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Everything posted by Lent23
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I think if we had other animals, it would be a matter of flavor (literally!). I think it would be interesting to be able to order and slaughter a schlorrgo if you prefer, or if someone orders one. Alternatively, just add different kinds of meat
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It was mostly her parents' wishes to have her trained, and I imagine she would have been given to more relatively low-ranking Zhan soldiers/civilians in order to try to facilitate something, but never really getting too far! I'm always down to simply retcon it away completely, but as it stands it's more of a point-of-view type of thing for her - she feels as though she was given a good, leadership opportunity. This would only increase her apparent sense of entitlement with the continued perceived mistreatment of Zhan aboard SCCV ships, as they're still to this day not allowed to do anything that many consider the "successful" parts of departments - the leadership. I'm partial to Volodymirra, personally! She could then accept "Volod" "Mirr" or "Mirra" as nicknames. To a human, she goes between describing herself as "non-religious" or "non-practicing," but to another tajara she would describe herself as having been "raised Ma'ta'ke by her parents." She does not actively worship anymore, but her parents' view of Mata'ke as a Zhan is something she holds pretty close to her heart, as she believes it's a sign that Zhan aren't meant to just be low-caste laborers. She is looking to pursue a job in a basic field like operations or security. She believes that operations may be an easier position for her, as she believes her small criminal past may have a higher chance of coming out when subject to the scrutiny of a security position background check. She was raised by parents who were avid followers of Nated, and her father today finds himself as a Follower of Nated, She does not hold the same love for Nated, and finds the party itself ironic, holding the idea that Nated himself does not want to be in command, and that he wants diplomatic oversight. Volod considers herself a a moderate of the Free Tajaran People's Party, as she believes that Adhomai should be united under a singular strong government, but she also believes that cooperation with aliens is inevitable, as they cannot truly live isolated. She is not inherently against corporations, as she is supportive of tajaran businesses, but cautious what the un-regulated greed might bring. She has found herself considering the National Adhomai Worker's Party, as they are a much more people-based party, but finds that her overall goal to see Adhomai united under the DPRA is too great to justify switching parties. Overall, she would like to see a united Adhomai under the DPRA that then transitions into a more civilian-based government. As her exposure to ideas surrounding the NKA/PRA has historically been through extremist soldiers including her parents, she sees the NKA as little more than a step backwards for adhomai, as the world has truly moved past the need for nobility and kingdoms. From what she has heard about the PRA, they are just fascist overseers who want nothing more than to keep their power at any cost - The one thing that is unforgivable that the PRA has done so far has been giving tajaran jobs away to corporations and what amounts in her head to selling "slave labor" from the adhomian population to large alien corporations. As a moderate, she does not inherently hate aliens, but she would like to see tajaran society as a whole be much more united and strengthened, and she sees the bickering between the three factions as an overall weakness, allowing aliens to take advantage of all sides.
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Ska'zaszhk Guwan is genuinely the funniest chef I've ever seen on the station, the absolute amount of work that goes into small things like the menu that Sk'zaszhk uses? 10/10 absolutely charming. Is hard workand the ability transferrable to different species? I mean, probably! You decide
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BYOND Key: Lent23 Character Names: Sophia Cynthai, Kresshi Tau’ha’nor, Alsina Tau’ha’nor Species you are applying to play: Tajara What color do you plan on making your first alien character: Dark Gray #1e1e1e Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: I found my way onto the wiki one day and ended up reading about the Tajara lore. The thing that caught my eye the most was the triple-faction Adhomai, as the tensions between the three stark ideologies could lead to some interesting roleplay. I also happened to be playing Contraband Police recently, and the communist themes made me really interested in the one-party system of the PRA and how it contrasts to the DPRA’s eventual goal for a civilian government, as well as the NKA’s goal of royalist rule over Adhomai. Identify what makes role-playing this species different than role-playing a Human: Generally, Tajara are looked down upon as a more primitive, war-driven and idiotic race by the more populous space-borne races. This is mostly due to their lack of up-to-date technology and their lower overall number outside of Tajara-controlled space (primarily Adhomai) being a lot lower than most of the other sapient