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Everything posted by Nagito Komaeda
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A hundred percent, yes. Verticality is what breaks up departments really well. In particular, I think there should be more reason for people to be scattered around decks - the cafeteria, Medical's foyer, Security's foyer and the central ring in general means people congregate around those spots on deck two all the time. If the Medical and Security main entrances are misaligned, you already break up the crew over decks REALLY well. The way I would love to see the Horizon (mind you, this is spitballing)... Deck 4: The Command deck. Predominantly occupied by the Bridge, but also holds the offices. Have every department's Head of Staff office be on the top deck near their own department. To me, this gives room to separate the crew a little more, and for antags to more securely break into Head of Staff offices when their respective Head is in. The CorpRep and Consular offices would also be here. If you really want to make it the 'expensive' deck, put the Vault, Ammunition Storage and Server Room here. The general gist of this deck is that it's the 'fancy' deck, and as an underpaid worker you should realistically feel a little out of place being there. The Stargazer would also be here, somewhere, probably (honestly make it soul and actually put it ON the Bridge). Deck 3: The Crew Facility deck. This is where a large part of Service should be (Bar, Kitchen, Library, Journalist & Chapel) and the bulk of Medical should be. This deck should also have the docking arms for off-ships and merchants. A small Operations office is here, primarily for equipment retrieval from bounties, and filing orders. The Investigator's office is here. too. Research has 'studies' here, a central location where they can theorize, roleplay etc., connected to an elevator going down to the operational deck. If you're a visitor wanting to 'stroll around', this is the place to be. Deck 2: The Operational deck. The bulk of Engineering, Security, Research and Operations are here. Engineering sees all the monitoring equipment, locker room & their workshop here, as well as their reactors. Security has their equipment room, the armoury, briefing, the actual Investigator laboratory, and a shared firing range with Research here. Research has its labs on this deck, except for Xenoarch. Operations has the Warehouse and the Machinist on this deck. Hydroponics is also located here, so that Service has more of a reason to be downstairs. The general gist is that crew are at work on this deck. Deck 1: The Flight deck. This is where the shuttles are, where the prep locations for Xenoarch and Mining are, and where a large part of ship maintenance is. This deck is a little messy, sees flights going in and out, and just generally functions as the 'drain' of every department. Operations has Mining here, Research has Xenoarch here, Engineering has Atmospherics and a large part of maintenance here, Medical has the Morgue here, the large Custodial closet is on this deck, etc. You should come here every shift, just not for a wander around the ship.
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Let Xenobiologist and Xenobotanist pilot the Quark
Nagito Komaeda replied to ASmallCuteCat's topic in Policy Suggestions
There's equipment that you can use to study the ground, atmosphere and the magnetic sphere of a planet, the surveying equipment. I'd imagine all of Science knows how to set that up, but the results are interesting and a useful starting point for xenobiologists and xenobotanists. They have the expertise to properly theorise how a specific ecosystem facilitates the formation and adaptation of life. With the camping equipment being added (tents, folding tables/chairs, sleeping bags), you can set up a small field base. It's soul. Furthermore, with the Science sampler, you can take samples of the soil, the water, rocks, even animals. These can be studied in the Xenology Study. For xenobiologists, they can capture wildlife on the planet for study, with traps, nets and potentially the tranq rifle. For xenobotany, they can study and collect randomly generated plants. The xenoroles are rather lab-bound by mechanics, but the tools to do field work are there. I've personally done it quite a bit when playing Xenobotanist. It's fun, and beats sitting around in the lab literally waiting for plants to grow. As of now, all of these things are limited by having a xenoarch, a Research Director, or another willing pilot bringing you down to the planet. Permitting the xenoroles to fly the Quark is a net positive imo, because xenoarchaeologists still have the possibility to take the Intrepid, and this gives these two roles something different to do in absence of a pilot. -
Let Xenobiologist and Xenobotanist pilot the Quark
Nagito Komaeda replied to ASmallCuteCat's topic in Policy Suggestions
Yes please, oh my God. It would be SO much nicer if the Xenobiologists and Xenobotanists could go out by themselves. Don't have many other words than YIPPIE -
