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Valwyn

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Everything posted by Valwyn

  1. You shall Click here. Thank you @Faye <3, For the Format and help aswell! credit to faye#4607' if you're interested in the format, PM faye#4607
  2. @DanseMacabre , Okay.. now seeing the sprite, i trough it would be more like the HOS(i like the thickness feeling of it, feels armored) or Warden one(the Warden one even have plate on the chest soo it makes sense) the jacket is.. that is too thin... thats Formal Uniform. Now i agreed with Danse.
  3. No You do not sacrifice, it does Make sense, i just posted a picture of one, In the case of the picture the vest is attached to the coat. Magical Enchatment? Does not seem very magical on the picture, thin cotton? where did you read that? because the Armored Trenchcoat of the Head of Security says : ''A trenchcoat lined with a protective alloy and some slick leather'', Protective Alloy seems very different than Thin cotton. Have you seen the sprite? if so can you post for us? Even assuming is the Same Armored Trenchcoat of the HOS, nothing that a small sprite fix to add sec colors and the rankings of the jumpsuits, wearing a sec armband won't fix. That said, i dont think its the Same was the Armored Trenchcoat of the HOS. > with silver rank pips and livery.", looks good enough to ID security.
  4. I like it! They look really really good, also the new One fits Sol flag color/aesthetic way more. The only thing i find weird is the jodhpurs, but thats because the sprite/px nature, i had to use the google images to have a better understanding of it, after doing so i started to enjoy it. The old one looks more of a Dominian Uniform honestly., 1+ from me.
  5. This is pointless for my Case because it would be the same effect of not wearing a ring at all, just leaving the ring at the bag would have the same effect, the gloves hide it. why: Because it does not show you're using a ring when you Examine someone when the gloves cover the Ring. The idea would would be, to show like : He has some black leather gloves on his hands. Attached to it is the engagement ring. Like the other acessories. Well if Watches also get marked was accessory, it would accept and attach to the gloves no? , i did not understand the explanation, i'am dummy.
  6. I Have 2 loadouts , Loadout 1 is my Job Loadout, and 2 is my visitor Everytime i failed at the job lotery i had to change my backpack to enter was a visitor because i did not enjoy the backpack i used in the job with my visitor Loadout clothes, then i had to change back later, rise and repeat. Extra : Make the Same for the PDA Type.
  7. 1 . It would be nice to have the option on the Global of the Character Setup, for the station time in the status tab to be in 12 hour or 24 hour. 2 . 12 hour formatted digital watches too.
  8. Majority of People i see, if not mostly Security Uses Gloves, Reason is to not taint the Evidence with fingerprints, and those who do not use, Because they prefer Watches it gets complained by Investigations team. Make it so you can use solo or was a accessory for the gloves? The Watches was a Acessory you will still be able to use it by using the ''Check Time'' Verb on the ''object'' Window anyway. I would like to wear my engagement Ring together with my leather gloves, people would see it and open dialogues about it or somenthing. good flavor.
  9. Keep the Armor values please, i Bet the officers dont want to be deciding between the Armor Vest and the coat in hot moments for defense, and having to switch jackets slots all the time. that is just annoying, and having to keep the Armor Vest on the bag eats alot of space i belive.
  10. All good for me, that is good Perfect, i enjoy those tweaking. Looks good to me. I like the Armored coats, I'am fine with this, dunno how more choices would hurt, if you dont want it/like it you could just not use it? theres always another option(Armor Vest) for those that don't like the Armored coats., Soo good enough for me. Very good, i hated the old ones hided your eyes, and those look really good.