races. This is exacerbated by the fact that their capital planet is not only currently divided, but actively has a set of large, tumultuous, brink-of-war factions and a volatile state of mostly-peace. Mechanically, they have claws, their own languages (Siik’Maas, Siik’Tajr, Ya’ssa, Nal’rasan, and Delvahhi), they take higher brute and burn damage, move faster, are less susceptible to cold, have special suit/glove/boot settings than humans, and have a certain form of darkvision. Character Name: Volodymirr Morozovich Please provide a short backstory for this character: A relatively young Tajara at 19 years old, Volodymirr “Volod” Morozovich was a crew member on a small smuggling freighter vessel who dreamed of a better life for herself. Ever since she had turned sixteen, she had searched for a way off Adhomai, as Rou’tul was no longer a viable home after the fire bombing of 2458. She struck a lucky break when she turned eighteen, as a charismatic freighter captain named Savva Ibn’Nasir caught her stealing from a storefront while he was docked for some “trading,” and offered her a job on his ship - he could always use muscle, and a tall Zhan-Khazan like her would make a perfect bruiser. Having travelled for about a year on a freighter, she is still relatively new to space, but she spent her time learning Ceti Basic in order to understand what was going on better in their trade deals, and picked it up quickly. One day, she ended up injured and was brought to an SCC ship, and upon seeing so many advanced areas - from the bar to medical to science - she was inspired to join up. Though she is not necessarily the biggest fan of corporations - having seen what their intervention has brought to Adhomai - she sees this as a short-term solution to her freedom. Working off Adhomai and pursuing a more secure, arguably less-dangerous job than a junk contraband-trader would surely keep her safer for longer.. Right? Prior to joining up with Ibn'Nasir on his frigate, Volod grew up in a loving home with her parents. In their private life, her parents were always very vocally against the people's republic for their increased contact with aliens, As Volod grew older, she learned of her parents' hatred for the ease the republic had with selling their land and citizens to large corporations, watching NanoTrasen quickly take the tajara workforce away from Adhomai, where much work was still needed. When she was about five years old, her parents both joined up with the Adhomai Liberation Army, as they believed that Nated'Hakhan was their only hope for a free Adhomai. During their time in the ALA, Volod's parents sought to groom her for a position in the new Adhomai by preaching the ideals of the movement in every moment they spent with her, bringing her on every tour they could get in order to give her a martial education between themselves and the officers. Around the age of twelve-to-thirteen, the word of the civilian government forming into the DPRA gave her parents an idea - combining her martial education with a diplomatic education could create a strong leader within the movement, so they passed Volod around between various diplomacy-minded individuals in the DPRA's new civilian government. At about 15 years old, Volod faced her first true tragedy: her mother was killed when advancing forces of the S'rand'marr Coalition sought to retake a position she was holding. Her father had always claimed that she fought valiantly and secured an escape for many of the other soldiers, but Volod could not help but think that perhaps the rest of them were traitorous cowards for allowing her mother to die. The death of her mother created a stark rift in her relationship with her father as well, as his duty to the ALA only strengthened - a duty that had always taken his entire heart, leaving her feeling abandoned and left behind. To this day, Volod has a very mixed relationship with the warring Adhomian factions - though she feels a duty to the DPRA and her parents' legacy, the war has brought nothing but pain and a twisted sense of duty to the tajara people. She has wondered at some point if her feelings on the PRA and the NKA have been nothing more than propaganda spouted by her parents, but she feels validated in the grand scale actions that they have taken since she was young. More often than not, she has found their frigate on Gaka'zaal, and has still rubbed elbows with many DPRA affiliates, leading her to have at least a few contacts who are willing to help her. Plus, some of them would be interested in having a woman on the inside of the corporations.. What do you like about this character? Being born a Zhan-Khazan groomed for leadership in a galaxy of people who will not allow them to lead is a true curse. The fact that she is essentially the ideal DPRA member, her cynicism not allowing her to fully commit to the party will also be an interesting factor into her roleplay. How would you rate your role-playing ability?: 7.5/10
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Yeah, I feel like every expedition I've been on has run out of time. Definitely agree with more prep being put onto the intrepid by default. Like rock said, Binocs, tape, rods, jetpack/fuel. Ideally it should be as streamlined as possible - We ARE in an exploration ship funded by a super-megacorporation pact, you'd think the Intrepid would be fully stocked for these sorts of things.
