber bullets even though they are fairly good at taking down antags in voidsuits, because rubber bullets have a weight to them roleplay wise. Rubber bullets can maim and kill people. It's not very likely they will kill, but they can certainly break bones, and that makes people more hesitant to jump to them. Replace it with a telescopic baton that does 5 or 10 brute (This is pretty low, maglights do more damage), and 60 or 70 agony. Taking down armored antagonists should be incredibly difficult without hurting them, and the stun baton voids this entirely by being 100% non lethal despite being a literal cattle prod. Adding burn damage to it would not fix this as it would be relatively minor and incapable of long-lasting wounds, unlike rubbers.
  11. Totally agree. Stun batons are basically cattleprods, I cannot think of any private security force that would even consider using something like that. Tasers are used because they are specifically designed to contract muscles, not just pain. I would like to replace it with a telescopic baton that was similar to rubbers in lethality and agony, which feels far more reasonable than the absolute absurd amount of agony damage stunbatons dish out. This also removes the consequence free nature of stunbatons as a weapon, since now you can break bones and such from beating someone, but would take concentrated effort to actually kill anyone still. At the end of the day stunbatons shut down way too many antagonists and completely ruin escalation for them. Just a couple weeks ago I saw a changeling get completely invalidated by one officer confronting them because the officer had a stunbaton. There wasn't a fight, they just got prodded twice and that was it, off to solitary for the rest of the round.
  12. I don't see many people wear gas masks all the time at all without good reason. Removing their internals hookup also makes very little sense while simultaneously making them extremely niche. People wearing gas masks constantly is already covered by the rules as a comfort thing, so ahelp it if you see people wearing them for no good reason and it bothers you.
  13. It's a living creature that feels pain, it's hardly ethical to shoot it while it's awake or still capable of feeling pain, regardless of its source. There's a case to be made for it being animal cruelty as far as regulations are concerned. Medical rarely will let you have them, I've tried. It's fairly harmless equipment that should probably already be there.
  14. Add anesthetics or painkillers to the science firing range. It's pretty barbaric to shoot sentient creatures with experimental weapons, and while I can make tramadol, there should be at least some roundstart option to not be the ultimate psychopath precursor. (It's also rather annoying to make enough tram for all my tests if I'm doing them round long)
  15. I initially came into this pretty apprehensive, but now I'm more open to the idea after having read it through. Currently the escalation tree is something like this. Non lethals, less lethals, lethals. Non lethals are often useless against most antagonists, at least any violent kinds. The baton is a bizarre inclusion that should be outright replaced with a telescopic; I mean this in terms of design, not practice. I have never even seen the telescopic used, but my vision would be similar to rubbers as a less lethal weapon. The baton is just a better taser, no idea why we still have it. But other than that I think our code green gear is in a good place. The deadliest option available probably won't kill anyone without a concerted effort to do so. So that said, I don't think anything from the non lethal list belongs in the armory. By the time you are opening the armory this would be useless, and I'm rather happy with most of the tools we get out the start. My suggestion would be to scale with levels of lethality, and have armor be in the first section alongside some stronger less lethal options like the shotgun with bean bag rounds. If we were to add more, stronger armor, it should be in the other tiers. Second level would contain things that are able to be lethal, but still have less lethal options with less damage/capacity to make up for their flexibility. The carbine and a beanbag shotgun are good examples of weapons to put here imo. The final level would contain the really dangerous things only boarders and other high threats would warrant. Lethal shotgun ammo maybe, lethal rounds for the service pistol, maybe machine pistols with lethal rounds depending on how high we want to go, and of course laser rifles. That said, I think the energy weapons changes and shrapnel should be their own post. Shrapnel needs adjustment, emp shouldn't turn sec's mainline rifle into a paper weight. I completely agree there. Finally my concerns: I don't like locking things like this behind a whitelist in general, but I do like the idea of them being able to bypass other requirements. This will work fine during the normal hours, but in dead hour this will become very problematic. I would rather tie this to alert level or a head, not both. Either the hos or Captain swipe, or the alert hits red which lets wardens open it. Having to both raise the alert and swipe with Captain or HoS level access is too much and makes the rush security strat even stronger than it already is. Reducing it down to 2 levels may be a better solution imo. Since often if I'm taking a carbine it's because I want to try and take them alive. Also a minor thing: The turret should be tied to the doors so it cannot be turned on while the doors are open to prevent security from abusing it, and other issues.
