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Everything posted by stev
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We could probably do with some PMCG loadout stuff getting versions matching the new Security PMCG palette and/or re-adding the previous versions as options to accommodate the PMCG Medical palette. IIRC at present the PMCG Modsuit and Armband are exclusively in the previous Security/current Medical palette, while all PMCG headwear is in the new Security palette. Would also be nice to get the new Security PMCG uniform patterns in the previous Sec/current Med palette as alt uniforms, but I figure that's a little more labour intensive and less necessary than getting loadout items to match our in-use palettes.
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Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
Right, fair enough. I'll try to contact moderation in cases like this in the future, it's been an exceedingly difficult couple days--sorry about the uh, incoherence in this thread, lot of things compounding. On the topic of the other accusations against me, do you believe I am an emotionally abuser, intentionally using emotional blackmail in a concerted attempt to abuse Marlon, a person I have little interaction with? These are some extremely strong accusations and frankly I don't much like being compared to an emotional abuser over something like this, especially as a past victim of emotional and physical abuse. (That was a large reason this got blown out of proportion, again, I'm sorry for that.) -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
Give me a. Mi ite I need 5o take care of some stuff, I might drop off this threas for a while if I manage to get some goddamn sleep. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
What fucking. Website??? I don't know what you're talking about I'm doing. Nothing but respojdnitnro you hijstly and straightfot3ardly. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
You don't seem to really have th full picture eekrhr, as this has been going on for weeks across multiple discords, and honestly I don't even know how to search for it, especially i mobile. Ti's been ramping up like this for weeks and Cael thankfully finally addressed this behaviour, but rbah was reacted to with the really sramated, "can't psot pridue stuff on aauroa" thing ejcij started this whole complaint. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
I didn't, I haven't had time to engage with the community very xoncsirtnyp recently and frankly doubted anything would happen, as it seems that whenever someone disagrees with Marlon or addresses their hyper dramatic and incendiary posts something like this happens and their every message is hyperanalysed for "mewnness" despite being reactions to clearly incendiary stuff. I didnt want to raise anything further because I feared a thread like this would be made, which turned out to be a pretty damn accurate fear. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
Also, I'm physically and emotionally exhausted from moving house out from my partner in the middle of a heatwave in the UK as a physically disabled person, I'm really not fucking thrilled at now having to fight a possible community ban put in place due to apparent "abusive behaviour" for something that was already handled by admins on the discord. I just want to sleep. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
I can't find it right now because I've just moved house and only have access to my phone, but 5his has been going on for weeks. I've previously discussed with @Faye <3and others how disrespectful and shitty it feels to have seemingly everything I say reacted to with multiple trans flags for seemingly no reason, asking them to stop reacting like that, then repeatededly disregarded. It's just toxic and shitty behaviour , to be entirely honest, and frankly it's made me look forward to the end of pride so I don't have to to deal with it anymore. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
This has been going on for weeks, every time they join or even just read any discord channel every message gets spam reacted with general LGBTQ+ and trans pride flags. Every time I have had a discussion while Marlon was online to read it has resulted in both my messages and others' reacted to with pride flags, especially reacting to trans players (such as myself) with trans pride flags regardless of content or context. Every time this has happened I have asked Marlon to stop, as it's annoying spam at best and targeted labelling of specific players at worst, to which he's only responded by doubling down and continuing doing so--even reacting to my requests to stop with more pride flag spam, or questioning if I know that it's pride month. After bringing this behaviour up with other community members and Marlon himself many times, he eventually got told to stop spamming it, which he reacted to with the "since it's so divisive I won't celebrate pride within Aurora" post, which to me seemed intentionally over-dramatic and baity given that other queer people have been asking him to stop doing this for weeks already with no change in behaviour. And for disagreeing with this, I'm now being branded a homophobic, abusive piece of garbage and whatever else I'm being accused of here. I just find this whole situation to be completely overblown, and frankly, it was already dealt with by Alb stepping in. -
Complaint on Stev - rule 1 violations
stev replied to Marlon P.'s topic in Complaints Boards Archive
I mean, I don't know what else there is to say that wasn't said in the thread. I was told to drop this by staff, so I dropped it. I don't want to go against a staff ruling by defending or rehashing my actions here. -
Unironically? Replace Pun Pun with a Schlorrgo.