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Aiu Ola'qu is a listener xiialt skrell who was born on Qerr’Malic, the moon of the skrell’s origin planet, Qerrbalak to two other listener xiialt skrell. They grew up in Toqleq'wesi, the second-largest city on the moon. Aiu’s parents were poor secondary numericals who frequently found themselves in situations where they were losing social credit. Constantly finding themselves teetering on tertiary status, Aiu’s parents found themselves working more menial, physical labor professions like mining jobs. Their distinct lower status gave Aiu a lower opinion of the Jargon Federation growing up, something that would stick with them into the future. Growing up, Aiu knew their parents worked hard. They were the hardest working people that they had ever met, and despite that, they were constantly in danger of falling to third numerical status. This instilled a deeply-seated core truth in them: The Jargon Federation had to be flawed. If people who worked so hard could still be such a lower class, then something was wrong with the system. Knowing that there was no hope, Aiu knew that their only hope lied outside of the federation’s systems. Living in Toqleq'wesi gave Aiu the perfect solution: external employment. Idris Incorporated has a massive casino known as The Croaking Gambit. Due to the location being a special economic zone, the human corporation had incentive to hire local skrell. Aiu took advantage of this, and signed up as a security guard at the casino. Idris is one of the large mega-corporations known in the Orion spur, and perhaps if they spent enough time working for the casino, they could find employment outside of the Federation - They would not grow old under second numerical status like their parents did. Through links established in their time working at The Croaking Gambit, Aiu found themselves assisting in a smuggling ring to export Xu’Xi Gas off the moon. The hallucinogenic properties of the gas made for a lucrative market, especially within the secondary and tertiary numericals. Thanks to growing up around secondary and tertiary numericals, they knew how to speak to “lower-class” skrell, and they were able to make a decent side-living whilst working towards their original goal of leaving federation space. Eventually, Aiu was able to leave their smuggling behind, without ever having gotten into serious trouble, when an opportunity arose for a security officer position in the SCCV Horizon, a ship which Idris held partial ownership of. Having spent the past few years working with humans and already having some knowledge of their culture, speech patterns, and generally how to work alongside the aliens, Aiu knew that the switch to a primarily human craft would be simple. With little care for their social credit due to their little desire to return to Jargon Federation space, Aiu made their way to Biesel, before ultimately finding themselves transferring to the SCCV Horizon. (Around the time of departure, Aiu had a Social Credit Rating of 4.31, with their little desire to stay busy in the education systems being the primary season for a loss of credit score, and they were in their fifties, young for a skrell.)
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I'll be sure to add a more fleshed out backstory as soon as I can, expect it done today 😀
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Absolutely agreed with every point here. Every single expedition I've been on has been nothing but fun and creates a lot of rp for everyone involved, and people are always excited to be invited to an expedition. As a Bridge Crewman, I try every round that we have adequate crew to get an expedition ready, if I can, it just makes things fun for people, and that's fun. In addition to the removal of away sites.. As someone who was involved with a certain shift in question, I definitely agree that off-ship roles shouldn't be requesting removal from away sites.
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BYOND Key: Lent23 Character Names: Sophia Cynthai, Kresshi Tau'ha'nor, Alsina Tau'ha'nor, Szekekiz Kiksuk Species you are applying to play: Skrell What color do you plan on making your first alien character: Cool Blue 😎 Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I've been seeing more skrell than usual lately, and it piqued my interest. I took a look at the main skrell page on the wiki and decided that I wanted to give it a try. Between their age, gender and psionics, I believe it would be an interesting species to play. Their advanced age is something particularly interesting to me, and I would like to pursue that further, by either being a longer-lived skrell who takes things at a slower pace thanks to their longevity, or a younger skrell who is more easily influenced by humans and their fast-paced nature. Identify what makes role-playing this species different than role-playing a Human: As stated in why I want to play the race, they are much longer-lived than humans, and as such would have a much different grasp on time and pacing. Due to their lifespans being triple that of humans, they are much less likely to feel the constant rush that humans do, having to get everything done before their life ends. Aside from this, there are the obvious mechanical differences. Skrell have psionic abilities like telepathy and access to Srom, a dream-like psionic subconsiousness where they can connect with other skrell. There are some other