
Jamini
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Everything posted by Jamini
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Emergency Medical Technicians would explicitly be responsible for stabilizing and recovering of personal and would not have access to surgery or virology in exchange for external airlocks and maintainence access, while EPs would be expected to handle intake and retain general MD access. Realistically, both would likely still act in a first responder role. It's trivial to add new jobs. I could make a pull request tomorrow afternoon to add it in with permission. Adding in the equipment is a little longer, but still trivial.
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The Aurora lore page has explicit mention of EMT's. As EMT isn't an alt-title, we only have Emergency Physicians available. Also, I will point out that Emergency Physicians spawn with a first responder jacket, which is pretty implicit that they "do" act as first responders on the Aurora/In NT. Keeping EP's as Paramedical personal, and adding in some official EMTs, would be a good thing. Not a bad thing. Dedicated personal/slots for pulling in injured and treating them in the field is something that is needed. Also, I'm tired of telling people that Omnir isn't a doctor, and the proper term to use for him is "Medic." :I
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Reporting Personnel: Omnir Al-Nasser Rank of Reporting Personnel: Emergency Medical Technician Personnel Involved: (Anyone involved in the incident and their rank at the time of the incident) Omnir Al-Nasser (Reporting Medic), Charlie Dove (CMO and acting captain), Herman Von Planta (Surgeon), Aaron Hawkins (Miner) Time of Incident: (If unable to provide, leave blank) 11:58 Location of Incident: Operating Room Nature of Incident: []Workplace Hazard [X]Accident/Injury []Destruction of Property [X]Neglect of Duty []Harassment []Assault [X]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: (General description of the incident, to include as much detail as is deemed necessary) During time when medical was very overworked due to a level 7 biohazard, Chief Charlie Dove was injured with a broken rib, damaging their liver and heart. Chief Dove repeatedly attempted to leave medbay, running out despite his insistence that the injury would be LETHAL if untreated. To the point where Omnir needed to sedate his superior to prevent them from injuring themselves futher. Surgeon Herman Von Planta performed the operation while he observed, providing light due to damage to the OR. He had provided Surgeon Herman with a printout of the chief of staff's injuries. Which he had assumed his superior and co-worker had read. The surgery was a success, and the CMO was released by Von Planta, who them proceeded to leave medical. Von Planta then refused to work on the other injured in medical, including one Aaron Hawkins and one Omnir Al-Nasser. Citing that he was not able to stand. This continued until Omnir got them a wheelchair, despite Omnir's own injuries at the time. Twice more the CMO was returned to medical by various non-medical staff. Each time with similar injuries, and each time brought to Von Planta for treatment. Every time the CMO fought tooth and nail to avoid surgery, despite horrific heart injuries. Requiring sedation one more time before eventually arriving back with the ERT. The heart damage was most severe the last visit, and Omnir was forced to act above his station to save the CMO's life. It became apparant to him that the surgeon had NOT repaired the damaged rib of the CMO, resulting in additional injuries, and the CMO had not reported said injuries and continued to aggrivate them to the point where they nearly died. Did you report it to a Head of Staff or IAA? If so, who?: (Name and rank) ERT Tpr Carter Additional notes: (If there are none simply leave it blank) His commander ignored several bodies by genetics, and several calls from help by Omnir when medical work was becoming more intense. He was so busy his belt twice ran out of medical supplies. He was forced to work outside his discipline and job, and his own job suffered as a result: Directly resulting in more deaths. He also belives the cause of the CMO's injuries may have been said biohazard. As Omnir saw them nearby when he was going to get a medical suit for himself. Why his superior was attacking a biohazard instead of leading his department, Omnir does not know.
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This is why I like it here. On Aurora.
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Manifest updated. Gummy Bear requisition completed.