  11. Kyres Posted Another resprite Variation of the PumpShotgun and Laser Rifle. My Feedback : My Point still Remains for the shotgun resprites. My Feedback, The funky Stock remains, theres a better Grip now, but the Colors make it look like a Nerf Gun, Don't like it,
  12. This is Kyres ongoing resprite : Mini > regular > magnum Disruptor Top - old Middle - new stun Bottom - new lethal My Feedback: The trigger and trigger guard on the new one is amazingly better, The handle looks more like a handle now, the shape is very well done, thus a huge improvement aswell. altrough i find the color of the handle consistent, i wonder if a black Handle would be better, currently is like a Dark Brown. the body of the gun trough, altrough is way more well done i also got the same feeling of Cheeves of zeng-hu guns, Personally i do not enjoy the sci-fi aspect of the body/barrel. , too much futurist. I'am one of the Officers on the train of ''high-tech version of ballistic'', that would enjoy high-tech militaristic, i always find resonable in many Movies/game for the humans to mantain some of the old characteristics of guns(Halo, destiny , warhammer, Mass Effect ect) on they new futurist guns, Nanotrasen being a Human Megacorp. would make sense. In the case of a blaster not too much militaristic, because will look like a modern/Ballistic weapon. and not too much futurist because will look like a Alien weapon.. As such was i call it the perfect point would be high-tech militaristic, the way it changes when on lethal is cool trough. ------------------------------ Updated Variants of Both Laser Rifle and Pump Shotgun was posted was reply in the topic, follow the topic to find the pictures. Laser rifle and pump shotgun My Feedback: I Like the Laser Rifle, i will mantain my Idea if a Black Handle would be better for the Laser Rifle Aswell instead of Dark Brown. ,i Find really weird is the square stock at th end of the laser Rifle, i does not feel very attached for a stock. Also, dont you think the bottom part is too small for two handing it? not much space for the other hand, it lacks a foregrip. The Pump shotgun i did not enjoy at all, Pump shotgun is too iconic for me being old ballistic weapon. i rather mantain our current sprite for the Shotgun, our current is really well detailed aswell, your Shotgun resprite feels like the pump shotgun will shoot plasma or Coil, rather than ballistic Shells. our current one: Overall : I Don't enjoy the too bright color, on any of them, was cheeves said, looks too much was a Zeng-hu Guns, together with the futurist body, and does not fit with Nanotrasen colors, like the sec deparment colors being Darker. i just don't like the way the visual style of the weapon body being too much futurist are going. You're a really good spriter, i like the quality and potential you put on it..soo ''oh this guy is bad at doing sprites and thats why is shit'' no.. thats not the problem here, i can notice quality and i'am happy to have someone like you doing sprites for us. we are lucky to have you. Gunmetal color would be more preferable aswell, like those : It fits well with Nanotrasen color/Banner.
  13. @Schwann#4814 Suggested this , thank him for such good suggestion. That would work really well, cops use holster on they belt, would make sense.
  14. You prove a good point, I dont mean remove all the loadout points, just department loadout itens, things that are labelled on the loadout and you can only get from the loadout if are working on that department, Then what about the most basic? theres no powergaming whatsoever, its just the basic of basic, things that should be provided by the corporations. Like faction itens, its just jumpsuits, beret armband, cap.. all uniform/jumpsuit and beret/headwear that are related to departament on the loadout. i dont see a powergaming issue with those at all. they are basic clothing. ex: uniforms, (Investigations) , uniforms, (Security Officer) , beret, engie-orange , beret, medical, those itens are basic clothing related to they departament. Good point. Then just stay using the asterisk? one thing does not exclude the other, there was no mention of such. just makes one easier to use for those that want it. i think you @Scheveningen and @wowzewow , are confusing what i said. how does getting a thigh holster for 0 points will give distinguish problems? (we only have hip ones in the locker) its only for LABELLED departament itens. >> I dont mean remove all the loadout points, just department loadout itens cost, things that are labelled on the loadout and you can only get from the loadout if are working on that department, Then what about the most basic? theres no powergaming whatsoever, its just the basic of basic, things that should be provided by the corporations. Like faction itens, its just jumpsuits, beret armband, cap.. all uniform/jumpsuit and beret/headwear that are related to departament on the loadout. i dont see a powergaming issue with those at all. they are basic clothing. ex: uniforms, (Investigations) , uniforms, (Security Officer) , beret, engie-orange , beret, medical, those itens are basic clothing related to they departament. ex :
  15. >>Or Gas mask pouches. But does not have to be like this? thats the point of suggestions? >>that said, someone said that in bay you can clip your helmet to your armor, makes sense to me they do that in military, how about somenthing like that for the gas mask and helmet? ''Easiest'' solution without fancy coding stuff or porting from bay, would be to make the two slots in the armor vest to allow Gas mask and Helmet, alas the mechanic would now allow it. There are not. only the ones in the officer lockers, thus my point remains for suggestion 4.