various differences like humor and emotion: Skrell humor gives mild pain equivalent to eating hot foods, resulting in chirrups where a human would laugh; skrell emotion is also much more nuanced than humans, where they lack facial muscles and convey emotion mostly through tones that may not be able to be heard by other species, resulting in a seeming outward lack of emotional display. Character Name: Aiu Ola'qu Please provide a short backstory for this character: Aiu Ola'qu, a young Xiialt Skrell, wakes up from a deep sleep in Srom. Their ship has docked. The travel from their home in the federation has been a long one. Stepping out past the airlocks, they see Mendell City for the first time. A bustling center of opportunity for a young skrell like themselves. The older generation, always stuck in their ways has fallen into the rigid structure of the social credit system. Out here in Tau Ceti? Everybody has equal opportunities. Walking down the lanes, Aiu sees many different branching pathways before them. Perhaps working as a chef or bartender in a Mendellian restaurant? ..Is Mendellian even a word? Who cares! There is so much opportunity here. As they progress down the road, they stumble upon a news vendor peddling information. How exciting! The construction of the Stellar Corporate Conglomerate Flagship: The Horizon. A giant vessel made to house the interests of multiple super-corporations! ..The establishment of the Private Military Contracting Group? A security force to protect such a prestigious ship? Headed for a reconstruction zone outside of Sol? What an opportunity. They just had to get in a bit better shape to fight with the best of them. A Unathi security officer, poster-person of the ad that they were looking at. Could Aiu really hold up to that? There's only one way to find out. (Ideally, Aiu is either a cadet on the Horizon or a freshly graduated security officer, depending on how long it took them to "get in shape." I haven't decided which I would want to pursue would the application be accepted.) What do you like about this character?: I'm very interested in playing a young, fresh skrell officer who wants to change the galaxy for the better! The stuffy older generation have all taken things so passively and slow and look where we are! Maybe if they take action for once, they can actually positively affect things! I guess that remains to be seen! Notes: *warble
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unathi [Denied]Lent23 - Unathi Deputy Application
Lent23 replied to Lent23's topic in Developer Applications Archives
This was my intent when I submitted my app, and I would be very appreciative if we left it open for precisely that reason -
Ckey/BYOND Username Lent23 Position Being Applied For Deputy Lore developer Have you read the Lore Team Rules and Regulations wiki page? Yes! Past Experience & Knowledge I have previous experience with lore writing on a few Gmod servers back in the day, including some Half Life 2 RP (Mostly Overwatch/CCA) and Fallout RP (Mostly Brotherhood of Steel). My most prevalent experience with lore writing however would probably be my D&D world that I've spent a significant amount of time worldbuilding. The most fun I've ever had was worldbuilding a D&D world with my friends, interweaving their personal stories into the world to make an overall interesting place through multiple people's ideas. Most of my time in general is spent conceptualizing and world-building various things, be it on my D&D world or ideas for my Aurora characters, including my main character at the moment, Alsina Tau'ha'nor, a hegemonic noble. Examples of Past Work https://www.worldanvil.com/w/damalor-lent23 A link to my D&D World for a bit of context of my writing style. I'm in the middle of a large-scale rework of a lot of pages and information right now, so most things are subject to change, but the information is there. Unathi: The Strong Race Let's start out strong (haha) here: The biggest thing I see players attribute with Unathi is that they are strong. This may be on the more meta side of things, but Unathi are so much more than the idiotic lizard brutes that many people seem to associate them as. What I see as one of the causing factors of such a reductive attitude towards the Unathi is that they are so uniform. Now, uniformity isn't necessarily a bad thing per-se, but when compared to the other most prevalent non-human species: the Tajara, they come across as a bit lacking. The Tajara have the PRA, DPRA, NKA. They have Hharar, Zhan-Khazan, Njarir'Akhran, M'sai. Distinct nations, distinct ethnicities, and there is reflection of that in the game, not only in mechanics but also in player participation. Zhan-Khazan are considered stupid by the other ethnicities. Ethnopolitics, government ideas, domestic relations; these are the sorts of ideas that I seek to bring up and explore with the lore team. Right now we have a broad, "The Hegemony is in the untouched lands, there's wasteland clans, There's a queendom that rules a portion of the wasteland." Which is a great starting point! I just want to explore these things further. Lack of Direction I love Unathi as much as the next Unathi player, and that's why it's so sad to see what I can only refer to as a stagnation of the overall Unathi storyline. There is nothing really going on for the Unathi. They come from Moghes, Ouerea, Dominia sometimes from an outlying colony, but there's nothing really driving them as a group. There