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Lmwevil

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Everything posted by Lmwevil

  1. antiquecode that will now be removed, amen good work finding it though I had no clue
  2. Lmwevil

    Return Rat

    Seconding what Garn said, we need crew who keep the rats alive while other crew try to murder them for eating everything. The real antagonist was never the mercs, it was the rats.
  3. Eris uses a similar idea in the Junk Beacon (spawns piles of trash to be sifted through) the idea could be repurposed for asteroid turfs
  4. Mining on the Aurora Station took about 3 minutes to achieve, you geared and walked out an airlock, here it can be upwards of 20 minutes as you wait for other miners to gear, to get coordinates and so on. That's if you're lucky and have the mining asteroid next door too, sometimes that does not spawn and you have to fly across the entire sector. The risk now is amplified from the risk of simply falling or industrial accidents to doomguying against countless hostile mobs on a single 'lifeless' asteroid. The https://wiki.ss13.co/Guide_to_Mining#Mineral_Magnet_Machinery mineral magnet on goon tl;dr summons random asteroids with random quantities of ore inside it and so on, this brings back industrial risk (standing in the nono zone will have you get crushed by an incoming asteroid) it allows you to mine at your own pace and allows you to mine with minimal risk. I fully believe that the Ore Magnet is a much needed QOL and also allows miners to work if the Spark is gone (enjoy not playing the round as your job if it departed to anywhere other than right next to the Horizon) Also works I suppose for xenoarch if they can't be bothered in full expeditions, and as a secondary benefit lets crew actually use the very nice catwalks and exterior lattices of the Horizon's design. Thoughts?
  5. @Noble Row and myself were tasked with this one. The complaint is closed as requested by the complainant, however Sue you do have a tendency to salt in both dchat and the discord with toxic comments, we urge you to tone it down in the future. While others may also do that in dchat that does not make it acceptable, and to Colfer please ahelp when you see these it's better for us to handle it in the moment than going back through logs.
  6. Note that grabbing simplemobs like a changeling spider are far less er stable than grabbing humanoid mobs Grabs I've found to be incredibly effective, having been grabbed and utterly unable to break the grab with 20+ resists as a Tajara being grabbed by a g2. Gotta agree with Evan tho
  7. I support bear for the position and the consolidation of power. The Bear state shall rise.
  8. The Scarab Fleet numbers hundreds of purpose built or repurposed vessels and is not self sufficient yet, the Horizon with an order of magnitude less people and ships could not be self sufficient. As for the Supermatter Duth, any gas in the hot loop directly enters the chamber, and about 0.05 to 0.1% of it is burnt in every rotation through the chamber, so eventually you'd run out of hydrogen gas long term. Not including the fact that while not represented mechanically, the TEGs would require constant maintenance and the Horizon only has so many spare parts EDIT: As it stands in the bridge readouts for the sector at the start of each round, drydock is important for repairs and resupplies. It says how long the vessel has been out and how long until dock. I don't think the time it has been out is ever longer than a month
  9. Hi Lofiai, it is best to simply not steal the armoury as your first method of escalation it is considered bad antag play. The only reason you were not issued an antagonist ban is that I assumed you likely were not familiar with the armoury rules. There generally has to be substantial in round escalation to steal the crew's method of defending themselves. As for part 2, the threat of being banned. I did not make this decision on my own, and conferred with another staff member who agreed with me this should be effectively your final warning for poor antagonist play. Your note represents this and representative that you should be more mindful in antag roles. I am sorry you disagree with my ruling, and of course if I am wrong I'll even offer my sincere apologies for it. In this case I do not believe it to be wrong, your antagonist play has been lacking for a while and your previous warnings represent this.
  10. [b]Reporting Personnel:[/b] Aayun Kaiser [b]Job Title of Reporting Personnel:[/b] Chief Engineer [b]Game ID:[/b] cqR-a3Hw [b]Commended Personnel:[/b] (Name, Job Title) - Reem Faladay, Atmospheric Technician [b]Witnesses:[/b] (Name, Job Title: Short description of what they witnessed) - Alessia Marino, Captain Reem Faladay has participated above and beyond her line of work to participate in an engineering experiment that could possibly just save our ship one day. She, and Chief Engineer Kaiser, helped to construct a long section of pneumatic piping that allows for the near-instantaneous delivery of a warhead from ammunition storage straight to the Longbow cannon. Her work drive is excellent, and I am glad that she is part of our engineering team, as it is people like her that drive innovation forward. [b]Time of Commendable Act:[/b] [b]Real Time:[/b] AEST 2am 20/11/2023 [b]Location of Act:[/b] SCCV Horizon [b]Overview:[/b] Over the course of an eight hour shift myself and Faladay worked together testing the possibility of moving munitions via ducting. This took hours of testing in microgravity and in gravity, in