Reporting Personnel: Uskiro Kisisril Job Title of Reporting Personnel: Machinist Game ID: cyr-c9QC Personnel Involved: Zaqix Zixquu, Research Director - Offender Qiang Pei, Captain - Offender Positronic unit 'GPPU-06' - Victim Uskiro Kisisril, Machinist - Witness Jonathan Moorland, Machinist - Witness Secondary Witnesses: Armand Gessler, Operations Manager - Confirmed the order of the Captain to force us to participate in the experiment. Lysandre Depardieu-Bodin, Head of Security - Confirmed the legality of the experiment, informed us of the credit costs. Time of Incident: 20:30 Real Time: 21:30 GMT+1, 03/03/2025 Location of Incident: Machinist Workshop Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [X] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: The Director came to the Workshop and ordered us to awaken a positronic and put it in a shell. The Director wanted to, in their words, experiment with the wiping device of Operations. Jonathan Moorland and I express our disapproval. The recent events on Burzsia inspire a lot of conspiracies and fears. Both Jonathan Moorland and I initially expressed refusal. We verified with the Captain. The Captain ordered us to do this. Security informed us there is nothing illegal about the order, considering there is no immediate safety hazard to the crew. But an IPC is made and used as an experiment to continuously be wiped, knowing there is potential damage to it. The Director ended up irreparably damaging the positronic brain. ordering us to scrap it. The costs were estimated to around 50.000 credits, by the Head of Security. This entire situation is completely wrong. We are forced to awaken a positronic brain so that a researcher can play Spirits with it. A legal counselor advised me it would fall under i213. Yet the Captain and Director completely ignored this. Submitted Evidence: The IPC created, designation GPPU-06 The damaged brain The analyzer readings of the brain Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Armand Gessler, Operations Manager; Lysandre Depardieu-Bodin, Head of Security. Actions taken: We were forced to do this. But we reported it to Security and the Manager. Additional Notes: Jonathan Moorland and I are both willing to testify. The Manager is willing, too. The Head of Security, I am not sure of.
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THIS CAN'T KEEP HAPPENING TO ME
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accepted maxspells command app
Nagito Komaeda replied to maxspells's topic in Whitelist Applications Archives
MAX MAX MAX MAX MAX!!!! A +1 for sure! Max is a very good atmospheric presence. His strength is definitely the relationships he builds with his characters, and I'm stoked to see how he'll balance that with being a Command member. -
accepted Silvorz's Command Application
Nagito Komaeda replied to Silvore's topic in Whitelist Applications Archives
Silvorz is getting a solid +1 from me. I know Silvorz as a very atmospheric roleplayer. They play characters who are great at initiating conversations, starting interactions, and being a positive presence to the crew. I also think they have it in them to be a great Command player, because those earlier qualities are VITAL in good Command play. This is also coming from a VERY involved and tense round, I found that Silvorz took good care of their responsibilities towards other Command members. I'm curious to see how they manage a fully-staffed department, but even without, they make sure their responsibilities are fulfilled. -
Character Feedback - Osisra Devorask
Nagito Komaeda replied to Nagito Komaeda's topic in Character and Concept Feedback
Thank you both for responding! I do appreciate people pointing out both the goods and the bads. I'm happy to hear the feedback about how people don't feel like she's overbearingly cross or assholish. And regarding overstepping her place in Command, it's an incredibly fair point to make - yes, I do that a lot, I try not to supersede other heads of staff if they show pushback. What I find is that a lot of people are implicitly acceptant of a Command member calling the shots, especially when things are uncertain, and Osisra's fully the type of character to (ab)use that! 🦎 -
Character Feedback - Osisra Devorask
Nagito Komaeda posted a topic in Character and Concept Feedback
Having played her for a good amount of months by now, I'm wondering how Osisra strikes people. As a character who's designed to be abrasive and an asshole, I try to tone it down a little if I feel like another player's round gets spoiled due to the attack lizard being harsh. Tell me all about your experiences with her and me! If there are any particular moments that positively or negatively stick with you, I'd love to know those as well so I can play her just that bit more enjoyable for others. -
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From my experience, people on the Bridge don't actually pass over Hangar Technicians often. They're usually first in line when it comes to loading the guns. I would personally prefer seeing Machinists be able to load, since it's an exosuit thing primarily and it leaves the ship weaponry solely in Operations' hands, but that's a little beyond this topic.