are multiple factions of Unathi all spread out among the few colonized planets and they all have no real interactions or relations with eachother with recent canon events. This is the sort of thing that I really believe would be a strong launching-off point for Unathi and really kickstart a renewed Unathi interest. What I Want To Do Most Help clean up a lot of the wiki pages. Things can be super confusing and hard to find a lot of the time. Things can be a bit more organized and maybe spread into a few different pages to make it a bit easier and clearer to find information. Identify and buff the information around a lot of things, including socioeconomic policies (Expanding on the mercantilist nature of the Hegemony), ethnopolitical relations (How the hegemony interacts with it's neighbors on Moghes, Ouerea, Other Species), religious differences (doctrines, sins, heresies), and generally refine some finer details of smaller things to give a better picture for the players who focus on these sorts of things. Expand information about a few of the factions (Aut'akh, Grim Compact, Wasteland, The Guilds, and especially smaller hegemonic nobility) and flesh out some details in Unathi society (Honor, Religion, etc) Closing Statement Honestly, I just want to help maintain this species that I love playing. There's so much that can be done with them, and they just seem to have overall stagnated over the course of these past few years, and I think they deserve better. If I got this position, I would definitely look forward to working with the other people that care just as much about unathi and love writing lore and worldbuilding as much as I do. I'd love to work alongside the noble lorepeople of Aurora to create something that everybody can love, whether you play Unathi or just work alongside them on the station. Additional Comments I just love the Unathi, and I want to help others love them too
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[Accepted] Lent23 Unathi Application
Lent23 replied to Lent23's topic in Whitelist Applications Archives
The original blue-scaled woman that make dark blue scales so revered for the Ha'nor is the Empress of the Night, a figure who saved the life of Tryazali Kres'ha'nor. The story goes that he owed her a life-debt and went out to save her daughter from slavery by a nobleman in S'th, and ended up marrying the Empress' daughter. Tryazali is also credited as the founder of the first hegemony, the Kres'ha'nor Hegemony. No sons have ever been blue before this, and it was simply a legend passed down that a blue prince would lead to great things for the Ha'nor people. Sinta in the area have begun to whisper about what will become of the great prince. Perhaps he'll spark the fourth hegemony and bring Ha'nor Sinta to the forefront of Moghean Politics and Power. Probably not, but people like to hope. -
[Accepted] Lent23 Unathi Application
Lent23 replied to Lent23's topic in Whitelist Applications Archives
I'll get to adding more right away. This was going to be more of a myth passed down in ha'nor culture, specifically Szi'ha'nor, but I understand the concern. The idea that he's being removed from the line of succession and removed from the area is meant to be Kresshi's opinion, and not an actual fact. Lord Szai is genuinely happy for Kresshi, his second-born son, to be given an opportunity to work in Tau Ceti and represent their family in a different system. The thing with being sent to Tau Ceti as a Szi'ha'nor and not as a Guwan that Kresshi doesn't understand is that he's always welcome back. If anything ever happened and the line of succession fell on him, he would be brought back to Baandr as the lord. He's not being exiled, he just doesn't like where his path is going, per say. I really tried to get his sarcastic/pessimistic attitude across in the dialogue. There's nothing actually wrong with Kresshi, but he has a pretty low opinion of himself, and isn't the biggest fan of humans. -
BYOND Key: Lent23 Character Names: Sophia Cynthai, Gabriel Freeman Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Red & Black Have you read our lore section's page on this species?: Yeah, I've been spending a lot of time reading about Unathi the past few days. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Unathi are the most interesting race to me. Their sense of honor and duty is incredible, and their inward societal desire to be strong warriors really speaks to me. Honestly, I'm just interested in playing Unathi because they're simply an interesting race. I want to help push forward the ideals by playing a Unathi character as they're supposed to be played (having read the lore and junk!) Identify what makes role-playing this species different than role-playing a Human: Their actions, ideals, and mannerisms are all different. My character, a Unathi Noble from Moghes, grew up in a very specific environment, where he had a lot of privilege, and was simply raised differently than, say, a human would have been. Most humans don't get raised in a feudal system with nobles and servants, per say, As for their mannerisms, they have different queues when they have specific emotions. Unathi under stress might thwap their tails against the ground to release a bit of energy. They call other Sinta by their clan name if they're not friendly with them, preferring to get more specific with their description if there are multiple of the same clan rather than just calling eachother by their