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Seems fairly self-explanatory, currently there's no player-facing way to distinguish between uniforms ingame other than trying to guess from the sprite's palette; for example, all security officer uniform items are just named "security officer uniform" with the generic officer uniform description. Faction should be in the description, at the very least, so you can easily distinguish between uniforms and more easily internalise a faction's colour scheme. Should also help with stuff like EPMC vs PMCG uniforms and other potential variants in the future.
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Also, if the Warden uniform is going to get breast pocket highlights, those highlights should probably be removed from the Investigator uniforms (as the new Warden sprites are mostly just swaps with the Investigator sprites). If you can't spot them on the Investigator uniforms, that's cos they've been recoloured to just be the same colour as the trousers of whatever corp they are, so they don't really do much as highlights on those uniforms. EDIT: The new Zavod & PMCG Investigator/Warden uniforms for reference:
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I think a recurring issue with this new Warden sprite pattern is it's just sorta like, too plain? It feels like we've been moving backwards from the initial NBT Warden jumpsuits with the cool highlights and shoulder bits, then down to basic Officer shirt + tie + pants uniforms with the Officer/Warden switch, and now to just pants and a coloured shirt. The Zavod and PMCG Warden uniforms here seem quite indistinct from the other uniforms, though that might just be because the 'new' PMCG one has just been swapped with the old PMCG Investigator from the previous PR. I like the little yellow-gold breast pocket highlight on the Idris one, though, is there any chance we could get similar highlights on the other Warden uniforms to distinguish them a bit more? As for the PMCG Sec switch to black from grey, I don't really oppose it after thinking about it a bit more. I would request that we get alt PMCG Sec uniforms with the PMCG Med/blue-grey colouration, though, as the lighter colour is quite nice for some loadouts and helps keep the overall PMCG palette a bit more consistent. EDIT: The new dark-grey PMCG hats and black EPMC hats should probably also be alt versions in loadout, as they're for both Medical and Security PMCG but Medical seems to be staying light-grey.
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EDIT: Yeah, y'know what, this post was pretty kneejerky and unproductive. I still think changing PMCG's palette yet again should be accompanied with additions/tweaks to loadout items so that the palette fits together, but I posted this pretty late and is overall a little incomprehensible. Will post more thought-through feedback soon.
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This question is a little confusing, I'm assuming you're asking how their character and tasks will be incorporated into Run's day/ingame play? I'll answer that, can't hurt. Run will approach its tasks and the shifts ahead of it with an odd mix of detachment and fervent execution of its duties. It knows this life to not be real, just as it knows that every life before it has not been real, but it also knows that it must perform admirably and learn to properly maintain the real SCCV Horizon if it is to one day ascend beyond the nested simulations. I seem to recall it being mentioned that Vaurca dislike wide open spaces, such as, y'know, space, but can't find it mentioned directly on the wiki; unless I'm completely off-base with that aspect, Run will probably have a mildly uncharacteristic tolerance for operating on the outside of the ship in space and empty space itself, but be utterly terrified of nearby 'things' and objects outside the SCCV Horizon (such as asteroids, space stations, other ships, etc.) as they are alien to the world it's always known. In its daily life and the work set before it, its experience and its way of relating to others will be a touch dreamlike and surreal; it has some limited knowledge of some notable crew (such as Captain Ahkam) from simulated recordings captured from the SCCV Horizon despite never meeting them face to face and will speak to them in an oddly familiar way. It does not seek death and holds some instinctual self-preservation despite its assured afterlife, as learning to die is not something that would benefit its ability to maintain the real SCCV Horizon, it does not fear death but fears the simulated pain that has accompanied death in its past training simulations. Its life is a test that it does not wish to fail, lest it be forever resigned to the endless nested dreams and never serve aboard Mother K'lax's true SCCV Horizon.