pressured environments and so on. Finally we had confirmed that shells CAN be moved through disposals lines if surrounded with roughly 3 inches of packing paper. After a ship modification paper was signed off with Alessia, we began another hour+ of work to set up an over 200 meter long pipe section across the ship. It was a complete success, shells with 0% chance of exploding being delivered in 5 or so seconds. Fantastic, wonderful and something that could save the Horizon in a combat scenario for certain. As it stands I have named this design the Faladay Munitions Delivery System, or F.M.D.S for short. This device spans the entire length of the vessel and two decks, using pneumatic force to propel ammo to the longbow. As you well know anything that involves multi-deck pipe or disposals editing becomes far far more complicated, and I myself burned through 8 Hahkma Milk cans with all the distance I had to cover. Reem Faladay has strived above and beyond, and even saved my life this shift when I fell into the very same F.M.D.S chute, patching my significant bleeding. No amount of words could sum up my praise, and I humbly submit this request for consideration. [b]Additional Notes:[/b]
  11. If we're committed on keeping Eels/Reavers. Perhaps the best idea is simply to put 3 stasis bags on the Spark. A nigh mandatory way to survive expeditions where you get hurt, and Horizon response time may vary. Though I still strongly believe we should either nerf or remove eels/reavers because as Duthco said so aptly. It feels more flavourful for mining to be lethal and dangerous because of the bad working conditions, their equipment etc rather than doomguying on every asteroid.
  12. i don't particularly have a horse in this race other than wanting mining to be less lethal but uh- with a screwdriver you can pry out the pin in the gun, and very often the warehouse spawns with live firing pins so it's pretty tenable (if powergaming) to swap those out
  13. Reavers were like, part of the badlands, no? Just remove reavers and eels, problem solved. As a miner main from aurora time and no longer due to the combatification of modern mining. I truly believe that if there were only carp there would be nothing of value lost, having your round insta ended because a reaver hit you once after you had to fly to a location is pretty bullshit imo. Miners used to be a very relaxed, rp role where you'd mine and chat shit with miners. Now miners have literally more combat experience than security canonically because they fight for their lives on every planet they land on. Making them doomguy is boring
  14. I am sweating from checkpoint withdrawal, I haven't seen my wife and kids in weeks. I have had vivid flashbacks of checkpoint RP on the Aurora, and my nostalgia goggles are so thick I can't see anything else. I beg of thee, provide me a mere crumb of checkpoint rp. I miss talking to the arrivals in the round who are late and letting them in. Give me my mallcop desk... please... hnnghghghghrhhh edit: i am delusionally tired, forgive me
  15. (cursed quick secondary post) People shouldn't EXPECT admins to do stuff, it's purely a 'they are always permitted to' sorta deal
  16. Aight so here's the idea. Anyone who goes on an expedition is giving a green light for admins to within reason make it different, spiced up or interesting. It could be a mini GMed adventure, your engines suddenly venting fuel and requiring rescue or whatever else. Essentially the policy would be like: To go on expeditions to exoplanets, sensor relays or derelicts is to give a green light to administrators to do things to make it a unique experience. Be it finding a crashed pod with a survivor desperately wanting aid to hostile xenoflora that start to wrap around your hull. Thoughts?
  17. [b][u]Basic Information[/u][/b] [b]Byond Account:Lmwevil[/b] [b]Character Name(s):Jade Heart (RD), Aayun Kaiser (CE), Freedom(short name) (XO), Ra'Akaix'Las C'thur (Aide to Ta Nangeren), Uptari Iirun'Kiiq (Xenobio), Ayna Rashed (Miner), XI-1025555 (AKA Fives, Mechanist) to name a few.[/b] [b]AI Name(s): N/A[/b] [b]Discord username + tag: SquidQueen[/b] [b]Age:25[/b] [b]Timezone:AEST[/b] [b]When are you on Aurora?:At least once a week, sometimes several[/b] [b][u]Experience[/u][/b] [b]How long have you played SS13?: since 2015, touching countless codebases from /tg/ to goon to cm to VtM servers, tested fallout ones, Eris and Dead Space 13. [/b] [b]How long have you played on Aurora: no idea, ages? since the aurora, maybe 5-6 years?[/b] [b]How much do you know about SS13 (Baystation build) game mechanics?: pretty much everything, including stuff that is not on the wiki because i read the code. Only stuff I have to wiki check for is food/drink stuff since I don't interact much with those systems[/b] [b]Do you have any experience moderating for an SS13 server?: i was a tg admin for several years before burning out from an extreme divide between those who wanted to keep the 'chan' culture alive, and the modern /tg/ists who didn't want to be dicks. TL;DR team toxicity. [/b] [b]Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: yes[/b] [b]Have you ever been banned, and if so, how long and why?: Nope, I never make the same mistake twice if I can help it.