birth names. Guwan are absolutely disgusting beings that are the lowest of the low and interacting with them will bring you down to their level in the traditional eyes of the Sinta. Mechanically speaking, Unathi have a few interesting quirks. They hit harder with their attacks, they're more resistant to heat and less resistant to cold, they hiss their S's when speaking basic, they can't drink traditional alcohol (ethanol I think?) but they have their own Unathi alcohol that they can drink (The bar serves it!), they can devour small creatures like monkeys using a devour command (and can also eat dangerous creatures like carp, and also I think spiders?) and they have to eat meat! Character Name: Kresshi Szi'ha'nor Please provide a short backstory for this character, approximately 2 paragraphs. On the eastern edge of the Moghean Sea, a walled city lies between two mountains. Battlements scale up the sides of the mountains, and a giant castle rests on the western mountain. This castle belongs to the Szi'ha'nor clan. Blood descendants of the Kres'ha'nor clan, and one of the dozen clans that were split from the death of Kresshi Kres'ha'nor. Ruled by Szai, the first son of Kresshi, the Szi'ha'nor clan thrived in their traditional mountain home. Over the ages, the Szi'ha'nor clan held a respected iron grip on Baandr. Through shrewd diplomacy and selective marriages, the Szi'ha'nor have been able to keep control of Baandr, even after the collapse of the first hegemony, through the second hegemony, and now into the third hegemony. Our story comes to the current-day Baandr, where the Szi'ha'nor continue to rule. Lord Szai Szi'ha'nor XXXIII, a tall, diplomatically shrewd ruler, looks down upon his three sons. Lord-heir Szai, first born of Szai XXIII, was raised from birth to be the perfect leader. Trained with weapons as soon as he could hold them, showed the intricacies of court politics as soon as he could speak, taught history of his predecessors successes and failures as soon as he could learn. Tall, muscular, and deep blue-scaled, Lord-heir Szai was regarded as the mythical SInta who would bring greatness to the Ha'nor people. This Sinta is not who this story is about. We shift our gaze to a slightly smaller Sinta standing beside him. Black scales with streaks of red cover his body. Huge, ram-like horns rest on his slightly lowered head, almost as if they were dragging his head to the ground. He was never quite as skilled as his older brother. He was never the Promised Sinta. He was never the deep blue Szai that his brother was. This was Kresshi. Named after the common binding of all Ha'nor houses, Kresshi was the disappointing son. Even his younger brother was able to grasp concepts like combat and diplomacy better than him. No matter what, Kresshi would be the hard-working but never-excelling Sinta of his family. "Today is the day that we announce your leave, Kresshi," Lord Szai XXXIII had said, Kresshi solemnly bowed his head to his father's words. "You're boarding the next ship off Moghes, and you're heading for Tau Ceti." Kresshi knew what this meant. He was being sent off to work with humans. He never did see the appeal of humans like his father did. His father welcomed them with open arms to work in the laboratories under their castle. Baandr used to be such a nice place. "You'll be representing us, Kresshi. You're the Ha'nor representative in Tau Ceti." The words were so strange to him. "Me," he thought. "Representing the clan." "My words do not properly express how excited I am at the idea of you representing us in Tau Ceti, my son." Lord Szai said. The words were empty in his head. He knew what this was. An unofficial exile. No Ha'nor had ever before been given the title of Guwan, and Szai XXXIII was determined not to have his son be the first to have that title placed upon him - especially not a Szi'ha'nor. "You'll be given a small retainer of Sinta to bring with you. They'll serve you in life, and are incredibly loyal to our clan." The only person Kresshi cared about was Zasiel, his right-claw-sinta. The one he grew up with. They both knew that one of them was simply a servant, but Kresshi knew that he would never let anything bad happen to his best friend. The rest were basic Sinta that his father wanted to get rid of. A chef that sometimes cooks the wrong food, a bodyguard that was seen with one of the lesser lord's wives, a few various courtiers that had slighted nobles or looked at their daughters the wrong way. A rag-tag group of fuck-ups. That's all they were sending. "Thank you, father. It is an honor to serve the Szi'ha'nor in such a manner." A rag-tag group of fuck-ups that would become family, heading to Tau Ceti together. This was the beginning of their new tale. What do you like about this character? Honestly, as I wrote more backstory for him, I just wanted to play him more and more. I wrote a whole bunch of character details for Kresshi and background information for the Szi'ha'nor, Ha'nor, and Baandr. I just got so involved with writing his character, and I'm so excited at the idea of playing him. How would you rate your role-playing ability? 8.5. There are definitely people that are better than me, but I am not a stranger to roleplay. Notes: https://docs.google.com/document/d/e/2PACX-1vQXUgz7RxOsFIMwzDPmaur89C5Rb5-a7wTLh1nrqR3x4OlWmXJAHE2bhmOqtQp7WONlioGAUDyJfD09/pub This is a document I've been working on with Ziy for the background information of the Szi'ha'nor and Baandr.