  16. Jesse is one of my favorite oldies around the server. I was legit overjoyed when I saw him again after I came back from my hiatus. I cannot give you a +1 any harder. I think you would do great in a command role.
  17. Heya. I play Phi Rathens and Maki Midori, so I was present for both rounds. I'll bee throwing my two cents in here. So first of all I want to start with saying I am not sure why this is being brought into OOC. Shodan's comments, while in poor taste, are hardly worthy of a player complaint. If we are to consider this our stopping point, I think we all know more than a few people who would be in deep trouble. I am frankly not sure why this was even ahelped, this is very much an IC thing from my purrspective. The worst that should have come from this is an IR IMO. I will probably use a lot of quotes, which may make it difficult to respond to me, and is a posting style I am not purritcularly fond of; but I think it is the best way to address it since I am late to the party here, and there are numerous small things that jump out to me. So I think this is a pretty poor way to start things off. Did Shodan want the roll? Yeah. Have I ever seen Shodan try and get an HoS fired mid-shift to snipe it? Never. I think you are taking this in bad faith off the bat. Shodan is not the only player who took issue with you these rounds. ICly Maki found your attire and the way you belittled the other officers as incredibly unprofessional, most of security very much did not like you at this point, Shodan was ironically the most neutral about it when I talked to them about it, so the claim that they were trying to gun for your job is something I find very absurd. Similarly I took issue with specifying a black rigsuit in this drill. It felt like a blatant attempt to prey on players who would meta this as, "Black rigsuit means Ninja. Probably stealing the captain's ID.". This is minor thing, which is why I said nothing at the time, but I wanted to point out that it really rubbed me the wrong way as probably our first meaningful interaction. People can contradict themselves. Also it can literally be both. I do not believe anything Shodan said implies it was one or the other. They are just trying to explain their characters' motives. Yes, actually. I do. Often. There is nothing wrong with asking for details for such a high profile arrest. Being a head does not make Fernando above the law, but it does mean that his arrest should be treated with more decorum than most. Especially since your character had an obvious bias against him, people were absolutely right to question the arrest. Even Maki who will always try to adhere to the chain of command, requires you to earn her respect before she will do so without question. Not being questioned is something you earn, like it or not. Respect was not given to you because you had not earned it. I will say that when I mentioned in OOC that Maki has never had an issue with an HoS before you I very much meant it. And that is a big red flag for your conduct from my perspective. Your conduct as an HoS does not demand respect, it demands the opposite. You started the shift fairly hostile and uncomfortably, belittled your officers before even asking for their defense, and overall just pissed off most of security. I am not sure if you are coming from CM or what, but here? This isn't the military, your rank does not gain you respect on its own. It was not an excuse, it was an explanation. They are not using it to excuse their behavior, they are using it to explain. This is why Shodan also apologized for it. I'd also argue this entire complaint is unnecessary drama, to be brutally honest. Going back a bit. I take issue with this. I have played with Gonzales both in and outside of medical for awhile, even as a learning role, or a surgeon. Gonzales in my experience rarely goes out of his way to demote someone. You have to make a pretty big mistake, which seems to have happened here as Resi explains. And even then, Gonzales will rarely actually demote you unless you refuse to own it. Which seems to also have been the case here. Maxwell was quite literally a threat to your life, and whether or not Gonzales was a prick about how he went about it, his intentions are almost always to protect people. This is quite literally a core facet of the character. You actually do. Talking with you directly was not going to work, that was very obvious to anyone present. You even presented us evidence to show it in your pastebin. I don't think I need to give it a play by play to say that there was a ton of animosity between you two. Getting a neutral party to help talk is... honestly the mature thing to do. And the Captain was the best avenue for that. Was the timing poor? Yeah. But icly there's no way for Sophie to know there's going to be raiders. 99% of the time nothing of note happens on the Aurora, Shodan was just playing to that and acting accordingly. I was not at your meeting, but I will say that as soon as the ship was reported the meeting should have been postponed. I have no idea who is specifically at fault there, but I would imagine nobody was forced to stay, so I don't think it is fair to throw all blame off yourself and onto others. You might have gotten shit for it from the people attending, but most rational people would agree after the fact that there were more pressing things to do. Anyways, very long post. Although I have a stake in this race since I am friends with Resi and Shodan, I do really hope things can be resolved without animosity. I think everyone would benefit from taking a step back to breathe and rethink each others' motives. I do not think you have ill intentions here, but I do think you are taking things too far, and would benefit from accepting Shodan's apology. I could act as a somewhat neutral party in a discord group chat if you are both up for it. You can always chat me up at Phi#8706. Thanks for reading. ❤️
  18. So I was initially pretty negative on you, but I have been in two rounds with you as HoS now and you're easily in my top 5 already. I am surprised you managed to turn my opinion around so hard, especially on such a difficult role. I can confidently give you a +1.
