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Dr. Monomyth's Dionae Application
monomyth replied to monomyth's topic in Whitelist Applications Archives
okay sorry i didnt know if you meant like more abstractly here is my answer below; Sunset's Blush has always tried to integrate rather than exterminate or reject. They followed this practice on Xrim, and holds similar opinions on the mandates of Hieroaetheria. To this end, Sunset's Blush most aligns with the execution and practices of the Consortium. They desire for the Eternal Republic to take a more measured approach to their government, but staunchly opposes the isolationist beliefs of Gla'orr. Sunset Blush's hopes that with the continued organization of the Commonwealth, the more democratic and progressive ideals of Hieroaetheria will "rub off" on Gla'orr and Eternal Republic alike. -
Dr. Monomyth's Dionae Application
monomyth replied to monomyth's topic in Whitelist Applications Archives
uhhh no I dont think i will be answering these questions.... 1. What faith does your Dionae follow? Sunset's Blush is a follower of the Orthodox Eternal, but does not frequently attend sermons. While they agree with the clergy's desire to obtain knowledge through material means, Sunset's Blush believes there should be more emphasis on decoding the world around them, rather than just collecting and interpreting on an individual level. 2. How old are they? 55 3. How has the Dionae arcs that have occurred impacted your character? Omnivirate's Providence directly impacted Sunset's Blush as a resident of Xrim. Sunset's Blush agreed with the involvement of the Omnivirate to bring a stop to the Cultivation Council--as mentioned, while they believe that Glorsh, and synthetics as a result, are untrustworthy, they believe that everyone should be entitled to their own passive beliefs. 4. How does your Dionae feel about Hieroaetheria? Sorry can you elaborate on this question -
BYOND Ckey: Monomyth Discord username: monomyth Character names: Jack Monroe (dead), Emily Tyler (missing), Olivia Valaen (dead), Ryan Ackerman (current), Rowan Banko (current, new) Species you are applying to play: Dionae ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Lighter Bark (warm planet) Have you read the lore pages for the species you wish to be whitelisted for?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: I think Dionae are a severely underutilized species. Not only do they provide an interesting roleplaying opportunity interspecies, but they allow for a number of extraspecies interactions that other races can't replicate. For example, when roleplaying with a Dionae, it can be called to attention that you are really speaking to an entire unit rather than an individual. On an interspecies level, the various Dionae cultures can be highlighted to show the differences in psychology and personality, as well as the actual upbringing and hardships that specific Dionae has faced. What makes role-playing this species different than role-playing a human?: Besides the actual biological differences, I think it's important to note that with some mental gymnastics, it might be very interesting and rewarding to consider how your Dionae interacts with itself as a unit. A Dionae is made up of nymphs that contribute to the whole, rather than just one centralized intelligence like a human. Further, a Dionae needs to be in light to obtain nourishment and can regrow their limbs. Although theses differences are very poignant and sometimes advantageous, they are balanced by the Dionae's weakness, slowness, and dependance on ship systems. ------------------------------ Character Application Character Name: Sunset's Last Blushing Arch Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. (2 paragraphs minimum) You shall not dwell in tombs made by the dead for the living. And though of magnificence and splendour, your house shall not hold your secret nor shelter your longing. Sunset's Last was formed on Xrim, amidst a community of Ksshr. They split from a larger gestalt, Flooded Valley of Stolen Rain. They, like their Ksshr family, learned the suffering that Glorsh had imposed on the Skrellian people, and wholeheartedly rejected the ideals of their Shrkh relatives. Flooded Valley was unique in the community, and existed as a philisophical speaker. They impressed unto Sunset's Last an insatiable knowledge to learn about the natural world around them, and Sunset's followed Flooded Valley's every example. The two shared many seminars and forums, and creaked critically about long-standing topics in the Dionae community. Some of these ideas were not well received, and invoked a chorus of outcry from their orates. Other ideals were diligently considered, and eventually accepted. By far, their most popular belief was that the world must be interpreted through subjective observation; only an individual can decide the truth in the reality around them. This public and social occupation strongly deduced Sunset's Last's mindtype, consisting of a number of nymphs voting democratically on important actions. As Harmonious Hymns, Sunset's Last has an esteemed relationship with their internal dialogues, and values their democratic rule very highly. Flooded Valley had a similar arrangement, and the two shared much in private together. Sunset chose their given name after a twilight held oration with Flooded Valley, where they remarked that the sun's last light bounced on the clouds, forming a pink arch in the sky. Eventually, Flooded Valley began to speak more critically of the Shrkh