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Butterrobber202

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About Butterrobber202

  • Birthday June 21

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    Video games, pizza, and Myth Books
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    Student
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    Super Secret Underground Bunker (with wifi)

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  1. Hello, I have not played actor yet, but these are my suggestions. I have played ST. 1. Actors need an antag icon, like revs/mercs/cultists, to make them instantly IDable to one another on an OOC level. This icon would also help the ST ID them, since they seem to have AntagHuD locked in the on position. 2. The Character Editor would be a nice thing for the Storyteller to have, if it is somehow important for a Actor or dead body to look a certain way. I know its possible for other players to modify another, since plastic surgery does this. 3. Build Mode probably needs an overhaul. As it stands, it is incredibly confusing to use, atleast for the first time. 4. I believe this is being worked on already, but create explosion punches holes into space on exoplanets through shuttle floors. 5. Storyteller needs to be activated as a preference, like all other antagonist types. (I'm not sure if plans for this were stated anywhere else, but I did not see it in this thread while I was skimming it.) 6. The Storyteller needs to be able to possess non-occupied bodies, be it for positioning or story purposes. 7. As the Storyteller already can create bombs and summon Nar'sie, I think they can be trusted with the Damage Menu, so they can wound their actors and set dressing corpses at their whim. 8. The Storyteller was granted a loud, blue local OOC to ID themselves as the storyteller. That is excellent. Please give them a global OOC one as well for important round announcements like, "something is fucked up, expect delays."
  2. I believe you can (or it should be possible) to control runes on a Z-level basis.
  3. (idea stolen from a fellow dchat observer) Just a relatively empty space for people to play with combat/antag mechanics without detracting from the main round. I think a place like this could help people learn how to handle combat and antag mechanics, without having to fail 10 times in a real round before getting the hang of it. I imagine people who were already killed in the current round, or joined too late to really do anything, or so on would be the primary demographics for this area. One of the contributing issues to lack of antags is lack of experience with antag mechanics, so this may be an excellent way to resolve that. In this envisioned space, I think little crystals that Thunderdome spawns could touch would allow them to "switch into" that antag type to play with its mechanics. You'd only need a Traitor Crystal to cover (most) uplink antag mechanics, a changeling crystal, a vampire crystal, a cult crystal, and a loner crystal. Add a monkey cube dispenser and a sink to the dome, and the thunderdomers could mostly be left to their own devices. I assume some codefuckery would be needed to make antaged-thunderdomers not appear in the end-round report. Outside of that one little hitch, I don't think there would be many issues with this addition affecting the main game.
  4. That's unfair. A M'sai skull can not survive a punch, much less a shotgun shell.
  5. but i made this thread in mild irritation and wanted a nuclear solution. you're ruining it with your sensibility and common sense (this works)
  6. my assumption is that staff would be immune to it.
  7. sees 30 people online epic, cool, plenty for a full round. I will log on. 3 readies, OOC is dead silent. just add an AFK Kicker that throws someone out of the game if they are idle in the lobby for more than an hour. Specifically, IDLE in the lobby so it doesn't kick those out who are working on characters.
  8. For the purposes of extended, I could see a good argument supporting the suspension of all antag 3rd party stuff. As for the rest, lore can not be prioritized 24/7. Its not possible to do so and maintain "realistic" circumstances in and outside the Horizon, while also satisfying the minimum conflict/tension levels to keep people entertained. The Horizon simply can't be attacked by pirates every day in the setting we have created. However, the server won't get by having us not be attacked every day to keep engagement levels going. Those events you reference are absolutely popular, as you say, but its because most of the time, we're combining both tension and the canonical nature of our setting for a special occasion. Any time we have a lore event that does not provide tension or conflict, the lore team is regularly hit with complaints of "boring event, could've been an email." The core of our setting may be the fact its a living world, but the core of the server is conflict. For that reason, when lore events/extended are not in-progress, gameplay must be prioritized.
  9. There is no long term investment in half our gamemodes, the non-supernatural ones included. You don't get to carry over the happenings of a merc round any more than a cultist round. Antagonists exist to provide tension and engage people. You need them to keep players on the server. As for the kit comment, most of the mercs kit is designed for killing, converting not existing. The same can be said for most of our current pirate overmap spawns. The point is moot. As I said, the cultist base should be much rarer and have a "do not fire until fired upon" policy when raiding/boarding the Horizon.
  10. Lore should only be prioritized over gameplay during extended/canon rounds. At any other time, game play and fun should be the priority. I think the cult ship is ultimately a good idea and a step in the right direction for overmap gameplay. However, they should have an ordinance against heading directly to the Horizon to fuck with people. I'd personally be pleased if off-ship antagonists could only fuck with the Horizon if the Horizon "shoots first" on the interaction. If the Horizon engages with them in RP first, then fine. On top of that, I do think the cultist ship should have a much rarer spawn value than it currently has.
  11. We didn't change the server name when we were on the Exodus, and we didn't while we were on the Horizon. We're Aurora.
  12. This does not change whose job it belongs to. If a patient is wishing to do recovery RP, it falls to medical to facilitate it. That said, its not like Security is going to provide much RP staring at them through a camera.
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