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Again, this isn't necessarily an attack on the server. Just me bringing up something another player new to aurora, but not to SS13 HRP in general, mentioned. I know something similar happened over OOC between myself, you, and a third player the other day regarding my engineer knowing first aid/uncertainty on local rules regarding cryogentics. It can be a very quick turnoff to get shouted at on a public or semi-public channel for trying to simply be helpful. Especially for someone who is, as that particular player was, genuinely just trying to help/keep people in the round. I would expect you to yell at said person. Edit: [2:34:46 PM] Jamini: Was it a player or an admin that bitched you out? [2:41:10 PM] Columbia: Admin? Mentor? I got a PM
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OUTGOING TRANSMISSION...FAX SENT. PRINTING CONFIRMATION
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A little mention from a friend of mine over skype. Regarding attitudes towards medicine/medical. Be mindful, this particular player has not ever, to my knowledge, had this specific character do anything except psych and IAA. Nor is she the normal "fresh out of school super-psychologist doing all of medbay." It's another hurdle that new players need to overcome, being unknowns, is dealing with people being extremely hostile over doing anything outside of role. Even... first aid.
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That is quite exciting news. I look forward to reading them over.
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Very well. I will still state that there needs to be someone in charge. Currently it can be ridiculously crippling to just about every non-security department if there is no acting captain or appropriate head of staff if one wishes to do things properly. If you couple the lack of a commander in with very, very, very arrest-happy security, it becomes an issue if one wants to even do very simple, beneficial things such as optimizing atmospherics, setting/configuring shield generators, rennovating construction areas, or pushing into questionable research. I've personally held onto completed, but unauthorized forms for such things for hours while waiting for a captain or RD/CE to arrive, when there were headstaff present who would not take acting captain. While lack of command can be source of RP occasionally, often it becomes little more than an OOC irritation. ("Oh hey, I want to do this thing. But since nobody can listen to my request, I'm either going to /not/ do it and sit on my hands, or do it and open myself for arrest and brigging for ages. What 'fun!' I'll just do nothing, since I'd rather not sit in the brig for an hour or more.") At its worst, such a thing can completely shut down a potentially fantastic RP situation. (For example, if one sets up a medical emergency station in arrivals. Even without command staff it will at minimum involve one or more engineers, one or more doctors, and one or more security officers. As well as any passerby in the construction and setup.) Be mindful, there will always be people who will do things regardless if they have permission or not. I'm simply stating that currently, lacking a head of staff removes the possibility for people with characters who want do things "legitimately" and "right" far more than it should.
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Chain of succession is very clearly outlined, as is acting captaincy. The third bullet pretty much explicitly states that you should always have an acting captain. Assigning other acting heads is more of a common sense thing. This doesn't really work. Instead of paranoia, you have crew that have no idea anything is happening at all. I've generally found releasing some information is much, much better at fostering fear and paranoia than saying nothing as security lock down antagonists. Silence from command is one of the worst things to deal with, as it keeps people out of the round entirely more often than it makes things atmospheric. This is my own personal opinion, as a recent newcomer to the server and a fairly long-term command staff player elsewhere. Take from it what you will. Edit: I'm also not saying that command staff should spill the beans on everything to the whole crew. There are often and obvious cases where things should be kept from the bulk of the crew. However! Silently going to blue alert, or failing to let emergency response crew know that there is a clear and present threat to the station is present is not a good way to go about it either. Again, an informed crew is a helpful crew. An uninformed crew is going to bite you in the rear when you least want or expect it.
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Perhaps we could classify a threshold between a collapsed lung and a proper rupture? http://www.nlm.nih.gov/medlineplus/ency/article/000087.htm A rupture would almost certainly be fatal, but fairly rare. Collapsed lungs, however, can be treated without invasive surgery in minor cases. Depending on the nature of the injury. A consideration off the top of my head: Lung Damage Table 0: Your lungs are healthy, Carry on 1-5: Minor collapsed lung. Organ Damage x2 (2-10) persistent oxygen damage. Functions like oxygen damage from bloodloss. Give occasional message about tightness of breath. Fixable with peridaxon, or applying an empty needle to the patient's chest. (Surgical step, but painless. Anasthetics not required.). Additionally, 1 point of lung damage will go away every hour as long as you remain under the 5 damage threshold. 5-15: Major Collapsed lung. Organ Damage x5 (25-75) persistent oxygen damage. Gives a regular message of chestpain. Fixable with peridaxon or lung surgery as per normal. 15+ : Ruptured Lung. You cannot breathe. Constant oxygen damage until death or organ repair. Repairable with peridaxon or lung surgery only.
