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Butterrobber202

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About Butterrobber202

  • Birthday June 21

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  1. Threatening Command Players with harsh punishments, especially WL strips, is very reminiscent of how people talked about Antagonists not so long ago. "You need to involve everyone in your gimmick, not just a few people" was something that was bashed into the community's head regarding antagonists for ages. Alongside the fact that any time an Antagonist laid a hand on anyone, they'd always get a "Hey, got a minute?" from a staff member and would be interrogated for their rational in killing them. It was after this period that Antagonist player counts cratered to what they are today. Secondly, just as it was when antagonists were our main shake ups, it was expected that if you wanted to have reliable and consistent interactions with Antagonists, you should join up as Command, Security, or Medical. Engineering, Service, Science, and Operations were your choices if you wanted better odds of not being dragged into antagonist actions. I'd argue that the same principle will still apply to Odysseys. If an Odyssey is a war zone (and let's be honest, most Odyssey's will be because violence is engaging and easy to set up) then Command have very little reason to send non-combat or non-combat support staff down to the Odyssey Area. I think saying "putting IC aside for OOC fun" is nonsense, since we're a HRP server. A HRP server whose community has been adamantly against the militarization of the Horizon. Now that we've arrived at this point and the calmer, civilian nature of the Horizon has been reinforced, it seems that the same people who argued against militarization are now going, "Nope, roles don't matter. Anyone should be sent into danger so long as they ask." No. Of all the arguments in the thread, I think this one is the most egregious. For years, it has been community policy to treat non-canon rounds as if they were canon up until the round ended. You could not act irrationally or out of character just because you knew it was a non-canon round. You couldn't charge a traitor with a butcher knife as a chef, you couldn't send unarmed doctors to bullet shield for you, you couldn't do any number of things that would be considered insane or dramatically out of character just because it was a non-canon round. Sending Bartenders, Janitors and Cooks into potentially dangerous situations for 0 reason would count in this category. We are Roleplaying, yes, but this isn't a little D&D group with 6 players max. Aurora regularly hits 30 and 40 active players on highpop. While remaining within the bounds of policies that have existed for years Command players are obligated to make reasonable, rational, and informed decisions. Be it when they are negotiating with terrorist mercs, insane traitors, or deciding how to deal with Odyssey missions. Within those binds, Command can't feasibly be expected to send every person on the Horizon on the Intrepid. I understand it is the purpose of the thread to accomplish this very thing, but until we get a red name to come in here and put their foot down on expectations, acting so harshly against Command Players is unfair. I think it is fundamentally ridiculous to threaten Command Players who are trying to act rationally in the setting of a High-Roleplay Server. If this sort of policy became common place with Odysseys, what happened to our Antagonist Player Population is going to happen to our Command Player Population as well.
  2. not to rain on the parade, but the uh. Energy sword, this thing's would-be bigger cousin, fits in the pocket when unpowered. This pen would still have to be drawn, and activated to be used with would have both audio and visual indicators before the attack can land. The energy-sword is hardly the only way that can do this, since there's nothing stopping anyone from having an energy carbine in their backpack to pull out and shoot someone with, alongside numerous other examples. this would be completely in-line with what's already in the game.
  3. As a note, the base object for this weapon already exists, someone would just have to add a concealable pen state and it would work.
  4. This would mostly be resolved if we heightened already present policies and forced anti-corporates and bad origins into the worst positions, such as Miner, Techs, Janitors, etc.
  5. For the record, I think the big thing here with Bava is that the admin should've never been tempted to go, "No, retcon this. You should never do this." Characters should be allowed to make stupid decisions ICly, because our rules absolutely allow that. In the exact same vein, straight up canon murder is allowed by the letter of the rules so long as it was escalated correctly. But the CCIA serve as an OOC buffer so that drastic IC actions like that can be filtered ICly rather than admins stepping going "nuh uh."
  6. Hello, I have not played actor yet, but these are my suggestions. I have played ST. 1. Actors need an antag icon, like revs/mercs/cultists, to make them instantly IDable to one another on an OOC level. This icon would also help the ST ID them, since they seem to have AntagHuD locked in the on position. 2. The Character Editor would be a nice thing for the Storyteller to have, if it is somehow important for a Actor or dead body to look a certain way. I know its possible for other players to modify another, since plastic surgery does this. 3. Build Mode probably needs an overhaul. As it stands, it is incredibly confusing to use, atleast for the first time. 4. I believe this is being worked on already, but create explosion punches holes into space on exoplanets through shuttle floors. 5. Storyteller needs to be activated as a preference, like all other antagonist types. (I'm not sure if plans for this were stated anywhere else, but I did not see it in this thread while I was skimming it.) 6. The Storyteller needs to be able to possess non-occupied bodies, be it for positioning or story purposes. 7. As the Storyteller already can create bombs and summon Nar'sie, I think they can be trusted with the Damage Menu, so they can wound their actors and set dressing corpses at their whim. 8. The Storyteller was granted a loud, blue local OOC to ID themselves as the storyteller. That is excellent. Please give them a global OOC one as well for important round announcements like, "something is fucked up, expect delays."
  7. I believe you can (or it should be possible) to control runes on a Z-level basis.
  8. (idea stolen from a fellow dchat observer) Just a relatively empty space for people to play with combat/antag mechanics without detracting from the main round. I think a place like this could help people learn how to handle combat and antag mechanics, without having to fail 10 times in a real round before getting the hang of it. I imagine people who were already killed in the current round, or joined too late to really do anything, or so on would be the primary demographics for this area. One of the contributing issues to lack of antags is lack of experience with antag mechanics, so this may be an excellent way to resolve that. In this envisioned space, I think little crystals that Thunderdome spawns could touch would allow them to "switch into" that antag type to play with its mechanics. You'd only need a Traitor Crystal to cover (most) uplink antag mechanics, a changeling crystal, a vampire crystal, a cult crystal, and a loner crystal. Add a monkey cube dispenser and a sink to the dome, and the thunderdomers could mostly be left to their own devices. I assume some codefuckery would be needed to make antaged-thunderdomers not appear in the end-round report. Outside of that one little hitch, I don't think there would be many issues with this addition affecting the main game.
  9. That's unfair. A M'sai skull can not survive a punch, much less a shotgun shell.
  10. but i made this thread in mild irritation and wanted a nuclear solution. you're ruining it with your sensibility and common sense (this works)
  11. my assumption is that staff would be immune to it.
  12. sees 30 people online epic, cool, plenty for a full round. I will log on. 3 readies, OOC is dead silent. just add an AFK Kicker that throws someone out of the game if they are idle in the lobby for more than an hour. Specifically, IDLE in the lobby so it doesn't kick those out who are working on characters.
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