  19. Heya - I played Maki this round as a security officer. I'll go ahead and give my point of view from sec as it relates to the durand. After we stormed the office, Maki being shot I believe once or twice by the energy pistol Unity had, we went out with Unity in tow. I had them grabbed since I was the only one who had internals and was thus unaffected by the pepper gas grenades. She pulled his radio off after the HoS told her to, and removed anything that might be dangerous or able to carry something dangerous off them. The warden eventually took them from my grasp, which I didn't find problematic since it was his job to handle prisoners anyways and Maki was a bit hurt and looking to get that suit off. As this happened I saw the Durand pull up, fully kitted with a laser cannon. Maki immediately backs behind a wall, and calls out over the radio that the Durand has a laser cannon. Vertgo demands the release of Unity, and the Warden bolts about ten seconds later, completely ignoring the laser cannon. Vertgo gives just about every member of sec a couple shots as a taste, and them along with the doctors and roboticist who had shown up to repair Unity flee into the captain's office, the AI bolting the door shut behind them. Maki runs south, get shot twice and lays down in surrender since she is cornered, after which Vertgo runs off to chase the warden. I find it really difficult to believe the warden didn't see the cannon, or hear Maki's warning. Security was in no way equipped to deal with an exosuit at the time. We had explicitly only been issued carbines to avoid scaring people since we were still on blue, and it was only one perpetrator that we knew of.
  20. I can add a bit to this. Phi and Max were hanging about the surface after the station was alerted to a ship heading towards us without docking credentials. They were preparing for the worst and hoping for the best while patrolling the surface, and Phi ended up spotting the raiders enter from the airlock by cargo. This wouldn't have been cause for too much alarm, except the first person she saw was Longshot with a rifle in hand. This pretty heavily outclasses everything her and Max had, so she assumed the rest of the raiders were equally heavily armed and withdrew to the main level. We hear through the AI that the raiders are breaking into cargo, so Phi messages her friend Willow ahead of time to get her to evacuate the main level cargo area while her and Max head over to hopefully try and hold a perimeter while the rest of security gets armed. Since Willow blocks the elevator, the raiders end up having to take the ladder, and enter the bar. Everyone has no weapons drawn and isn't acting aggressive. Then Longshot flanks Phi and Max from the maintenance tunnels with the energy rifle still in hand, pretty much immediately eroding any good will they might have had towards the other raiders, and refuses to stow it despite repeated demands. He ignores us yelling at him to drop the gun, which almost escalates the situation to an actual fight until the Captain shows up and defuses the situation. Throughout the shifts we get reports of him doing shady things. According to the crew the rest of the raiders are fine, but Max and Phi are still pretty displeased with the situation since the raiders are armed, unregistered visitors, that they can't verify the identities of. Things get even uglier as apparently the entire Scarab fleet has jumped in and the Odin is moving to intercept. Goodwill has gone completely out the window by this point. After the crew transfer shuttle is called, we stumble upon a scene by cargo. I can't exactly recall the details, but while things were on edge, I don't think it would have gone as far as it did were it not for what happened next. Longshot flanks Phi, Max, and Nova with a manhack grenade. We return fire and destroy the manhacks, but I don't think we initially attack the other raiders in response. I could be wrong on this front as this was awhile ago and my memory of the round has some holes in it. At some point EMP grenades are thrown by the raiders, of whom I am going to assume were not aware of Nova's prosthetic heart. This is of course, incredibly dangerous for Nova, and she has to be dragged out while we return fire. Phi and Max of course do not know whether or not the raiders were aware of Nova's prosthetic, and take this as pretty much attempted murder. TL;DR Pretty much every point of escalation and conflict was spurred by Longshot. Coming in armed with a rifle is a bad first impression as is, especially with breaking and entering to follow, but the actual fighting was also started by him.