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We haven't? I thought you had? I didn't bother to try it myself, but I was told you didn't have it as default for humans here. If you do, that's even better. Humans should use it more. ":1 Damn filthy catbeasts."
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I don't want to get too heavily involved with the uh... discussion in this thread, but since I am a new player to Aurora I'd like to chime in on a few things that I've personally noticed/felt on coming here and starting new characters up. 1. Department matters significantly for the new player experience! Having played three departments, and getting to watch another new player experience two others, I've found that certain departments are far more welcoming of new players that others. Specifically: Science - Surprisingly welcoming! Flick in particular was very nice to a totally unknown scientist with a handful of tiny quirks, and the rest of the science staff (even the a RD) were quite nice in helping Edwin get acclimated. Especially when it came to potentially illegal or dangerous research. Of the departments I've played, I would by far call out to science players for being the most newbie-friendly of all departments, as well as the most inter-departmentally friendly! Medical - Your medical department seems... inexperienced and distant. I'm not certain if it's your requirements for medical training or what but, it seems medical is just very difficult to get fully involved in. I feel medical mostly do their own thing, when they are on-station at all. I've had very little inter-medical RP while playing as Blake, and from the outside they just don't seem to have a really stable player base outside of two or three regulars, from what I've seen. Engineering - Insular. So very, very insular. It was exceedingly difficult to even start getting into the engineering clique, even with a Tajaran character. While there are certainly engineers friendly to outsiders (Haligan, Sesiros, and Sairis spring to mind immediately!) there are still others who I struggle to even get the time of day from, even though they are observed to be active. Security - With so many people who play sec, I imagine they have massive turnover in addition to the regulars there. My main interaction with sec has been on the receiving end or as an outside observer. My main view on them? They are excessively harsh. Virtually no warnings are given, and lethals are broken out at the drop of a hat. I've seen a certain HOS who I won't name directly demand maximum time (twenty minutes, which equated to nearly forty, a huge chunk of the round, if you included processing) on a vandalism+trespassing charge for an illegal modification, regardless of the fact that said engineering apprentice willingly complied with security and the CE at the time (Sairis) had even stated the modifications were not very severe, simply annoying. The only reason there was not an IC incident report filed was that I did not have the time to fill out the paperwork/get the whole story from the apprentice. I've also, likewise, seen security completely ignore hostage roleplay/charge into a prepared and well-armed nuke team, directly leading to a rather quick death while armed with nothing but tasers, batons, flashes, and a few flashbangs. Being one of the nuke operative at the time, it was ... interesting, but ultimately saddening experience. I had hoped that security here would have taken the hostage and arms difference into account better. Overall, security here is very trigger-happy and arrest-happy. I don't really feel this is a good thing, as it can utterly crush some less-robust antagonists and drastically escalates antags into a "ganker" mindset. A gun should not always be the first answer to a solution in security. Especially for non-violent crew/antagonists! Command - I'm fully aware of the whitelist for command, and what I've seen from some current commanders... concerns me greatly. While yes, there are some fantastic command characters (I cannot compliment Sairis and Elana enough in particular. Both of you are a damn pleasure to work with as a superior.) as a whole I've seen some distressing tendencies from command. I've noticed a tendency of command to ignore or be ignorant of your own server SOP in regards to acting captaincy and acing departmental head staff. Often leading to a complete shutdown of departments, or at least making it utterly impossible for people to do things the "right way". Recently I've witnessed a round where both the captain and HOP were murdered by cultists, and since no other acting heads of staff were assigned... the crew was made virtually helpless until the ERT were called in! Failures like this fall directly on the head of the captain/acting captain! You /need/ to have someone in charge of various departments, and you need to know who is required to step up to command the station if things start to fall apart! Even in perfectly calm situations you need someone to fill out modification/requisitions/and access requests. If you are unwilling to do so in the absence of a true captain, why are you playing command? The second issue with command? Communication. While "Need to know" is fine and dandy, an uninformed crew is a panicked, misdirected, and unhelpful crew. The primary job of command staff is to keep their departments and the station functioning smoothly, even if things do start to go south. Engineers, medics/doctors, scientists... everyone has something they can do to contribute to a crisis if you make an effort to include them! Far too often Command (and this isn't an Aurora-specific issue. It's fairly pandemic in any HRP server) simply do not go the extra mile to include departments that are not security. If you have a changeling eating people in maint, and the engineers are wondering what is going on, a simple, "Murderer on the loose, keep your heads down." from the current captain or department head of staff can mean a world of difference! An informed, respected crew-member is a helpful crew-member, and are more likely to listen to orders even if they don't make sense.