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Basic InformationByond Account: Lent23Character Name(s): Sophia Cynthai, Dracul Del'ToroDiscord username + tag: Lent23#5715Age: 23Timezone: Eastern Standard TimeWhen are you on Aurora?: Usually late my time, ~6PM to 3AM.ExperienceHow long have you played SS13?: About 6 years.How long have you played on Aurora: About a year.How much do you know about SS13 (Baystation build) game mechanics?: A decent amount. I take a look at the Aurora/Baystation wiki whenever I don't know something.Do you have any experience moderating for an SS13 server?: No.Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes.Have you ever been banned, and if so, how long and why?: No.PersonalityWhy do you play SS13?: I genuinely enjoy roleplaying, and I've been playing SS13 for a few years now.Why do you play on Aurora?: I like the HRP aspect of it. I've been enjoying roleplay for years now, and people on Aurora seem to enjoy it just as much as I do, so it's the obvious choice.What do moderators do?: My understanding is that moderators are here to make sure people on the server follow the rules. In addition to this, moderators would help with questions about mechanics or other small things that people could either be misunderstanding or just not understand.What does it mean to be a moderator for our server?: Protect and serve. To make sure that the server is held to the standard of the rules, and to make sure that everybody has a good time with their roleplay.Why do you want to be a moderator?: Honestly? I just enjoy helping people out. I've had my fair share of questions for moderators, and I've always been pleased at how timely and nicely things have been answered. I just want to provide that to other people.What qualities do you possess that would make you a good moderator?: I like to consider myself a nice person that genuinely enjoys helping others. I have decent knowledge of mechanics and easy access to the wiki (I've got all relevant wikis bookmarked) and I'm ready to help!How well do you handle stress, anger, or insults?: Really well, to be honest. I know things get heated sometimes, but I know when to step back, especially if I was involved in something, for instance. Keeping cool and level-headed is something I am very strong at in my life.
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BYOND key: Lent23 Character names: Sophia Cynthai How long have you been playing on Aurora?: About a year, now, I believe? I started playing on Aurora in early 2018. Why do you wish to be on the whitelist?: Sophia, a longtime Quartermaster, has aspirations to move up in Nanotrasen, and is seeking to be employed as a Head of Personnel. Why did you come to Aurora?: I used to play a lot on Baystation, and a lot of players seem to have migrated over to Aurora from Baystation, due to the heavier roleplay priority that Aurora has. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Have you received any administrative actions? And how serious were they?: I fell asleep while playing recently and got a warning to not AFK as any limited roles. I was playing a Detective at the time. I make sure to play a visitor / not to play if I'm too tired, now. The exact warning is as follows: Warning issued by shadow7889 1 week ago Inactive for at least 30 minutes as a detective. Please try to limit your inactivity to less than 10. If you feel that you'll be afk longer, please cyro or ahelp staff. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay, for me, is a chance to act out a life that you yourself cannot live. It's an opportunity to write a story with other people. I've tried my hand in writing, and I simply think it's much more fun to write a developing story alongside other people, with their individual character that they all put deep thought into. Mostly, though, it's about just.. having fun. People come to Aurora after whatever their day was like, just looking to have fun and play a game. I want to be the opportunity to push forward the roleplay of the people that care. What do you think the OOC purpose of a Head of Staff is, ingame?: I have always understood Heads of Staff to be a guideline for their staff to follow. Especially with servers like Aurora that put heads of staff behind whitelist walls, Heads of Staff are chosen to be spotlights - examples for other players to follow. For example, if a security cadet was a newer player OOC, they could always look towards their Head of Security with admiration, someone that they could become one day. A goal. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Like I kinda stated above, the Heads of Staff are, OOCly an example. They are a goal for other players to work towards, something that other players in their staff can look to for help. I love to help newer players. As a Quartermaster, I'm constantly trying to show around assistants/newer Cargo Techs, encouraging working together, delegating duties. My goal is to be a Head of Personnel, and that is one role that can really shine with regards to working together. The Head of Personnel has such a wide variety of civilian departments under their belt, and they are typically respected in other departments as someone that has a say over their pay, ID accesses, and as someone who is typically next-in-line, and first to take command in absence of the Captain. These are all things that I would be able to use to facilitate some thoughtful roleplay between the others on the shift. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Tau Ceti is flawed. It's new. It's a Frontier. It's moldable, something that people will be able t work with. There are people from all walks of life here. Look at all the races, factions, technology. Someone needs to hold the Aurora together. People need direction in times of crisis. People are able to handle their jobs on the day-to-day, but who's going to make sure everybody is okay? Sophia has worked Cargo for some time, and she knows leadership. The rim needs order, and Sophia is going to be here to help it maintain that order. What roles do you plan on playing after the application is accepted?: Pretty much just Head of Personnel, although I might bring back my old Head of Security character concept in the future. Characters you intend to use for command or have created for command. Include the job they will be taking: Sophia Cynthai, Quartermaster, is looking to send Nanotrasen inhouse applications to become a Head of Personnel on staff. She has worked for Nanotrasen for about sixteen years now, working under various job titles, and she thinks it's about time to move up. The other job concept that I had was Gabriel Freeman, an old Head of Security that I had on Baystation. I'm not even 100% certain that I want to play him, so I'm just sticking to Head of Personnel for a while. How would you rate your own roleplaying?: I've been roleplaying for a few years now, so I'm pretty comfortable with it, and I take a lot of thought and care into it. I think there are certainly better roleplayers than me - especially on Aurora! - but I can definitely hold my own with regards to storytelling. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes. Have you familiarize yourself with the wiki pages for the command roles?: Yes. Information is aplenty on the wiki.