  21. I frankly highly prefer defibrillators as a magic corpse saver compared to cloning, especially since they often include an element of time even after death, which cloning doesn't have currently. I would not be against cloning being a thing in-universe still, but mechanically it's pretty messy for a high RP server. My only real concern with this is the idea of spacing bodies might be far more commonplace, which is a bit worrying. I am taking some liberties with the term, since spacing is rather difficult on this server, and mostly just mean making it incredibly hard if not impossible to retrieve the body. One thing cloning does do really well mechanically is make it so antagonists often don't need to go out of their way to ensure their victim isn't revived, because they won't remember the last fifteen minutes anyways. Either way I am open to the idea of new changes in how the server handles death, at least mechanically. And yes, defibrillators are definitely not used that way in real life, and have very bad revival rates in real life. IIRC a lot of hospitals still don't even use them as part of their revival routines, in favor of CPR (Unless the heart is arrhythmic of course). But similarly a massive amount of medicine in the game is already grossly unrealistic in its recovery times. You wouldn't be up and about after having major surgery, medication would take much longer to metabolize, etc. So I don't much mind that suspension of disbelief. EDIT: After seeing the arguments presented, I actually have changed my stance on this. I don't like it being easy to permanently take people out of a round, one of the major reasons it's so hard to space bodies is because of this. It should be a lot of effort to remove someone from a round, not just disabling their sensors and hiding their body in a locker so that they bleed out. That isn't fun for anyone, doesn't improve roleplay, and overall hurts the game experience. The time factor is a cool idea in concept, but really I don't think will add much very often practically speaking.
  22. So already I've played with Ini a fair amount as a Warden, and during the brief time that they were interim HoS I enjoyed what little I saw of them as I joined in late. However, I wasn't comfortable +1ing them until I'd played a full round with them as HoS. Now that I've had the pleasure, I can confidently recommend them. They could have handled a Crossfire better, but it was incredibly chaotic and they didn't seem to crack under the pressure. I frankly can't think of almost anyone who would have handled that round perfectly. Overall I would say they added more as an HoS than they would have as a warden, so they get a big +1 from me.
  23. The roof solars do output the most, but it's still bearly enough to run one department, can't say I'll miss them while they are in limbo.
  24. Wouldn't a drone specifically ignore people and just repair anyways? Like, if a drone saw you break a camera its dumb drone brain probably would just try and fix it, wouldn't it? I sincerely doubt they programmed these things with any concept of social situations, as far as the drone is concerned you probably don't even exist.
  25. I was actually there for this. They were chased just before the bathroom, and most of the militia had backed off by then. To contextualize: Before this we were told that security was all to be avoided at all costs. Two cultist security members walked into cargo's lobby where several of us were huddled up. There was a massive traffic jam and panic at the lobby door as people tried to run away, and several cultists attacked non-combatants (Myself included, of whom was unarmed and literally begging not to be harmed whilst in a corner). At this point the panic hits a feverpitch, and everyone mobs the cultists with the spears that we had made once they corner and start to maim Preston Prestoff, presumably with the intent to kill. Eventually the cultists drop, but they keep standing back up and attacking us, so one or two people in the militia stab them to death. A few minutes later, a juggernaut walks down. Everyone runs into cargo away from it, stabbing it all the way, and it chases. Seeing how slow it is, everyone mobs it and stabs it down the hall, although most of the militia backs off as they see it running, only one or two people chase it down to finish it off. This is a pretty textbook case of self defense IMO. The cultists were continuing to attack us every time they stood up, restraining was pretty out of the question, and nobody was there to take charge either in order to coordinate that. The militia stayed near cargo at all times, eventually moving to a safer location in the construction layer. In regards to guns being harder than melee weapons to use, though... that I just don't get. Guns are a massive force equalizer even with a novice user. They are dramatically easier to use in a fight as an amateur than melee weapons, they are quite literally designed that way. I try to roleplay my combat for my inexperienced people IE; having them try and run away during the fight or back themselves into a corner, but that's honestly extremely difficult to do in a convincing way. I'll purposely miss shots with guns and run around while shooting as a civvy (generally best to hold still for your shot then move), but I can't think of anyone who can't wrap their mind around a gun. If anything I might enjoy a mild skill system for that (Modifying accuracy and such), but I doubt anyone here wants that.
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