[/b] [b][u]Personality[/u][/b] [b]Why do you play SS13?: To make interesting stories, enjoy the mechanics and the people and in general just have a relaxed time. There is quite literally nothing out there quite like this as a role playing medium, and it's extremely fun. Different servers give me different vibes, though not all hold my attention. [/b] [b]Why do you play on Aurora?: Bay died and when it did I tried Aurora and got hooked, best HRP server out there, I even was part of lore staff for a time because I liked it so much. Though IRL things lead to me having to abdicate the position for someone more active. The setting is incredibly interesting, the community is good and the mechanics are well refined and always getting better.[/b] [b]What do moderators do?: Moderate the content of the server. In seriousness, simply put they answer tickets, give game-play advice, make sure people follow the rules. It's pretty simple stuff. Hard for me to really write more here I'm afraid.[/b] [b]What does it mean to be a moderator for our server?: Same as it would have on /tg/, preserve the enjoyment of the round by dealing with rule breaks, grief, etc. If it's a what does it mean to me? I suppose it's like a second chance for me, to test a different team culture and so on. Moderating is fun to an extent, it's nice to help others have a good time, it's why I do engineering so much. Again like the What do Moderators Do question it's kinda hard to expand on this because of how fundamentally simple it is.[/b] [b]Why do you want to be a moderator?: Kinda covered this in the above, to summarize though to cover an odd time-slot so Mel doesn't always have to, and lessen workload from others? [/b] [b]What qualities do you possess that would make you a good moderator?: I'm not a dick, level headed and very hard to annoy. Credit of being Australian or a cripple, maybe both. I have former experience with /tg/ code administration tools, vv, procedure and all that so it's not like I have to learn much technically. I like to help people and I enjoy everyone having a good time. Most importantly I'm used to not being emotionally invested in the staffing work that I do, thanks to years of experience from /tg/.[/b] [b]How well do you handle stress, anger, or insults?: I go on a rampage, bombing the Horizon with maxcaps to release my rage. By touching grass, doing something other than 2dspessmen so I'm not so invested in it that I'm seething over nothing. I'd like to say I have a pretty healthy relationship with ss13 these days and nothing really phases me. I suppose to put it in a really plain way, I'm chill. Not much really phases me from a day to day experience, it's why most people even who are quite abrasive get along swell with me. [/b] [b]Anything Else You Want to Add:[/b] I recognize that this application is somewhat short of words compared to others, but I really struggle to put an essay to each of these points given how concise the answers really are. I hope that my long term experience, community membership and behaviour speaks for itself I suppose. Very much a long term, known quantity from the days of the Aurora. I was inspired to make this application by several people saying it over a prolonged period, and after someone reached out and finally gave me the shove to try making an app. If it fails that's fine too, I'll keep on keeping on as a player and teaching others engineering/other departments. EDIT: the formatting is broken, no idea how to quickly fix that
  18. You are absolutely missing something, however this thread is directly for industrial ipcs, if you want to discuss Diona balance hit me on discord or make a different thread. This is wildly off topic.
  19. Former Dionae lore writer here: Geras Dionae are nowhere even close to the power they used to be, I PROMISE you we talked devs to oblivion to get it right. Yes they WERE pain immune but they aren't anymore, as well as moee stringent lore oversight on behaviour but fun fact they are not as slow as they were years ago. Geras Dionae, the thick old bark boys are resistant but can be paincrit with a laser and take substantial time to heal. Plus any ashed limbs removes them from the round pretty much due to the collective brain damage. They can walk in space but cannot wear any form of mag boots nor suit. Furthermore if I recall correctly Dionae have double the pain cap of build up, crippling them for ages. they also cannot sprint Zoomer, young Dionae are weak to most damage and take DOUBLE pain compared to a human, they will paincrit because of a stiff breeze and remain in agony for 5 to ten minutes even in a light. They are also pure pacifists not within sec beyond maybe investigating. however zoomers move a bit faster than a human with no sprint If Dionae are made to split and reform the trauma knocks them out lf the round unlike an ipc who just has a new body stop bringing up my beloved trees, they are not relevant to the discussion edit: posted from mobile forgive any grammar or spelling edit 2: Shrapnel from bullets in a Diona require surgery to remove typically, because of the pain buildup they are out of the fight if they get embeds. EMPs also kill them indirectly by burning out the lights (they cannot feed from portable lights bar one that uses a battery and thus dies), they can never have flash protection among a laundry list of other things. TRUST ME they are fine as they are and are nothing akin to ipcs
  20. before I hear someone say "request your notes from staff", the vast majority of people will see 'Oh I can see my notes, oh there's nothing here I'm glad i'm doing so well on the server' then never know that they have hidden notes past X date
  21. why are the forums on fire

    1. Promanguy1223

      Promanguy1223

      I was thinking the same thing...

    2. Sniblet

      Sniblet

      It's me, I set the fire

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