family, and introduced the ideas of support, integration, and reliance on Skrell overseers. A select minority of the regular audience agreed with Flooded Valley, and in time, only supporters of the increasing radical ideology came to Flooded Valley's lectures. Sunset's Last participated, and agreed with some of the more progressive points of a full Skrellian territory. However, these speeches became more and more volatile; not just seeking mere rehabilitation, but rather the extermination of those who revered Glorsh. Towards the final days of Flooded Valley's commune, they spoke of subjugation and destruction of the Shrkh. Sunset's Last felt obligated to attend these high-energy conferences, but became uncomfortable when the conversations turned actionable. Within time, plans were concocted to seek out, raid, and demolish various Shrkh outfits. The Enlightened established turned a blind eye to these activities, when reported. Sunset Blush's internal senate held a megahour long dialogue on how they should proceed. Some factions advocated to side with Flooded Valley and their newly formed group. Others argued for passiveness, waiting to see how things would go. But a select, charismatic few fought radicalness with radicalness; they motioned to leave Xrim entirely, and seek out for themselves if the greater Skrellian factions were as great as they imagined. At first, this notion was ignored and despised. But over time, others of the gestalt began to see the merit in that idea. Just as they and Flooded Valley had pondered, only direct interface with the truth can distill it from within. With the approval of their government, and the furious forbiddance of Flooded Valley, Sunset Blush set out to find work as their only marketable skill; curator. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. (1 paragraph minimum) Sunset Blush does not condone violence, but they unfortunately live in a violent universe. The Solarian collapse has sent shockwaves through their occupation, as large-scale archives have presumably been destroyed, ransacked, and altered. Critical humanitarian and xenotarian cultural elements have been destroyed, and such deeply bothers Sunset Blush. Further, work is ever harder to find, and Sunset Blush has to try much harder than their more able-bodied alien counterparts. How does your character view the megacorporation they work for? (1 paragraph minimum) Eventually, Sunset Blush was able to find work as an Idris curator. While they have an indifferent opinion to their employer, they are cognizant of the clandestine and omnipresent nature of their payer. Despite this, Sunset Blush tries their best to make all information within their archives available, having submitted many Declassification Requests in order to store some older texts in public libraries. Most of these requests have been denied. However, some select few have been approved with redactions, which is a point of pride for Sunset Blush.
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Qar'ra'ble Jetn-aqz Genners--- 'The Sea Slug' Genners Qar'ra'ble Generation Ship, or just the Qar to it's contemporaries, was a generational ship originally designed for transit between the Skrellian homeworld and a small, tropical planet. It was the task of the Qar to colonize the planet using the features of the generational ship, including it's state-of-the-art vertical hydroponics bay, it's permanent nerve center, and it's prefab-drones. The Qar was filled with common citizens, but was also known to carry a large surplus of astronomers, who sought to take advantage of the high vantage points of the tropical planet to establish observatories and listening posts. Aside from these points, the Qar was known to be a fairly redundant generational ship and carried no other bells or whistles. At some point during it's second generation, Skrellian command lost contact with the Qar. No distress signal was launched, nor were there any other celestial occurrences to explain this communication blackout. Skrellian command feared the worst, and over the next few years various attempts to replot the Qar's course was made in an effort to find it and communicate with it via long-wave radio. Eventually, five and a half years after it's dissappearence, Skrellian scouts were able to find radio-signatures matching the Qar, and further investigation allowed military vessels to locate and make contact with the Qar ship. Accounts regarding this location report that the Qar's hull was covered in bright blue paint, and various geometric sigils and angled shapes were drawn about the bow and the stern. Prefab drones had erected a large, flat, and oval-shaped stature idolizing what appeared to be a slug. Further communication proved that the command-staff of the Qar had been overrun by the crew who, according to the Qar representative, had been 'enlightened' by the teachings of Jetn-aqz, a Skrellian astronmers. Jetn-aqz was reported to commune with the stars and the cosmos during their voyage, and gave compelling arguments in favor of 'The Great Slug', whom enveloped the universe in it's gamma-mucous and brought about a rebirth of power, psionics, and 'beauty'. The Qar refused any boarding or disembarking, and threatened to turn their prefabbed turrets on the military ship if intervention was threatened. The scouts invariably backed off, and Skrellian command decides it would not be worth the trouble, or the bad press, to retake the ship. Still, the Qar travels with a tailing military scout, in order to make sure it doesn't get into trouble.