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The fastest +1 in the west. NekoMarbles is a very proactive roleplayer, whose characters always add to the round and the atmosphere. Give them a Unathi whitelist, and I'm sure they'll roleplay it with all the necessary intricacies. Furthermore, Neko has played the Kataphract off-ship a couple of times with me around, and they were already fully capable of roleplaying as an aspiring squire. Let them be the arch-lizard *hiss.
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SCCV Quark - new xenoarch shuttle - feedback thread
Nagito Komaeda replied to Dreamix's topic in Projects
I hope this is up for review, allowing for more Science characters to more independently do field research. Love this idea a lot. The main issue here would probably be the loss of a lot of maintenance space, though? And also, it would break a little bit of the standard of all the current shuttles being on the first deck - the dedicated hangar deck. -
Reporting Personnel: Osisra Devorask Job Title of Reporting Personnel: Executive Officer Game ID: cwv-dogf Personnel Involved: Ricky Oberst – Captain (Offender); Issued a suspension of a Command member over personal reasons. Osisra Devorask – Executive Officer (Victim); Suspended by Captain over continued disagreement in handling a situation. Secondary Witnesses: Percival Caladius – Chief Engineer; Participated in the Command vote. Veronica Volvalaad – Chief Medical Officer; Participated in the Command vote. Ivory Levi – Research Director; Present on the Command frequency during the situation. Bayar Yeke – Operations Manager; Present on the Command frequency during the situation. Richard O’Brien – Investigator; Recorded my recount of the situation. Time of Incident: Around 23:00-ish ship time. Real Time: 00:00 GMT+1, 3/11/2024 Location of Incident: Bridge Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: This one’ll be quite something. Early in the reported shift, Mining returned with a message of pirate activity in the Valley Hale sector. Mining crew was shot at and injured during their work. Upon receiving this report, the Command line began discussions about further actions. I took lead in coordinating Command, due to Oberst’s absence in decision-making. The location of the reported pirates was unknown, however, and we didn’t act immediately. Instead, I ordered necessary preparations in case we decide to combat this obvious hazard to the sector. After verifying and approaching the location of the pirates, and verifying a civilian captive, the Captain made the decision that we were not going to handle this situation. As this is a Captain-level decision, I initiated a Command vote, overturning the Captain’s decision, with the vote permitting Security to investigate the site and act according to their better judgement. The vote was discarded after a Head of Staff voted against. Subsequently, the Captain called me to his office and ordered my suspension. His reason was that he was not satisfied with my conduct surrounding the situation and the Command line. I refused to believe his objectivity, as his arguments centred around the disagreements between himself and myself. From my perspective, this suspension was ordered because I tried overturning his decision according to the SCC’s regulations surrounding Captain authority. Furthermore, I was refused consultation of Cornelius Huizhong. Under orders of the Captain, an arrest was made against me due to refusal to comply with orders. Said order was handing over my ID. I handed over my ID to Oberst after the third time he ordered my suspension. I accept this charge as being valid, due to not complying with the order, and I fully complied with any Security orders. I contest the suspension as an act, and request an investigation be done in Oberst’s management method, as I have witnessed him to be acting out of ego, status and personal bias against a decision I made that complied with regulations and falls within my authority as Executive Officer. Submitted Evidence: Due to my removal from office, I cannot provide any accurate transcripts or scans. The telecommunications logs of this shift, filtered to the Command frequency, will show the way I approached the situation. Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Cornelius Huizhong – Head of Security; I voiced my full disapproval of the Captain’s authority while complying with the arrest procedure. No other heads were involved with the suspension or arrest. Actions taken: My suspension. Additional Notes: I’m not entirely sure if this constitutes as a canon IR because it was during an autotraitor round (which had no bearing on our actions), and because it has overmap involvement (due to the asteroid base PoI being involved).
