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Everything posted by Fyni
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Reporting Personnel: Z.I. Circe Job Title of Reporting Personnel: Investigator Game ID: cze-dxu9 Personnel Involved: Z.I. Circe, Investigator - Witness / Victim Vera Lockheart, Paramedic - Offender DAAU-51K, Executive Officer - Witness IRU-Yama, Investigator - Witness Time of Incident: 23:30 Real Time: 23:30GMT 22/4/25 Location of Incident: Medical Lobby Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [x] - Harassment [ ] - Assault [ ] - Misconduct [x] - Other: Potential breakage of i222 Overview of the Incident: Over the common comms, Vera Lockheart stated they were a synthetic, a claim they repeated after been questioned. I moved to verify this claim, but was prevented from doing so by lack of access. They later repeated that they were "sneaky" and after a medical scansaid they had a device which would fool such scans. They never rescinded these claims, despite questioning. I have also been informed that if their claims are lies, then this is a case of anti shell IPC speciesism. Submitted Evidence: N/A - Command on shift prevented further ivnestigation. Would you like to be personally interviewed? [x] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Yes - DAAU-51K, Executive Officer Actions taken: DAAU-51K ordered no investigation take place. Additional Notes: Multiple crew members attempted to prevent further investigation, so no conclusion could be found.
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Shields, Guns, and Hazards Update
Fyni replied to zha everything broken's topic in Suggestions & Ideas
We actually have a "massive moving meteor is on inbound to the Horizon in the overmap" event, however it seem to be extremely bugged that I do not think I have seen it genuinely fire in the 6 months or so it has been in the code. Additionally, security does not need any more gameplay. Ideas for loading and operating guns should be within the purview of Operations - as it currently is. -
I see both those boothes used semi regually, and both holodecks not as much - but again, they are used. They are prime roleplay spaces, and if something was to be taken out it should not be them. I agree that more space is good, though there *does* already exsist multi spaces which beg to be converted and in the rare instance where such works are done, are. These include the secret D2 bar, both nacelles, the massive empty space behind D2 sec, the former crew arm, the former RUST(?) engine space. Additionally, there is nothing stopping convertion of a holodeck right now anyway.
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[Denied] Noobling123's IPC Application
Fyni replied to DirectorAutumn34's topic in Whitelist Applications Archives
You are required to use the format found below for all species applications and not a downloadable file. It should be a simple matter to copy paste - presuming it is correctly formatted. Please edit you post. -
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The ultimate answer to this is always - will you be playing them all in 3 real life years time? If yes, will all the characters you built those relationships still be around? Add in that even if there isn't a timeskip, there is likely to be a new ship / station / colony / MAP which will effect them and the people around them too. The shift from the NSS Aurora to the SCCV Horizon saw many just make new characters to exploit the new freedom they had in character creation, and today years later you hardly see any of those who were transferred. Aurora can't stay on the Horizon forever.
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Your own diagram shows 1 to 6 going down. There are no minus decks. Per wikipedia: It numbers from 1 to 4 for the superstructure - something which the Horizon lacks (but these diagrams do not) Again we see "the main deck", the uppermost one which covers most of the space, numbering down as you go lower. The US Navy seems to distinguish the "levels" as the things above the main deck, and decks as the maint structure of the bridge. Some cruise ships use the numbering system of buildings (1 or ground is bottom, moving up), but that's purely because they are cruise ships, and designed for the majority of the people aboard to not be use to life aboard a boat, unlike the Horizon where the crew live aboard sometimes for years at a time. Been fun to research all this lol. I propose we do a Polaris and email Nasa to see what they would do.
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Some good ideas if the Horizon was ever remapped. All I want is for the decks to be numbered correctly (I.E. like every single real life boat/ship, and the majority of fictional ones). Bridge/top should be 1. If we assume there are residential decks on the bottom of the Horizon, they go from 0 to -5 or something???