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I mentioned this in my post. QM can just request another officer from the med/sci departments!
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The only solution I could think of to this would be keeping department security under a separate CoC than "Overall" security. Like, leaving Department security to the head of department, and then head of personnel, where the organized sec would be under the Head of Security. (Though I don't think this is at all necessary)
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I genuinely think this is a good idea. Give each department their own Sec officer that listens to the department head. They'll protect the department and the people inside it. Give them access to said department. The head of that department has responsibility over that officer. They are part of their department, rather than specifically part of Security. Each department now gets a security locker with basic equipment in it. A Security belt, standard supplies, an energy pistol. Give them a little checkpoint and a desk maybe inside, with a window to the hallway? Example: Cargo Security desk can be just underneath where the desks are in the Cargo Bay, or you could move around the mail room a bit to give them view of the disposals chute. Give them a rifle locked up in a fire axe container on the wall. Only heads can unlock these. Please let QM open Cargo's containers. Remove the armory. Specialty weapons like the Ion Rifle can be moved to the bridge under a similar fire axe container. Keep the Warden around to manage prisoners that are brought in by the department security members/detective(s). Detective Office/CSI becomes part of the Brig. MAYBE add a secondary, Co-Warden just to help when prisoners get unruly? Move the Civilian department to where Security is now. Expand opportunities for civilian RP. There's so many visitors so often. Give them some place to go. This would leave Cargo far away from the most of Civilian sector, so they would require their own security. Cargo also deals with more sensitive things than Civ, so it would be better to give them their own security officer anyways imo. If you're worried about not being able to hang out with your Sec buddies, send them a PDA. Ask them to go on break with you when you get hungry. Tell your Department Manager that you'll be back in 15/30. Create some RP. Talk about how bad your departments are behind their backs. Talk about how great your departments are behind their backs. This is pretty normal. Security officers in real life security jobs are typically assigned a station to guard, and they can always text their buddies, meet up after work, etc. Create yourself some new buddies in the department you're guarding this shift. Overall, it seems like this would create a more interesting antagonist dynamic. You're a Cargo Technician and you want to get some illegal things done? Try to bribe your security officer, maybe they'll look the other way? Maybe just try to avoid him while he's in your department. Look at Outside antagonists. They go now from "Fuck, we need to look out for the security blob" to "We can get into this department and maybe handle one officer, and see what we can do from there." "We now have Cargo, maybe we can head to Science next." Cue getting absolutely destroyed by Durands some departmental cooperation. "Can we borrow your officer? We've got a problem." "Get ready, Science, we're seeing some problems here in Medical." We go from 4 Officers, 2 Cadets, 1 Warden, 1 CSI, 1 Detective, 1 HoS to 1 science, 1 medical, 1 engineering, 1 cargo, 1 civilian, 1 command(?), 1/2 detective(S), 1 CSI. 1/2 Warden. Cadets could be randomly (or sent to the HoP to be) assigned to a department with a competent officer. Head of Security is pretty much defunct with this setup. Any security matters can go to department heads or the Captain, if needed. It would be relatively unchanged with regards to amount of total Security. tl;dr good idea pls do