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Patently untrue. Tajara have several mechanical downsides. Allow me to list them! 1. Heat vulnerability! - This is huge, especially since low temperatures are very, very rare these days while fires remain an issue as they were! Even in hardsuits, Taj tend to get taken out faster when dealing with fires than other species (except IPCs). 2. Equipment restrictions! - Converting hardsuits and gloves is a time-consuming thing, and makes it very, very, VERY difficult for an unprepared Tajara to hack or go EVA. likewise, 90% of the shoes on the station are inaccessible to them, and going barefoot is a huge disadvantage. Historically Tajara did not spawn with sandals either, which made glass shards FUCKING LETHAL. (I have, in fact, had a nukeop tajara get utterly punked by ZAS and a pile of glass shards in the past.) 3. No stungloves - I'm not certain if they are enabled here or not, but you can't make modified gloves into stungloves. Period. Now, looking at the advantages: 1. Cold resistance! - This used to be a decent advantage, but now it's pretty much a non-issue. Generally Taj take about 20C temps colder than humans reasonably well. Historically this didn't actually make a damn bit of difference, as the normal "cold" areas were space (and thus close to 0K until space was changed to not be cold). 2. Night vision - This is probably the major advantage of Taj. They get a single unit of brightness at all times. This means they never can "not" see anything unless unconsious. However, it's not really that "visible" unless you happen to have Mesons. Mesons + Taj, however, is quite strong (essentially unlimited-range darkvision). 3. Claws - Honestly? Worthless. If you are fighting unarmed you are far better going for grabs or disarms than using the single extra point of damage on your unarmed attack. Even a crowbar is stronger than alien unarmed attacks. Toolboxes, fire extinguishers, and other basic weapons far outclass unarmed strikes, and have the added advantage of knockdowns if you aim for the head. 4. Unique language - Not even an issue anymore now that Sol Common, Sign Language, Tradeband, and Gutter exist. Even when the trade languages didn't exist, it STILL wasn't a major advantage. Seriously it isn't. Once again, the uninformed look at something someone else enjoys and try to put it down. If you are going to bitch about Tajara, at least check your facts first. In any lore base I've seen this is completely, 100% impossible. Anyone that does this should be spoken too, or have their whitelist evaluated. Now, Tajara or Unathi who have been adopted or RAISED by humans, I can dig. I've known a few characters like that and I have no issue with that personally. The timeline fits, and humans have a tendency to adopt just about anything they can . Edit: I've also been a recent proponent of giving Tajara additional vulnerability to stunning attacks, essentially doubling the time they spend stunned/blinded/deafened by explosions, flashes, flashbangs, and nonlethal weaponry. This is due to the fact that they have very well-developed vision and hearing and would probably not handle bright lights or loud noises well. Such a change, however, is not my decision to make.
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Engineering is killing a blob with emitters again. Security is stacked again. People are attacking a blob in melee... again. Aquila is nearly dying to a blob... again.