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Working with Genners would likely be what I would gravitate to, just because of the sheer fascination I have with it. Working with a culture that was originally born, raised, and driven to a purpose in space is really cool. You could have a lot to work with, there--a rogue genner ship that is fanatic and attempting to recolonize another planet, a genner ship that has banded together with other genner ships to become a mobile space station, etc. etc. There are plenty of ideas to go around, so bringing interesting and canonical events/histories into the forefront of Skrell players and other species alike could work exceptionally well. Rebels, as always, fill a special place in any society, but in the case of the Skrell, I think the interesting part of the rebel culture would be how they are suppressed. Skrellian psionic secret police, AI calculations to figure out who is the most 'criminal', and other big brother shenanigans could highlight the issues of Skrell hegemony rather than underline the rebel archtype. That being said, making sure that some events involving the rebels and giving them important victories would be useful, as well. In addition, budding colonists could be used to build new planet lore, something I've discussed previously as a major interest. Working with this idea, writing lore and history involving colonists and their eventual rise to keystone colonies could nicely tie into useful descriptions of planets and other celestials bodies, giving players more agency.
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[ACCEPTED] Faye's Command (but really just CMO) App
monomyth replied to Faye <3's topic in Whitelist Applications Archives
good friends w faye prior to spaceman shenanigans and can vouch for their abilities as a roleplayer and in a leadership position. excellent roleplay and attention to detail. super cool, super pog +1 -
So I would be most interested in expanding the existing lore on various Skrell planets, to get them to a position of how the Sol system planets are being represented. This would be to further player agency and expand background-customization options. Additionally, as I've spoken with you before, I'd really be interested in expanding Skrell cuisine and working on spriting related to that, so players could have an in-game opportunity to enjoy Skrell food references. I would also be interested in working on Skrell lore arcs, especially ones that make the Jargon Federation more ~relevant~ to other races like humans or IPCs. All that being said, I am most drawn to proposing reworks to the current Skrell planets and systems (not /retconning anything/) so there is more flavorful lore to go around. And, of course, I'd be open and willing to work on any sort of fluff projects you have or spearheading some of my own. Above, I've stated that I'm pretty sure the Skrell history stuff is being worked on, but if it isn't, cutting down word count, word length, and reader exhaustion would be a priority for me coming in as a Lore Deputy.
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^ also ghostspawner is the best do nymph make it happen baby
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+1 one time all my robotic organs got EMP’d and i got dragged in a stasis bag for 7 minutes between robotics and medical so they could try to figure out wtf was wrong w me, meanwhile it was all listed on my med recs GG i support
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Hey gang, just wanted to write a quick update as the nature of this post has slightly changed from Lore Dev to Lore Deputy. Most of what I have said in this application still holds true — as a Skrell Lore Deputy, I would make it my priority to continue meeting members of the Skrell community and learning what works and what does not in the Skrell Lore. In addition, I’ve recently been accepted for Skrell WL (exciting!), and I will be able to better put myself in a position to help the Skrell community with this new asset. In any reality, I am excited to be considered for a position to help Cael and the community as a whole. As always, any questions can be directed below or to my discord (monomyth#5803). Thanks !