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Reinforce Engineering's Division of Labor
Nagito Komaeda replied to Mr.Popper's topic in Suggestions & Ideas
Probably two fire axes and one jaws of life. The fire axe is supposed to be the "oh shit" tool, while the jaws of life are more 'precise' as a tool as far as I can gather? -
Reinforce Engineering's Division of Labor
Nagito Komaeda replied to Mr.Popper's topic in Suggestions & Ideas
Atmos Tech entering their halligan era confirmed. -
From experience, everyone on the Bridge - the BC, the XO, even the Captain & other Heads - are super willing to teach you. Hell, I jumped into BC without knowing how to fly the ship and I was taught in the span of an hour how everything works. I think for a lot of people, the prospect of jumping into BC is daunting due to the variety of responsibilities you have. Piloting the ship, communicating effectively, coordinating with other departments, using announcements, these are all things I can totally understand a new player to be terrified about. So, a BC 'intern' role. I don't think this is a bad suggestion, but implementing it is a little difficult. In my opinion, learning the mechanical part of piloting does come from Mining and Xenoarch and off-ships (and I don't even think it's that necessary, it's relatively self-explanatory imo.) Learning every other part of the job honestly comes with playing any job here. Because a lot of what the BC does is communicative, many departments will already deal with it throughout their own gameplay loop. I think it would be cool to have an attendant, or something, an 'intern' job with sole command radio access, who functions as a literal secretary. That way, people can look in the Command department without feeling obligated to authority.
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SCCV Quark - new xenoarch shuttle - feedback thread
Nagito Komaeda replied to Dreamix's topic in Projects
General feedback on my end is that this should definitely be added, one way or another. Research does need its own shuttle to 'free up' the Intrepid, seeing as Intrepid will primarily be used for Odyssey. If the Canary was more suited for that purpose, the Canary would've been used - as it stands, the Canary isn't good for most science jobs, and as such the Quark is needed. I have a couple points & questions myself: - Is the Quark going to stay as a name? I personally don't like it (also because it sounds REALLY similar to Spark), but it's fine enough. - What's going to happen to exploration weaponry? Will it be split between the Intrepid and the Quark? - Who is going to be permitted to fly it? Will it just be the Xenoarchaeologist and Research Director? Or will there be an opening for more science characters to get flying permission? Overall, though, I adore this shuttle and look forward to seeing it fly and to be on it myself! -
Hangar Tec. Atmos Tec. access... Canary speed
Nagito Komaeda replied to Estutes's topic in Suggestions & Ideas
The Canary isn't that slow, from my experience flying it. It speeds up very quickly, especially in comparison to the Horizon. That being said, having it be a little faster wouldn't hurt - it would make the Canary a reasonable option for doing away missions if the storage space of the Intrepid, or the presence of the Horizon, are unnecessary. As for hangar access, yeah I could see it - the big issue would be people taking items out of the Canary (looking at the Wyvern hardsuit primarily), but then again, the Intrepid is almost fully open too. As long as the windoors in the Canary stay access-locked, it should be fine, I think. -
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Adjust the regulations on shuttles departing.
Nagito Komaeda replied to greenjoe's topic in Policy Suggestions
Hard agree. It makes a lot of sense for the Bridge Crew to be tasked with keeping track of the in- and outbound ships. Furthermore, it makes sense for alert-based protocol to be in place - during Green, just a heads-up is needed to leave, as the shuttles are permitted to operate independently, while during Blue or higher, permission/clearance is needed due to potential risks. And yes. I'm biased. -
Toomie's Command Application.
Nagito Komaeda replied to Toomie's topic in Whitelist Applications Archives
I've known Toomie for years, and I personally introduced him to SS13. Toomie shows the ability to learn aspects of the game fast. Over our years of playing, I've seen him play just about every department, grasping their responsibilities and mechanics. He's gotten a LOT better at communicating over the years playing the game, and I think giving him a trial here would be an excellent opportunity to add yet another great roleplayer to the Command line-up. A definite +1.