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Nasir is ignoring his injuries again. ...the real question is: Which one?
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Short Answer: Different servers, different lore, different players. Tajara can be heads of staff here, and the lore here supports that. Long Answer: For the longest time the original creator of the species (Who would be Mister Fox from bay12) really did not care what Tajara did. Tajaran engineers in particular are a rather old tradition stemming from the engineer Fahim. It is a well-known sentiment from many older players that the original Tajaran lore absolutely, utterly, sucked. They were space Khajit in everything but name, with a bunch of bowing, scraping, and sex jokes slapped on. Even their gods were nearly a direct ripoff from TES lore. As the Tajaran whitelist expanded on bay and Tajara propogated downstream, more and more notable players who played skillful or leadership-oriented Tajaran players began to crop up. My own character was one of those second generation, as was Sue's. The original lore was expanded, altered, revised, and eventually entirely discarded by many servers for alternative lore that was more acceptable. Eventually there was something of a rift between the second-generation Tajaran players and people who, like you, insist on making a species less fun to play. Fox himself was heavily pressured into harassing/dewhitelisting Taj players by certain others who remain unnamed, and eventually stepped down because of this pressure and his actions. This led to the first major baystation rewrite of Tajara by the bay community, and Dragor becoming the Tajaran loremaster for Baystation12. Sue's lore here is, at least partially, derived from that lore rewrite (with a ton of other things that didn't make sense rewritten!). This is by no stretch a bad thing, as her lore is significantly better-written and far more interesting than the "Lolslavecatsdomyworkanddon'ttalkbackever" that many less savory players seem to desire. Essentially, it is not fun or cool to lock people out of a whole class roles entirely simply because they want to play a different species. As long as a character is justifiable, believable, and recognizable as said species there is simply no excuse to lock them out of a role "just because". If you play a believable cat that can be an excellent CMO, and can justify said cat becoming a CMO... saying "No you can't, because mah lore" simply reeks of dickishness. Doubly so if said CMO Cat has gone through IC as well as OOC hoops to be able to play as CMO. I've personally left my primary server due to this attitude, and I do not believe I will return to them any time soon. Respectfully ~Jamini, Player Of Nasir Khayyam. One of the first, and the last, Bay12 Tajaran Chief Engineer.
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~@WireProphet Why does he feel like he has adopted a mechanical teenager all of the sudden? #rebelIPC Nasir Khayyam EDIT: 25FEB2457 ~@WireProphet His hearing ended yesterday! He got reinstated! Woo! Nasir Khayyam ~@WooWeeWooWee Had a date last night. It was wonderful! Unathi food is the best! #sohappy Omnir Al-Nasser
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Trivially easy to add as there is nothing on those walls. I almost did it in that picture. Right now though I'm dealing with two people saying opposite things. Personally I'm... mostly ambivalent about both the office and the patient rooms so...
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Jamini Head of Staff Application
Jamini replied to Jamini's topic in Whitelist Applications Archives
Can't load Gyazo here, sadly. -
What do you mean? Those doors would be accessed-locked. Just because they aren't green doesn't mean they aren't medical doors. You can put any access on any door. The colors are purely asthetic. Here's a version with the old recovery ward back, and colored doors. I guess. http://imgur.com/p9Kkp01
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Revised map, with experimentally moving the CMOs office to the patient recovery room. http://i.imgur.com/eV9pVtf.png edit: The image cropping on this forum is a pain. :I
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Something like that was done on bay a year ago when they remapped into the hospital-styled medbay. It's one of the reasons I absolutely loathe that layout and made a friend of mine who plays as a doctor/CMO outright quit. Flow is very, very, very important in medbay. I'm loathe to consider changing an emergency care area to an office for that reason. True. What about the current recovery room, then? Let the CMO see anyone being moved down to the sleepers, and a decent view of the main areas of the medbay. That's not a bad place for it, though the current recovery room is a little small. Can look into it for sure