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BYOND Key: monomyth Character Names: Jack Monroe (scientist), Davis Pratt (psychiatrist) Species you are applying to play: Skrell What color do you plan on making your first alien character: Pale Blue Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I find the Skrell species extremely interesting, not only for their psionic abilities, but also their aquatic biology. I think the idea of a water-borne species becoming highly advanced and spreading out throughout the stars brings a multitude of interesting roleplay situations. I am also excited to play out the cultural differences between a Skrell and other species to high effect. Moreover, with my specific character, I want to explore the shortcomings of a Skrell who has to grapple between their artistic desires and the work-ethic imprinted on them by their society. Seeing a Skrell in a sometimes irrelevant service position will allow me to develop the emotions and skills of my character in a more organic way than having some things 'backstoried' in. Identify what makes role-playing this species different than role-playing a Human: The varied emotions and attitudes of a Skrell are vastly different than humans. The cultural norm of telling a joke to humans is vastly innapropriate to Skrell, to mention one. Another would be the psionic connections Skrell have between themselves, and how dealing with humans on this level is nigh impossible. The strong focus on education is also completely different, not to mention the biological differences (and social gender differences). Character Name: Loqrea’Alma Oxlea Please provide a short backstory for this character (Approximately two paragraphs) : find the google doc here, or it transcribed below: https://docs.google.com/document/d/1e9pfgdb2iSKW9d8_lQmQtQbHirDy_HSYvEJfQSM5V0Y/edit?usp=sharing Loqrea’Alma Oxlea was born on the seventeenth of May, 2397 to Loqrea’Nexqua Aridi and Oxlea’Oxlen Merqu a part of the Mnec’Zuxtiap union of Xaqixal, consisting of four other members. The Mnec union was a group of likeminded Skrell who divided their trades between corporate mining logistics and hospitality to tourists, as their ‘ancestral’ land was not only an important crossroads, but also the site of a newly formed hot spring. These opportunities allowed the union to enjoy some minor luxuries and allowed them to dedicate their energy to conceiving a child. The expectation of one was a monumentally joyous occasion to the Mnec union, as the trials of conceiving with low fertility rates began to slowly wear on the family. Alma’s birth was treated as an elaborate holiday to the union, and in between their logistical trade and tourism, the child was cared for greatly. Seldom did the family let Alma from their sight, and they quickly became schooled in the art of hospitality and efficiency during their adolescence. Despite this, Alma was quickly absorbed with the arts, finding themselves sketching landscapes and portraits for hours on end. While the family was concerned with Alma’s habits, they eventually allowed Alma dedicated time to practice their art, which quickly became exceptional. While Alma reveled in portraits of their family (some being hung in their home), they were truly drawn to cataloguing the various botanicals of Xaqixal--albeit, in their limited capacity. They consistently begged the union for plant atlases, geographic journals, and other catalogues that held plants they had never seen before. In addition, this period in Alma’s life had them delving further and further into The Dream, becoming enamored with the lucid possibilities of their dreamstate. Alma would often become addicted to sleep for short stints of time, sleeping some days for twelve hours, but others for only a few. They would create large, wild flowers, or winding forests of plants they have never seen. Along with their waking artistic capabilities, they found much joy in creating in The Dream. This drove Alma’s desire to pursue the arts, to the dismay of their teachers and family. Through much convincing and discussion, it was decided that Alma would begin to study botany and interstellar-agriculture as a main subject, with art taking a secondary role to their education. Deciding on a small, orbital university, Alma dutifully fulfilled their studies in botanicals and agriculture, but their drive for art was never stalled. In fact, Alma formed a significant bond with their art professor, Alma’Xenraq Ntan’Mezan, and throughout their decade of study asked to take their name. At first, Alma presented the idea as a hyphen--but Alma’Xenraq, also feeling a bond with the child, gave them permission to use a comma. The two grew closer as companions, though the feeling of mentorship never dulled. Alma felt as though they could pursue art as a main course of study, but their family still protessed, and Alma finished university at age 35, with major degrees in Botanical Science and Interstellar-Agriculture, and a minor degree in Art Composition. A large celebration was held at their home in Xaqixal, with free hot spring stays for the entire week advertised to guests who celebrated the festivities. Despite their education, the prospect of getting a career was slightly frightening to Alma. They feared that entering in as a cog in the machine of the Federation would dull their creative energy. However, the pressure put on them by their family, though appreciated, eventually caved their judgement once more, and Alma decided to join the family in Xaqixal. Alma was hired shortly by a colonization company based there, and began to strategize ways to improve the agriculture on Xaqixal and on other nearby systems. After another 20 year tenure, Alma was offered a position by a rival colonization firm, and was quickly relocated to an orbital station to continue their work. While being far from home wore on Alma, they were satisfied in their