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BYOND Key: Memescope McGee Character Names: Species you are applying to play: Vaurca What color do you plan on making your first alien character: Green, RGB 11, 43, 27 (Zkaii's brood) Have you read our lore section's page on this species? Yes, I've read important pages through a few times and read most pages in the Vaurca navbox(es) through at least once. Please provide well-articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race? I can honestly say that the recent abolishment of OOCly required Avowals has got me interested in playing Vaurca. While it took me a long time to really get the appeal of Vaurca lore in general, I've become increasingly interested in the cool unique parts of the species' lore, especially the importance of VR, the semi-disposable nature the Hives' Bound (and Unbound non-Breeders, to a lesser extent), and the juxtaposition of being a people with an incredibly old history and being complete newcomers to the Spur. The portrayal of the lore by the Ta character Nangeren and of VR in the SCC Relay also played a really big role in kindling my interest for the species. Identify what makes role-playing this species different than role-playing a Human? So much that it's difficult to sum up concisely! Mechanically they have a Phoron reservoir instead of nutrients, are (mostly) insulated against shocks, radiation, and zero-pressure environments, are susceptible to burns and bleeding out, don't have natural healing, have a night-vision mode... There's a lot. FLuff- and character-wise, there's also a ridiculous number of differences. Bound of any caste (which are also a big thing) are essentially mindless servile drones, whereas Unbound are much more analogous to other sapient species; the castes are highly specialised and consciously designed for different tasks, with all playable castes but the practically immortal Ta/Breeders having extremely limited lifespans; they physically mature within a year, with around half a year spent raising them in time-dilated immersive VR; at the end of their lives, Unbound enter VR as a guaranteed eternal afterlife, leading to some very fun theology; their names are made up of four designators, one for caste, one for Bound/Unbound, one as a short individual identifier, and one for Hive; Vaurca are part of enormous Hives and born into Broods of individual Queens within them, with numerous ideological and political divides among these... There's a lot, really, and I don't think anyone could list everything due to the sheer quantity of major differences--I'm probably missing something, but like, yeah. Character Name: Ka'Akaix'Run K'lax, Hephaestus Apprentice Engineer of Brood Zkaii. Please provide a short backstory for this character. The worker awoke... What do you like about this character? I really really like the concept of a character whose entire life is the ship and also really love all the Pilot Dream/Mother Dream simulation theory lore, love all the weird existentialism you can do with it. I also particularly like the K'lax Hive's deal of innovation and heavy engineering and wanted a good excuse to re-learn Engineering. How would you rate your role-playing ability? Imagine I put like a really funny meta joke about the pointlessness of this question/10 Notes: I can't fucking wait to play some REAL dumb Viax, probably gonna do a Drone Burger worker and mayyybe a TCFL Peacekeeper warrior Viax. Also, I'm probably gonna try and contribute some loadout/marking sprite tweaks and/or fixes in the near future, so that's fun.
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I'm gonna be honest, this causes a lot more problems than it solves, and the changelog is extremely misleading. Going to go through this point by point. Idris and Zeng-Hu labcoat tweaks are good. "Adds surplus security uniforms. They're the old Aurora corporate uniforms, tweaked to match the new uniforms. Also, I added some Idris ones, I guess. The old ones are near-identical to the ones we already have." and "Undoes the swapping of officer and warden uniforms, and tweaks the other uniforms accordingly." have a LOT of issues, though. These "surplus security uniforms" are... Very, very weird. They mostly seem to be based off of the old EPMC and Zavodskoi Security contractor uniforms as a template, but tweaked a ton a load. Also, it's even stated in the PR that the Idris ones are "near-identical to the ones we already have," so I don't really understand why these are even here. What's worse is the "undoes the swapping of officer and warden uniforms," which doesn't actually undo the swapping, for the Warden's part. What this actually does is... Really weird and complicated: Swaps new Warden and Investigator sprites (look at the 2 pixels on the breast pocket of Investigator, that's taken from the old Warden sprites), fully removing the nice PMCG all-grey and blue Warden uniform I made just 2 weeks ago from existence Makes Security Officer and Investigator uniforms literally identical, except from two pixels on the breast pocket of Investigator (which is actually from the Warden uniform) Makes all Zavod Security uniforms all-brown Recolours Zavod Warden