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Character Complaint - Cam Mueller
Fyni replied to NewOriginalSchwann's topic in Complaints Boards Archive
Loorey and I have reviewed the logs and both testimonies. To cover the important points: 1. It is expected that command members do give room for antags to do their thing - this is a key part of getting the whitelist. Accepting bribes and been corrupt is generally acceptable to a point, but command players should keep in mind the flow of a round. Once an antag "goes loud", so to speak, the action of command charcter should reflect this. 2. Having a character permabrigged is almost on the same level as killing said character - it often removes them from the round, away from any action and roleplay. Care should be taken when pushing for such. I know in a way Cam intended for them to be obviously innocent, but again the chaos of a fully escalated round was in action and the flow should have been obvious - security will likely not question this. Command members should be aware and concious of this. 3. Headset removal. While it seems the full removal of the headset was a miscommunication, we would like to stress that security should not be removing headsets and PDAs from people in the brig unless they have a good reason to (which amounts to them been shown to abuse this priveledge by shouting insults or similiar). In part, this is because uplinks for antags can be hidden in these things, but also because without any way to communicate with the outside world, once in the permabrig this completely cuts them off from the round. Loorey and I have discussed this matter, and the appropriate action will be taken. This complaint is now closed, but the thread will be open for 24 hours if anyone else would like to comment -
Give the Corp Reporter and Freelance Journalist a slot each
Fyni replied to stev's topic in Suggestions & Ideas
Alternative opnion: do not give them a new office but make them share one office. Let the resentment foster. -
Ckey/BYOND Username: Fyni Position Being Applied For: Wiki Maintainer Have you read the Lore Team Rules and Regulations wiki page?: I read the wiki maintainer rules Past Experiences/Knowledge: When I was younger, I made several wikis for self made fantasy worlds on wikia (now fandoms) (ew yes I know). More recently, I've contributes to a niche wiki based on Mediawiki before it went down. Examples of Past Work: Sadly, I am either too embrassed by the wikis I made in the youth or the more recent have gone down. Additional Comments: I had a talk with Trio about the wiki just the other day. I'm someone who likes to make many quick and small edits where needed just to make sure things are upto date, but also have an unreasonable passion for standadization and templates, something which the wiki formats greatly help with.
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I have fun interacting with all of Max's characters, but more importantly I know him to understand the dynamics required of HRP and have no doubt they will excel in pushing this understanding into command where it can really allow rounds to flourish.
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accepted Silvorz's Command Application
Fyni replied to Silvore's topic in Whitelist Applications Archives
Silvroz did a good job during a high intensity raider round, working with the antag to let their gimmick flow then enabling the crew to get involved too. I'm sure they would have done better if they didn't have to leave before the end. +1 anyway. -
I considered merging raider/merc, but I do like the difference between the high gear and low gear. However, we could also trust in antags to run a more low powered group off ship antag. However, allowing Merc/Raider to be three to seven strong would also be wonderful. Techno and Loner are very weak as it stands. An uplink can be provided without been game breaking, with minimal crystals. The uplink still has the utility aspect (mainly exploitables).
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Burgular and Operative already get an uplink. Loner and Technomancer in my opnion should get one too (with limited to no resources) to allow them to check exploitables. Checking exploitables is also the only way an off ship antag and check the manifest for gimmick planning, which is a seperate issue I'd like adressed.
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Instead of Traitor / Changeling / Vampire, we should have "Imposter" (yes I know, I'm open to name ideas). You ready for imposter, and if you roll it, you pick which of the three you want to be rather then randomly been assigned one. Instead of Burglar, Loner, Technomancer and Operative, we should have "Intruder". You ready for intruder, and if you roll it, you pick which of the four you want to be rather then randomly been assigned one. Any of these can roll with a single antag, or multiple (imposter would be limited based on currrent auto traitor limits, intruder would be a max of two, maybe with loner been disallowed on two players). This also makes Operative and Burglar potentially solo antag modes, something which I would like to see regardless of if the rest of this suggestion goes through. Merc, raider, cult and rev all remain the same. Mixed game modes might need to be adjusted.
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At minimum I'd want the start of the daily pop build up to be not far off noon in game. +8 means the early euros (myself included) will be playing in the early hours of the morning. If wee consider the "cycle" of pop most days is roughly 1900 to 0500, +8 means pop would be about for 0300 - 1300 in game, which is not ideal. -8 allows an afternoon into evening shift, with deadpop been late night and morning. However, I'm fine with any timezone as long as we get the midnight "day change" out of peak pop hours and into deadpop.
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I'd be all for this. In theory you can rest in the right square behind it and be mostly hidden as it stands. This would be a lot of fun and a more formal way of doing it.
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Right now, the busiest hours for the server are roughly 9pm until 3am UTC. The in game time reflects this. This means most highpop rounds take place during the "night", and one highpop rround even takes place during the awkward day change. While day and night are meaningless on a star ship, this does makes paperwork a little funny, and makes it difficult to celebrate (in universe) birthdays and holidays. To fix this, I merely propose the Horizon is shifted, so the 9pm to 3am irl time would represent roughly 1pm until 7pm in game - basically, have the Horizon on UTC -8. It's a minor and easy change, but one which will improve some roleplay situations.