performance at their job and the frequent video-conferences they held with their family. After some more time at this station, Alma felt as though their workload was becoming far too heavy, and they expressed a desire to work less to their superiors. After consideration, they were offered a lateral position at the NSS Aurora, working for Nanotrasen as the station botanist. Slightly unsure of the conglomerate, Alma hesitantly agreed, and at age 65 begins work as a botanist. Alma finds themselves to closely align with a Listener, rather than a receiver. As a child, their psionic ability began somewhat limited and stunted, but as they grew they came into full expected psionic capacity. While their psionic ability is still growing as they age, they find it difficult to resist the Nlom as some Listener’s do. As time goes on, Alma is beginning to question whether it is worth it to continually push against the Nlom to prevent being influenced. What do you like about this character?: I like the juxtaposition between an artistic character with a traditionally STEM oriented species, but without completely breaking the lore by allowing Alam to pursue a botanical career and modifying the specific genes of plants, which does take a great deal of scientific education. I don't want to abandon the values of the Skrell at all, but I do want my character to question themselves more and more as time goes on, and whether or not their passionate hobby is a) viable socially and financially or b) if it is just childhood nonsense they have yet to let go. I also want my character to desire a mentor, either a Skrell or some other wise person. I also like the idea that their family comes from a hospitality background, in order to track their decision to enter the service industry after their work in agricultural sciences. How would you rate your role-playing ability?: pretty high/competent Notes: Despite Skrell Dev App being up, I want to play a Skrell character regardless of the results of that application for the reasons stated above. In conjunction, I think it will allow me to garner better experience with the Skrell community.
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I can understand the hesitation completely. I'll keep my discussion down to a minimum since it seems as though you have your mind made up, but I can assure you that first priority is interacting one to one with the Skrell playerbase OOCly and ICly (as skrell) before making any large strokes in the direction of the species. It's my understanding (true or not) that the Skrell history has already been worked on/mostly condensed now in response to the issues presented, so my mission would be largely contained to tweaks and ideas presented to the Skrell lore team before being comfortable enough to start pushing off in a new direction. This won't be a several-month long transition period, but certainly a dedicated time to playing and interacting with the Skrell community will be part of my progression. I appreciate your comments! @Alberyk
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I got this question when I started introducing myself in the Skrell Lore Discord channel and tried to answer it in my Nov 16 post, but to be honest with you I didn't want to players of the Skrell community to think I was coming in too heavy handed by applying for Dev and Skrell WL in the same month. Although it will be incredibly advantageous to play as a Skrell and be more on the ground with the community as a whole, at this *exact* moment and with this application, I want to focus on proving my abilities from a managerial and creative standpoint than as a player, with priority still dedicated to active communication/involvement within the Skrell player community. However, I don't want to be thought of the guy who made broad strokes to the Skrell lore without having an experience as a player, so if this app passes or if it doesn't, I will be applying for Skrell WL at that time...withholding the ability to pass it myself if this app goes through, I would like to see what players would think of a Skrell character of my design before auto-accepting my own stuff. Being open in communication and having player-staff transparency is seriously important to me. Let me know if that answers your question, is confusing, or if anything needs elaboration here or on disc. @Alberyk
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hey gang, I just wanted to make an addendum about my applying for this position without being Skrell WL. Naturally there might be some concerns about being disconnected from the Skrell community and not understanding some of the more specific issues that the playerbase may be facing. I want to make it a priority to familiarize myself with the Skrell players, see what they specifically want to see as far as interesting lore changes, additions to the lore, additions to the species, and any other propositions that would come my way. I want to be as transparent as possible with everyone, and let my actions show my interest and support for the community. I really want to invite anyone to drop me a line at monomyth#5803 and ask me what my opinion on the Skrell tail connecting is ? Thanks!
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Thanks for the comments, @melodramatize! To answer the question, honestly, I'd like to see how it goes with the broader Skrellian history first before focusing on individual planets, but those individual planets could not be more important. I think the more specific we can get with various planetary cultures, the more agency we can give player backstories. You can see a lot of that with planets in the Sol System (and individual moons in the Sol System) and I'd love to see something similar with Skrellian culture, i.e having individual lore pages for individual planets/orbiting bodies. That might be too ambitious but, you know, dream big feel big.