uniform alone to be this really really bright shade of red that seems to have been removed as a colour on all other Zavod Security uniforms None of these touch Idris at all, for whatever reason This isn't mentioned in the changelog or anything, but this includes the re-adding of EPMC items, except they've all been tweaked to be a weird halfway mishmash of the PMCG and EPMC palettes. Also, this doesn't allow for any of Medical to take EPMC uniforms, which is disappointing given the EPMC First Responder uniform was one of the most requested EPMC items. The descriptions for all of the "surplus uniforms" are also extremely strange: The Zavod surplus (which is the old Zavod black sec uniform) is named "necropolis industries security uniform", described as "A depreciated design, the label on the tag still reads 'PROPERTY OF NECROPOLIS INDUSTRIES'. Nostalgic." This ties an alternately coloured uniform to a long-defunct lore entity while including a reference to the fact that this thread and other such feedback has led to it getting added. The "EPMC security uniform" says that it is "A uniform that has seemingly survived the corporate re-structuring of the Private Military Contracting Group, holding it gives you a sense of familiarity." This does not reference the fact that it's even from the EPMC at all, apart from the name, and to someone unfamiliar with the EPMC would just seem like a weirdly named rejected PMCG uniform. The surplus "idris security uniform" has the description "A scrapped uniform design for Idris security. Not wearing a tie is a benefit for some, you know." There's no outright lore issues here, but it's weird to call it 'scrapped' when it's clearly, like, still used, since someone's wearing it. And finally, a miscellaneous holdover change, but the EPMC shoulder patch is still mislabelled as PMCG while sticking to the EPMC palette/aesthetic, while the new PMCG armband still isn't in the loadout. Also, the EPMC ERT don't spawn with these EPMC uniforms and instead spawn with PMCG gear, which is really weird.
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There isn't a unique PMCG sec vest/jacket, all Officers get the same one that annoyingly matches the PMCG colour scheme.
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These hazard vests are suit slot items that spawn on all Security Officers regardless of faction, you can't see the uniforms in char preview since the jackets spawn on top of them.
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I know I'm a little late to the party here but I just wanted to add, the "fix" PR swapped around the Officer and Warden uniforms for most factions, except Idris which didn't swap but then had the Warden uniform tweaked to no longer be consistent with either the other factions' uniforms or even a lot of other Idris uniforms. I think this is a pointless change that doesn't really add anything positive and reduces the overall visual cohesiveness of Security's uniforms.
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stev makes werner herzfrog (Memescope Skrell App)
stev replied to stev's topic in Whitelist Applications Archives
Thanks for the fast reply! 1. That's an interesting question, I hadn't considered their quya that much. They grew up in Eriuyushi, born roughly 150 years ago, so their quya was likely composed mainly of ranchers and farmers before or during the start of state enterprise encroachment. As manual labourers are generally kept with good conditions and benefits to promote work ethic, plus being on the homeworld, I think they'd range through mid Secondaries to low Primaries (SCS 5.00-7.50) - Lwmbliq getting out of agriculture and into high-minded academic pursuits would be a point of pride for the quya. Lwmbliq's own early circumstances weren't ideal, being low on the Receiver band and probably widely expected to just go into ranching, and that played into their lack of drive and work ethic until first contact with humanity came around. 2. Leaving Jargon for the first time was probably some combination of terror and enraptured excitement - they'd been studying human cultures for a good decade or two by the point they got to leave and see it all for themselves, so broadly knew what to expect, both the good and the bad. They were continually fascinated by these peoples, going out on extended field trips for a few years at a time before travelling back to the Federation to write/edit, debate their work and findings, and take the opportunity to de-stress. 3. These psionic interviews would usually be initially negotiated through a TCB-speaking (or simply psionic-consenting) native guide, then conducted primarily via psionic communication to circumvent the language barrier. Sliuup found out the difficulties in filming this kind of interview from issues in their escapades on Adhomai, so they came to Moghes prepared - they used emotional/psionic reading devices similar to those used in the filming of Swimstars to record a facsimile of the actual psionic interview, with commentary dubbed in post where necessary. In particularly desperate straits, they used psionic communication to try and stop some starving Wastelander from literally eating them, which sometimes had the unfortunate side-effect of making them believe Sliuup'nuke to be some sort of spirit or lesser god; these segments were mostly cut or edited around for the theatrical release, though most of the follow-on interview segments were kept in if possible. 