  16. 1. True, i Can see people abusing that. 2, Not Necessary, might be for the helmet, but the gas mask is fine. in the military theres somenthing called Gas Mask Pouch, they are in the leg, just like ours are in-game and also, the sprite of our drop pouches are exact like those, the sprite of our drop pouches is way bigger than ammo pouches, you can also fit a crowbar inside of it in-game. they are drop pouches not ammo pouches, some would use the gas mask attached to the belt/vest. that said, someone said that in bay you can clip your helmet to your armor, makes sense to me they do that in military, how about somenthing like that for the gas mask and helmet? ''Easiest'' solution without fancy coding stuff or porting from bay, would be to make the two slots in the armor vest to allow Gas mask and Helmet. 4 . 5 the purpose? is waste on gear that should be free provided by the corporation?, leaving me with scrap points to actually spent it on flavor and cool stuff and personal stuff? no sir.
  17. 1 . Make it so you can attach the Security webbing/drop pouches together with the holsters on the jumpsuit. Using Holsters is pretty much a must. Mandatory if you will. soo why do we even have the drop pouches or webbing? i dont think i ever saw someone using them instead of a holster. Also security have alot of shit to carry, the Number 2 suggestion will go more about that, soo the drop pouches and webbing would come in hand, but imo don't worth the loss of holster. Dunno why they would ever be exclusive to each other too, they are different. Someone suggested you can do it on bay. 2. Make it so you Can Place the Gas Mask and Helmet on the security Webbing/Drop Pouches. Those two itens consume plenty of space on your bag, and depending on your loadout you might be with not much slots left. after i gear up was a sec officer i always have 1 tear gas grenade, gas mask and helmet on my bag, because i cant place them anywhere else (Security Belt is full, and Officer armor vest is also full.) i had a few occasions where i ran out of space, either i was carrying guns to other officers and could not fit everything on my bag, soo i had to run around with two guns on my hands or my bag was too full to carry the evidences, or the boxes of hyperzine the HOS requested, soo i had to do more runs to deliver all of them, among a few other small talks where i needed space. In real life you see Military/Police carrying gas mask or helmets attached to they vest/belt. it sounds pretty silly having to open a bag to get both of them out, ''oh boy! time to rummage my bag filled with other shit to grab the gas mask and security helmet!'' why? Suggestion 1 and 2 and 4 go really well together. 3. Make the Hailer... more usable? I Have never ever saw someone use it. along with the problem that would be one more item to occupy space. You have to place them on your hand and the activate it, and the moments you will need it will be... quite heated ones, soo having to go trough that hassle for it.. its.. bad. Make you able to put them was accessory and make it to be activated like on /TG/ like flashlights do, with a icon on the top left of the screen. 4. Why are the Black webbing vest and black drop pouches randomized in the security locker? It seems that one locker will get the drop pouches and the other 3 the black webbing. if the unlucky officer that get the drop poucher one wants a black webbing, then what? he will have to waste points in the loadout? all officers would have to waste points on the loadout afraid to not get the the drop pouches locker? with suggestion 1 and 2 on, making them more usable, more people will use it and such.. both of them should be in all the lockers. I like loadout, i like my points...it adds flavor and fun stuff.. and having to waste point for for department gear is sad. not gonna lie, i'am one of those persons that are dire in need of points on the loadout. Alot of officers have to waste points to get the holster they want, because theres only the hip ones on the locker. -------------------------------------------------------------------------------------------------------------------------------------------- This Following Suggestion was given by @ChevyChevron (Chevy#0349) : Thank him for that. 5. Departmental Loadout Itens should not cost any loadout points. Holsters, ALL THE FACTION ITENS , Departament Uniforms, webbing, drop pouches ect... Just like the tool-belt, alt is 0 points for all the (Enginering and Roboticist) Was i said before and i repeat : I like loadout, i like my points...it adds flavor and fun stuff.. and having to waste point for for department gear is sad. not gonna lie, i'am one of those persons that are dire in need of points on the loadout. Alot of officers have to waste points to get the holster they want, because theres only the hip ones on the locker.