4. While Sliuup'nuke had seen some truly terrible things on Adhomai and holy war-era Moroz - not to mention the untold horrors of Detroit - the sheer scale of the devastation on Moghes affected them deeply. Cities they filmed mere months ago were blown to radioactive dust, entire cultures and peoples wiped off the face of the planet, some with only Lwmbliq's footage to prove that they ever existed. Subjects they interviewed could die in just weeks from now, along with the stories and cultures of their people; this was why it was so crucial to them to record every last thing, up to psionically interviewing the dying to give them a chance to make their story known in the timeless archives of the Jargon Federation, ever may it stand. 4.a. Their name add-on's Basic translation is a little harsher and less elegant than the Nral'Malic 'pointless devastation in nuclear fire', but they thought that getting across the horrors of weapons of mass destruction was more important than sounding elegant and refined; beside, the crude ugliness of the word gives it a certain weight that they think is fitting for such a thing. Finally, and most importantly, Sliuup'nuke loves The Professionals and has a half-decent Solarian cowboy costume lying around somewhere, as well as being a fan of a number of Cytherean art films; he's also a Swimstars fan but very specifically stans the Jaws, with an ongoing Lu'Pluux feud with a vocal critic of the Jaws - they've been trying to find ways to subtly snub them in their documentaries for a while now. -
BYOND Key: Memescope McGee Character Names: Species you are applying to play: Skrell What color do you plan on making your first alien character: Dark purply-blue, probably? I’ll finalise once I have a chance to play around in char setup. Have you read our lore section's page on this species: A lot of them, yes. Why do you wish to play this specific race: To be honest, I’ve taken quite a while to warm up to the concept of Skrell, but with NBT (and the last year or two’s lore additions) I’ve been having some fun new concepts - I tend to not really get into a species or faction until I get a solid, fun character concept for it. As far as themes and specifics of the race, I particularly enjoy idols and the social credit system, the subtly smug, imperialistic culture & interventionist diplomacy of Jargon (especially with regards to WMDs), the literal thought-police level of oppressive control over Jargon citizens, and I’m always a sucker for a good long-lived sci-fi/fantasy race. Identify what makes role-playing this species different than role-playing a Human: Obviously there’s the mechanical aspects (psionics, no-slip, etc.) but that’s not really super important, at the end of the day. Big, immediate differences include the Skrell’s lack of a gender binary, predominantly polyamorous relationships, a lack of facial expression when expressing emotion (instead primarily using vocalisations and posturing of the headtails), the hyper-homogenous, authoritarian, oppressive, literal thought-police perfectly benevolent and universally-loved Jargon Federation, a culture based around scientific progress, the psionic echo chamber of the Nlom... There’s a lot, to be honest. I think trying to list it all straight is kind of pointless, so I’ve tried to write most of the important stuff into the backstory segment. Character Name: Lwmbliq Sliuup’nuke Lwmbliq Sliuup was born on Qerrbalak to a mostly Axiorii Quya; they proved to have promising psionic aptitude but with middling receptivity, just a little above the Listener threshold. Though they initially showed little interest in education in their early scuttle schooling, even being held back from progression to the Reefgardens for a time, that all changed in 2332 with the sudden public reveal of first contact with humanity. Possessed with a sudden, all-encompassing fascination with this strange new alien culture, they took up their studies with a strength of interest bordering on the obsessive. They rushed through their first depth college in a little under a decade, immediately applying for immersion studies across human space for their second degree, though was initially held back due to concerns of the young, unproven xenoanthropologist misrepresenting the Federation. Lwmbliq nevertheless toured around the known Spur for many years, filming a number of academic holo-studies across exotic, alien locations such as war-torn Moroz, resplendent Oran, and Detroit; as the decades went on, these holo-films slowly shifted from niche academic study toward a more general-audience documentary style, complete with personal commentary and extensive editing. Sliuup, putting faith in academic projections that contact would eventually be made with more sapient species in due time, devoted themselves to becoming a foremost expert in theoretical and practical xenoanthropology and xenoarchaeology. When first contact was made with the Tajara, Lwmbliq was among the first to travel to Adhomai to study their primitive, backwards feudal politics and regressive culture. They managed to record their first documentary to receive some mainstream success amidst the terrible upheaval of the Tajaran First Revolution, to moderate acclaim; critics were divided on their work’s style, with many calling their commentary over footage of horrific scenes of violence patronising, ghoulish, and disrespectful to the dead and their families, though others praised their even-handed objectivity, poignant observations, and offbeat, moist wit. However, what has most defined their career—and in many ways, their life—was their coverage of the Moghesian Contact War. Eager to capture another first contact on film, Lwmbliq was among some of the first non-diplomatic citizens to be approved for cultural research on Moghes. Quickly becoming fascinated with the native peoples and customs, they spent as much time as they could travelling the land, filming and interviewing all the while. Determined to stick out the seemingly inevitable war between Izweski and Traditionalists—they’d seen and filmed plenty of wars, of course—they decided to keep documenting the rising tensions. They were not prepared for the bombs to drop. One memorable scene from their Contact War documentary depicts Sliuup calmly interviewing a local shaman via psionic dialogue when, in the far distance, we see the plume of the first nuclear strike wiping out a city in the blink of an eye; neither of the two can process what’s just happened, at first, until the next bomb drops and the horror sets in. This concludes the first fifteen-hour instalment of the director’s cut of their landmark documentary, Warbling with the Wasters: An Observation of the Class-1.62 Planetary Societal Disruption of Moghes, the Governmental and Societal Collapse of the Sinta Traditionalist Coalition, and Its Consequences on the Way of Life of the Native Populace Thereof, with Commentary from Doctor of Xenoanthropological, Xenoarchaeological, and Xenopolitical Studies Lwmbliq Sliuup'nuke. The following instalments cover the following eleven years of the documentarian’s stay on Moghes, concluding once they were able to safely evacuate from what had come to be the Wasteland; highlights include a psionic interview of a Gawgaryn bandit that managed to capture Sliuup’nuke, teaching a stubborn group of peasant farmers about radiation poisoning, attempting to explain to a native tech-scavenger what parts they needed to keep their camera maintained, and one especially impassioned interview with small-scale religious leader Juzida Si’akh via native interpreter. Since their—or his and occasionally her, following their cultural enrichment on Moghes—breakout success of Warbling with the Wasters, aided by two clips managing to air on Chirp Till You Drop as part of a viral marketing ploy, they have finally managed to reach the lauded heights of an Iqi accreditation in recognition of popular contributions to his field. Aided by our benevolent Federation’s increasing interest in the newly-formed Stellar Corporate Conglomerate, Sliuup’nuke has managed to get themselves onto the SCCV Horizon to document the historic human-led journey across the known Spur. What will the Conglomerate uncover? What dangers will Lwmbliq face? Watch out for the next Sliuup’nuke documentary minisode to find out, broadcasting from war-torn space beyond the Federation! What do you like about this character? Gonna be honest, I love the idea of playing this weird, aloof, imperialistic documentarian who thinks they know better than the people they’re interviewing about their own lives and cultures. I’m also a big fan of how Jargon and its citizens interact with people outside of its reach. How would you rate your role-playing ability? My main is an ENTP. Notes: Frogs are pretty neat.
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Big agree on the age, 25 seems a lot more sensible to me. Wouldn't mind seeing it go even younger to be honest, since the only main duty is piloting and that doesn't seem like an especially 'senior' duty.
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stev: become janny (Memescope Wiki Maintainer Application)
stev replied to stev's topic in Developer Applications Archives
These are fair criticisms to be honest, I do have some difficulties with twigging when to disengage from debates and/or arguments. I am cognizant of this, however, and am trying to improve on that particular failing. I've been letting IRL stress bleed into interactions here way too much in the past month or two, though I should finally be mainly out of the woods within the next couple weeks. As for communication, I'll admit I'm not amazing with it as far as personal communication goes, but I'm a lot better with goal-oriented communication with a specific purpose and function in mind - like coordinating editorial work, for example. I'm aware that it sounds like a bit of a cop-out to simply say, "yep, I know it's a problem, I'm working on it," but there's not really much else I could say without misrepresenting my own skills and weaknesses. I fully understand if that isn't enough.