  18. thanks to @Flpfs PR, https://github.com/Aurorastation/Aurora.3/pull/10413 already merged. i would say that this suggestion is approved.
  19. It would be a solution to the war of ''wood vs polymer grip'' have both the polymer and wood grip disruptor on the wheel for the player to choose. That wheel would also open a window of opportunity. like.. its just sprite.. weapon stats would be the same. maybe having unique gun sprite in the wheel from other factions, Zavod, EPMC, Idris... ect.. maybe someone would like a revolver looking disruptor... or the disruptor sprite of x spriter. anyway.. hard to please everyone.. soo.. it gives alot of choices, more choice preferences, more flavor for the factions and characters. Let the player decide.
  20. Its not like maglights cost 20 Million Credits. One Round a FT and i went to the construction level to try to get some evidences. and she could not see the stuff around soo i had to light everything for her... so she can do her job.. another Round i arrived Late and there was no Maglights left... soo i ordered from cargo, but there was no one working on cargo, later i Needed to Search a maint and i had no light, so i had to beg a miner to give me one. Its not like they are weapons of mass destructions, or is it wink , they are Simple TOOLs. A INVESTIGATION department should definitly have those. they have it on the CSI tv show... >But just order from cargo every single round! And when there is no cargo? thats a patch to the problem not a solution.
  21. That is really good and really well done! i love the ALIGNMENT on the bottom, she looks cute too! good job.
  22. I played a detective that uses the Hudpatch, i RP him with one blind eye, and getting flashed all the time was hell,i belive i even started to have eye damage from all the flash. Heres the Idea: Have Two Eye Slots like you have for the ear/headsets , you can place like a Eyepatch/hudpatch in one eye and in the other put like a hud/scouter for exemple. Would solve the issue, ofc if would need to make the blind effect check for each eye/accessories. >Have a Eyepatch on the left eye, those are flash-proof, and a security Hud in the other eye that is also flash-proof: dont Get blinded by flash. >have a Hud/scounter in one eye and nothing in the other? get blinded by flash. Soo, Security HUDpatch, Security HUD/Scounter and normal Eyepatch(because it covers that entire Eye.) Would be the ones marked was flash-proof. Here's the ''single'' eye eyewear we already have in the loadout, Monocle > (would be nice to have a flashproof one too.) HUDpatch, Science, Medical and Security. HUD/Scouter, Medical and Security (weirdly we dont have a science one) Eyepatch Ipatch.
  23. A very good kidnapper, 10/10 would recommend. i was a security cadet searching the maints(was ordered by another officer) to arrest FROST in the maints with another cadet was partner, (we was in code blue and with lack of personnel in security) we did the mistake of splitting and FROST was well geared and defeated and took the other Cadet was hostage, i found them and the hostage situation started i quickly called for backup and he handled very well, asked for my gun(Non-lethal .45 pistol).. to drop it then kick to his direction or the cadet would die.. soo i obeyed. it was pretty awesome interaction and i really enjoyed Frost and Hunting Frost in the round Gahahaha!
  24. Very good girl, i interacted with her to make food for Ian and she made some Meat Kibble for me, i also requested Donuts with the PDA for the security team since we ran out of donuts in the brig, and she made a Donuts Box with all the love, you got in big problems now lass.. the Security Team loved the donuts and i will make you cook alot more! Gahahahah!
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